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game-server

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agones
nanasi880
nanasi880 commented Dec 9, 2020

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

ExternalDNS is not referenced as the address of the game server.
https://github.com/googleforgames/agones/blob/v1.10.0/pkg/gameservers/gameservers.go#L42-L57

In a situation where the game server is located in an IPv4 network and the

LinuxGSM
panel
azerothcore-wotlk
BarbzYHOOL
BarbzYHOOL commented Nov 27, 2020

Just a quick refactor idea, when we load (and reload) tables, it says

         sLog->outString("Re-Loading smthg definitions...");
  1. Imo we should replace "smthg" by something close to the table name or the exact table name
  2. We should replace "definitions" by "rows" as we are simply loading rows from the DB, no need to try to sound more intelligent than needed, let's be clear

Re

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Oct 12, 2020
  • Java
EPuncker
EPuncker commented Jul 1, 2020

First of all: its the duty of the datapack maker to make sure that their files are fine, but it won't hurt to have a few warnings about wrong values, even if the code already cap them.

so my simple request is: throw a console warning if "chance" is higher than 100 on monster xml file just like the staticattack flag does.

  • basically the 5 occurrences of (uniform_random(1, 100)) **in the
NicholasChan1025
NicholasChan1025 commented Dec 15, 2020

There are several situations where users need to be kicked offline
For example
1: Login from other clients
2: The administrator thinks the user's account is abnormal
3: The server side needs urgent maintenance
And so on

At this time, the Kick method should carry a specific description, so that the client can make different prompts for different kick types

session.go
`
// Kick kicks th

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Dec 18, 2020
  • C++

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