
Near the end of the Stone Age, a tribe finishes their migration to a new land. Following the visions of their goddess Pacha, they find a massive tree and decide to shelter in its shadow. Now, in relative safety, they need to survive and thrive.
But the Pachans are not the only people in this new land. There are also wild animals, caves filled with magical spirits, and two nearby tribes who don't get along. It will take intelligence, strength, and diplomacy to survive.
Meanwhile, the people of the tribe have some new ideas on how to move forward. Including one elder who has a strange idea called "agriculture..."
Roots of Pacha is a Farm Life Sim developed and published by Soda Den and released on April 25, 2023 for the PC, November 28 of the same year on the Nintendo Switch, PlayStation 4, and PlayStation 5, and July 30, 2024 on the Xbox One and Xbox Series X|S. Legal troubles resulted in it being recalled shortly after release, but once those were cleared up it was available again.
The game has had three major updates since its release. v1.1, released on November 28, 2023, introduced aurochs and the trapping and butchering mechanics to obtain meat more easily, along with mushroom and herb growers to collect them more efficiently and the ability to break your Union (divorce your partner) to start a new one with another. v1.2, released on July 30, 2024, added a new stage for your child where they grow up into a preschooler and can study at Daari's school, along with Learning Stations that automate your farming chores within a certain range and ollas to automatically water all adjacent crops. v1.3, called Sun and Moon, was released on April 22, 2025, and it introduced the Yakuans' and Mograni's respective homelands, the Islands and the Tundra, along with two new Love Interests from those places, Sayra and Azkel.
This game provides examples of:
- Ability Required to Proceed: Some rooms in the cave system are blocked off until you receive the totem powers or acquire the tools needed to enter them.
- Aborted Declaration of Love: At the end of Frer's second Hangout Event, he tells you, "I love... I love hanging out with you." He says this even if you're already dating him.
- Abusive Parents:
- Touk's father was a "terrible person", which was why Touk and his sisters ran away from him and his Union partner. Touk hopes not to be like him towards his future kids if he forms a Union with you. Vallah, on the other hand, was too young to remember their father, and Zeda wants to spare her from the trauma they suffered under him.
- Implied by Croll regarding Grob's father Gragee. He says that Grob having a father like him must've been rough because Grob bullied Croll when they were kids.
- Aerith and Bob: The game has characters with tribal-sounding names such as Igrork, Brah, and Okka, and characters with modern names such as Ada, Ron, and Reese.
- Affectionate Nickname: When they were kids, Zelk used to call his younger cousin Frala "Mouse" because she was sweet and quiet.
- Age-Gap Romance: Jag and Azkel are much older than the protagonist, who's roughly in their 20s-30s since they're old enough to drink, form a Union (marry), and have kids with them. Azkel in particular is the oldest among the Love Interests since he's a graying father with an adult daughter.
- All Animals Are Dogs: In one of Touk's cutscenes, he tries training his new pet wild boar piglet, Beast, by giving him commands like a dog.
- All Animals Are Domesticated: You can tame wild animals such as ostriches, wild boars, and cave lions and domesticate them as livestock or pets. This is justified for some animals such as bison, wolves, junglefowl, and steppe horses since they were domesticated by early humans in real life, but realistically, the others are too dangerous to tame with just a flute.
- "All Grown Up" Remark: When Maeri returned from three springs of studying astrology, she was surprised that Vuak had grown up from a teenager into a "handsome, chiseled" man, and she started having a crush on him. However, it broke her heart that he became a shaman and made a Vow of Celibacy, so they avoided each other for decades to come.
- All of the Other Reindeer:
- Jag was kicked out of his old tribe of thieves, the Rallor, because he was believed to be weak for his pacifism. His older brother called him "weak" for asking him to teach him how to survive his Rite of Passage, saying that if Jag had any honor, he'd die in the forest and be eaten by crows.
- Vallah's heterochromia gets many negative assumptions from the other Mograni (except for her siblings), but she's glad that you don't see her as any different.
- All the Worlds Are a Stage: The glyptodons' final cave challenge requires you to use all your totem powers to clear it. You have to turn into Owl to fly around and rotate the pillars to reflect two beams of light into Pacha's eyes; transform into Monkey to hop on platforms and raise marked ones by playing instruments; and call upon Bear's power to smash rocks and find the hints to the cave painting riddle.
- The Aloner:
- Garrek and Jag prefer staying away from the crowd; they can be found in separate parts of the village, alone in their thoughts.
- Nann much prefers to stay alone up at Mogra's Fire in the Tundra peak, although Granan occasionally visits her.
- Alternative Calendar: One in-game year is composed of four 28-day seasons: Spring, Summer, Fall, and Winter. The game begins on the first day of spring, when the protagonist is adopted into the Pacha clan and settles in their village.
- Amazing Technicolor Wildlife:
- The glyptodons have brightly colored shells that glow in the dark.
- It's possible to get rare or legendary animals that are brightly colored by taming them in the wild, but they only appear on certain days in certain seasons after you've tamed a wide variety of coat patterns for the same species. You can also feed Rare and Legendary Pinecones to your livestock to change their colors to rare or legendary ones.
- Ambiguously Absent Parent: While some villagers had parents who are confirmed to be dead, missing, or simply not present in their lives, some villagers' parents' fates are left unknown.
- Okka, who was Raised by Wolves, has barely any memory of her human family other than that she had an older sister.
- Vallah sometimes wonders what happened to her, Touk, and Zeda's parents, but Zeda tells her not to waste time thinking about them. It's revealed in Touk's second Hangout Event that they were adopted by a Mograni elder after they ran away from their outcast parents, and Vallah was too young to remember them.
- Koli never knew her mother, but what happened to her is yet to be revealed.
- Ambiguous Syntax: In Touk's first cutscene, he gets distracted when a wild boar piglet wanders into his training with Grob. Cue this conversation:Touk: Look at that nose!
Grob: You want me to look at my nose?
Touk: Huh?
[the wild boar piglet hides behind some grass]
Grob: I don't see how looking at my nose will make throwing a spear go any further. - Amicable Exes:
- Although breaking up with a Love Interest drops one flower from their flower meter and makes them stop talking to the protagonist or inviting them to their team in festivals for a while, the protagonist can still talk to them, give them gifts and remain friends with them.
- Tare and Croll are still on good terms with each other after their breakup, for the latter still holds "a special place in her heart."
- Ancestor Veneration: In the Festival of Lune, the Yakuans honor their ancestors by making lanterns and attaching gifts or letters to them before releasing them into the night sky. They believe that the moon goddess Lune allows the souls of good people to rest with her and her daughters (the stars) up there.
- Androcles' Lion: Era's story in her third Hangout Event, depending on your choices, is about how she rescued a cave lion and removed his splinter, and how the lion returned the favor by rescuing her from a pack of wolves.
- And Your Reward Is Clothes: Besides receiving new clothes for your avatar from villagers as one-time gifts, you can also win them on Competition Day. Once you've won all of them, the prizes for next Competition Day are food or decorations.
- And Your Reward is Edible: Leveling up your relationships with the villagers and winning races and festival contests reward you with food. Some villagers also give you the recipes for them so you can cook them yourself.
- And Your Reward Is Interior Decorating: Decorations are sometimes given to you as one-time gifts from villagers after you've bonded with them well enough. You can also win them from festivals.
- And Your Reward Is Parenthood: You can pray to Pacha to bless you and your Union partner (spouse) with a child, and you can have up to two children. A few days later, the baby magically appears in your bed, and for the first two weeks, they'll cry for your attention between 3-4PM. Bonding with your baby will help them grow into a toddler, but missing their cry for the day will make them fussy the next morning, making you tired and thus lose stamina.
- Animal Gender-Bender:
- It's possible for female ibexes to have long horns and males to have short ones, when it's the other way around in real life. However, the males are correctly shown having beards while the females have none.
- It's possible for male ostriches to have brown feathers and females to have black ones, when it's the other way around in real life.
- Both male and female junglefowl have wattles when only roosters have them in real life. However, roosters are correctly shown having long blue tailsnote while hens have short tails of the same color as their body feathers, but they can be just as brightly colored as roosters when they're dull-colored in real life.
- Both male and female wild boars have manes running down their backs for the purpose of shearing them, when only the males have them in real life.
- Both male and female mouflons have horns when only the males have them in real life.
- Animal Motifs:
- Every villager has their own Totem Animal who guides them spiritually, with the exception of the protagonist, whose Totem is the Pacha Tree itself.
- Contrary to what Frer believed, his Totem Animal is Bear instead of Fish because Bear represents the bravery he needs to venture out on his own years after Solai's death.
- Voda's Totem Animal is Fox, who represents her cunning and precision in tracking.
- Acre isn't surprised that Cave Lion chose Ibon because she roars with passion when she sings.
- Jelrod's Totem Animal is Mammoth, which represents his huge ego with its huge size.
- Ata's Totem Animal is Spider, which is ironic since she's arachnophobic, but Vuak says that it represents her untapped potential to be innovative in smithing.
- Era's Totem Animal is Rabbit because according to Nokk, she thinks fast and "is just so darn cute".
- Gin and Garrek's Totem Animal is Monkey, but Garrek thinks Monkey chose them differently because he believes it chose him for his intelligence.
- Mana's Totem Animal is Horse because they're as swift as her passion in leadership and sports.
- Nokk's Totem Animal is Wild Boar, representing his love for making food.
- Vuak believes that Owl chose him for his wisdom.
- Illoe has always felt a connection with birds, missing them whenever they fly south for the winter and trying to take care of one herself in her second cutscene, but she wonders why her Totem Animal isn't a bird.
- Ron's Totem Animal is Bison, but he doesn't know what it means for him.
- Krak's Totem Animal is Capybara because he's an excellent swimmer and is "so darn cute". Also, he's as chill as one.
- As the leader of the Yakuans, Inza's Totem Animal is Pelican, but Krak thinks it should be Dolphin.
- Okka wears a wolfskin cap and has three pet wolves. There's a secret achievement you can get by wearing a cap like hers and dancing with her at night — it's called "Howling Good Time".
- Not only was Nann raised by bears, she also relates to them because while they look big and scary, they're actually shy creatures who want to be left alone, just like her.
- Every villager has their own Totem Animal who guides them spiritually, with the exception of the protagonist, whose Totem is the Pacha Tree itself.
- Anti-Frustration Features:
- The handaxe removes weeds and dead crops only, so you won't accidentally remove a plant that's still growing. However, the axe can remove any crop, so you need to be careful with it.
- The watering tool will only be counted as "used" if it waters a farm plot or a MacGuffin such as the vines in the cave system or the Pyramid Seeds or fills an olla, so you won't accidentally waste water if you use it anywhere else.
- You can still use your tools while Acre's upgrading them, since she just makes new ones and replaces yours with them after a few days.
- When cooking meals, ingredients can be taken from the kitchen cabinet besides your belt inventory, so you don't have to carry them around until you can cook them.
- If you let your livestock outside, they'll graze any grass they can find, but they won't eat your crops.
- You can still collect dropped animal products such as eggs, horns, and feathers, even while the associated livestock are mating in the breeding pen.
- You can skip the cave challenges and mark them as completed for the purpose of fulfilling prophecies. However, you won't get achievements for them, so skipping them is recommended only if you're starting over after completing all the challenges.
- In the postgame, the items needed for fixing the time rifts only need to be discovered in order to be checked off the list. This is because some lists need more than 24 unique items (the max number of belt slots), and carrying them to the pedestals near Martina's ship would be a hassle.
- Arboreal Abode: Some of the Yakuans live inside a large mangrove treehouse, which has a staircase leading to a walkway and porch outside the second floor.
- Artistic License – Botany: Cabbage and broccoli seeds can be found in the wild, but in real life, broccoli is bred from cabbage.
- Art Shift: Various tribal folktales are told in cave paintings laid over the pixel art of the overworld.
- Ascended Extra: The Yakuansnote and Mograninote who originally showed up only in festivals and certain cutscenes were made fully interactive in v1.3, giving them more characterization and dialogue and also their own sets of favorite and least favorite gifts.
- Astrologer:
- Besides predicting the weather with her body movements, Maeri charts the star patterns and the movements of celestial bodies to try forecasting Pacha's natural phenomena. She helps Gin with his idea to make a stone calendar, where she moves the rocks around to align them with the celestial movements, thus unlocking all the upcoming events in your journal.
- Since he was a child, Vuak has always wanted to chart the stars to spiritually connect with them, but he has devoted more time in communing with Pacha and the animal spirits.
