Anthras Horizon
Real Time StrategyThe great factions of Scrin, Soviets, Allies, and GDI all meet together in a death struggle to capture the planet Anthras from the hand of its masters...
OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact, Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps, script missions, even create your own mod. Have a look at the wiki and the auto-generated developer documentation. Share your maps at OpenRA resource center for anyone to download in-game.


The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original, but has improved and rebalanced gameplay. The UI is modernized for higher resolutions and better usability. It has fully working multiplayer support for both internet and local play (via direct connect).
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also, new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with its spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!
The great factions of Scrin, Soviets, Allies, and GDI all meet together in a death struggle to capture the planet Anthras from the hand of its masters...
Red Alert Schwerpunkt is an alternative history mod based on the original Red Alert, using the OpenRA engine. Scwerpunkt's timeline follows the Red Alert...
A mod based on the Romanov’s Vengeance SDK, adding new factions with fun as the mod's top priority.
C&C and by extension Red Alert are such a cool games. However the longer i played the longer i couldn't stand infantry "tanking" rockets to the face...
Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies...
Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin...
Harvester operations have been returned to normal
No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:
The 20250303 release was one of OpenRA’s biggest updates yet, bringing over a year of development and community playtesting into a polished final version. If you missed it, here’s a quick refresher on the major additions:
OpenRA now supports post-processing effects out of the box!
We significantly improved support for high-definition art assets, especially for the Tiberian Dawn HD project. This brings:
Tiberian Dawn HD is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250330 release.
To use it, the C&C Remastered Collection must be installed via Steam or the EA App. If you’re on macOS or Linux, follow the project README for detailed installation instructions
The original Dune 2000 shipped with an option for 16-bit sprites, but OpenRA had previously only supported lower-quality 8-bit versions. Thanks to HD graphics improvements, the game has now been fully upgraded to higher quality assets, bringing:
With a newly active Dune 2000 modding community, additional missing assets and refinements have been introduced:

New Map Editor!
We completely revamped the Map Editor with a modern and intuitive design. It now includes:

New EVA Database!
The Tiberian Dawn mod now includes a built-in encyclopedia, providing a central resource for unit, structure, and technology details. This addition was inspired by the community’s request for an in-game knowledge base, consolidating information that was previously scattered across wikis (many of which are now outdated).
New Missions & Gameplay Enhancements:
Under-the-Hood Improvements
For a complete breakdown, including all changes from the main release, check out the full changelog. Don’t forget to share your feedback on our forum, community Discord server, or GitHub. We hope you enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!
This article will briefly discuss what has been going on with the project as of late.
Rest assured, this is not a message from beyond the grave! We’re still alive — well… at least it seems so 😅
Commander, stand by! Update 1.08 for Combined Arms has officially landed. Deploy into Chapter 8 of the campaign with six brand-new Allied missions, and...
This is the zip for the newest edition of Anthras Horizon. You will be able to play as both East and West Sarconi, but I just borrowed Combined Arms SHPs...
Another small update with mostly bug fixes and a few new models for some units!
This is the zip for Anthras Horizon. Still need artwork.
A small update to fix some crashes and add 2 new models for nod units:
A big swing of other bugs were fixed! We are getting closer to a stable version after the big engine upgrade.
The Cameo Game Launcher is now out. It allows you to automatically update to the latest version without needing to check the github page for updates manually...
GOOD GAME
Is it the Openra all campaign is unfinished development?
playtest works.
Truly amazing. I love it.Just one question:
How can I install the mods?
Most mods are standalone nowadays.
everything would be fine, I really love your project, but why is your engine so weak, with an average number of units, very strong lags begin
We offer more flexibility in terms of game rules, which comes at a cost. It is a basically a trade-off.
Still have the bug than when you click in the Shock Trooper, the game crash.
You can report problems at Bugs.openra.net
I never knew DORF is running on OpenRA engine. Now i'm even more hyped for it.
with how good its graphic were i though they were using RA2 or something as a base XD