TNES

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The TNES file format was discovered in Nintendo 3DS Virtual Console games. It fulfills much the same role as the iNES format, but it can also encapsulate QD images for FDS games and avoids allegations of having misappropriated a format from the emulation scene.

TNES Header Format

Offset Contents
0-3 "TNES" ($54 $4E $45 $53)
4 Mapper (TNES codes, not iNES codes)
5 PRG ROM size in 8192 byte units
6 CHR ROM size in 8192 byte units
7 WRAM (0 for none, 1 for 8192 bytes)
8 Mirroring (0 mapper-controlled; 1 horizontal; 2 vertical)
9 Battery (0 none; 1 battery present)
10-11 Used only for FDS images; purpose unknown, possibly side count
12-15 Zero

TNES Mapper Numbers

Mapper numbers differ, and Nintendo's own ASIC mappers have a contiguous block:

TNES mapper iNES mapper Meaning Notes
0 0 NROM
1 1 SxROM (MMC1)
2 9 PNROM (MMC2)
3 4 TxROM (MMC3) And presumably HKROM (MMC6)
4 10 FxROM (MMC4)
5 5 ExROM (MMC5)
6 2 UxROM
7 3 CNROM
9 7 AxROM
31 86 Jaleco JF-13
100 FDS ROM image consists of a modified 8192 byte BIOS[1] followed by QD sides.
Size bytes 5-9 are zero, but 10-11 are used.

References