- Awful Wedded Life: Despite Grob's second Union with Daari, he doesn't seem to have fully moved on from Solai's death, and Illoe resents Daari for "replacing" her mom. Grob's also distant from his sons so they won't grow up to become mean as he was in his childhood, but Daari wishes that he'd spend more time with them.
- Aw, Look! They Really Do Love Each Other: Vor and Ata often see Jelrod and Ibon fight, but they can tell that the latter two love each other deep down. Jelrod even gets Ata's help to set up Ibon's second Hangout Event for the protagonist, and after her siblings leave, Ibon admits that hanging out with her brother isn't so bad after all. Jelrod also says that he has a feeling that he and Ibon will get along as elders, like Igrork and Maeri, although Ibon digresses a little because Jelrod is a prankster like Igrork.
- Baby Talk: Your child talks like this in the toddler stage, calling you "Mumoo" and saying phrases such as "Gib treats!"
- Back to Front: The Pachan myth about the Yakuans and the Mograni is told backwards as you make progress in raising the Jungle Pyramid. As Vuak meditates on it, he gets visions about the myth, showing how the tribes grew apart due to their differences, and it's eventually revealed why at the end: they were once one tribe called the Ditune, but the leader's children, twins Yakua and Mogra, argued over who should be the next to lead the clan, causing it to split.
- Bait-and-Switch Comment:
- One possible interaction between your husband and child is that the latter tells him that he's not their dad... but their "Dada". The father nearly throws up at the punchline.
- If Frer is your Union partner, he remarks that his grandma Tetih is shocked that he lives with an animal... before clarifying that he was referring to your pet, not you.
- Jelrod once told Croll that the former's job is to inspire the clan (through his music). Croll, who's hard on him for his "laziness", tells him that he's now inspired... to dunk Jelrod in the river.
- Banana Peel: Referenced in the banana's description.Careful where you put the peels.
- Barbie Doll Anatomy: None of the male characters, even the player character in the cover art of the game, have visible nipples.
- Battle of the Bands: The Carnival Festival's main event has you joining Jelrod or Ibon's band in a musical competition against the other, where you play a rhythm minigame. Garrek and Krak try to come up with names for the contest, but they don't think they're creative enough.Garrek: I love watching the battle of the playing instruments. ... Eventually, I'll think of a better name.
- Be Careful What You Wish For: Acre once wished for Ibon to "roar a little more", only to end up eating her words when Ibon's Totem Animal was revealed to be Cave Lion. It gave her the passion and confidence to become a musician, but she became a little too competitive towards her brother.
- Because Destiny Says So: The Pacha Clan believes that their fate is meant to be, that Pacha sent them to the Land to fulfill the Prophecies and help reunite the Yakuans and Mograni. The Pachans, particularly Ron, struggle to find their true purpose, believing that their choices mean nothing, unlike the two warring clans, who are self-sufficient and believe they can forge their own destinies.
- Big Brother Worship: Ibon used to follow her big brother Jelrod around when she was a young child because she wanted to be strong and confident just like him. Likewise, Ata looks up to her big sister, and Ibon hopes that she doesn't disappoint her.
- Bilingual Bonus:
- Ibon, who's said by Okka to have a Beautiful Singing Voice like birds, is named after the Filipino word for "bird".
- Kocha's name contains the word "cha", which is Chinese for "tea", which he loves to drink.
- Apples are called almas in the game, which is the word for "apple" in some Central Asian languages such as Turkish and Azerbaijani.
- Birds of a Feather: Ibon realizes that her parents, Acre and Croll, are made for each other because they're both hardworking people in jobs that require a lot of handiwork (smithing and building, respectively), and they don't have much time for fun.
- Blackout Basement: Some of the sections of the cave system are so dark, you can't use any other tool but your torch to light your way through. There are several empty torches dotted inside that you can light up permanently, while there are some areas in the cave where you're forced to navigate in the dark while transformed into Owl or Monkey.
- Booze-Based Buff: You can brew various wines and beer, and they restore your stamina just like the other food products you make.
- Brains and Brawn: Between the Mograni siblings, Vallah is the Brains who likes puzzles while Touk is the Brawn who likes training.
- Bug Catching: After beating the main story, you can play a bug-catching minigame where you herd bugs by playing music to gather them and collect them. They can be used as fishing bait or medicine to cure sick trees.
- But Thou Must!:
- In Ibon's second Hangout Event, she and her siblings play a concert for you in the cave. She then asks you what you thought of it, and you can either say, "It was amazing!" or "The sound in here is great", although the former increases her flower meter further than the latter.
- In Era's third Hangout Event, she gets nervous in telling her story to you. Whether you tell her, "Let's tell one" or "Tell me one", you still help her tell the story because the latter choice has her say that she's more comfortable around you, but only if you tell it with her.
- In Vallah's third Hangout Event, she stands dangerously close to the cliff. You can warn her to move away from it or move closer to her, but regardless, she gets surprised and tells you that while she understands your need to protect her, she knows where it's safe to stand, but she moves away from the cliff, anyway.
- Call a Hit Point a "Smeerp":
- The game has "Contributions" in place of money since it takes place during prehistoric times, long before currency was invented. The produce and resources that you would normally "sell" in other Farm Life Sims are actually added to the tribe's potluck, which is used as payment for goods and services.
- The notification log is called "Smoke Signals" while quests are called "Ideas" and are represented by a campfire.
- Marrying a romanceable villager is called "forming a Union" with them, and proposals are done by giving them a Union Wreath.
- Calling the Old Man Out: Played for Laughs. Dag once scolded his father Todu for not thanking Quro before eating his freshly-caught fish. Jiyla tried not to laugh, but Todu's reaction was so priceless she couldn't hold it in.
- Calming Tea: Vallah likes making mint tea for her siblings because it calms their nerves.
- Cannot Spit It Out: Zelk remembers the time when Okka was so flustered trying to talk about her then-crush Jizu, she couldn't speak at all.
- Cardiovascular Love: A heart icon appears above a character's head when they feel loved or are in love.
- Caring Gardener:
- Igrork tends to the plant nursery and is a caring, fun-loving grandpa to the protagonist.
- Ada tends to her herb garden to make medicine for the villagers since she cares a lot about their health, especially Illoe's.
- Cast of Snowflakes: All the villagers have unique character designs, including their facial features in their dialogue portraits.
- Catching Some Z's: Sleeping villagers, who can't be interacted with until the next morning, have Z's floating above their heads.
- Central Theme: Great things can be achieved by working together, but to do so, people must look beyond their differences and combine their strengths, sometimes with a third party helping them see each other's perspectives. Cooperation is what ultimately led humanity to where it is today. In Yakua and Mogra's backstory, their differences between their visions for their tribe, the Ditune, was what caused them to split into the Yakuans and the Mograni. However, deep down, the twins missed each other because despite their differences, they needed each other's strengths to lead the Ditune. For years, the Yakuans and Mograni fought each other over their opposing beliefs, and Pacha, saddened by them, shook the earth to force them to work together. She then assigned her followers, the Pachans, to serve as the bridge between the two tribes and help them reconcile by inviting them to festivals, and the protagonist is destined to reunite them by raising the Jungle Pyramid, where the Ditune used to live nearby. This theme is further symbolized by the trees in the Yakuan Islands and the Mograni Tundra needing bugs from each other's territories in order to be cured, and Martina reveals that the split of the Ditune caused rifts in her timeline, and she time traveled to the past to restore balance between the two tribes and save her future. Once again, she implores you to help her in truly reuniting them as their original tribe.
- The Chains of Commanding:
- Inza assigns the Yakuan Council to manage things back at the Islands, but they often panic whenever she's not there to lead them, to her frustration. She actually never wanted to be Leader, which is why she formed the Council and broke the tradition where the Leader's child is always the next in line. Neither she nor Brub wants to force Krak to be the next Leader (and he doesn't want the position anyway), and as much as the Council's help sometimes annoys her, Inza still depends on them to lift her workload.Inza: I'm the Leader, not the do-everything-for-them-er.
- Vallah is worried that Zeda might suffer burnout from the stress she gets in leading the Mograni clan.
- Inza assigns the Yakuan Council to manage things back at the Islands, but they often panic whenever she's not there to lead them, to her frustration. She actually never wanted to be Leader, which is why she formed the Council and broke the tradition where the Leader's child is always the next in line. Neither she nor Brub wants to force Krak to be the next Leader (and he doesn't want the position anyway), and as much as the Council's help sometimes annoys her, Inza still depends on them to lift her workload.
- Childhood Friends:
- Acre and Jizu have been best friends since they were kids and are happy to be part of the Pacha clan.
- According to Illoe, she and Frer "did everything together" as children. Vuak says that they have "twin spirits" while Tetih suspects that they're more than just friends.
- Frer says that his deceased/missing father and Grob were best friends growing up, much like he is with Illoe.
- Zelk first met Okka at a festival when he was a teen while she was a young "wolf pup"; he was the one who invited her to the Pacha clan.
- Anda, Koli and Vallah have known each other since they were kids and hang out during rainy days.
- Chubby Mama, Skinny Papa: The game has two inversions of this trope:
- Among the Pachans, Acre's the Skinny Mama while Croll's the Chubby Papa.
- Among the Mograni, Jiyla's the Skinny mama while Todu's the Chubby Papa.
- Circle of Standing Stones: A Stonehenge-esque meditation spot is the final village project, where you can meditate once a day to increase a random stat.
- Claustrophobia: Gin and his daughter Mana are afraid of tight spaces, which is why he trusts the protagonist to explore the caves for him.
- Close-Knit Community: The Pacha clan is a nomadic tribe where everyone knows everyone, and they stuck together when they settled in the Land after an earthquake. The older adults often talk about how close they were as kids, much like how their children grew to become close to each other. This contrasts the lifestyle of the Yakuans and Mograni, who are spread out in their homelands and keep their distance from each other, even in their own territories.
- Color-Coded Stones: All the gemstones you can mine are given specific colors: dark red for jasper, red-orange for sardius, amber for agate, yellow-green for peridot, teal for beryl, dark blue for sapphire, and purple for amethyst.
- Commonality Connection:
- Reese is a painter who wishes to share her talent with others, especially children because she and Ron couldn't have any. After the Art Station is built, she bonds with Nari (a potter) and Krak (a wood sculptor) over their artistic talents; she even helps Krak paint his first successful sculpture in his first Hangout Event. Reese is also more than happy to be your child's nanny and teach them painting when they're in school.
- After their tribes put their differences aside and reunite, Vallah is surprised that Krak is a wood carver like her and gets smitten by him.
- Companion Cube: Acre's youngest daughter plays with one of her mother's hammers and imagines that it's her best friend. She even calls it "Hammer".
- Competition Freak:
- Jelrod is obsessed with winning races, to the point that Ron suggests that the two of them should have a competition about competing.
- Havri denies being the most competitive dice player besides Jiyla, but Azkel points out that she's never thrown the board, implying that Havri's also a Sore Loser.
- Constantly Lactating Cow: Although lactating animals can be bred, it doesn't need to be done in order to collect milk from them. They also lactate at certain intervals, and their production frequency can be increased through breeding.
- Cooking Mechanics: You can cook various recipes in the kitchen, provided that you have both the ingredients and the utensils needed to make the dishes. Some recipes are unlocked as rewards from certain events.
- Cool Big Sib: Brah likes playing with his older brother Vor and learning how to hunt from him, and both of them find their older half-sister Illoe "cool".
- Cool Uncle:
- Voda says that she'd rather be the "fun aunt" than have children, although she won't mind yours if you form a Union with her.
- Kocha's a wise, calm old man whom his nephew Pellek speaks fondly of and plays music with during Krak's second Hangout Event.
- Co-Op Multiplayer: Has a co-op mode that supports up to four players. They all work together in the same village to farm and make products.
- Creature-Breeding Mechanic: You can breed livestock with the breeding pen by pairing two animals of the same species with a high enough friendship towards you. Their production quality, frequency, and movement speed are passed down to their offspring. There are petroglyphs found in the Mograni Caves that let you breed "mutations" that result in the animal's modern-day counterpart, such as goats from ibexes. However, when breeding the first generation of them, their stats will all start at 1, regardless of the stats of their parents.
- Cross-Popping Veins: The "angry veins" icon appears above the character's head on their sprite when they're angry.
- Cuteness Overload:
- If you bond well with your pets, Brah and Vor fawn over them.
- Despite his manliness, Touk can't help but squee at a baby animal. He even adopts a wild boar piglet and names it Beast.
- Daddy's Girl:
- Hunna's father Akhi is very proud of her and he dotes on her so much.
