
Sonic Blast Man is a series of video games created by Taito. It first appear in the arcades in 1990 where you play as the titular superhero in a "Test Your Strength" style game where you must punch targets by hitting a punching pad hard enough. Each target will have a certain amount of resistance, and you're only allowed three hits. It came to the SNES in 1992, in the form of a Beat 'em Up with the arcade's levels being treated like bonus stages after each round. Both versions of the game got their respective sequels in 1994, which are Real Puncher in arcades, featuring a redesigned punching bag, new characters and scenarios, also the ability to take pictures of yourself via the mounted digital camera above the screen to "punch yourself", but only released in Japan and Europe possibly because of not meeting American safety standards, and Sonic Blast Man II for the SNES, featuring new characters and improving the gameplay mechanics.
No relation to a certain blue insectivore, or even one of his games.
This game has the following tropes:
- Action Girl: Sonia in the second game.
- Adaptation Expansion: The bonus stages in the first SNES game are the actual arcade game.
- Alien Invasion: The second game on the SNES has you facing off against an invading alien race known as the Yafu empire.
- Battleship Raid: The last stage of Sonic Blast Man 2 for the SNES.
- Bowdlerise: The Japanese version of the first game had you fighting female thugs alongside the males in the first two stages. The overseas releases removed them or changed them to men instead.
- Chained to a Railway: The Attract Mode had Sonic Blast Man save a Damsel in Distress in this predicament by punching the train apart.
- Competitive Balance: In the second game only:
- Sonia: Fragile Speedster
- Sonic Blast Man: Jack of All Stats
- Captain Choyear: Mighty Glacier
- Evil Twin: Heavy Blast Man, who's featured in both SNES games.
- Elemental Powers: Fire for Sonia and Electricity for Captain Choyear.
- Giant Enemy Crab: Sonic Blast Man had one as the Level 4 enemy. This one was particularly horrifying since it could crush SBM to death with its claws even after losing them.
- Kick Chick: Sonia.
- Mecha-Mooks: The fourth stage in the first game.
- Megaton Punch: Sonic Blast Man's specialty.
- Non-Standard Character Design: The second boss of the second SNES game looks more like something from a Mega Man game.
- Rapid-Fire Fisticuffs: One of Sonic Blast Man's Finishing Moves.
- Reformulated Game: The original arcade's gameplay wouldn't be economic for consoles if they have to sell a punching bag for each game, so for the SNES, they made it a Final Fight styled Beat 'em Up instead with the 5 arcade stages being bonus rounds by mashing the D-pad and pressing the button.
- Superman Substitute: Sonic Blast Man is a rather generic one, especially in the arcade editions. The
arcade version's files
contain original design of the hero that strongly resembled Superman himself before changing it to a current Blue and Silver hero. - Turns Red: The third boss in the second game.
- When All You Have Is a Hammer…: Sonic Blast Man proves that all problems can be solved through gratuitous use of the 100-Megaton Punch. Gangster stealing a lady's purse? Hit him with a right cross through the jaw. Meteor threatening the Earth? Body-blow that sucker straight out of orbit.
- You Have Failed Me: The third boss of the second game flees to the villains' jungle base after being defeated, with the heroes giving chase. His superior rants that he led the heroes to them and turns him into a frog that is promptly Fed to the Beast.
