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OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact, Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps, script missions, even create your own mod. Have a look at the wiki and the auto-generated developer documentation. Share your maps at OpenRA resource center for anyone to download in-game.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original, but has improved and rebalanced gameplay. The UI is modernized for higher resolutions and better usability. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also, new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with its spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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Add mod Mods
Anthras Horizon

Anthras Horizon

Real Time Strategy

The great factions of Scrin, Soviets, Allies, and GDI all meet together in a death struggle to capture the planet Anthras from the hand of its masters...

OpenRA - Schwerpunkt

OpenRA - Schwerpunkt

Real Time Strategy

Red Alert Schwerpunkt is an alternative history mod based on the original Red Alert, using the OpenRA engine. Scwerpunkt's timeline follows the Red Alert...

Mishmash

Mishmash

Real Time Strategy

A mod based on the Romanov’s Vengeance SDK, adding new factions with fun as the mod's top priority.

Red Alert - Real War

Red Alert - Real War

Real Time Strategy

C&C and by extension Red Alert are such a cool games. However the longer i played the longer i couldn't stand infantry "tanking" rockets to the face...

Command & Conquer - Combined Arms

Command & Conquer - Combined Arms

Real Time Strategy

Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies...

Shattered Paradise

Shattered Paradise

Real Time Strategy

Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin...

RSS Articles

Hotfix 20250330

News 2 comments

Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles

https://www.openra.net/images/news/20250330-harvesters.mp4

Harvester operations have been returned to normal


No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:

  • Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off
  • Rally points display correctly; Unit move commands are now consistently shown
  • Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy
  • OpenRA again runs on Raspberry Pi; Shader compilers be crazy
  • Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered
  • Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance
  • Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood

A Look Back at OpenRA Release 20250303


The 20250303 release was one of OpenRA’s biggest updates yet, bringing over a year of development and community playtesting into a polished final version. If you missed it, here’s a quick refresher on the major additions:

OpenRA now supports post-processing effects out of the box!


We significantly improved support for high-definition art assets, especially for the Tiberian Dawn HD project. This brings:

  • Faster load times
  • Better performance
  • Fewer graphical bugs

Tiberian Dawn HD is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250330 release.

To use it, the C&C Remastered Collection must be installed via Steam or the EA App. If you’re on macOS or Linux, follow the project README for detailed installation instructions

Dune 2000 Visual Overhaul


The original Dune 2000 shipped with an option for 16-bit sprites, but OpenRA had previously only supported lower-quality 8-bit versions. Thanks to HD graphics improvements, the game has now been fully upgraded to higher quality assets, bringing:

  • Smoother shading and reduced color banding
  • More detailed terrain, units, explosions, and sidebar icons

With a newly active Dune 2000 modding community, additional missing assets and refinements have been introduced:

  • Missing versions of 16-bit assets
  • Added vehicle husks
  • More varied explosion debris and husk effects
  • Refined Spice Bloom animations for more predictable growth
  • Proper Saboteur logic

New Map Editor!


We completely revamped the Map Editor with a modern and intuitive design. It now includes:

  • Draggable selections and actors for easier editing
  • Measurement tools and a marker layer to fine-tune maps
  • A play button for quick testing
  • Many other quality-of-life improvements

New EVA Database!


The Tiberian Dawn mod now includes a built-in encyclopedia, providing a central resource for unit, structure, and technology details. This addition was inspired by the community’s request for an in-game knowledge base, consolidating information that was previously scattered across wikis (many of which are now outdated).

New Missions & Gameplay Enhancements:

  • Two new Red Alert missions were added, alongside various mission improvements
  • Skirmish options now persist between matches instead of resetting
  • Balance changes for Red Alert and Dune 2000 for a more refined experience


Under-the-Hood Improvements

  • Added support for The Ultimate Collection (Steam version)
  • Improved installation support for classic assets from the C&C Remastered Collection
  • Significant progress toward future language support


For a complete breakdown, including all changes from the main release, check out the full changelog. Don’t forget to share your feedback on our forum, community Discord server, or GitHub. We hope you enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!

Playtest 20241228

Playtest 20241228

News

Playtesting season has started. A showcase of features to come.

Mishmash 0.1 Release

Mishmash 0.1 Release

Mishmash

This article will briefly discuss what has been going on with the project as of late.

Happy New Year 2026

Happy New Year 2026

Fractured Realms 1 comment

Rest assured, this is not a message from beyond the grave! We’re still alive — well… at least it seems so 😅

Combined Arms 1.08 Release

Combined Arms 1.08 Release

Command & Conquer - Combined Arms 17 comments

Commander, stand by! Update 1.08 for Combined Arms has officially landed. Deploy into Chapter 8 of the campaign with six brand-new Allied missions, and...

RSS Related Files
Anthras Horizon 1.01

Anthras Horizon 1.01

Anthras Horizon Full Version 1 comment

This is the zip for the newest edition of Anthras Horizon. You will be able to play as both East and West Sarconi, but I just borrowed Combined Arms SHPs...

YouMustConstructAdditional v0.96.7

YouMustConstructAdditional v0.96.7

You Must Construct Additional.. Full Version

Another small update with mostly bug fixes and a few new models for some units!

Anthras Horizon.zip

Anthras Horizon.zip

Anthras Horizon Full Version 4 comments

This is the zip for Anthras Horizon. Still need artwork.

YouMustConstructAdditional v0.96.6

YouMustConstructAdditional v0.96.6

You Must Construct Additional.. Full Version

A small update to fix some crashes and add 2 new models for nod units:

YouMustConstructAdditional v0.96.5

YouMustConstructAdditional v0.96.5

You Must Construct Additional.. Full Version

A big swing of other bugs were fixed! We are getting closer to a stable version after the big engine upgrade.

CameoLauncher

CameoLauncher

Cameo Full Version 1 comment

The Cameo Game Launcher is now out. It allows you to automatically update to the latest version without needing to check the github page for updates manually...

Post comment Comments  (0 - 10 of 543)
akbookpkpk1747791053
akbookpkpk1747791053 - - 88 comments

GOOD GAME

Reply Good karma Bad karma+1 vote
Garrymatto
Garrymatto - - 185 comments

Is it the Openra all campaign is unfinished development?

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zproxy
zproxy - - 119 comments

playtest works.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 764,655 comments

Truly amazing. I love it.Just one question:
How can I install the mods?

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Milanium Creator
Milanium - - 456 comments

Most mods are standalone nowadays.

Reply Good karma+2 votes
blackmaker
blackmaker - - 1 comments

everything would be fine, I really love your project, but why is your engine so weak, with an average number of units, very strong lags begin

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Milanium Creator
Milanium - - 456 comments

We offer more flexibility in terms of game rules, which comes at a cost. It is a basically a trade-off.

Reply Good karma+1 vote
g-darius
g-darius - - 207 comments

Still have the bug than when you click in the Shock Trooper, the game crash.

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium - - 456 comments

You can report problems at Bugs.openra.net

Reply Good karma+1 vote
that1dude0092
that1dude0092 - - 124 comments

I never knew DORF is running on OpenRA engine. Now i'm even more hyped for it.

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Vertelame
Vertelame - - 454 comments

with how good its graphic were i though they were using RA2 or something as a base XD

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