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Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Command & Conquer: Blue Alert - Red Alert Coop Campaign

Command & Conquer: Blue Alert - Red Alert Coop Campaign

Real Time Strategy

Command & Conquer: Blue Alert is a set of cooperative maps that covers the original Allied and Soviet campaigns of Command & Conquer: Red Alert. Each...

C&C Red Alert: Able Archer

C&C Red Alert: Able Archer

Real Time Strategy

Time will tell. Sooner or later... time will tell... -Albert Einstein

Weird War

Weird War

Real Time Strategy

In this timeline, Einstein went back in time to stop Hitler like he does in most universes....but this time he had a bite to eat first. Right as Einstein...

Red Alert - The Rules of War

Red Alert - The Rules of War

Real Time Strategy

This mod is intended to make Red Alert more realistic, more balanced, more dynamic and more fun. It is a edit of the "rules.ini" file located in the installation...

Command and Conquer Red Alert Nuke Mod

Command and Conquer Red Alert Nuke Mod

Real Time Strategy

This is a modified version of the Rules.ini. Only standard game objects are used.

Red Alert Strongest Demolition

Red Alert Strongest Demolition

Real Time Strategy

As a World of Tanks player, I made a red alert mod with the theme of World of Tanks. Strongest Demolition is about battle between Nazi and USSR. It doesn't...

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Dear C&C Community,

I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community.

So shortly after launch in 2024, we commissioned Luke "CCHyper" Feenan (a veteran of the C&C community who was a part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024), to officially research improvements to many of the games in the Ultimate Collection. With full access to the C&C Archive at EA, Luke proposed a couple ambitious ideas on behalf of the community, and over the past year, he has devoted himself to deliver upon these initiatives.

These items have required dedicated persistence and extended collaboration with our teams at EA, support from leadership, plus months of engineering work and deep engagements with key C&C community leaders.

Today, we’re excited to say that effort has paid off, and the C&C franchise is getting even better as a result!

I’m eager to invite Luke to provide the details in his own words:

Hello C&C Community!

For those of you awesome C&C fans who I have not crossed paths with before, my name is Luke Feenan, aka. “CCHyper”. I’m a 20+ year veteran of the C&C Community, a long time modder, and an Admin of CnCNet. I was also very fortunate to have been involved in the development of the C&C Remastered Collection under the mentorship of Jim Vessella.

Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these games and see how they work!

Today, I have been given the pleasure to share two major announcements for the C&C Franchise with you all!

# 1 Empowering the future of the community

For those of you in the community who know me, you will be familiar with my strong advocacy for video game preservation and my support for the video game open-source community.

It's almost 5 years ago now that EA released the source code for the C&C Remastered Collection DLL files. This release received praise across the video games industry, and has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of the C&C archives, I wanted to take this one step further…

So, I’m proud to announce that we are releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn) and C&C Red Alert under the GPL license! I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come. But, let's not stop there!

The community over at W3DHub have been doing amazing things with the C&C Renegade engine for almost 20 years now and their projects have been pushing the absolute limits of the game. To support them in taking the game and their awesome projects to the next level, we are also releasing the complete source code for C&C Renegade under the GPL license. All of us here are all really excited to see what’s next in store for the community over at W3DHub and what they will be able to do with this release!

And finally, in appreciation of the C&C Generals community who have kept the game alive with their consistent energy and passion, hosting multiplayer tournaments, and producing amazing content, I’m extremely happy to share that we are releasing the full source code under GPL for C&C Generals and its expansion pack, Zero Hour! I know the Generals/ZH community is going to do amazing things with this source code release, and I’m excited to see what the team over at C&C Online does next with the multiplayer experience for these games.

You can find the source code on the Electronic Arts GitHub page;

Github.com

Github.com

Github.com

Github.com

# 2 Steam Workshop Support

But now onto our second announcement.

We are enabling the Steam Workshop support for more C&C titles to allow users to upload their custom maps! We know this has been an ask from the community for a very long time so we are pleased to finally give all you map creators an official and permanent home on the Steam Workshop for your content. Now Steam Workshop support has gone live for:

  • C&C Renegade

  • C&C Generals & Zero Hour

  • C&C 3 Tiberium Wars and Kane’s Wrath

  • C&C Red Alert 3 & Uprising

  • C&C 4 Tiberian Twilight

We have also updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the game and the maps will be displayed in the singleplayer/multiplayer map selection menus. We're all looking forward to seeing what fun and crazy maps you upload!

And to top this off, to support the Steam Workshop we are releasing a “C&C Modding Support” pack which contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so we’re excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come.

You can find this support pack on the Electronic Arts GitHub page;

Github.com

I would like to take a moment to thank all the Community Playtesters who have supported us throughout this journey with their invaluable feedback and encouragement, also a big thank you to everyone who has reported bugs and issues for the C&C games on Reddit and Steam. And of course to the whole C&C community for supporting these games for over 25+ years!

I would also like to thank the many people at EA working at various studios and departments across the globe who have helped make this happen (there are just too many to name!). Their support for this project and the C&C franchise was really motivating during the final push to launch. I also want to thank the amazing team at EA Partners for providing me with the freedom to execute this project and the resources to help make it happen. Additionally, a shoutout to all of those who have supported me throughout this journey who are not at EA or associated with C&C franchise, you're awesome and you know who you all are!But lastly, I would like to take a personal moment to thank my two biggest supporters here at EA and throughout this journey. Technical Director, Brian Barnes, who gave me the respect and autonomy to develop this project in the technical direction I felt was best for the core community. And Jim Vessella, for pulling all the pieces in place, and continuing to share his experience, knowledge and insight with me. (And of course continuing to champion the C&C franchise here at EA!). Thank you to the both of you for always looking out for me.