- Although Koli often argues with her father Azkel, she still loves him because he's raised her to become the warrior she is today.
- Dating What Daddy Hates:
- Gender-inverted on the parent's side with Nari and Frala:
- When Nari and Zelk started dating, her mother didn't like him when she introduced him to her. She was hoping that Nari would form a Union with one of the Clan Leader's children instead.
- Tetih's daughter Frala was sweet towards her husband, but Tetih never liked him because he wasn't as kind as Frala herself. But after they died or went missing and left behind their son Frer, Tetih says that she'd do anything to take them back.
- Sibling example with Sayra. Her brother Ugvin never approved of her husband Ruke, but he grieved with her when Ruke died.
- Gender-inverted on the parent's side with Nari and Frala:
- December–December Romance: Maeri and Vuak are two elders who are pining for each other but are too scared to confess it. This is because they've been crushing on each other for decades, but weren't able to properly act on them because they believe they can't be together ever since Vuak became a shaman and made a Vow of Celibacy. They then decide to break tradition by finally asking each other out, although they defer to the protagonist first for their approval, which is up to the player.
- Defrosting Ice King:
- Jag starts out not much of a conversationalist, but like the fire he tends to, he begins warming up to you about his Dark and Troubled Past and his trying to move forward from it.
- Azkel starts out acting cold towards you, only grunting at you at first, but slowly warms up to you and becomes emotionally vulnerable as you get to know him.Koli: My dad is like a rock in the sun. You have no idea how warm he can be until you get close.
- Deity of Human Origin: According to Yakuan myth, Lune was originally a mortal who had seven daughters, but they were killed in a sea storm caused by soul-eaters. Lune then shed her mortal coil in order to take her daughters' souls up to the night sky to protect them from the soul-eaters. Thus, Lune became the moon goddess while her daughters became the stars.
- Diegetic Soundtrack Usage: A few characters can often be found in The Land playing a tune that matches the background music, but in a different tone and on a different instrument. Their music becomes audible alongside the background music when the player moves close to them.
- Distinction Without a Difference:
- Jukk claims that he's not a perfectionist, just that he has "high standards. Okay, very high standards."
- Your child can argue with Brah and deny being competitive with him because they just want to win, only for your child to admit right after that they are competitive.
- Distracted by the Sexy: In the New Year's Eve Festival, Ron is too distracted by Reese's beauty to focus on listening to Tetih's folktale.
- A Dog Named "Dog":
- The totem animals are named after their own species, like Owl and Monkey.
- The bear blocking one of the entrances to the ice caves is named Bearina.
- Double Unlock: Some facilities are unlocked by the associated character having an Idea, and then working on them for a few days after being given the required items. A few other facilities still need to be placed somewhere in the village for further construction before they can be used.
- The Drifter:
- Voda is a tracker who joined the Pacha clan to help them in their settlement. However, she hopes she can go off on her own, feeling that she might be overstaying her welcome after helping the clan. As she works to fetch herbs for Ada, Voda realizes that she likes the clan's company, so she decides to stay, and Ada gives her a tearful hug, saying that Voda is like a daughter to her. In Voda's first Hangout Event, she reveals that her old clan was nomadic and considered clan hearths as temporary camps, but she wanted to stay with the Pachans because their hearth feels like a home.
- Nann used to be a wanderer until she stumbled upon the Mograni. She's moved in with them ever since.
- Azkel spent most of his younger years living a nomadic life before settling down in the Tundra, but he hopes to start traveling again.
- Dumb Muscle:
- Touk has all the muscles and loves training like Grob, but he doesn't have the intelligence to go with it and thinks everything can be solved with brute force. In one of his cutscenes, he admits that he decided to become tough because he believed he couldn't be smart, but he's trying to train Beast to prove himself that he can be smart, too.
- Nokk is as hunky as Touk, but he isn't smart at anything not related to food, such as numbers, words, hunting, or building.
- Dump Stat: Junglefowl still have a speed stat despite being too small to be mounts, so their production quality and frequency should be prioritized when breeding them.
- Ear Worm: Frer says that Ibon's got the catchiest tunes because he just gone one of her songs stuck in his head.
- Easy Level Trick: Early on, you have only the sun moving across the sky in the Heads-Up Display as your source for the time until the tribe builds a sundial to tell you the exact time. However, you can save in your bed at any time, and the game tells you exactly what time in-universe you saved at.
- Effortless Achievement: There are achievements for discovering your first plant, completing one Idea, catching one fish, processing one product, and taming one animal, all of which can be done within the first weeknote .
- Equipment Upgrade: You can let Acre upgrade your tools so you can till, water, and harvest more patches of land at once, break larger rocks, and chop tree stumps.
- Eternal English: Despite the game being set in the Stone Age, everyone speaks modern English, although they don't invent words such as "bronze" and "electrum" until later in the story. However, Jukk knows what a "vibe" is for some reason and tells Maeri that he likes her "vibe", to her confusion, but she appreciates it, anyway.
- Everybody Hates Mathematics: Daari's number lessons aren't popular with her students, especially with Brah and your child because the former thinks it's "some real smart people stuff" while the latter likes Daari's stories more.
- Everyone Can See It:
- The grown-ups occasionally comment on their children getting along so well with their friends that they may be more than Just Friends. They believe they make good couples despite them denying it. This is subverted for Zelk since he wishes that Era and Jukk become better friends like he and Okka were, but not as lovers because Zelk finds it weird.Tetih: I had a "just-friend" once. Before I knew it, I had a daughter.
- Ada can clearly see her twin brother Vuak blushing over Maeri, and Ada wishes he can just admit it. Era also finds Vuak and Maeri cute together. Ada then feels relieved when Vuak finally asks Maeri out, and Ada is happy for their relationship if the protagonist approves of them, too.
- The grown-ups occasionally comment on their children getting along so well with their friends that they may be more than Just Friends. They believe they make good couples despite them denying it. This is subverted for Zelk since he wishes that Era and Jukk become better friends like he and Okka were, but not as lovers because Zelk finds it weird.
- Evolving Music: The Jungle's theme changes significantly as you make progress in raising the Pyramid, becoming livelier and more vibrant when it's fully raised.
- Exiled to the Couch: Suggested by Nari if Zelk ever becomes neglectful to Era."If Zelk helped as little with Era as Grob does with those boys, he'd be looking for a new bed."
- Exposed to the Elements: Everyone wears the same overworld outfitsnote even during the winter, but Croll and Acre don't mind this since they like the challenge of working in the cold without bundling up first, while Touk is fine with going out with half his chest exposed because his "inner fire keeps him warm enough".
- Family Man:
- Croll may be hard on his kids at times, especially Jelrod, but he's a hardworking builder who provides for his family.
- Despite Zelk's busyness with being an Intrepid Merchant, he makes sure to help his Union partner (wife) Nari tend to their daughter Era whenever he comes home. Nari is relieved about that, unlike how distant Grob is to his sons.
- Fantastic Racism: A Pachan myth tells the story of two warring tribes: the fishing Yakuan tribe from the Islands and the hunter Mograni tribe from the Tundra. They used to live together in harmony until they started arguing about their differences, and when they separated, Pacha destroyed their land with an earthquake to force them to work together to restore it. It's prophesied that the Pacha clan will ultimately reunite them peacefully, so they invite them to festivals in hopes that they'll get along. It's revealed in the end that the Yakuans and the Mograni were once one tribe called the Ditune, and the leader's children argued over who should be the next to lead the clan, causing it to split into the two warring factions.
- Fantastic Underworld:
- The Caves are a complex underground network that interconnects the Forest, the Beach, and the Savannah. They contain rocks and gems that are mined for resources, and some rocks emit magic energy that opens pathways deeper into the network. Sapient, magical glyptodons make their home here, and they're training to become Totem Animals like Owl, Monkey, and Bear, who are guardians that bestow the protagonist magical powers when they complete their challenges. The glyptodons also use a small Tunnel Network that the protagonist can use to fast travel to various rooms in the Caves or the areas on the surface.
- In the postgame, the Yakuan and Mograni Caves are a simpler fantasy cave network that have Pressure Plates that shapeshift the protagonist into Owl or Monkey in order to cross gaps or small platforms, just like in the Pachan Caves. The rooms, which contain iron and coal ores, are locked with sigils, which are activated by healing the dying trees in the Yakuan and Mograni homelands with magical bugs. The third rooms in the respective caves hold pedestals that contain evolved seeds and petroglyphs for evolving livestock, and the final rooms converge into a chamber where Martina lives.
- Farm Life Sim: The game is a farm life sim set in a Stone Age-inspired world. Seeds are typically gathered by exploring outside the village while wild animals are tamed into livestock by playing the flute for them. Since money hasn't been invented yet, selling your products and resources is called "contributing" instead.
- Fashionable Asymmetry:
- Jukk's a fashion designer who wears an earring only on his right ear, but it doesn't detract from his style.
- Tayta wears a shell earring only on her right ear, which doesn't detract from her looks either way.
- Fashion Show: Jukk hosts one in his first hangout event to showcase the new clothes that he sewed for some of his friends. Even Croll, who's enthusiastic about his shirt having pockets for his tools, joins in.
- Fatigue Mechanic: While fully depleting your stamina meter prevents you from using your tools, collapsing from exhaustion at 2AM or failing to tend to your baby reduces your starting stamina the next day.
- Feminine Women Can Cook: Tare and Nari are feminine, motherly women who cook for the tribe.
- Fire/Water Juxtaposition: According to Pachan myth, the fishing Yakuan tribe revered the cool seas of the Islands while the hunting Mograni tribe revered fire to keep them warm up in the Tundra. This contrast caused the two clans to argue with each other and separate, causing Pacha to shake the earth to force them to work together to restore it. The Yakuan and Mograni Caves in the Islands and Tundra, respectively, also have contrasting environments: ice in the former and lava in the latter. Additionally, the children of the leader of their original tribe, the Ditune, represented fire and water: Mogra wanted to lead the clan with his passion as hot as fire, while Yakua wished to guide it with her calmness as cool as water.
- First Gray Hair: Not only does Inza use oils to keep her skin from aging, she also gets mad when she plucks her first gray hair.
- Fishing Minigame: You play a spearfishing minigame that involves hovering your cursor over the fish and waiting until the bar is full before catching it. However, you must move the cursor away in a few seconds if the fish spots you or else it'll get away. After beating the main story, Tayta can let you fish in the lagoon with a fishing rod, where this time, you have to press and hold to reel in the fish but release when the warning bar gets too high.
- Flames of Love: In Touk's third Hangout Event, he interprets fire as a symbol of love — "hot and raw. And a little dangerous," after you discuss with him what fire means for you.
- Flowers of Romance: The white Pacha tulips hidden deep inside the cave system are used to make a Union Wreath, which serves as your proposal gift to your partner.
- Following in Relative's Footsteps:
- Ata is often seen playing with her Hammer near her mother's smithy because she wants to be a blacksmith like her. She also comes up with the idea for a smelter since she wants to help her mom out in making new tools out of bronze.
- Vor likes training under his father Grob as a hunter, but doesn't mind taking up another job if he's needed there.
- Krak wishes to be a good sculptor like his dad Brub but feels inferior to him because he believes that Brub is instantly "good at everything", when Krak actually needs more practice in his craft.
- Dag wants to take after his aunt Anda in becoming Keeper by attending as many festivals as he can. He hopes to pass the test on the first try like Anda did.
- Follow in My Footsteps:
- Jelrod reveals in his first Hangout Event that his father Croll, a proud builder whose job was passed down through generations, used to shove a hammer into his hands when he was a baby. Jelrod would cry until Croll took it away, and when he got older, he got into racing and enjoyed it. Jelrod wishes that his father would understand that he has his own dreams, and he hopes that he'll make racing his full-time job someday. Ironically, Croll himself didn't want to be a builder growing up because he wanted to be a dancer instead.
- Since Gin chose Mana to be the tribe's next leader, he pressures Nokk to go hunting with him when he'd rather stay in the kitchen instead. As a result, Tare is worried that Nokk is putting too much pressure on himself.
- Todu is disappointed that Dag doesn't want to be a fisher like he and three of his older brothers are, but on the other hand, Todu himself was reluctant to carry on the tradition because he didn't get his dream job as Keeper.
- Food as Bribe: Daari asks you to cook her boys some fried eggs and meat stew to bribe them into helping her build a school for them and Ata.
- Food Fight: In Frer's second Hangout Event, he accidentally trips on the picnic he cooked for you, so he makes it into a food fight instead, which is a minigame where you press and hold a button to charge your strength to throw food back at him. It's possible for this event to happen before the Winter Festival, where its Snowball Fight minigame has the same mechanics, except that your team has to knock down all the posts of the opposing team to win.
