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Return to Krocodile Isle

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Return to Krocodile Isle (Web Animation)
Put your claws together for a villain most cruel.

Step into the court of the Kremling King.
Tagline used in preview videos

A 2023 fan Continuation of Donkey Kong Country (1996) by Alex Henderson Animation and Bootleg Dubs.

It's been a full decade since the last time anyone in the Kremling Krew has seen or heard from King K. Rool, leading them to think he's dead and gone. But on the eve of their tenth memoriam of his seeming passing, they learn the mad pirate king might not be as gone as they think...

Can be viewed here.


Return to Krocodile Isle contains examples of:

  • Alliterative Name: According to the post-credits scene, K. Rool's full name and title runs King Keith Krudd Rool.
  • And Starring: The credits for the voice actors are interrupted by The Stinger, where someone talks who hasn't yet spoken in the video: Donkey Kong, on TV for an interview. Once the stinger concludes, it returns to the credits just in time for the last VA: "And Richard Yearwood as Donkey Kong".
  • Artistic License – Music: The instrument that K. Rool plays at the beginning of his song is an unusual combination of instruments. It sounds like a harpsichord, yet it has white keys for the natural notes and black keys for the sharp/flat notes like a piano. You could call it a player piano, although it has a barrel like a barrel organ or music box, whereas most player pianos use paper sheets with holes punched in them.
  • Battle Amongst the Flames: In addition to the Climactic Volcano Backdrop, K. Rool and DK's duel is accompanied by flames from the burning pile of bananas.
  • By the Lights of Their Eyes: Even while the rest of his face is obscured in dark shadow, Donkey Kong's eyes are still visible. Subverted at the end, however, when the real Donkey Kong looks just like he usually does.
  • Chromosome Casting: Only male characters appear in-person. Pauline has a small cameo on a background poster, however.
  • Climactic Volcano Backdrop: K. Rool goads DK into battling him inside the volcano atop Donkey Kong Island.
  • Cold Ham: King K. Rool speaks calmly during The Stinger but is still his usual hammy self.
  • Comically Missing the Point: When asked about a big, scaly villain (obviously meant to be K. Rool), Donkey Kong mistakenly thinks he's asking about Bowser or Kraid. The mistake is clearly Played for Laughs and is meant to comically depict him as a lovable idiot like he was in the cartoon.
  • Continuity Nod:
    • Klubba, just as he did in Donkey Kong Country 2: Diddy's Kong Quest, acts openly cynical about K. Rool's competence as a leader and reminds everyone that they're worse off because of the King's lust for vengeance.
    • The Kremling who K. Rool accidentally punts off the mast while rapping makes the classic Kremling death grunt from the SNES trilogy.
    • Kaptain Skurvy and his crewmates, originating from Donkey Kong Country (1996), return in the crowd after previously appearing in the team's last musical short. He's still got the Crystal Coconut too, but K. Rool spins it on one claw and drops it on the floor where it shatters, implying he doesn't care about it anymore or that Skurvy just got himself a replica. Then again, it was only broken apart in K. Rool's fantasy of coming back and reasserting himself, so the Crystal Coconut could still very much be real.
    • One of K. Rool's lines refers to his "Finest Hour" and how it failed.
    • K. Rool is first seen drumming his hands on the arms of his throne, which was a noticeable Character Tic he had in Donkey Kong 64.
    • K. Rool's schemes from the original Donkey Kong Country trilogy are seen crossed-out while he outlines a new plan to destroy every banana on the island to force DK into a final confrontation.
    • Donkey Kong is depicted as mostly silhouetted, with the exception of his red tie still being brightly colored and fully visible. This evokes the silhouette levels of Donkey Kong Country Returns and Tropical Freeze, in particular the former’s Smokey Peak level due to the Climactic Volcano Backdrop.
    • K. Rool's declaration that he doesn't even like bananas is a reference to DK: Jungle Climber.
    • The news feed mention Bluster Kong still being missing. In their previous Donkey Kong-themed work, DKC: Curse of the Crystal Coconut — Animated Short, Skurvy's crew made him walk the plank.
