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a.k.a. Tycaen^ YouTube: youtube.com/@masterofstrategy8408/videos Steam profile: steamcommunity.com/id/GeneralGranger C&C Generals Zero Hour and ShockWave Steam group: steamcommunity.com/groups/USGeneral

Comment History  (0 - 30 of 281)
moddb_dev
moddb_dev - - 281 comments @ Rise of the Reds

Update No. 937863

Good karma-2 votes
moddb_dev
moddb_dev - - 281 comments @ ROTR End of Year Update

I've grown old waiting for the full version of this mod. I'm a grandfather now. Maybe my grandchildren will be able to play it in the future.

Good karma-1 votes
moddb_dev
moddb_dev - - 281 comments @ Pro Gen Mod : Unofficial Extension

Best add-on of best ZH mod.

Good karma+4 votes
moddb_dev
moddb_dev - - 281 comments @ Pro Gen Mod Unofficial Extension Alpha v0.2

Now, it's time to fix AI.

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Battlefield 2

Is there any total conversion mod about C&C Generals? I think "Battlefield 2 C&C Generals" crossover mod would be great. Also, factions are similar. I mean; USA=USA, China=China and MEC=GLA. Imagine using Crusader Tank, Paladin Tank, Overlord Tank, Scorpion Tank, Raptor, MIG etc.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Red Alert: A Path Beyond

Please bring it on Steam.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Red Alert 2: Apocalypse Rising - Beta 0.9.0.5

Please bring it on Steam.

Good karma-3 votes
moddb_dev
moddb_dev - - 281 comments @ Red Alert 2: Apocalypse Rising

Please bring it on Steam.

Good karma+3 votes
moddb_dev
moddb_dev - - 281 comments @ C&C: Generals Zero Hour

Can you find all SDK dependencies?

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ C&C: Generals Zero Hour

Yes, the only way to do this is to rebuild Zero Hour executable by integrating the Generals AI pathfinding codes (AIPathfind.h and AIPathfind.cpp) into Zero Hour. I tried rebuilding ZH executable but Visual Studio C++ v6.0 doesn't work for me because it is incompatible with Win11

Good karma+5 votes
moddb_dev
moddb_dev - - 281 comments @ C&C: Generals Zero Hour

EA released the source codes for Generals and Zero Hour. Now, it's time to fix Zero Hour v1.04 AI pathfinding lag problem. I need someone's help.

Good karma+7 votes
moddb_dev
moddb_dev - - 281 comments @ Zero Hour Definitive Lag Fix (Downgrade to v1.0)

UPDATE

Store.steampowered.com

Github.com

EA released the source codes for Generals+Zero Hour. Now, it's time to fix Zero Hour v1.04 LAG problem.The only way to do this is to rebuild Zero Hour executable by integrating the Generals AI pathfinding codes (AIPathfind.h and AIPathfind.cpp) into Zero Hour. I tried rebuilding ZH executable but Visual Studio C++ v6.0 doesn't work for me because it is incompatible with Win11. I need someone's help.

Good karma+3 votes
moddb_dev
moddb_dev - - 281 comments @ DeeZire

Here are some of the bugs discovered in Pro:Gen v2.6:

1- General Leang AI doesn't work at all.

2- General Mohmar Deathstrike AI doesn't work at all.

3- General Ironside AI doesn't work at all.

4- Demo map is not really optimized for pathfinding and structure placement.

5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.

6- Superweapon timers are broken

7- In $5K and $10K games, AI sells buildings and then surrenders.

8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.

9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap

10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.

11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.

12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.

As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.

Pro:Gen restores some of these cut-contents.

So, Pro:Gen is worth to developing!

Good karma0 votes
moddb_dev
moddb_dev - - 281 comments @ Progen v2.6 Director's Cut - Bigificated

Here are some of the bugs discovered in Pro:Gen v2.6:

1- General Leang AI doesn't work at all.

2- General Mohmar Deathstrike AI doesn't work at all.

3- General Ironside AI doesn't work at all.

4- Demo map is not really optimized for pathfinding and structure placement.

5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.

6- Superweapon timers are broken

7- In $5K and $10K games, AI sells buildings and then surrenders.

8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.

9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap

10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.

11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.

12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.

As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.

Pro:Gen restores some of these cut-contents.

So, Pro:Gen is worth to developing!

Good karma+4 votes
moddb_dev
moddb_dev - - 281 comments @ Pro:Gen

Here are some of the bugs discovered in Pro:Gen v2.6:

1- General Leang AI doesn't work at all.

2- General Mohmar Deathstrike AI doesn't work at all.

3- General Ironside AI doesn't work at all.

4- Demo map is not really optimized for pathfinding and structure placement.

5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.

6- Superweapon timers are broken

7- In $5K and $10K games, AI sells buildings and then surrenders.

8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.

9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap

10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.

11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.

12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.

As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.

Pro:Gen restores some of these cut-contents.

So, Pro:Gen is worth to developing!

Good karma+3 votes
moddb_dev
moddb_dev - - 281 comments @ Generals Zero Hour Video English Subtitles

Please make also for C&C Generals

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Beta particles for C&C Generals

Please make Zero Hour version.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Beta particles

Please make Zero Hour version.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ C&C: Generals

C&C Generals and Zero Hour released on Steam.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ C&C: Generals Zero Hour

C&C Generals and Zero Hour released on Steam

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Half-Life 2

(buried)

roberto carlos

Good karma-15 votes
moddb_dev
moddb_dev - - 281 comments @ Advanced AI mod for Zero Hour improved by AEI

Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI ​​produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Better AI mod for C&C:Generals

Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI ​​produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Half-Life: Dark Matter

my hope is decreasing day by day.

Good karma-3 votes
moddb_dev
moddb_dev - - 281 comments @ Zero Hour Definitive Lag Fix (Downgrade to v1.0)

Unfortunately. The patch fixes some bugs but also destroys game's stability.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Zero Hour Definitive Lag Fix (Downgrade to v1.0)

This requires opening and editing the game.dat files (perhaps by comparison the v1.0 and v1.04 files) but this requires EA Games to release the source codes of the game and also requires programming knowledge.

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Zero Hour Definitive Lag Fix (Downgrade to v1.0)

It works but it has some disadvantages unfortunately. Please read description. Don't forget, install to vanilla (unmodded) Zero Hour 1.04 directory.

Good karma+2 votes
moddb_dev
moddb_dev - - 281 comments @ Half-Life: ReSrced (HD Graphics Mod)

Is it compatible with Sven-Coop?

Good karma+1 vote
moddb_dev
moddb_dev - - 281 comments @ Counter-Strike: Source

Can someone make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.

Good karma0 votes
moddb_dev
moddb_dev - - 281 comments @ Source Offensive

Hi! Can you make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.

Good karma+1 vote
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