- Foolish Sibling, Responsible Sibling: Maeri doesn't like her older brother Igrork's pranks and says that he should act his age, like a wise elder like her; according to Gin's parents, they didn't get along as kids because of this.
- Foreshadowing: As you raise the Jungle Pyramid, you uncover the remains of buildings of an ancient tribe. Among them are statues of the sun and moon, hinting that the Mograni and the Yakuans once lived together in the Jungle. It turns out that they used to be one tribe, the Ditune, who came up with ideas for civilization ahead of the Pachans, including farming.
- Former Teen Rebel:
- Igrork used to be a showoff like Jelrod when he was younger, and while Igrork never grew out of his childish ways, he has long let go of his narcissism.
- When Havri was younger, he used to be punished for sneaking away and doing dangerous acts by being forced to drag rocks, but it wasn't a problem for him since he developed his muscles that way. However, he refined himself and got into "less trouble" after his cousin Azkel, who often encouraged him to sneak away with him, started traveling.
- Four-Legged Insect: Spiders have six legs instead of eight.
- Fractional Winning Condition: In the postgame, Martina's checklists (except for your tools, in which all of them need to be fully upgraded) don't need all the items to be discovered to be completed, only just enough to fix the time threads.
- Friendless Background:
- Zeda only had her siblings growing up, and she hates to think of losing them. In Touk's first Hangout Event, he also reveals that he never had friends outside of his sisters until he adopted Beast and got to know you more.
- Garrek didn't have a lot of friends when he first joined the Pacha clan as a kid, and even though he shares the Pachan Hearth with Jag, they didn't get close until later in life.
- Dag wishes he can play with the other kids, but he feels it would distract him from his training as Keeper. However, Jiyla wants him to make new friends, so she suggests to you that he enroll at Daari's school.
- Friendly Rivalry: Jelrod and Mana have one going on when it comes to sports, as although the latter likes crushing the competition and seeing the former whine about losing, they're still good friends.
- Frigid Water Is Harmless: Justified with the Mograni tribe, who train themselves to use their "inner fire" aka their body heat to keep themselves warm when they plunge themselves into the Cave's icy waters.
- Fun with Homophones: If you have children, Maeri says that Igrork won't stop talking about being both a "great grandpa" and a great-grandpa.
- Game Hunting Mechanic: You can craft traps to set near animal footprints in the Savannah, and then check back in a day or two to collect meat. Setting traps involves a minigame where you have to wait until the light flashes on the green reticle and click it, and your accuracy determines the quantity and quality of the meat. After beating the main story, you can put bugs inside Todu's fishing traps to lure in fish the next day.
- Gameplay and Story Segregation:
- Acre and Croll will stop working on tools and buildings, respectively, if it's raining, saying that work will have to wait until tomorrow. However, they still say this even if it's snowing, since they'll still work on them because they don't mind the challenge of working in the cold.
- The villagers, and the descriptions of items, often talk about the need to accumulate food to get the clan through winter, and the importance of various processing methods (such as fermentation) to make food last longer. In actual gameplay, food items, even meat and fish, last forever, and you don't actually need to eat.
- Gameplay Automation: Once Daari's school is built, she gives you learning stations, which serve to automate farming actions within a 7X4 range, which can be rotated. They allow children to water and harvest crops, refill ollas, collect honey and tree fruit, clean animal sheds and talk to the livestock inside, all within range of the stations. You earn more learning stations as the village's Prosperity increases.
- Gay Option: All the romance options are open regardless of your gender. In fact, there's a nonbinary option in the Character Customization screen at the start of the game.
- Gendered Genetics:
- Gender Inverted between Tare and Gin's two children: Nokk has blonde hair and fair skin like his mother Tare while Mana has black hair and dark skin like her father Gin.
- Played with in Illoe's blended family. Illoe is mentioned to resemble her missing birth mom Solai, while between her half-brothers, Vor takes after his father Grob while Brah is an inverted case since he takes after his mother Daari.
- Generation Xerox:
- Vor inherited his mother Daari's intelligence and dancing skills and his father Grob's hunting skills.
- Krak inherited his father Brub's wood carving talent and his mother Inza's stubbornness.
- Dag likes dance contests like his dad Todu, who remarks that watching him dance is like looking at a reflection of his past self.
- Giant Spider: Downplayed: Spiders are the size of wolf pups and can be tamed as pets, but they're still bigger than they are in real life.
- Gift-Giving Gaffe: Each villager has gifts that they love, like, are neutral to, dislike, and hate. Figuring out their most favorite gifts takes a bit of guesswork since you can only give up to two gifts to someone per week. Thankfully, some villagers give you hints towards other villagers' favorite and least favorite gifts, while all their reactions towards the gifts you've given them are recorded in their profiles.
- Gift of Song: Ibon plays you a song in her third Hangout Event, which you follow along by playing a rhythm minigame.
- Girlish Pigtails:
- Ibon, the middle child of Acre and Croll's family and one of the romanceable characters, wears pigtails to show that she's younger than Jelrod, although she removes them during her Union (wedding) with you.
- Akhi and Tayta's kid daughter Hunna is a cute little girl with two low-hanging pigtails.
- Girly Girl with a Tomboy Streak:
- Ata is a feminine-looking little girl, but she likes playing with the boys and helping her mother out in blacksmithing.
- Jiyla's a mother who does traditionally feminine jobs such as laundry and dressmasking, but according to Todu, she "burns like fire" when playing ball (foosball), which was why he fell for her.
- Giver of Lame Names: Ata and Garrek melt various metals together and come up with names for the alloys made out of them. Ata calls the alloy of copper and tin "bronze" while Garrek calls the alloy of gold and silver "electrum". Ata then comments that Garrek's not good at naming things, but is otherwise okay with it.
- Gluttonous Pig: Cohh trains Touk's pet wild boar piglet Beast to guard the Mograni Camp, but Beast seems more interested in sniffing everyone for food.
- Good Luck Charm: When Vuak was 15 summers old, he gave his crush Maeri a bracelet as a gift for her before she left to study astrology. Maeri held onto it dearly for luck, and whenever she encountered other men, she'd always think of Vuak and his gift for her.
- Gotta Catch Them All: The Discoveries tab tracks every Idea and collectible item, encouraging you to collect them all.
- Graceful Loser:
- Ron and Reese are a chill couple who take their losses in stride and simply have fun playing games.
- Despite her competitiveness in Mograni games, Jiyla's never thrown the dice board whenever she lost, while if you beat her in ball (foosball), she'll tell you how fun it was to play with a Worthy Opponent.
- G-Rated Sex:
- Breeding is done by placing two compatible animals of the same species in the breeding pen. The heart pattern on the curtain draped outside changes from brown to pink (or purple if you're breeding for evolved traits) to give them privacy, and a few days later, you get a cutscene of the birth of their young.
- Neither you nor your partner is shown getting pregnant a few weeks after your Union. Instead, a fertility statue of Pacha appears in your bedroom when you upgrade your house to the biggest size, and you can pray to her to bless you with a child once a candle appears on top of the statue's head one week after your Union. The "pregnancy" is symbolized by a fire symbol growing in the statue's belly, and a few days later, your baby magically appears in your bed. This also justifies how your child strongly resembles you even if you're in a same-gender Union.
- Guide Dang It!:
- When a white flower with the play button appears next to a villager's flower meter, it means they have a cutscene that triggers when you visit a certain location. However, the game doesn't tell you where and when to go to see it, so you're more likely to stumble upon it by accident when you intend to go there for something more important (although the cutscenes can be skipped). On the other hand, the Hangout Events that happen when the Love Interest's flower meter reaches six, eight, and ten flowers can be triggered by talking to them at the designated time they give you. But even then, you need to see the love interest's first two cutscenes before you can unlock their Hangout Events.
- When you first find the Horse Totem in the caves, To tells you that they tried making a cave painting of what Horse wants, but the Totem wasn't satisfied with it. The room is meant to be returned much later in the game, but most players wouldn't think of doing so and assume that its Totem Challenge will be unlocked in a later update. It turns out that the item needed as the offering only appears after you sculpt 10 statues around the Pyramid. Even then, it's easy to collect said item and forget about it or the Horse Totem until you need to complete the prophecy by obtaining horse manure, which is typically collected from the steppe horses past the Horse Totemnote . At the very least, To will outright tell you what the Totem wants if you return to it after having discovered the item: sweet grass aka alfalfas.
- Guilt-Based Gaming: If you break up with the Love Interest, they'll lose one flower from their flower meter, accuse you of leading them on and refuse to talk to you or invite them to their team during festivals for a while.
- Hair of Gold, Heart of Gold:
- While the blonde members of Croll's family (himself, Ibon, and Ata) are nice enough, Ata is the sweetest of them all, as she's a Cheerful Child who likes helping her mom out in her smithing work.
- Both Tare and her son Nokk are kindhearted blondes who love cooking.
- Krak is a laidback man with golden hair and not a single mean bone in his body.
- Happily Adopted: The protagonist (along with three of their friends in Multiplayer Mode) is adopted by Igrork and Maeri at the start of the game. They become their adoptive grandparents due to their age, and they certainly raise them well.
- Happily Married:
- The protagonist's Union with the Love Interest is always a happy one since the latter always comments on how happy they are to live with them.
- Despite Nari's mother initially disapproving her dating Zelk, he and Nari are in a happy Union.
- Thanks to Gin's kindness, his and Tare's Union is a happy one.
- Okka and Jizu are happy together as a couple and raise Jukk well.
- Despite Ron and Reese's inability to have children, they're still happy with each other as a couple, having stuck together through thick and thin since childhood.
- Despite Croll and Acre's busyness, they're sweet to each other as a couple and make time for each other and their kids.
- Inza and Brub are a happy Yakuan couple who raise Krak well.
- Healing Herb: Various medicinal herbs are scattered across the overworld. They're used to craft medicine for sick animals, and they can also be bought from Ada, the resident herbalist.
- Healing Spring: There's a hot spring in the Glyptodons' den, where you can recharge your stamina.
- Healthy Green, Harmful Red: The Stamina Bar is green at high stamina, yellow at medium stamina, and red at low stamina.
- Heavy Sleeper:
- Croll says that he sleeps like a log in winter, but "then again", he sleeps like a log all the time. He also snores so loudly, Acre can't do anything about it and needs to wish for something else for the New Year's Festival.
- Voda says that not even Jag's snoring can wake her up whenever she's sleeping.
- Unlike Ugvin, Tayta sleeps like a rock, so she's not easily woken up by Akhi's or Sayra's snoring.
- Hello, [Insert Name Here]: You can name the protagonist, their pets, livestock, and children whatever you want.
- Herding Mission: The bug-catching minigame works this way. Using your ocarina, you click on a spot to play a note and push a bug in a straight line towards the others. The more bugs clustered, the harder it is to push them, and since you have an energy bar, you need to plan carefully so you can collect as many bugs at once when you run out of notes to play. The bugs are color-coded to represent different species, which are registered when you catch them at least once, allowing you to plan on which bugs to catch if they're encountered again.
- Hidden Depths:
- Frer's a fisher who turns out to be a decent cook, as shown in his second Hangout Event. Nokk also compliments his cooking after Frer forms a Union with the protagonist.
- Daari, the resident caretaker and teacher, says that when she was a kid, she used to be an artist like Reese and a musician like Jelrod and Ibon, but she forgot how when she got older. Conversely, she mentions her husband Grob, the Pacha clan's top hunter, being a good dancer, and that he should do it more often.
- As tough as Croll is towards his family and his job, he can let loose sometimes, especially with the help of Ron's brews.
- Anda, the Keeper of the Mograni clan, learned how to fish from from her brother Todu, but while she doesn't do it as often as she used to as a child, she still has some knowledge in it.
- Hidden Mechanic:
- When Zeda gives you your first beehive, she tells you to put it near your crops so the bees can pollinate them and make honey. What she doesn't tell you is that the type and quality of the honey depends on the types and quality of the crops within the beehive's range.
- While the game's tutorial tells you that livestock can be fed with plant fiber, hay, or grains, it doesn't tell you that the latter two raise their friendship meters faster than the first one.
- Hollywood Prehistory: The game is fully aware that it takes liberties with its portrayal of the period. It begins with a disclaimer that the setting is meant to evoke the feel of the era and is not meant to represent "any specific culture, geography, or time period".
- Hollywood Torches: Although your torch has a small light radius, it never runs out. The radius can be expanded by eating certain food or wearing certain charms.