  • Cry Laughing: The end of the video (barring the credits and stinger) has K. Rool blast a hole through his DK dummy, breaking out into mad, initially-triumphant cackling that slowly turns to sorrowful sobbing as his Imagine Spot ends and the painful reality of what his life has come to hits.
  • Darker and Edgier: Not by much, but the short goes further than the source cartoon and the games in a lot of areas. K. Rool alludes to alcohol, suicide, and Hell, and arms his Kremlings with explosives and other realistic weapons such as Flaming Arrows. He also uses throwing knives and his classic blunderbuss, and flat-out wants to kill DK instead of just stealing his bananas, the Crystal Coconut, or trying to take over Kongo Bongo.
  • Dark Reprise:
  • Deadpan Snarker:
    • Klampon tends to deliver his lines with biting teenage sarcasm.
    • Klubba's lines are about as blunt as his namesake weapon and loaded with sarcasm directed at K. Rool's bad leadership and obsession with the Kongs.
    • K. Rool himself is on fine form as usual, especially when dealing with Krusha and Klump.
  • Demoted to Dragon: Implied with Kaptain Skurvy, who was an independent villain in the show but is seen following K. Rool during his comeback.
  • Digging Yourself Deeper: Klump makes an attempt to dig to China with his stupidity in The Stinger. Donkey Kong also does when he completely forgets King K. Rool, especially when his nemesis finds out what letters Klump keeps throwing out...
  • Dumb Muscle:
    • As always, Krusha and Klump, with Klump being the more intelligent one solely by comparison.
      Krusha: [raising hand] Ooh, ooh, ooh, but Klump, why are we celebrating a decade-long abscess?
      Klump: I said "in memoriam of", not "in celebration of"! And that's "absence", ya bone-headed halfwit.
    • DK also qualifies, given he’s practically forgotten his own Arch-Enemy.
  • The Ending Changes Everything: The end of the song reveals everything that happened in K. Rool's big number was all a fantasy in his head. It's him setting the basement ablaze while all of this was all going on that causes the rest of the Kremlings to finally become aware.
  • Evil Is Hammy: Ben Campbell's still got it after all these years, gleefully hamming it up during the Villain Song and speaking quite calmly towards the end.
  • Expy: Klampon seems to be a substitute for Jr. Klap Trap from the cartoon, being a small, plucky blue Kremling that couldn't care less about his leadership as long as he can indulge his habits.
  • Failed a Spot Check: Klump asserts that there is no Keith "Krudd" Rool residing in the tavern. It takes K. Rool pointing out how much of an idiot he is to not realize what the "K." in his name stands for, much less the fact that he goes by his last name, for him to realize they're directed to him.
  • Firing One-Handed: Upon K. Rool finding out about the Kremlings failing to inform him of the Smash invitations that have been getting delivered for him, he fires a "Shut Up!" Gunshot from his blunderbuss with just his left hand.
  • Foe Romance Subtext: K. Rool hates DK for always thwarting his plans, but seems to hate him even more after losing his spot as the DK series' Big Bad and being forgotten. His lines during the part of his song where he meets DK again almost sound like they're coming from a jilted lover.
    K. Rool: [in front of the explosive-rigged Banana Hoard] I knew you'd be back! Fate entangled, destined forever, Yin and Yang! I did this all for you. Want to know the funny part? I DON'T EVEN LIKE BANANAS! [lights a match and throws it behind him, exploding all of the bananas] AM I ENOUGH FOR YOU NOW?! AM I?!
  • Four-Fingered Hands: K. Rool, Klump and Skurvy are depicted with 4 claws on each hand. All other Kremlings are depicted with 5 fingers per hand.
  • Foreshadowing:
    • At one point in the song, K. Rool starts tossing daggers around and one of them hits a Kremling dummy out of a whole set that should have no reason to be in the tavern, setting up how the whole scene is the villain's delusion.
    • The period of time K. Rool was AWOL is established to be ten years, setting up the ending where he finds out Nintendo has been trying to invite him to Super Smash Bros. Ultimate, where he officially reappeared after a ten year absence.
  • Forgotten Birthday: A bunch of Kremlings gather at Klump's memorial for K. Rool. Kaboom is seemingly the only one who remembers that it's also Klampon's birthday, much to the latter's disappointment.
  • Freeze-Frame Bonus:
