Revert of #2988. TextMesh Pro files are not auto managed #3134
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Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project.
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@heatblayze thanks! |
…b#3134) Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project.
* upstream/master: Added Simulink cache files (github#3148) Add esp-idf.gitignore (github#3150) Add *.sch-bak to KiCad.gitignore (github#3153) Reference why to exclude binary jar, fixes github#111 (github#3154) Update Autotools.gitignore (github#3005) Improving the documentation of Objective-C and Swift files (github#3133) Ignore gummi previews (github#3144) Swift: ignore .swiftpm (github#3083) Update Godot.gitignore (github#3142) Revert of github#2988. TextMesh Pro files are not auto managed (github#3134) Partial revert of 837181e (github#3132) Added more glossaries auxiliary files and makeindex logs to TeX template (github#3104) .travis.yml: Trim trailing whitespace and indent (github#3118) Add *.hie to Haskell.gitignore (github#3120) Ignore the .ionide working folder (github#3108)
…b#3134) Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project.

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Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project. Removing these files can cause issues when using Unity's Cloub Build service (which can utilise git to build your project).
The Package Manager guide for TextMesh Pro also states that these files are required.
You can also find the conversation on the original PR #2988