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Nov 9, 2020 - C
game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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Just a quick refactor idea, when we load (and reload) tables, it says
sLog->outString("Re-Loading smthg definitions...");
- Imo we should replace "smthg" by something close to the table name or the exact table name
- We should replace "definitions" by "rows" as we are simply loading rows from the DB, no need to try to sound more intelligent than needed, let's be clear
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First of all: its the duty of the datapack maker to make sure that their files are fine, but it won't hurt to have a few warnings about wrong values, even if the code already cap them.
so my simple request is: throw a console warning if "chance" is higher than 100 on monster xml file just like the staticattack flag does.
- basically the 5 occurrences of (uniform_random(1, 100)) **in the
There are several situations where users need to be kicked offline
For example
1: Login from other clients
2: The administrator thinks the user's account is abnormal
3: The server side needs urgent maintenance
And so on
At this time, the Kick method should carry a specific description, so that the client can make different prompts for different kick types
session.go
`
// Kick kicks th
E2E tests are flaky
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Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
ExternalDNS is not referenced as the address of the game server.
https://github.com/googleforgames/agones/blob/v1.10.0/pkg/gameservers/gameservers.go#L42-L57
In a situation where the game server is located in an IPv4 network and the