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Sailor Moon Arcade

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Sailor Moon Arcade (Video Game)

As Sailor Moon became popular in the nineties, many videogames were developed for a variety of consoles, ranging from puzzles and fighting games, to beat'em ups and RPGs, with different grades of success (or not). In March 22, 1995, just as the fourth season of the anime was beginning in Japan, this Beat'em up developed by Gazelle (one of the offshoot companies of Toaplan) and published by Banpresto (creators of the earlier Denjin Makai and the latter Super Robot Wars) was released in arcades of the time.

Released as Pretty Soldier Sailor Moon (also referred as Sailor Moon Arcade), this game is an adaptation of the Sailor Moon's first season. Once again featuring the Inner Guardians in a Beat'em up following the earlier three games for the Sega Mega Drive and SNES (the SNES got two Beat'em ups, but the second one was an adaptation of the second season). The gameplay was modeled as many beat'em ups, including a special attack inspired by Golden Axe, and the sheer number of enemies in screen at once (up to a dozen!). Naoko Takeuchi supervised the project and the respective Japanese voice actors returned to reprise their roles from the anime. Junya Inoue (who was the artist for the earlier Knuckle Bash) was one of the artist designers involved in the project (and it shows!).

The Sailor Moon Arcade game provides examples of:

  • Adaptational Alternate Ending: The game WOULD have had this had the ending not been dummied out. The Guardians are able to reach and defeat Beryl with no losses, rescue Mamoru (without him dying to Beryl) and he and the girls leave D Point to return to Tokyo alive and well without having to die and be restored as in the anime's ending.
  • Adaptational Badass: How do the Guardians deal with Queen Beryl and her minions this time? No epic Beam-O-War, just flat out beat the crap out of them instead.
  • A Winner Is You: You don't get an ending. Beat the Final Boss and the credits roll. There is an ending in the game, but sits unused in the data.
  • Big Damn Heroes: During certain boss battles, Tuxedo Mask will appear, throwing his signature rose and knocking out all enemies and the boss. Picking up the rose fully heals the player.
  • Cast from Hit Points: Every Senshi has her own animation of the desperation attack, as usual with the genre. You'll need it. And no, you can't escape from grabs in this game by using them.
  • The Cat Came Back: Kyulene tries to fly away from the battle with the player when reduced to half health, she flies to the top of Tokyo Tower, where the player characters are already there waiting for her, and the boss fight resumes.
  • Choke Holds: It's more like a throw, but the Garoben boss can grab a Guardian like this and throw her to the floor (somehow, it does damage equal to half the life bar).
  • Expressive Health Bar: The player's chosen Senshi has a portrait that changes upon being hit. It alternates between the pained and normal expressions if they are in low health, and on losing a life, it stays blinking on the pained animation until the next life.
  • Friendly Fire: Exaggerated. Not only can you hurt your teammate in multiplayer, but you can throw and knock enemies into them as well. One of the main calling cards for this games' difficulty.
  • Lag Cancel: Just like Final Fight, any of the player Guardians can cancel her attack animation by turning around quickly after connecting some hits of her combo. It's most notable with Jupiter, who can perform this as soon as the second hit. She can potentially perform this as an infinite against any enemy in the game.
  • Literal Ass-Kicking: One of the mooks has a kick attack that, if it hits a Guardian in the front, it acts like a regular hit; but if it hits them from behind, the Guardian flies forward. And the reaction and recovery is different depending on which Guardian you are playing: Mercury, and Moon get knocked down and tend to their backsides temporarily while Venus holds her backside standing looking back irritated before being controllable again. Jupiter and Mars recover the fastest and don't tend to the area.
  • Logo Joke: Tuxedo Mask launches his...mask towards the screen, where it transforms into the Banpresto logo.
  • Neck Lift: The Tesuni enemies (the ones with the Tennis racket), can lift a Guardian by her clothes and strike her three times before tossing her to the floor.
    • Queen Beryl also can grab the player in the Final Boss battle, but she immediately does a very painful Neck Snap that can wipe out more than half of the player's health.
  • Screw This, I'm Outta Here!: Kyulene after taking a significant amount to damage, tries to flee away from her fight with the Scouts and flies to the top of Tokyo Tower, only to find them right there waiting for her, and the fight resumes.
  • Smart Bomb: When you pick a blue crystal, you can use a special attack that wipes out all the enemies on the screen and do heavy damage to bosses. Like Golden Axe, the more crystals you collect, the more powerful the attack will be up to a maximum of five, and using it just once depletes all your supply of crystals.
  • Super Move Portrait Attack: When you use a special attack, a full screen animation of the Guardian plays in the foreground, doing heavy damage to all enemies and making the player(s) invincible for the duration of the animation. There're five different animations (one for each number of collected crystals) for each one of the five Inner Guardians. If you use all five crystals, the Guardians will use her Signature Move.
  • The Unfought: Oddly enough, despite appearing in the game, you don’t get to fight Jadeite and Nephrite. Zoisite and Kunzite are still fightable, though.
  • Wake-Up Call Boss: Kastel and Polx; they have a combined electrical attack that is very fast. Most of the time you have to run and sidestep, because it gets worse, and the boss attacks in general are much more dangerous than your average beat 'em up.
  • Wrestler in All of Us: Averted. Unlike the earlier Beat'em ups for the Mega Drive/SNES, the Guardians don't have anymore than a standard throw.

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