    • Screenshots from the various boss fights of the games are shown when K. Rool is sitting on his throne while his minions theorize what happened to him. As his delusions set in, the screenshots form a pattern of DK64, then 3, 2, and 1, as if they're a countdown before his song begins.
    • All of K. Rool's prior plans from the games are shown, crossed out, in a sequence detailing his plan to burn Donkey Kong Island to the ground. The page said plans are written on contains the trophy text for various Donkey Kong characters in Super Smash Bros. for Wii U.
    • The interview with Donkey Kong in the end credits has a text crawl going across the screen, which reveals that Bluster Kong has apparently gone missing. In Curse of the Crystal Coconut, their previous DKC fan animation, Skurvy and his crew made him walk the plank.
  • Funny Background Event:
    • When King K. Rool slides onto the bar, Klubba quickly grabs a bottle and mug to keep them from getting knocked over.
    • As the Kremlings are rowing to Donkey Kong Island, Krusha is holding his oar upside-down.
    • In the mid-credits scene, there are boxes in the background containing stuff salvaged from the fire K. Rool set in the basement.
  • Genius Ditz: Krusha's got a surprising vocabulary for a rampaging idiot, and he even nails on the head why the Kremlings had been Demoted to Extra in the Donkey Kong franchise in his theory about what happened to K. Rool, in that he is aware that a higher power (i.e., Nintendo) decided that the Kremlings were no longer desired in the Donkey Kong setting.
    "Uh, I heard that a higher power determined that he, and by proxy us, were unfit to continue coexisting with our Kong rivals, forcibly removing all contact with them and thus leading to a life of hiding."
  • Given Name Reveal: Turns out K. Rool's full name is Keith "Krudd" Rool. The fact that he never told any of his Krew being the reason he's missed out on multiple Smash Bros. invitations. Plus the one member of his Krew that was sorting said mail is an idiot.
  • #HashtagForLaughs: Klampon speaks a hashtag aloud when speculating on what could've killed K. Rool.
  • Haunting Harpsichord: The first segment of King K. Rool's Villain Song, "Tip the Scale," is played on harpsichord. K. Rool initially plays the music himself, but then it's revealed that the harpsichord has a self-playing function, which K. Rool turns on so he can step away from it.
  • Hidden Depths: Klubba's criticisms in the song suggest that King K. Rool is aware of his failings as a leader, as he could've just as easily made Klubba simply silent or even turned him into as much of a bootlicker as everyone else in his Imagine Spot. Indeed, some of the lyrics during the rap section seem to confirm that K. Rool is entirely aware that the current situation is his own fault.
    While it's true, I won't deny it,
    That they've hit and rung my bell,
    My many hats and all this lunacy,
    I know I made this hell!
  • Imagine Spot: The entire song from K. Rool's introduction to him undergoing his plan to set Donkey Kong Island on fire, steal and destroy the banana hoard and face off against DK in one final duel was just K. Rool imagining it in his isolation-induced madness before he breaks down into a fit of maddened and sorrowful laughter. Midway through the song, dummies of the crew appear in the tavern for no reason and at the end, it's implied that K. Rool was only found after he set the basement on fire.
  • Leaning on the Fourth Wall: Krusha's speculation of where King K. Rool went is that a "higher power" forced the Kremlings into hiding because they were "unfit to continue coexisting" with the Kongs.
  • Loose Canon: With the previous animated short, DKC: Curse of the Crystal Coconut - Animated Short as Skurvy has the Crystal Coconut (or perhaps a replica) and a news ticker in The Stinger mentions Bluster Kong's gone missing as the short had him being made to Walk the Plank but King K. Rool appeared in that short while in this one, he's been missing for a decade and the Kremlings think he's dead.
  • Loving a Shadow: Inverted; K. Rool's image of Donkey Kong is a stoic, almost Batman-esque superhero who understands and reciprocates the personal hatred they hold with each other. In reality, DK is the same absent-minded goof from the TV show and completely forgot K. Rool existed until he was back in front of him in Ultimate.
  • Mood Whiplash: After the fairly dramatic song and animation, The Stinger is pure comedy.
  • Motor Mouth: K. Rool is in fine form, with the second portion of his song being two rapid-fire verses.
