
A sequel, The Moron Test 2, was released in 2011 and is exclusive to iOS. It contains three stages: Fair Game, Sick Day, and Field Day.
Quick! Read this trope examples list:
- Beach Episode: Skip Day has the characters go to the beach.
- Breakout Character: The turtle. He initially appears in multiple questions as minor characters in Late Registration (his debut chapter) and Winter Break. He later ended up getting his own short movie, "Failing in Love", and even becomes the central figure in the first two chapters of the sequel.
- Button Mashing: Many of the questions throughout all the chapters require you to tap something multiple times until a certain event happens.
- Checkpoint: After passing a certain amount of questions, there will be checkpoints where you can return to if you fail afterwards. Checkpoint names are increasing levels of intelligence, from "You have a pulse", " Total Bonehead", "Average Mammal", "Slightly Smart", and "Very Intelligent". The rank "Genius" is obtained by clearing all questions.
- Chekhov's Gun: In Skip Day, one of the images has a small sign in the background as a minor prop. A later question uses the same sign as part of the question, now zoomed in so its contents can be read.
- Crossover: The chapter Ooga School is one with Pocket God.
- Fun with Homophones: The checkpoint questions play with this. For example, "Click the Bee to continue", the first checkpoint from Old School, has an image of a bee (the insect) and the letter B.
- Gimmick Level: Starting from Late Registration onwards, every chapter has a specific gimmick attached to it.
- Late Registration has grey notecards that force you to do the opposite to what the question says.
- Winter Break has frozen buttons, where you must break the ice before pressing them.
- Food Fight has lightswitches that reveal hidden items when turned on.
- Skip Day has flies, where you have to shake the phone to get rid of them before answering the question.
- Tricky Treat has the lantern where you have to turn it off to reveal the question, however the task must be done in complete darkness.
- Halloween Episode: Chapter Six, Tricky Treat, is themed after the holiday with references to pumpkins, ghosts, bats, spiders, and trick-or-treating in the questions.
- Memory Match Mini-Game: One of the questions in Food Fight requires you to memorize a grid of pictures, then finding the tile with the matching image as the highlighted image tile.
- Press X to Die: One question in Skip Day is "Press the green button to fail".
- Rule of Three: The big bat questions in Tricky Treats. The first time it appears, the question is "Quick! Touch the bat" and you have to quickly touch it. The second time, and the task is still the same. However, the third and last time it appears the task has changed to "Quiet! Don't touch the bat", so touching it will fail you.
- Schmuck Bait:
- In Old School, one of the questions is "You're doing great so far..." and has a button which says "Start Over". Of course, clicking the button would return you to the start of the game.
- In Late Registration, one of the grey notecard questions has the task "Don't trust the next notecard, touch anywhere to continue", the same as the task before the first grey card question. The solution is to do nothing since it's the opposite of touching anywhere on the screen.
- Shy Shelled Animal:
- One of Late Registration's questions is to scare some turtles. When each turtle is clicked, it will hide in its shell.
- One of Winter Break's questions is to touch a turtle when it appears. Touching it results in the turtle hiding in its shell.
- This is played even straighter in the sequel, which shows the main turtle shivering on two occassions: seeing his girlfriend in a roller coaster queue in Fair Game and during a dream sequence in Sick Day where he's surrounded by scorpions.
- Soda Can Shakeup: One question in Food Fight requires you to shake a soda bottle, then press the cap to open it. The next scene is a monkey aiming the bottle at a giraffe while soda sprays out from the bottle, hitting the giraffe's face. The monkey laughs afterwards, but the giraffe isn't happy.
- Tertiary Sexual Characteristics: The female turtle, who is the main turtle's love interest, is colored pink and sports a bow on her head.
- Timed Mission: Invoked. Some of the questions require you to do the task quickly, and if you don't then you will fail.
- Unexpected Gameplay Change: Some levels require you to flip or shake your device.
- You Will Know What to Do: Some of the "questions"/"tasks" are merely hints, but these hints will answer a questionless task later on in the chapter. For example, in Old School, you're tasked to remember that it's the green one, which would be useful in a later taskless question with four buttons, including a green one.
