Update No. 937863
I've grown old waiting for the full version of this mod. I'm a grandfather now. Maybe my grandchildren will be able to play it in the future.
Best add-on of best ZH mod.
Now, it's time to fix AI.
Is there any total conversion mod about C&C Generals? I think "Battlefield 2 C&C Generals" crossover mod would be great. Also, factions are similar. I mean; USA=USA, China=China and MEC=GLA. Imagine using Crusader Tank, Paladin Tank, Overlord Tank, Scorpion Tank, Raptor, MIG etc.
Please bring it on Steam.
Please bring it on Steam.
Can you find all SDK dependencies?
Yes, the only way to do this is to rebuild Zero Hour executable by integrating the Generals AI pathfinding codes (AIPathfind.h and AIPathfind.cpp) into Zero Hour. I tried rebuilding ZH executable but Visual Studio C++ v6.0 doesn't work for me because it is incompatible with Win11
EA released the source codes for Generals and Zero Hour. Now, it's time to fix Zero Hour v1.04 AI pathfinding lag problem. I need someone's help.
UPDATE
EA released the source codes for Generals+Zero Hour. Now, it's time to fix Zero Hour v1.04 LAG problem.The only way to do this is to rebuild Zero Hour executable by integrating the Generals AI pathfinding codes (AIPathfind.h and AIPathfind.cpp) into Zero Hour. I tried rebuilding ZH executable but Visual Studio C++ v6.0 doesn't work for me because it is incompatible with Win11. I need someone's help.
Here are some of the bugs discovered in Pro:Gen v2.6:
1- General Leang AI doesn't work at all.
2- General Mohmar Deathstrike AI doesn't work at all.
3- General Ironside AI doesn't work at all.
4- Demo map is not really optimized for pathfinding and structure placement.
5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.
6- Superweapon timers are broken
7- In $5K and $10K games, AI sells buildings and then surrenders.
8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.
9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap
10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.
11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.
12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.
As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.
Pro:Gen restores some of these cut-contents.
So, Pro:Gen is worth to developing!
Here are some of the bugs discovered in Pro:Gen v2.6:
1- General Leang AI doesn't work at all.
2- General Mohmar Deathstrike AI doesn't work at all.
3- General Ironside AI doesn't work at all.
4- Demo map is not really optimized for pathfinding and structure placement.
5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.
6- Superweapon timers are broken
7- In $5K and $10K games, AI sells buildings and then surrenders.
8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.
9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap
10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.
11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.
12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.
As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.
Pro:Gen restores some of these cut-contents.
So, Pro:Gen is worth to developing!
Here are some of the bugs discovered in Pro:Gen v2.6:
1- General Leang AI doesn't work at all.
2- General Mohmar Deathstrike AI doesn't work at all.
3- General Ironside AI doesn't work at all.
4- Demo map is not really optimized for pathfinding and structure placement.
5- General Tao’s supply center drop point is incorrect, which can be seen in his first challenge against Townes. This makes his supply trucks move around the supply center before dropping supplies.
6- Superweapon timers are broken
7- In $5K and $10K games, AI sells buildings and then surrenders.
8- China Boss General SuperWeapon is buggy i think, because at the beginning the Countdown is 4 Minutes on all 3 Nukes. And when she launched them 1 goes on a longer Cooldown BUT if 1 Nuke is ready she launches all 3 no matter the Timer.
9- Trails of the RPG Trooper Rockets are missing also some Explosions such as the Demo Trap
10- When playing against a China General and Destroying their Nuke Silo or Reactor causes the Game to freeze/crash. The Sound starts stuttering like hell and i have to restart the Game, but when i save and it crashes, the Savegame becomes corrupted.
11- On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.
12- When the "Sneak Attack" tunnel is destroyed, its ruins remain permanently, obstructing constructions.
As a former C&C Generals player, I believe these bugs need to be fixed. Because C&C Generals and Zero Hour are one of the most "cut-content" games ever and C&C Generals community deserves "non-cut content" gameplay.
Pro:Gen restores some of these cut-contents.
So, Pro:Gen is worth to developing!
Please make also for C&C Generals
Please make Zero Hour version.
C&C Generals and Zero Hour released on Steam.
C&C Generals and Zero Hour released on Steam
Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.
Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.
my hope is decreasing day by day.
Unfortunately. The patch fixes some bugs but also destroys game's stability.
This requires opening and editing the game.dat files (perhaps by comparison the v1.0 and v1.04 files) but this requires EA Games to release the source codes of the game and also requires programming knowledge.
It works but it has some disadvantages unfortunately. Please read description. Don't forget, install to vanilla (unmodded) Zero Hour 1.04 directory.
Is it compatible with Sven-Coop?
Can someone make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.
Hi! Can you make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.
moddb_dev
Erdem joined
a.k.a. Tycaen^ YouTube: youtube.com/@masterofstrategy8408/videos Steam profile: steamcommunity.com/id/GeneralGranger C&C Generals Zero Hour and ShockWave Steam group: steamcommunity.com/groups/USGeneral