  • Mythology Gag:
    • Pauline, the original damsel from the Donkey Kong arcade game, is seen on a poster running for Mayor as in Super Mario Odyssey. She's described as a survivor of the Big Ape City incident.
    • Early in the video, Klubba attempts to kill a Click-Clack, a recurring minor enemy in DKC2. The enemy makes the same pronounced crawling noises it makes in that game as it skitters about.
    • The rumored demises of King K. Rool that the Kremlings share are all references to his defeats in the original trilogy of games: concussed by "Kong-induced conks" to the head, getting picked to the bone by sharks, and being fried by electricity.
    • King K. Rool does his classic "Crownerang" attack at the DK dummy in the cellar.
    • King K. Rool enunciates "cruelty" as "cuh-ruelty", in a manner similar to how his show counterpart's name was pronounced "Kuh-rool".
    • During the song's beginning, King K. Rool says that insanity is "Rare", a reference to the company of the same name that made the Donkey Kong Country games that Rool and the Kremlings debuted in, and the subtitles for the video noticeably capitalize the word.
    • King K. Rool's full legal name of Mr. Keith "Krudd" Rool is a combination of these, with "Keith" being a joking suggestion from his character designer as to what the K stood for, and "Krudd" being a working name during his early design phase.
    • Kaptain Skurvy's nickname is "Kannon", which was the game enemy he was based on.
  • Named by the Adaptation: King K. Rool's name is established to be Keith "Krudd" Rool.
  • Never Smile at a Crocodile: Just as in the games and cartoon, the Kremlings are evil crocodiles. K. Rool even references the trope namer in the first verse of his song:
    K. Rool: Lest you fancy your death by my jaws or my breath, don't smile at this crocodile!
  • Nostalgia Filter: K. Rool refers to the Kremlings' past exploits as when they were a harmonious crew that ruled peacefully over lush lands that was ruined by the Kongs. In truth, he’s a Bad Boss who left his island a Polluted Wasteland, and whose single-minded obsession with the Kongs even resulted in the destruction of the Kremlings' home island. That the Kremlings are shown mourning his ten-year-old absence and react to his return with enthusiasm is a hint that the whole musical number is a delusion.
  • Not Quite Dead: Despite what his Krew thinks, K. Rool is, in fact, alive.
  • Oh, Crap!: Klump and Krusha bail from the couch of the Krew's lair when they realize they've been tossing out letters addressed to K. Rool for years, keeping him from joining Smash Bros..
  • Oh, My Gods!: Klubba at the beginning of the short references the Egyptian crocodile god Sobek when he shares with the rest of the Krew his theory as to what happened to King K. Rool.
    Klubba: [derisive grunt] Roaches... they be hard to kill. He probably tucked his feelers under whatever rock was big enough to seclude Sobek.
  • Ominous Visual Glitch: During the introduction and The Stinger, the video distorts around K. Rool as he slowly becomes enraged, often accompanying his Twitchy Eye.
  • Only Sane Man: Klubba interjects that the reason the Kremlings have ultimately been forced into exile is because of K. Rool's attempts to take over Donkey Kong Island and subsequent revenge attempts have led them to ruin.
  • Patchwork Fic: The short combines the original cartoon with the mainline games, mixing K. Rool's sillier cartoon appearance and accent with the Ax-Crazy Madman that he is in the games by demonstrating his more psychotic side as a development of constant failures and ten years of self-imposed isolation driving him off the deep end. It also features General Klump, Krusha (the specific characters, not the type of Kremling), Kaptain Skurvy, and Bluster Kong from the cartoon, while using characters and settings from the game series, and takes place after the original Donkey Kong Country trilogy and Donkey Kong 64. At the end of the short, he also gets his Smash Bros. invitation in the mail, setting him up to debut in Super Smash Bros. Ultimate.
  • Phoneaholic Teenager: Klampon is characterized this way, messing around with a smartphone while trading snark with the other Kremlings and speaking #slowcooked out aloud when theorizing about what happened to K. Rool. He does however, put it away when K. Rool re-appears.
  • Religious Bruiser:
