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Prepar3D Fuse Overview

Prepar3D Fuse is an Unreal Engine 5 based synthetic environment which includes:

  • A full round earth, multispectral, material encoded globe including high fidelity areas of interest surrounding over 1000 worldwide airports.
  • Detailed airports and cityscapes, powered by a partnership with Blackshark.AI
  • A mature infrared math model, derived from over 25 years of prior image generation development to support sensor models.
  • Compatibility with simulation standards, DIS and CIGI.
  • Support for multi-channel image generation.
  • A library of converted models from legacy products and access to additional native Unreal Engine 5 models custom developed for Fuse.
  • Compatibility with Fab, Epic Games’ Digital Marketplace for Unreal.

Additional product information is available at Prepar3D Fuse About page.

Prepar3D Fuse is intended to be an all-purpose, all domain, scalable virtual/synthetic environment. It can be used for air, land, sea, and space applications. It is suitable for training devices, system integration labs, live, virtual and constructive simulation applications, and more. It is capable of running on hardware footprints scaling from single laptops up through large scale server racks and visual display domes.

No – the Prepar3D Fuse application does not require an internet connection of any kind. The global terrain included with the product is run on-premises. It can fit on a single large, commercially available hard drive, or can be run on a local area network connected to network attached storage.

Qualified, interested businesses who wish to develop for Prepar3D Fuse can contact us at the below link to receive a copy of our development guidelines and to be considered for future opportunities through the Fuse Content Developer Network.

Contact the team to learn more.

At this time, Lockheed Martin is selling Prepar3D Fuse as part of Lockheed Martin integrated simulators and simulation applications and with select strategic partners. Customers should contact their POC through their program’s standard sustainment channels for support in using Prepar3D Fuse.

Lockheed Martin has used multiple working names throughout the development of Prepar3D Fuse. Milverse is one such name. Milverse is the engine architecture built on Unreal Engine 5 used within Prepar3D Fuse. Prepar3D Fuse is the commercial image generation product that contains professional simulation capabilities, a full earth globe, and an included content library for sale to external customers.

Legacy Products & Content With Prepar3D Fuse

No. Lockheed Martin plans to continue to support Prepar3D.

While SAGE has not formally been declared end of support, Lockheed Martin strongly recommends all customers considering technical refresh or production of new simulators currently operating on a SAGE baselines migrate to Prepar3D Fuse.

Generally, legacy Prepar3D Content and add-ons will not work unmodified with Prepar3D® Fuse. However, Lockheed Martin has had good success with converting existing models from multiple sources for use in Fuse. Generally, our recommendation for content reuse will depend on the quality of the legacy models.

Generally, yes. There is typically minimal issue with utilizing existing Unreal Engine content or content from Fab. Certain features, such as accurate sensor views of third-party content will depend on development in accordance with the product developer guidelines.

Lockheed Martin has had good success with converting existing models and terrain databases from multiple sources for use in Fuse. Generally, our recommendation for content reuse will depend on the quality of the legacy models. Multiple terrain services have been demonstrated to be compatible with our pipeline, including Cesium tiles.

Prepar3D Purchasing & Licensing

At this time, Lockheed Martin is selling Prepar3D Fuse as part of Lockheed Martin integrated simulators, modeling applications and simulation applications along with select strategic partners. If you are interested in your project being considered, or wish to be added to a wait list for a future public release, please contact us here.

Catalog pricing varies by the number of image generator channels being run, as well as the capabilities required (for instance, sensor views, XR, etc.). Certain customers may be entitled to special discounted pricing based on volume, or whether they are upgrading from Prepar3D Professional Plus. Contact us for a detailed quote here.

Customers of Prepar3D Fuse may optionally purchase an annual maintenance plan that entitles them to future product upgrades at any time. Contact us for a detailed quote here.

No, Prepar3D Fuse provides all of the necessary licensing for you to run it as a standalone application. This includes Unreal Engine runtime licenses, and the appropriate licenses to use the included Blackshark.AI global terrain.

You may be required to maintain your own license of Unreal Engine to support your internal development. For access to terrain tools, you may be required to purchase licensing from Blackshark.AI.

Prepar3D Fuse is subject to the same end-user license agreement as Prepar3D. A link can be viewed here.

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