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construct.Magnet

  Entity construct.Magnet( Player ply, Vector pos, Angle ang, string model, string material, number key, number maxObjects, number strength, number nopull = 0, number allowrot = 0, number startOn = 0, number toggle, Vector vel = Vector( 0, 0, 0 ), Angle aVel = Angle( 0, 0, 0 ), boolean frozen = false )

Description

Creates a magnet.

Arguments

1 Player ply
Player that will have the numpad control over the magnet.
2 Vector pos
The position of the magnet.
3 Angle ang
The angles of the magnet.
4 string model
The model of the magnet.
5 string material
Material of the magnet ( texture ).
6 number key
The key to toggle the magnet, see KEY enum.
7 number maxObjects
Maximum amount of objects the magnet can hold.
8 number strength
Strength of the magnet.
9 number nopull = 0
If > 0, disallows the magnet to pull objects towards it.
10 number allowrot = 0
If > 0, allows rotation of the objects attached.
11 number startOn = 0
If > 0, enabled from spawn.
12 number toggle
If != 0, pressing the key toggles the magnet, otherwise you'll have to hold the key to keep it enabled.
13 Vector vel = Vector( 0, 0, 0 )
Velocity to set on spawn.
14 Angle aVel = Angle( 0, 0, 0 )
Angular velocity to set on spawn.
15 boolean frozen = false
Freeze the magnet on start.

Returns

1 Entity
The magnet.
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