  • Sanity Slippage: A decade of isolation in his Krew's basement has left K. Rool not entirely there, with his game-signature Mad Eye and occasional static representing his explosive temper boiling to the surface.
  • Servile Snarker: Klubba is reimagined this way as the Krew's bartender and the closest thing to a quartermaster they have. He's also the only member of the Krew who grasps that their current sorry state and obscurity is because of K. Rool's leadership rather than his absence, fitting in with his original characterization as a disgruntled Punch-Clock Villain who was easily bought by Diddy and Dixie Kong.
  • Shout-Out:
  • "Shut Up!" Gunshot: Twice in The Stinger, Klump's idiocy regarding all of the Smash invitations that have been dismissed as junk mail results in K. Rool making his mood known by wordlessly firing his blunderbuss. One is directed into the ceiling to grab Klump's attention and tell him he's screwed up yet again. The second is a grazing shot with the clear message of "get out of here, now."
  • Slasher Smile: Implied during the mid-credits. Although his mouth is mostly obscured by his invite letter for Super Smash Bros. Ultimate, the tips of K. Rool's jaws that are visible clearly upturn.
  • The Stinger: As shown during a mid-credits sequence, it turns out the Krew didn't find K. Rool until after he set the basement on fire. In addition, Donkey Kong can't even remember who K. Rool is after ten years and General Klump and Krusha have been throwing away invitations to Super Smash Bros. because they were addressed to Keith "Krudd" Rool and he never told Klump and Krusha his full name. King K. Rool then scares the duo off and, upon reading the invitation, plots his, very real this time, reunion with Donkey Kong...
  • Stripped to the Bone: When the Kremling Krew begin to speculate about what happened to K. Rool, Kaboom says he heard that K. Rool was "Picked to the bone by a bunch of bloody sharks." This doubles as a Mythology Gag, because the standard ending for Donkey Kong Country 2: Diddy's Kong Quest has K. Rool being attacked by sharks as he flails in the ocean after Donkey Kong punches him out of his Cool Airship.
  • Surrounded by Idiots: Having reestablished himself as leader of the Kremlings in The Stinger, K. Rool is already exasperated by Klump's idiocy. Considering the Kremlings have been twiddling their thumbs during his absence, he might be right to think this. Then again, the fact that he's all-around a terrible leader doesn’t help his case, if you were to ask Klubba
    K. Rool: Klump. My dearly, dauntless... Klump. Remind me, if I ever were to kill myself, I could scale to the heights of your blind devotion... and leap down towards YOUR IQ!
  • Tempting Fate: In The Stinger, when Donkey Kong is asked who he'd like to see invited to a certain big event while K. Rool reads his invite.
    Donkey Kong: Nope, no one comes to mind. I mean, who else is there?
    [K. Rool smiles sinisterly]
  • This Explains So Much: Klubba's response to learning K. Rool has been in their basement for a decade is "that does explain all the missing food".
  • Those Two Guys: In addition to the original duo of Klump and Krusha, the short pairs up its new Krew members Klampon and Klubba as a comedic duo, with Klampon's snark mixing with Klubba's tough stoicism.
  • Through the Eyes of Madness: The last scene before the credits reveals that the climactic attack on DK Island was all just an Imagine Spot... but given K. Rool's insanity, it then calls into question how much (if any) of his musical number really happened. In particular, a blink-and-you'll-miss-it shot of Kremling dummies in the tavern, which otherwise only appear in K. Rool's lair, is often seen as evidence that his grand reveal to his Krew was also just in his head.
  • Tom the Dark Lord: K. Rool's given name is revealed to be Keith, an unexpectedly ordinary name for a tyrannical crocodile king.
  • Tranquil Fury: K. Rool starts getting his rage induced mental distortion before calmly and affably threatening Klump after he realizes that Klump not knowing his full name has led to him missing out on years of mail.
    K. Rool: [gently] Klump. My dearly, dauntless... Klump. Remind me, if I ever were to kill myself, I could scale to the heights of your blind devotion... AND LEAP DOWN TOWARDS YOUR IQ!
    Klump: [realizing who the letters are for] ...you know, it's a very handsome name. [rolls back to dodge as K. Rool shoots at him] Well, I'll just be, I'll be... Welcome home, sir!
