Welcome!
On this page you will find the details of our current employment openings for each of our studios at Cloud Imperium Games.
Please fill out the application form via the link located at the end of each job advert.
If the role that you are looking for is not currently being advertised, we still want to hear from you! We are always seeking amazingly talented people to join our ranks so if you feel that your skills are unparalleled and that you would be a great fit for our team, then feel free to drop us a cover letter and resume that outlines your expertise and work history. Please email our recruitment helpdesk Recruitment@cloudimperiumgames.com to let us know what your ideal role is and what location interests you most.
To ensure a timely response to your email, any communications that are sent to the helpdesk must include a subject line detailing the location and positon title that you are applying for.
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I like working at CIG because I get to make spaceships fly without risking people's lives (hopefully) or possibly damaging billions of dollars’ worth of hardware. John Pritchett, Senior Physics Engineer
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The Challenge, there are not many places which task a programmer with developing algorithms to simulate an actual universe in real time. Christopher Bolte, Senior Software Engineer
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Because when it’s done there will be few things in life more fun than sneaking onto an Idris and forcefully borrowing it in order to crash it into as many enemy ships as possible. Elwin Bachiller, Lead 3D Artist
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I love the challenge. We’re being allowed the opportunity to make something incredible with an innovative vision while partnering with an excited and passionate community. When you’re doing something new, every day presents a unprecedented and thrilling challenge. It’s also a blast living every day so far into the future.” Eric Kieron Davis, Senior Producer
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I love that at CIG I’m allowed to bring what I learned in the film business into the world of games to help Chris realize his vision of pushing his games into truly cinematic experiences. John Schimmel, Head of Linear Content, PCap producer
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I love telling people that we’re working on something kinda big. Chris approached me to work on CIG’s PR in the summer of 2012. Having worked before with the king of space sims back during the Wing Commander days, how could I say “no?” This is an incredibly ambitious project and there’s one guy who knows how to assemble a world class team to make it all happen. Chris Roberts. Star Citizen is not just a game, but a game changer. It’s fun, it’s ground breaking, it’s exhilarating. Who wouldn’t want to step into that every day at the office? David Swofford, Public Relations Director
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I like working at Cloud Imperium Games because they aren’t afraid to try the hard thing, the difficult path, or the impossible task. It’s a place for dreamers, and those who like to make dreams come true. Jared Huckaby, Community Manager

