Main Page
News
- 1st January 2026 - EvilHack version 0.9.2 has been released. See this reddit post for details.
- 6th July 2025 - We've been battling a ludicrous increase in bot traffic, so the site is now behind a Cloudflare WAF to help mitigate things.
- 14th May 2025 - EvilHack version 0.9.1 has been released. See this reddit post for more information.
- 5th May 2025 - CrecelleHack has been released! See the reddit announcement.
- 15th March 2025 - xNetHack 9.0 has been released. See this reddit post for details!
- Older news...
Active discussions
- Punny item
- Wisdom AC bonuses for monk/kensai in notnotdnethack do not work?
- IPad port
- What NetHack mod is right for me?
- YANI: More Shout-Outs
- Gungnir, new spear artifact
- YAFAP: My Story, NetHack, and the Wiki
- Role Difficulty in 3.7.0
- Why do you have to nerf everything in this game?
- Hard-fought 3.7.0 rogue level garbage
This wiki was founded on 11 October 2005. We have 5,403 articles. You can download this wiki for archive or creating a local mirror.
Hello, welcome to NetHackWiki!
Featured article
xNetHack is a variant of NetHack 3.7.0's development version.
Its main goals are:
- Fix game balance issues.
- Eliminate tedious and frustrating parts of the game.
- Make uninteresting things more diverse, unique, and varied.
- Experiment with new ideas from the community.
It is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, rather than adding lots of new objects, monsters, and roles willy-nilly.
It is intended to keep up with the development version of vanilla NetHack, and will regularly merge in its latest commits. It has also drawn inspiration from SpliceHack, EvilHack, NetHack Fourk, GruntHack, SliceHack, and various patches from the 3.4.3 era.
Version 9.1 of xNetHack is currently released and is available to play on the hardfought public servers.
xNetHack's source can be found on Github, should you want to compile it yourself.