- A Homeowner Is You: You spend the first few days living in your adoptive grandparents' house and working on your farm. Then, they encourage you to move out and buy your own house, which you can place anywhere in the village. You can also upgrade it twice so that you can get married and have kids.
- Housepet Pig: Touk tames a wild boar piglet into his pet and names him Beast.
- Hub Level: The Land is the central area of the game, where your farm and the village is. It branches out to the other overworld areas: the Forest, the Beach, the Savannah, and the Jungle, which are unlocked over the course of the game. Once you complete enough achievements to raise the Jungle Pyramid twice, the glyptodons imbue the rock formation near the southern field with their totem powers so that you can teleport to the various overworld areas and cave rooms instantly.
- Huge Rider, Tiny Mount: Spiders are as big as wolf pups, yet you can still ride them when their affection is high enough. For reference, wolves become rideable only when they're fed a special fruit that instantly grows them into adults, while spiders remain the same size their entire lives.
- Hypocritical Humor: Croll has a problem with Ata talking to her hammer like it's her friend, when Croll himself had many conversations with trees.
- I Am Big Boned: Referenced in the fatfish's description.This big-boned fish has a fin to pick with you.
- I'll Never Tell You What I'm Telling You!: When the glyptodons show you the cave painting with the clues on what offerings to give to the Glyptodon Statue to start the first Totem Challenge, To accidentally gives away the first two clues while saying that Glyp wanted to make sure they're a secret.
- I Meant to Do That: To accidentally blocks part of the cave system with tall grass that needs a copper scythe to cut down, so the glyptodons just pass it off as a challenge for you in order to proceed deeper into the cave.
- Infinite Stock For Sale: Averted since the shopkeepers have limited stock that replenishes the next day, with the exception of Key Items.
- Innocent Blue Eyes:
- Krak has light blue eyes to show he's as calm as the water on a windless day.
- Tare and Nokk have blue eyes to go along with their Hair of Gold, Heart of Gold, as they'e both kind and caring chefs.
- Interface Spoiler:
- After completing the quest to talk to everyone in the Pacha clan at the start of the game, you'll notice that there are still three unknown people in the list, hinting that they'll arrive later on.
- In the Clan Gathering, you have to guess the secret judge using the clues from the other villagers, and then cook the judge's favorite dish. Once you submit your dish, a cutscene where the judge taste tests the participants' dishes plays, but even before the judge shows up, you'll know you're the winner if your dish is in the center of the others.
- Intergenerational Friendship: Although Ron, a married man in his late 20s or early 30s, doesn't want to admit it, he's good friends with Frer's grandma Tetih.
- An Interior Designer Is You: You can buy house decorations from Reese and place them inside your home. You can also decorate pots and canvas by painting them.
- Intrepid Merchant: Zeda, Zelk, and Brub are three traveling merchants who occasionally visit the village to trade with you.
- In-Universe Game Clock: One in-game day lasts 15 minutes (though this can be extended in the settings), from 6AM to 2AM. Each day, you must go to bed before 2AM or else you collapse from exhaustion and start the next day with less stamina than normal. Time stops during festivals, but you will always arrive home late at night, so it's recommended to finish your farming chores first before attending them.
- Irritation Is the Sincerest Form of Flattery:
- Jelrod is annoyed at his younger sister Ibon copying his offering to Pacha in the Rite of Passage.
- When Reese was younger, she used to follow Okka around and pretend to talk to animals like her. When Okka finally noticed her, she told her, "If you want to be like me, Be Yourself."
- Item Caddy: Pets with high affection can be sent to various parts of the overworld to fetch you items the next day.
- Item Crafting: You can craft items in the Inventory menu by clicking on the crafting slot, and then fulfilling the recipe with the ingredients needed.
- I Was Quite a Looker:
- Tetih says this word-for-word in one of her conversations with you. Many people used to dance with her at festivals when she was younger because of her attractiveness.
- According to the protagonist's adoptive grandfather Igrork, Zelk reminds him of when he was younger, only with more hair.
- Vuak was described as a "handsome, chiseled man" by Maeri when they were younger.
- I Work Alone:
- Tare and Nokk wish to collaborate with Akhi in the kitchen, but he'd rather cook all by himself. He also demands the protagonist to stay away from his kitchen if they'd like to be friends with him.
- In Azkel's first cutscene, his daughter Koli insists that she join him in his hunts because he's getting old, but Azkel, prideful of his past job where he disbanded raider clans by himself, refuses the offer and walks out on her. You can accompany him to be his hunting partner.
- Joke Item: Jelrod's handmade bracelet he gifts you after his second Hangout Event does absolutely nothing despite being an equippable charm when all the others give you permanent stat boosts.
- Justified Save Point: Your bed is used as a save point, and sleeping in it ends the in-game day, although you can also save and continue.
- Kids Hate Chores: The kids organize Mana's first Hangout Event with the protagonist, in exchange for Mana doing their chores for a week because the kids hate doing them.
- Kids Hate Vegetables: Brah and Vor dislike or hate most veggies and root crops, with Brah loving only potatoes and Vor hating beets, unlike their dad, who loves the latter.
- Kindhearted Simpleton: Touk and Nokk are dumb hunks with kind souls, although according to Vallah, Touk is afraid of showing his kindness.
- Last-Minute Baby Naming: Averted. While you only get to name your baby starting from its birth, your Union partner occasionally suggests baby names for you before that. You also only have until the baby's naming ceremony to name it, after which it's locked in when the baby magically ages into a toddler.
- Last-Second Word Swap: Inza says that some oils are good for your skin, especially when you're "ol... always in the water."
- Law of Inverse Fertility: Ron and Reese are a couple who wish to have children of their own because Reese loves them, but they remain childless and believe that having them isn't part of Pacha's plan for them. Although Ron is otherwise happy just being with Reese, he feels guilty of it because he knows just how much she wants a child. Despite the protagonist being adopted by Igrork and Maeri, it never occurs to Ron and Reese that they can adopt a child, too.
- Lethal Chef: Acre is terrible at cooking and so are her children, which is why she lets croll make all their meals; she hopes that Ata will turn out to be decent at it. What Acre said about Ibon is proven to be true in Era's first hangout event, where Nokk advises Era and the protagonist to avoid the beans that Ibon cooked for dinner. Moreover, in the first hangout event of Ibon herself, she tries her own cooking and realizes that it is terrible. Her Traveling Cakes are also so bad, even though they give you a max stamina boost, they reduce your Food Making skill by 1 point, and somehow, even their description tastes burned. Ibon's terrible cooking also rubs off on Jukk, and Nokk feels sorry that his Jukk's creativity doesn't apply to his cooking, while Ibon claims that Tare got scared of her when she offered to help her cook. Even Jelrod doesn't dare try her cooking. In her third Hangout Event, she claims that her and Jukk's Traveling Cake for you actually tastes good, implying that she slightly improved her cooking because it's the standard Traveling Cake she gives you at her picnic instead of her personal one.
- Level-Up at Intimacy 5: Bonding with the villagers lets them send you Smoke Signals to give you gifts, while higher levels of animal affection unlock perks such as letting your pets fetch items for you, riding your livestock as mounts, and breeding them with other compatible livestock. Likewise, bonding with your child starting at the toddler stage unlocks more interactions with them such as teaching them how to stand and enrolling them at Daari's school, and then hugging them and helping them choose a job. Once your school-aged kid's affection is high enough, they can start giving you gifts like the other villagers.
- Light and Mirrors Puzzle: The Owl Totem's challenge has you rotating pillars of reflective rock to direct the beam of light into the central pillar.
- Like a Son to Me:
- Vuak felt that Jag and Garrek are like his own sons when he first adopted them into the Pacha clan.
- Ada becomes so attached to Voda, one of her apprentices, she calls her her own daughter when Voda decides to stay with the clan.
- Like Brother and Sister:
- Voda and Garrek, both only children, enjoy each other's company to the point that the former considers the latter like her brother.
- According to Jukk, Okka sees Zelk like a brother, and Jukk sees Ibon the same. Jukk even made Ibon's dress for her.
- Despite being from two warring tribes, Hunna and Dag agree to be honorary siblings because both of them don't have siblings of their own.
- Like Father, Unlike Son:
- According to Croll, Frer is different from his deceased father because the former is "much... kinder" than him; Frer takes after his missing mother instead.
- Krak's a Mellow Fellow who likes carving wood sculptures by the seaside, unlike his mom, who's a Thrill Seeker who likes riding the waves and jumping off cliffs.
- Limited Loadout: You have three equipment slots for stat-boosting charms. However, once you wear a charm, you can't take it off until the next day because you "bond" with it. Additionally, the third slot can only be used for fully bonded charms.
- Limited Wardrobe: All the villagers have only one outfit they wear most of time, only changing clothes in a few cutscenes such as the Love Interest wearing a white ceremonial outfit during their Union with you. The limited clothing choices of everyone gets odd in Jukk's first Hangout Event, where he hosts a Fashion Show, but all the runway models are wearing their regular outfits, with Croll carrying his tools in his "new wrap"'s pockets.
- Literal-Minded: If Garrek goes to the Battle of the Wits, Gin says in the cutscene after that that Garrek said that the competition was unarmed. However, Gin isn't sure "what arms had to do with it".
- A Lizard Named "Liz": Mana's racing ibex is named "Bex".
- Look Behind You: In Touk's first cutscene, he distracts Grob from killing the wild boar piglet by pointing him to the protagonist, who just happened to stumble upon them training. Touk then hides the piglet behind him and claims that he's here to learn and "be a distraction", if the protagonist covers for him, but Grob suspects something when Touk skirts to another patch of grass while still hiding the piglet behind him until he goes off to do some "emergency push-ups".
- The Lost Lenore:
- Solai was Grob's first wife, who died because she sacrificed her life to save her daughter Illoe's Childhood Friend Frer. Grob never truly moved forward from her death despite his second Union with Daari, and he hates Okka because he regrets pridefully forbidding her from joining him and Frer on their hunting trip, leaving her unable to protect her friend Solai that fateful day.
- Ruke was Sayra's first Union partner, who died three years before the game's events. Sayra's left with the shell necklace she made for him, but she's struggling to move forward from his death since she promised to burn the necklace in the funeral pyre as per his final wish for her: to send his spirit a smoke signal in the afterlife, telling him that she's okay.
- Love Doodles: According to Jizu, she and Acre used to paint pictures of their crushes during the Cave Painting Festival, believing they would come true. They're glad they didn't, now that they've formed a Union with the loves of their lives.
- Magical Accessory: When you first discover gems, Vuak offers to craft magical charms with them, which gives you permanent stat boosts when equipped. You can also get them for free by fulfilling prophecies and sculpting statues around the pyramid.
- Magic Tool: The handaxe is a weak but all-purpose tool that can cut grass, break rocks, chop wood, and till the land. It can be upgraded into the Magic Handaxe to destroy the first three in one hit.
- Magic Versus Science: The Pacha clan believes that the nature goddess Pacha is responsible for all the natural phenomena. However, Garrek is the only one who seeks a scientific explanation for them, and he applies his school of thought into his inventions to help the village prosper. He feels excluded when the community doesn't take him seriously because of this.
- Manchild:
- Igrork is an old man who believes he can keep himself young by joking around, playing in the rain or snow, and pulling pranks on his sister Maeri. He even stopped counting how many springs old he is.
- Koli calls Azkel, her elderly father, a "very young man" because he's a stubborn, petulant dad who refuses to listen to her.
- Masculine–Feminine Gay Couple: Okka and Jizu are a same-gender couple raising Jukk together. Okka is a tomboyish woman who raises wolves and tames animals, while Jizu is a feminine lady who weaves dresses.
- Meaningful Combined Names: The three glyptodons that live in the cave system and guide you through it are named Glyp, To, and Don.
- Meaningful Name:
- Tare, the Pacha clan's chef, is named after a leguminous plant that's used for cooking and is also commonly known as a vetch.
- Solo, the stage manager for musicians, is named after the one-man performance. It's also fitting for her solitary family life following the death of her Union partner (spouse) Doca and her son leaving her island for an adventure.
- Messy Hair: You can admit to waking up every day with a bedhead to Jukk in his third Hangout Event, but he doesn't mind it since he gets that a lot, too.
- The Migration: The game begins with a prologue showing the Pacha clan migrating across the earth after an earthquake, and then settling into the Land next to the Pacha Tree. In the first summer, the Jomoten clan move in after getting lost in the same earthquake.
