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3D Topic Center

Mal Duffin

Creating a Shockwave 3D Game Level in 30 Minutes

Export Shockwave content from your favorite 3D application in no time using this starter application.

Karl Sigiscar

Creating Advanced Interactive 3D Content with the Chrome Lib Set of Behaviors

Learn how to make 3D content interactive the easy way with this set of 3D behaviors

Chrome Library Set of 3D Behaviors for Shockwave 3D

Download and learn how to use these 3D Director behaviors.

3D User Interfaces and 3D App Building

Learn how to create 3D user interfaces easily in Director with the Chrome Library set of 3D behaviors

Tweening FX with the Chrome Library Set of 3D Behaviors for Shockwave 3D

Download and learn how to use the tweening behaviors in the Chrome Library.

Shockwave 3D—Chapter 3: Architecture Fly-Through

Build a fully dimensional model of your house, then publish it as a Shockwave movie on the web.

Macromedia Flash: 3D

Create complex 3D effects—learn how in this chapter from Macromedia Flash: Super Samurai.

Director: 3D Basics

Get started with 3D animation with these online tutorials. Learn to work with 3D cast members, using Lingo to manipulate objects, and more.

Streaming Flash Video in Shockwave 3D

Display streaming video through Flash components within a Director 3D scene.

Creating Interactive Virtual Objects with Shockwave 3D

Construct the functional shell of an interactive 3D product demo.

3D Maze Magic

Create amazing 3D mazes dynamically—using the provided sample files and Lingo examples.

Director: Character Animation in Shockwave 3D

Learn to create 3D moving characters in this step-by-step tutorial.

3D Sites Created in Director

Check out some of Miriam Geller's favorite 3D Director sites.

Director: 3D FAQ

Get answers to common questions about building 3D environments with Director.

Building Your First 3D Movie in Director

Build 3D effects in a Director movie, including creating 3D text, rotating a model, and changing camera angles.

Using Multiple Cameras in Shockwave 3D Worlds

Learn how to use two camera techniques to gain multiple perspectives of 3D sprites.

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