  • Truer to the Text: While largely meant to be the animated series' take on the character, K. Rool takes more cues from his mainline game inspiration than before. He's mentally unhinged, his imaginary attack on Donkey Kong consists of stealing his banana hoard while freely admitting he doesn't even like them, he arms himself with his blunderbuss, he shows a willingness to fight, and he makes it clear he wants to outright kill Donkey Kong, with the Crystal Coconut treated as a meaningless bauble that K. Rool uncaringly drops on the ground though given that most of the video is in K. Rool's head, it's entirely possible that the Crystal Coconut isn't real either. Regardless, he doesn't seem interested in getting a wish from it anymore; just taking final revenge on his long-time nemesis.
  • Twitchy Eye: K. Rool's Mad Eye is prone to twitching (often accompanied by an Ominous Visual Glitch) when he gets angry. Examples include when he overhears the Krew speculating on his fate during the opening; when he blows up Donkey Kong's banana hoard and demands to know if he is "enough for you now"; and during The Stinger when he realises what Klump's idiocy has been causing.
  • Undying Loyalty: Even after a decade being missing and presumed dead, Klump still remains loyal to his majesty. The mid-credits scene even has K. Rool use Klump's "blind devotion" as part of an insult.
  • Unknown Rival: As the credits scene shows, ten years without seeing each other means that while a seething hatred of DK has been eating K. Rool alive, DK can't even remember him when asked to shout out a "big, scaly villain", instead namedropping Bowser and Kraid.
  • Villainous Breakdown: The short implies that his many failures throughout and long absence in the franchise drove K. Rool past the brink. While his forces believe he had died (with their own theories as to how it happened), he had actually been hiding in the catacombs beneath, scavenging their food supply. By the time he resurfaces, his grasp on reality has clearly waned slightly, cackling maniacally as he enacts his revenge against a dummy of Donkey Kong to a placid crowd of scarecrow Kremlings.
  • Villain Song: The entire short mostly consists of K. Rool singing about his comeback and intention to restart the feud with DK. It also shows K. Rool's degraded mentality and desires for glory again.
  • "Wanted!" Poster: A One Piece-styled poster can be seen in the background of the bar saying Kaptain "Kannon" Skurvy is wanted dead or alive, with the reward being 75,000,000 Krem.
  • We Have Reserves: At one point, K. Rool carelessly jumps on Kaboom, blowing him up. He also knocks off two Kremlings high up on the ship's sails while swinging around, sending one off the side of the ship itself.
  • Wham Shot:
    • At the end of the song, the climatic showdown between K. Rool and Donkey Kong in a volcano cuts away to K. Rool having set fire to his cellar, laughing maniacally among his burning dummies of DK and the Kremling Krew. This shot completely recontextualizes everything that came before it as merely an Imagine Spot.
    • In The Stinger, the letter addressed to K. Rool is revealed to have a certain seal on it, and what's inside seems to put a smile on his face, especially as DK is digging himself deeper while discussing "the upcoming event"...
  • A Wild Rapper Appears!: K. Rool's musical number goes through a number of genres, but overall can best be described as symphonic rock. However, one verse midway through the song consists of K. Rool rapping (as a nod to the "Diddy Drop Rap" from the TV series), and it's the only time he does so within this song.
    Now I know what you’re all thinking
    and I know you must be down
    but I’m here to save the day
    and turn this ship around.

    We’re going to pick up the slackety
    make a crackety-rackety
    gonna turn these monkeys into pulp,
    into banana daiquiris!
  • Xtreme Kool Letterz: "Return to Krocodile Isle". Notably averted with the actual name of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest itself, the name was changed for the title.
  • You Have GOT to Be Kidding Me!: Klampon is absolutely flabbergasted when he learns that K. Rool's been living in the tavern's basement the past ten years.
    Klampon: Ten years... That cellar-dweller was in the basement for ten years?!
    Klubba: Well, that does explain all the missing food.

 
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K. Rool and his minions

K. Rool is just as frustrated with his idiot underlings as he was so many years ago.

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