- Missing Mom:
- Illoe's mom, Solai, died before the events of the game because she sacrificed her life to save Frer from a lion when he was a kid. Illoe visits the Pacha Tree to commune with her spirit, and she introduces her to you in her second Hangout Event. She also resents her stepmother, Daari, because she believes she "replaced" Solai, but Illoe eventually apologizes to her and promises to make up for it by spending more time with her.
- Vuak and Ada's mother is long dead by the events of the game. She was the previous herbalist of the clan, and Ada is training Illoe to continue her legacy.
- Mistaken for Dying: Illoe once jumped into the river to save Frer from drowning, but he was just diving deep to catch fish. He admits that he should've warned her before doing that.
- Money Is Experience Points: Your Contributions (the game's equivalent of money) add to the tribe's Prosperity, and they build new facilities around the village each time they reach enough of it. Some of them grant you temporary stat boosts such as the swings slightly boosting your foot speed.
- Mundane Object Amazement: As the game's set in prehistoric times, the villagers naturally get excited when they make new discoveries of otherwise mundane things such as fire or pockets.
- Mushroom Samba: The Strange Mushroom gives you a random Status Buff or debuff when eaten, besides restoring or depleting your stamina a bit.A dangerous one, only few know how to use it.
- Music Soothes the Savage Beast: Wild animals can be attuned by playing a rhythm minigame with your flute daily. Successfully attuning them makes them friendly towards you, and you can invite them to your village and make them your pets.
- Nap-Inducing Speak: Frer once tried explaining his fishing technique to Mana, but she somehow managed to fall asleep with her eyes open.
- Naturally Huskless Coconuts: The coconuts you can harvest are already husked, ready to be pressed to get coconut milk.
- Neat Freak:
- Tetih keeps her house clean as much as possible and won't tolerate anyone spilling things on her belongings. Grob, of all people, got scared of her when he spilled eggs on her carpet as a kid.
- Jukk hates getting his clothes dirty, especially the ones he sews, but as he falls in love with you, he starts letting loose and doesn't mind getting dirty whenever he's around you.
- Although Azkel's a hunter, he can't stand getting dirty; his favorite soap is mint soap.
- Nephewism: There are two Yakuans who are raised by their uncles: Ash and Pellek, who are cared for by Javvi and Kocha, respectively.
- New Resource Midgame: Although you can randomly find gems when breaking rocks in the Caves, it's only starting in the Monkey stage (the second Totem stage between Owl and Bear) when you can collect them directly from rocks with gems on them. That's when you unlock Magical Accessories from Vuak, which need gems for them to be bought or upgraded.
- Nice Guy:
- Beneath Jag's stoic demeanor is a kindhearted man, which got him ostracized from his old clan, but he cares deeply for the Pacha clan by chopping firewood for them.
- Illoe is a kindly healer who goes out of her way to help others.
- Ash is always happy to meet you on the Islands because she's as sweet as the jam she makes.
- No Bisexuals:
- Downplayed with the love interests. While the protagonist can romance any dateable character regardless of gender, they're mostly Ship Teased with someone of the opposite gender, with Mana/Zeda being the only same-gender Ship Tease, but never with more than one gender.
- Among the older adults, there are several straight couples and two same-gender couples, while Croll and Tare used to date each other before ending up with Acre and Gin, respectively, making both their past and present relationships straight. Igrork also once fell in love with another man when he was younger before deciding to remain single for life, and it's unknown if he ever felt "something more" for a woman but just didn't mention her, or he never fell for one at all.
- No Stat Atrophy:
- Averted when it comes to taming animals. Each animal has to be attuned a certain number of times in order to be befriended, but their friendship will decay over time if you don't talk to them every day. You need to invite them to your farm, provided that you have enough space in your shed(s), or else they will forget about you and you have to attune them all over again.
- Averted when maintaining your friendship with the villagers since their flower meters drop by a few points each day you don't talk to them. However, this isn't noticeable and thus is easily compensated because talking to them increases their flower meter further than not doing so drops it.
- Averted with Magical Accessories. When you wear them, you can't take them off for the day since you "bond" with them, and when fully bonded, their permanent stat boosts increase and the charms can be equipped in the third slot. However, not wearing a charm for too long will slowly weaken the bond.
- Friendship decay can be prevented by wearing the Tree Ring.
- Nosy Neighbor: Tetih denies being the village gossip, claiming that she's just getting story ideas from the rumors she hears. Her niece-in-law Nari is "no worse" than her according Tetih's grandniece Era.
- Not Allowed to Grow Up:
- Although your child's aging is done magically and at your own pace, no one visibly ages over the years, not even the kids, meaning that your child conveniently grows up to become roughly the same age as them when they first attend school with them.
- Some of your pets remain babies forever unless you feed them a Baby Shroom to instantly turn them into adults or vice versa.
- Not the Intended Use: When you place a building on small debris, they will all be cleared, although you won't get resources from them. However, time stops in Single Player Mode when you're using the Manage Buildings feature, so you can pick up and move your buildings around to clear as much small debris in no time.
- Not What It Looks Like: Javvi believes that a Mograni nearly burned his niece Ash to death, which is why he hates the tribe. Anda then explains in the end that her teacher Havri actually healed Ash's wounds with fire, which might look painful but actually isn't.
- NPC Boom Village: Contributing your farmed goods and products to the Contribution Box adds to the village's Prosperity, which lets the villagers add new buildings in it. Some of these buildings temporarily boost your stats when you use them.
- NPC Scheduling: The villagers all have their own schedules, and they can be tracked on the overworld maps. Some of them such as the traders only visit on certain days, while rainy and snowy days have almost everyone staying home. Romanceable villagers also have hangout events that can only be held at certain times of day.
- Offscreen Teleportation: The three main glyptodons are found in multiple rooms in the cave system, making it look like they teleported themselves offscreen to follow you.
- Old-Fashioned Rowboat Date: Krak takes you on a romantic paddleboard ride in his third Hangout Event to show you how it's part of Yakuan culture.
- Opposites Attract:
- Inza's a rebellious and adventurous leader while Brub's a level-headed strategist who cares about safety.
- Tayta's friendly and approachable while her husband Akhi's aloof and standoffish (except towards the children, especially their daughter Hunna).
- During festivals, Jiyla just sits in the corner when she's not playing festival games while Todu enjoys being the Life of the Party.
- Orphaned Punchline: In Vuak and Maeri's second cutscene, the protagonist stumbles upon Maeri finishing telling Vuak about a joke Igrork told her long ago.Maeri: And that's when Igrork said-
Vuak: "That's not my pumpkin!" - Overnight Age-Up: Your child magically ages from a baby to a toddler after the naming ceremony, and then into a child the day after they're enrolled at Daari's school, at max friendship, thanks to Pacha's blessing.
- Panacea: Willow Bark Medicine cures all animal illnesses, but its main component, willow bark, is not classified as an herb, so it can't be grown in the Herb Grower.
- Papa Wolf:
- Following the death of Illoe's birth mom Solai, Grob will do anything to protect his daughter. However, Ibon thinks that he's treating Illoe "like she might break".
- Ever since Javvi rescued his niece Ash from a riptide, he'll do anything he can to protect her from danger, which is why he's mad at Havri for nearly burning her to death. However, it was a big misunderstanding because he healed her with fire instead.
- Parental Abandonment:
- Frer's parents died or went missing before the events of the game, so his grandma raises him in their stead, even though she goes overboard in trying to protect him. Frer himself has no memory of his parents and says that his Childhood Friend Illoe is lucky that at least her father Grob is alive.
- Nari's parents died in the earthquake when their cave collapsed, and Nari, distraught by their deaths, decided to stay with her daughter Era while the latter's father Zelk traveled as a trader.
- Igrork and Maeri's parents are long dead by the game's events, with Maeri only finding out about their deaths when she returned from studying astrology when she was younger. She and Igrork then bonded over their loss and grew closer ever since.
- Parental Substitute: Twins Vuak and Ada allow the village orphans such as Voda, Jag, and Garrek to sleep at the Pachan Hearth, and the twins consider them like their own children. Ada herself never wanted biological children, to Vuak's dismay, but they're still happy to tend to the orphans.
- Passionate Sports Girl:
- Mana is often seen exercising with Gin and Grob near the Savannah entrance and also likes racing with her rival Jelrod.
- Jiyla's competitive in dice and ball, especially the latter, which was what caught her Union partner (husband) Todu's attention during a festival.
- Patchwork Kids: Some children have combinations of their parents' features.
- Among Acre and Croll's three children, Jelrod has light brown hair like Acre while Ibon and Ata have blonde hair like Croll.
- According to Tetih, her grandson Frer is a perfect mix between his missing parents, Frala and her husband.
- Among the Yakuans first met at the Beach, Krak has the curly hair and black skin of his father, while his hair is blonde like his mother's.
- In the Mograni Plains, Dag got his black hair and dark skin from his father Todu and aunt Anda, while he got his brownish-gold eyes from his mother Jiyla.
- Perma-Stubble: Garrek and Touk are two of the manlier romanceable boys and have 5 o' clock shadows that never grow into a beard.
- Personality Mechanic: Once your child attends school, they'll grow up into a school-aged kid. Their personality is randomized depending on their birth parent, their current parent if you broke your Union with your spouse and formed a new one with another Love Interest, and the job the child chooses when their friendship level is high enough. This affects their dialogue along with the gifts they give you, and your second child will have another randomized pool of dialogue and gifts so your kids won't act exactly the same.
- Playing with Fire: The Mograni draw strength from their "inner fire" to keep themselves warm up in the Tundra. Some of them such as Anda and Havri trained themselves to directly produce and control fire.
- Pictorial Letter Substitution: The "T" in the game's title is replaced with a hammer.
- Pineapple Ruins Pizza: Referenced in the description for pizza, where it claims that it brings people together, "except when topped with pineapple." Ironically, you can also make pineapple pizza, and its description says that it "sparks debate". True enough, Zelk's family is divided on it, as said by Zelk himself when he gives you the recipe.
- Plot Allergy:
- Unlike his mom, Nokk's intolerant to chilies, so gifting him them will make his flower meter drop.
- According to Jizu, Acre's allergic to flowers, so giving them to her will make her flower meter drop.
- Poison Mushroom: Raw food in general either refills or depletes your stamina a little, but cassava is poisonous because it has cyanide, so eating it raw will always deplete your stamina.
- Polyamory: The romanceable characters can still ask you out on a date even if you're already dating one of them, fully aware of your relationship, but you can still pursue them without your initial partner getting mad at you. In fact, they'll fully acknowledge this and allow you to date the others. However, you can form a Union with only one person, although it doesn't affect your Dating status with the others. On the other hand, you can toggle this so that they won't ask you out after you've started dating someone, although you can still use the "Start Dating" option on your other suitors anytime in order to see their final Hangout Event.
- Post-End Game Content: After beating the main story by fully raising the Pyramid and reuniting the Yakuans and Mograni, and unlocking the Islands and the Tundra, the entrances to their caves open when Martina shows herself to you. She then implores you under a new prophecy to heal the sick trees in the homelands by catching magical bugs, and then discover and invent new items to repair the timeline rifts caused by the Ditune's split. This gives you a new set of major quests to complete.
- Posthumous Character:
- Illoe's birth mom Solai died before the events of the game. Her husband Grob misses her a lot whenever he talks about her, Illoe's Childhood Friend Frer was familiar with her, while Okka was friends with her because they both had warrior spirits. It's revealed in Frer's second cutscene that he was indirectly responsible for Solai's death when he was a kid. He was excited to go deer hunting when he was told to stay back, but he didn't listen and was attacked by a lion. Solai then sacrificed her life to save Frer, and as a result, he decided to never go out alone again.
- In Frer's family, Tetih's spouse Arga, along with their daughter Frala and her husband, are long dead or missing by the events of the game. Frer has no memory of his parents, Tetih mentions Arga and Frala in passing and misses them deeply, while Frala's cousin Zelk remembers their first childhood adventure fondly.
- Power-Up Food: Some of the various recipes you can cook give you Status Buffs such as increasing your charisma when interacting with the villagers or giving you an endurance boost, besides restoring your stamina.
- Power-Up Letdown: The Calming Olive can be fed to your baby to keep it from crying for the day, allowing you to keep exploring without needing to go back home right away to tend to it. However, the Calming Olive is only unlocked after you complete all the prophecies, and it's only sold by the glyptodons every Sunday, so if your baby grows up by the time you unlock the item, it's completely useless.
- Power-Up Mount: Some of the animals you can tame are big enough to be used as mounts, which increase your movement speed. You can breed them for faster animals and also participate in races with them.
- Practically Different Generations:
- Jelrod and Ibon are old enough to form a Union with the protagonist and have children with them, while their sister Ata is a young child.