Luke “CCHyper” Feenan

Thanks Luke, our teams at EA couldn’t be more excited about these initiatives. With the release of this source code under the GPL, Command & Conquer continues its legacy of being an industry-leading franchise in the effort to empower gaming communities. And with the Steam Workshop now supporting user maps across more C&C titles, modders can easily share their creations with more C&C fans around the world. We cannot wait to see what the C&C Community creates with these new resources.

As with our previous Modding initiatives, user generated content for C&C titles fall under the Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Please be sure to learn and follow within these guidelines, and be respectful of your fellow community members. This is especially important for content which has been created previously over the years. It’s vital for the health of the community that the original authors have the ability to control how / if their content is distributed on the Steam Workshop.

And while we’ve been able to test these new items with a few select community members prior to release, it’s always difficult to predict how the tools will react at scale with the entire community. We’re always listening, so please share your experience and feedback with us. We appreciate your patience as we work to improve the C&C franchise experience.

Additionally, as one more treat to celebrate the release of the source code, we were recently able to discover / digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. We wanted to share that compilation with the community here:

We imagine you C&C historians will enjoy checking out that content.

A huge thanks again to Luke, our community playtesters, and everyone who supported these efforts, and we’ll see you on the battlefield.

Cheers,

Jim Vessella

Jimtern

Playtest 20221203

Playtest 20221203

News 1 comment

Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!

Naval Patch Is Here!

Naval Patch Is Here!

News 2 comments

Naval transports have come to DTA! With them comes new balancing opportunities as well, and so we have given naval balance as a whole a major overhaul...

Command & Conquer Remastered Collection Available Now on Steam and Origin. Welcome Back, Commanders

Command & Conquer Remastered Collection Available Now on Steam and Origin. Welcome Back, Commanders

News 3 comments

In celebration of the 25th Anniversary of Command & Conquer, Electronic Arts today announced that the Command & Conquer Remastered Collection is now available...

Remaster Update and Open Source / Mod Support

Remaster Update and Open Source / Mod Support

News 11 comments

Get answers to your Command & Conquer Remastered Collection modding questions.

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Dawn of the Tiberium Age v14.6 (with videos)

Dawn of the Tiberium Age v14.6 (with videos)

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v14.6: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v14.6

Dawn of the Tiberium Age v14.6

Full Version

This is the full version of Dawn of the Tiberium Age v14.6: all files necessary to play are included, so you also don't need to have the original game...

cnc-ddraw (Compatibility Fix / Windower / Upscaler)

cnc-ddraw (Compatibility Fix / Windower / Upscaler)

Patch 25 comments

cnc-ddraw can fix compatibility issues in older 2D (DirectDraw) games, such as black screen, bad performance, crashes or defective Alt+Tab. Adds new features...

Command & Conquer Blue Alert v2.2

Command & Conquer Blue Alert v2.2

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version

This version of Command & Conquer: Blue Alert fixes an internal mission name.

Command & Conquer: Blue Alert v2.1

Command & Conquer: Blue Alert v2.1

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version

This version of Command & Conquer: Blue Alert fixes a mission name.

Command & Conquer: Blue Alert v2.0

Command & Conquer: Blue Alert v2.0

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version 1 comment

This version of Blue Alert includes the Aftershock expansion, which features twelve maps from Command & Conquer: Red Alert's Counterstrike and Aftermath...

Post comment Comments  (0 - 10 of 68)
JeaggerTheMastermind
JeaggerTheMastermind - - 23 comments

The next project for a Red Alert 4 should be with the origin of the series, of all the Red Alert video games.

Hitler coming back to life due to a glitch in the Chronosphere and causing World War II (something Einstein wanted to avoid)

The Nazis taking over Europe, Japan taking over Asia, the Allies and the Soviets resisting and counterattacking.

4 factions, with 4 campaigns, new units, etc.

Reply Good karma Bad karma+1 vote
doitall
doitall - - 485 comments

Ever seen C&C Red Alert on a DS / DSi?

Or on a 3DS?

Reply Good karma Bad karma+1 vote
HOPE1134
HOPE1134 - - 1,117 comments

Be sure to check out the Red Alert Remastered Ea.com

Reply Good karma Bad karma+2 votes
Guest
Guest - - 764,610 comments

uuuuy

Reply Good karma Bad karma+2 votes
ϟBlack_Goku☯
ϟBlack_Goku☯ - - 196 comments

Good times. :3

Reply Good karma Bad karma+3 votes
.Xan_Yuki
.Xan_Yuki - - 2,722 comments

Ouch..... I miss westwood......

Reply Good karma Bad karma+3 votes
Zerran
Zerran - - 114 comments

Only had this game on the first playstation aww....what a wonderfull game (still is) and the first RTS game i played!

Reply Good karma Bad karma+5 votes
asif_ridwan
asif_ridwan - - 2,872 comments

(buried)

Why was this not made by EA?


Reply Good karma Bad karma-18 votes
Gandbon
Gandbon - - 1,716 comments

this was before ea owned westwood GO BACK TO C&C4!

Reply Good karma Bad karma+19 votes
theshed
theshed - - 14 comments

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

Reply Good karma Bad karma+5 votes
HOPE1134
HOPE1134 - - 1,117 comments

Because it was never made for PS3, duh.

Reply Good karma Bad karma+2 votes
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