- Illoe is as old as the other love interests while her half-brothers, Brah and Vor, are young children.
- Produce Pelting: Referenced in the Tomato Hat's description:May prevent others from throwing tomatoes at you if they think someone else already did.
- Promoted to Love Interest: The first Quality of Life update and the v1.1 update made Jag and Voda romanceable, respectively, giving them each three hangout events in addition to their normal cutscenes.
- Pun:
- Nari says that everyone needs a little spice in their life, especially in their food.
- Your child can say that they have an eye problem because when they see food, they eat it.
- Some item descriptions have puns in them:
- Vegetable Stew: "It's a perfect meal for stewing on ideas."
- Stuffed Figs: "Is this sweet or savory? We can't fig-ure it out."
- Stick Grasshopper: "They stick out, but they're hoppy about it."
- Saga: "Likes to tell stories about big adventures."
- Mole Cricket: "These creatures are suckers for sap. Maybe that's why they like drama."
- Dragonfly: "Doesn't breathe fire to everyone's disappointment."
- Gyra: "This fish is proud of its spines, but everyone is sick of them fishing for compliments."
- Rocky: "This crab doesn't like to build muscles as much as it likes to eat themnote ."
- Banana Sapling: "Bears fruit that people will go ape over."
- Blackcurrant Shrub: "A shrub that stays up to date on events."
- Bear Pot: "Bear in mind you can paint this pot."
- When you gather your first soaproot, the description for Jiyla's Idea for a soapmaker says that she needs help "airing her dirty laundry" — her frustrations in trying to wash Dag's clothes. When Jiyla's ready to give you the soapmaker, the Idea description says she's ready to "come clean" about it.
- When you gather your first sugarcane, the description for Ash's Idea for a jam maker says that she's "in a jam" because she can't preserve her fruits by fermenting them. When she gives the jam maker to you a few days after you complete her Idea, she says that the machine "got her out of a jam".
- Punctuated! For! Emphasis!: Vor says this during your Union with your Love Interest:Vor: Unions are the best. So. Much. Food.
- Puppy Love: Vor and Ata, two of three kids of the Pacha clan, get Ship Teased with each other, as they're seen blushing when they talk to you about the other. Vor's little brother Brah also gets a little jealous when Vor plays with Ata a little more than with him.
- Pyramid Power: A mysterious pyramid is buried deep inside the Jungle, which Vuak meditates on top of to uncover the myth of the Yakuans and the Mograni. It's raised by five levels as the protagonist fulfills the prophecies by making progress in the village, which rewards them with stat-boosting charms and leads them closer to understanding the conflict between the two tribes.
- Raised by Wolves:
- Okka is a literal example since the wolves took her in after she was stranded from her human family, until Gin's father adopted her into the Pacha clan.
- Nann was raised by bears for most of her life.
- Racing Minigame: You can participate in races once you get your mount. As you race from start to finish, you have to avoid the obstacles while using your Sprint ability wisely — sprinting gives you a massive speed boost, but it can't be used on rough terrain while you're more likely to crash while using it, stopping you for a few seconds.
- Rebellious Spirit:
- Inza and Brub were never ones to conform to tradition, which is why they made the Council to help Inza lead their clan.
- Vallah, the youngest among her siblings, hates being babied by them and being pressured by her clan into training to become a Keeper; she'd rather go off by herself and use her intelligence to invent useful tools for the tribe. In her second cutscene, calls out Zeda, her sister and the leader, for the pressuring her into her assigned role, and the protagonist can encourage Vallah to stand up for herself. If they do so, Zeda surprisingly takes this well and relinquishes Vallah's duties as Keeper. Although Vallah acknowledges that people just want to protect her, she still wants to make her own decisions such as following her heart.
- Real-Time Weapon Change: You can cycle between your various seeds and farming tools or bring up the Ring Menu to instantly choose from them.
- Relationship Values:
- You can track how close you are to the villagers by the number of flowers in their dialogue boxes, with 10 being the max. You can bond with them by talking to them, giving them gifts, and dancing with them. The romanceable characters are marked with pink flowers (which turn red when you start dating them and then into white Pacha tulips when you're in a Union with them) while the non-romanceable ones are marked with yellow flowers.
- Your pets and livestock have friendship meters that go up when you interact with them like the villagers. Higher levels of affection unlock perks such as letting your pets fetch items for you, riding your livestock as mounts, and breeding them with other compatible livestock.
- Your child has a friendship meter starting in the toddler stage, and bonding with them lets you teach them how to stand and then enroll them at Daari's school. Enrolling them ages them up into a school-aged kid, and bonding with them further lets you hug them and choose a job for them, and they'll eventually give you gifts like the other villagers.
- Rhythm Game: Taming animals is accomplished through a very simple one-button rhythm mini-game with a flute. There is also the "Battle of the Bands" at the Carnival Festival and Solo's theatre at the Yakuan Islands, which use four buttons and more complicated rhythms, but have no stakes besides a winning message, some food, and in the latter's case, more unlockable tracks.
- Ring Menu: The game arranges your tools and seeds this way, where you can either cycle through them one at a time or bring up the radial menu to select them instantly. You can also rearrange the order of your tools and seeds for your convenience.
- Rite of Passage: On the second day of the first year, you participate in the Rite of Passage, where you learn what your Totem is: the Pacha Tree. You can offer either seeds, fish, flowers, or a dish to gain either a Status Buff in planting, fishing, charming people, or your max stamina for the rest of the season.
- Romance Sidequest: There are many love interests to pursue, but you can choose to remain friends with them even after maxing out their flower meters. They'll be a little heartbroken from your rejection and won't talk to you for a while or invite you to their team in festivals, but are otherwise fine with being just friends.
- Rugged Scar:
- Grob, the Pacha clan's top hunter, has a huge scar running down where his right eye used to be.
- Touk has a few small scars across his nose and on the lower left of his chin, owing to his hunting at the Savannah.
- Like her brother Touk, Zeda has three small scars running down the right side of her face because she's also a hunter.
- Run, Don't Walk: The Settings have an option to toggle your default movement speed between walking or running, and the latter option is preset.
- Sand in My Eyes: After the Rite of Passage, Croll is so proud of Ibon, he says he has dust in his eyes.
- Second Love:
- Acre is Croll's second partner and current wife. She first met him at a woodcutting festival, sometime after he broke up with Tare. Likewise, Gin is her second partner and current husband, who had been crushing on her since they were young and then hooked up with her after her breakup with Croll.
- Daari is Grob's second wife after Solai, who passed away before the events of the game. She got together with Grob at her uncle's (Gin's father's) suggestion.
- You can become the second Union partner (spouse) of Azkel or Sayra since they both lost their respective Union partners prior to the game's events.
- Security Cling: If you wake up to rain, your Union partner may sometimes apologize to you for clinging onto you suddenly the other night during a thunderstorm.
- Self-Care Epiphany: Illoe aspires to be a healer like Ada and tries helping others as much as she can, but at the cost of her own health. In her second cutscene, she twists her ankle trying to save a mother bird from dying from its injury, so the protagonist takes it and the baby bird to Ada for her. Ada then tells Illoe that the mother bird died, and there's nothing she nor Illoe can do about it but bury it. If the protagonist called Illoe out previously for overworking herself, she realizes that she needs to take care of herself, too, so she won't end up like that mother bird early.
- Serendipitous Survival: Nari's family just happened to be traveling outside their cave when the earthquake happened, which killed her parents while they were still inside. Nari sometimes worries what would've happened if she stayed with them at the time.
- Shark Fin of Doom: Subverted in Krak's third Hangout Event. During his and your paddleboard date, you get scared of what seems to be several shark fins suddenly appearing in the ocean, but Krak assures you that they're just dolphins.
- Shipper on Deck:
- In Era's first hangout event, Nokk teases to her that his friend, the protagonist, is smart and beautiful, which is why Era should date them, to her embarrassment.
- Voda and Tetih think that Mana and Jelrod make a good couple, but Mana digresses. Ibon, on the other hand, thinks Mana's better off with Zeda.
- Shirtless Scene: Jelrod removes his shirt at the beach in his second hangout event to show off his toned pecs. He says that he was just getting some reps in after setting up the hangout spot so quickly. However, the protagonist ignores the fanservice, either because they don't think he needed to show off, or they find a random bird more interesting.
- Shout-Out:
- Garrek's dance is reminiscent of Gangnam Style; he even calls it "Garrek Style". Likewise, part of Nann's dance resembles the Caramelldansen.
- Some of the item descriptions are pop culture references:
- White Wolf outfit: "It makes you have a strange affinity to the name Geralt."
- Beer-Battered Onion Rings: "These rings rule them all."
- Sesame: "Rich and oily seeds that deserve a road named after them."
- The quest name upon first discovering Okka's trap in the Savannah is called "It's a trap! (Literally)".
- One dream your child can have can have them walking down a road paved with yellow stones and a lion talking to them. Another dream has them traveling to a city where all the buildings are shiny and green, referencing Emerald City.
- If you already saw Ata's second cutscene by the time you have a child, the latter can be upset that Ata already knows her Totem Animal when Daari said that the Totems don't choose your child until they get older. They then say that "that doesn't seem fair."
- Shown Their Work:
- Carrots are purple when you first discover and harvest them; they get their popular orange color through generations of propagation (although you get orange carrots by finding ancient seeds in the Yakuan Caves).
- Although the description for beans references "the musical fruit" rhyme, they're correctly identified as legumes when used in cooking.
- Since rulers haven't been invented yet, fish are measured using the length of one's arm, hand, and finger, which is appropriate for the game's Stone Age setting.
- In the postgame, each of the bugs (including bats) you collect to cure the sick trees in the Yakuan and Mograni homelands are their main pollinators: bats for banana trees, midges for cacao trees, Melipona bees for vanilla orchids, clearwing moths for blackcurrant bushes, fig wasps for fig trees, and mason bees for cherry trees.
- Shrinking Violet:
- As a newcomer to the Pacha clan, Era is shy towards the other villagers, although her mom is trying to encourage her to talk to them more often.
- Nokk would rather stay in the kitchen than be in the crowd, but he bonds well with Era over their shyness.
- When not playing dice or ball, Jiyla just sits in the corner during festivals, not talking much to the other guests.
- Sibling Rivalry: Jelrod and Ibon often argue with each other and fiercely compete over who between them is the better musician. In one cutscene, Ibon gets jealous when Brah and Vor seem to like Jelrod's ocarina song better than hers and doesn't want to talk to you for a while.
- Siblings Wanted:
- Jukk is jealous of Ibon and Mana each having older brothers. According to him, they may complain about them, but as an only child, he wishes for a sibling.
- Era wishes for a sibling who's funny with her like Nokk is towards Mana.
- Garrek wonders what it's like to have a sibling since he sees Brah and Vor get along well as brothers.
- Sickeningly Sweethearts: Implied with Acre and Croll. According to Jelrod, Acre would make Croll blush by showing him her new tools at her worktable. Jelrod would've liked seeing the romantic gesture if it weren't "so... THEM." His sister Ibon, on the other hand, appreciates her parents' romantic gestures to each other such as Croll making potato salad for Acre.
- Single Woman Seeks Good Man: Before Gin became the leader of the Pacha clan, he and Tare were just friends. It wasn't until Tare saw how kind he was in guiding the tribe that she fell for him.
- The Smart Guy:
- Garrek is the resident thinker of the Pacha clan who invents tools using the scientific method to make farming more efficient. He represents his clan for the Battle of the Wits if the protagonist agrees with Mana to break the tradition to send the eldest son to it.
- Vallah is the smartest among the Mograni siblings who like Garrek, invents tools for her tribe such as a spear-thrower.
- Snowball Fight: The main event of the Winter Festival has your team throwing snowballs at the other to try knocking all their posts down.
- Solar and Lunar: According to Pachan myth, the Mograni tribe worship the sun god Quro while the Yakuans worship the moon goddess Lune. However, the two tribes only saw that they were literally and metaphorically as different as night and day, and like the sun and moon, they argued and grew farther apart. In sadness, Pacha shook the earth to force the two tribes to work together, hoping that Quro and Lune would reunite as siblings. The children of the leader of their original tribe, the Ditune, also represented the sun and moon: Mogra wanted to lead the clan with his passion as hot as the sun, while Yakua wished to guide it with her calmness as cool as the moon.
- Soundtrack Cover Character Jam: Jelrod plays the ocarina on the cover of Vol. 1 and 2 of the game's soundtrack.
- So Unfunny, It's Funny:
- Igrork may sometimes ask you how you're feeling. You can say that you're tired or good, but you can also groan because you can see his "grandpa joke" coming. However, Igrork turns it on you by going, "Hi Not-falling-for-this-again, I'm Grandpa!"
- Igrork hypocritically says that Gin's father had a bad sense of humor despite his good leadership.
- Brub's jokes are so corny, Inza is the only one in their clan, if not the entire world, who likes them.
- The Spartan Way: Jag's old tribe, the Rallor, were a clan of Proud Warrior Race Guys who would send their children "no older than Brah" out to the woods to survive a season, and anyone who returned was deemed worthy of the clan.
- Spiders Are Scary: Ata's first cutscene has her freaking out at a spider on her bed and wanting to sleep outside because of it, only for Ibon to remind her that there are more spiders out there than in the village. Ironically, Ata's Totem Animal turns out to be Spider, which represents her fear of her own untapped potential, since according to Vuak, spiders are innovative in building webs.
- Stable Time Loop: It's revealed in the postgame that the Present Day exists the way it does because Martina time traveled from the Bad Future in order to Set Right What Once Went Wrong. The split of the Ditune into the Yakuans and Mograni caused several rifts in her timeline, so she implores you to discover modern-day plants and animals and invent advanced tools and dishes in order to save her future and restore the original timeline.
- Stargazing Scene:
- Mana's second Hangout Event has her taking you to the mountain peak at night because she thinks it's more adventurous than the Jungle or the Savannah. She accidentally drops her blanket on the way to the top, but she still enjoys watching the stars with you.
- In Garrek's first Hangout Event, he watches the stars and spots constellations with you on the roof of the Pachan Hearth. You can trace constellations with him in his third Hangout Event.
- Vallah goes stargazing with you in her third Hangout Event, explaining that although the Mograni used the stars to navigate, Keepers aren't allowed to look at them because the tribe believes that Lune would think a Keeper's "inner fire" is Quro, and that she'll "pluck them living and put them in the sky too soon." Vallah, relieved from her training to be Keeper, thinks the superstition is ridiculous.
- Stock Beehive: The beehives you can craft after completing Zeda's Idea for them resemble wasp nests.
- Stock "Yuck!":
- Touk hates most vegetables, so gifting him them will make his flower meter drop. Vallah sometimes sneaks veggies into his meals, but he sees right through her trick.
- Ada hates fish because she thinks they're too fishy.
- The Storyteller:
- Tetih, one of the village elders, tells folktales about Pacha and the totem animals to the younger generation. You can listen to her stories during festivals, and the village eventually builds a storytelling theater for her with enough Prosperity.
- According to Nari, Era is a storyteller like Zelk, who got it from his maternal aunt Tetih. However, Era's not as confident in telling stories like her dad, but you can help her with it in her third Hangout Event. On the other hand, Tetih thinks Zelk exaggerates his tales, and as Nari can attest, he's more interested in telling a good story than being accurate. Indeed, most of Zelk's stories are true, and his tale about his very first adventure with his cousin Frala when they were kids is one of the few stories that's confirmed to be true.
- Strong Family Resemblance: Some children are mini-copies of their parents, usually by hair and eye color.
- Cousins Gin and Daari have the same black hair, dark skin, and brown eyes.
- Era is a spitting image of Nari, having dark curly hair and black skin like her.
- Among the Mograni siblings first met in the Savannah, Touk and Vallah have the same black hair, unlike Zeda's, which is white.
- Even your child you can have with your Union partner is described as a "mini-you", even if you're in a same-gender Union thanks to Pacha's blessing making the child magically appear in your bed.
- Sucks at Dancing:
- Mana says she's the worst at dancing in the Pacha clan, but she still has fun.
- Implied with Croll, since he doesn't dance as much even if it's fun because someone made fun of his dancing when he was a kid. As a result, he needs at least six flowers on his flower meter instead of two like everyone else in order for you to dance with him.
- Summon a Ride: After you unlock riding animals, Croll and Okka install horns in select locations so you can blow into them to summon your mount.
- Suntan Stencil: One time when Ibon was sunbathing, she fell asleep with her hand on her face. Later on, Jelrod saw her sunburn and ask her who slapped her.
- Super Wool Growth: Livestock that shed fur become visibly shaggy when they're ready for shearing, and they regrow it in just a few days after their fur is collected. Their production frequency can be increased by breeding them.
- Supreme Chef:
- Tare, Nokk, and Nari are the resident chefs of the village. Their cooking is loved by the villagers, and Era enjoys her cooking lessons from them. Tare herself got her cooking skills from her mom, who taught Croll how to make delicious meals.Croll: That woman knew how to roast.
- Although all three Mograni siblings can cook, Zeda says that Vallah excels at it.
- Among the Yakuans, Brub mentions his brother Akhi being a fantastic cook, but he's not as cooperative as Tare and Nokk are.
- Tare, Nokk, and Nari are the resident chefs of the village. Their cooking is loved by the villagers, and Era enjoys her cooking lessons from them. Tare herself got her cooking skills from her mom, who taught Croll how to make delicious meals.
- Survivor Guilt:
- Frer's guilty of having survived the lion attack that Solai saved him from as a child since it cost her her life. He believes that he's responsible for her death for foolishly putting himself in danger in the first place, since Illoe loved her so much and she was a big influence on the clan. As a result, he never ventured out of the village again until the protagonist helps him become brave.
- Zelk feels guilty of living a happy life with his family after joining the Pacha clan, because if his parents-in-law were still alive, he, Nari, and Era would've stayed in their old home instead of being forced to move out and join the clan. Thus, Zelk would've never reunited with his aunt Tetih nor met the protagonist.
- Sweat Drop: Several characters have single sweat drops on their overworld sprites whenever they feel embarrassed.
- Take That!: In the postgame, Martina says that she needs you to make her specialty items because she can't rely on "AI-whatever" to invent them.
- Tastes Like Friendship: The Golden Pomegranate is a rare item that lets you instantly max out an animal's friendship meter you feed it to. Besides being given to you for free by the glyptodons once a season after clearing all the Totem Challenges, they can also be bought from them for an extremely high price every Sunday after completing all the prophecies.
- The Teaser: The game begins with the Pacha clan settling into the Land and Tetih telling the story of how they got here. After she finishes her tale, the game fades to white and the title appears on the screen.
- Technicolor Fire: You can crush gems with the water wheel to make powder that can change the color of the fire in your house.
- Teeth-Clenched Teamwork: Invoked by Pacha, who caused an earthquake to force the Yakuans and the Mograni to work together to restore their land and reunite after their years-long feud. She also encourages the Pachans to help reunite them by fulfilling the prophecies and inviting them to festivals. Once all the prophecies are fulfilled, the giant fruit on top of the Pyramid breaks open to reveal some seeds, which Vuak tells the protagonist to water it every day. It then grows into a tree similar to the Pacha Tree in the Forest, and the leaders and their shamans are brought forward to team up and help it blossom. However, they still argue about their differences, but Vuak tells them to stop and trust him and the protagonist in performing the ritual, where they drink tea made of the tree's bark and dance in front of it. They successfully grow the tree, and a gate at the bottom of the pyramid magically appears to symbolize the reunion of the two tribes, fulfilling Pacha's plan to show them how great things can be achieved through teamwork.
- Tertiary Sexual Characteristics: Female animals have eyelashes while males don't.
- Test of Pain: The Festival of Quro ends with a trial where the leader (Zeda) and the Keeper (Anda) try walking on hot coals to prove that they're still worthy of their jobs, and then pass the flames onto their followers in a relay in order to light the arch in honor of the sun god.
- "Test Your Strength" Game: The game has a variant with the wood chopping minigame on Competition Day, but it still involves charging the strength bar and releasing at the right time. In the minigame, you must chop as many pieces of wood as you can before you run out of stamina. Hitting the strength bar at exactly the right moment makes you chop wood without losing stamina, but undershooting drains it while overshooting makes you miss your shot.
- Themed Cursor: The game's cursor is a handaxe.
- Thrill Seeker:
- Contrasting her parents' advice that the simple life is the best, Mana tries to make her days as adventurous as possible. One such day is on her third Hangout Event, where she lets you hold her hand as she jumps off a cliff with you to land on the back of a mammoth.
- Inza loves riding the waves and diving off cliffs, which often worries her family. If the protagonist tells Brub that they'd like an easy ride to the Islands, Inza remarks how "boring" it is and that she'd rather stick to the paddleboards.
- Through His Stomach:
- Some Love Interests cook you meals during their Hangout Events to win your heart. This becomes Tastes Like Friendship instead if you're not dating them.
- If you propose to Era in her third Hangout Event, she gives you some hardtack as a romantic gift. She says it's a traditional Jomoten recipe, which her mom claims is what made Era's maternal grandma fall in love with her grandpa.
- Toggling Setpiece Puzzle: The Monkey Totem's challenge has you hopping across platforms as Monkey to reach the specially marked instruments and play them to raise or lower all platforms with the same markings as them in order to reach the exit.
- Toilet Humour:
- The in-game description for beans calls them the "musical fruit".
- One of Vor's favorite gifts is poop (but not horse manure for some reason). According to Jelrod, it's because Vor is a dedicated young hunter, and he uses it to mask his scent when hunting.
- One of Frer's recurring gifts for you in his Union is horse manure. He gives it to you because according to Garrek, if he loves you that much, he should be willing to gift you even that because he knows you'd use it as fertilizer.
- Trojan Veggies: Vallah sometimes tricks Touk into eating his veggies, likely by sneaking them into his meals. However, she feels that Touk already knows her trick.
- Unaffected by Spice: The Jomoten clan, along with Tare, have enough spice tolerance to put them in their meals, unlike Nokk, who hates chilies because of his intolerance to them.
- Undying Loyalty: Ron and Reese have been inseparable since they were kids, and Ron isn't sure if he'd form a new Union with someone else if he ever lost her.
- Useless Useful Spell: The Iron Bucket is the final upgrade of your watering tool, allowing you to water up to 18 tiles at once. However, if you've progressed fast enough to unlock irrigation, it's possible to get that before you can upgrade to even the Bronze Bucketnote , making it only useful in refilling ollas once and watering any tiles not treated with irrigation yet, or MacGuffins such as the second set of vines in the cave system or the seeds on top of the Pyramid. The Iron Bucket itself is only useful for completing the tool checklist to repair a time rift.
- Utility Belt: You have a tool belt that can hold up to eight different items, with stacks of 255 each and identical items of different qualities taking up separate slots. You can buy two more belts from Jizu to expand the number of item slots to 24 (8 slots each).
- Variable Mix:
- The overworld music has some instruments that only play if you're near the person who's playing them. It also transitions to its night variant in the evening and fades out towards midnight. It also becomes slightly muffled in buildings.
- The song that plays during the Rite of Passage begins with tribal drums and xylophones, with the flute melody kicking in once it's your turn to give Pacha your offering.
- Generally, the song that plays during flower events is divided into sections that loop at certain parts of the scene, only progressing to the next segment as you advance the story.
- Competition Day's theme seamlessly transitions to an exciting tune during the other minigames, and in the tug-of-war contest, its own theme adds more triumphant instruments when you win.
- Verbal Tic:
- The glyptodons tend to call you "trella", trella.
- Sayra often says "darling", especially when flirting with you.
- Video Game Cruelty Potential: The livestock you can tame, pet, and collect produce from can be butchered by Grob for plenty of meat the next day; it's another way to obtain it besides buying it from him and setting up traps for wild animals. However, this can be disabled anytime since butchering them will upset your child.
- Virtual Paper Doll: Once your child attends school, Jizu fashions clothes for them that you can buy from her and dress them up in. You can also change their hairstyle and let them wear head accessories.
- Walking Shirtless Scene:
- Vuak is only seen with a purple feathered collar and skirt, befitting for a shaman.
- Grob is always seen in just a grass skirt and a bone necklace, yet he no longer trains in the rain or snow like he used to.
- Warp Whistle:
- As you explore deeper into the cave network and make progress in raising the Jungle Pyramid, the Glyptodons give you their blessing to use their magical tunnels to fast travel to other parts of the cave, and by extension, the different regions of the overworld.
- After completing all the prophecies, the glyptodons sell you a Golden Coconut every Sunday, which you can eat to instantly warp back to your home.
- Weird Moon: The Festival of Lune reveals that the world's moon has its own moon.
- Welcome to Corneria: Averted. Although the villagers repeat their dialogues when you talk to them in the overworld, they change over time as you bond with them. Even the shopkeepers have different things to say after you exit the Exchange menu.
- We Used to Be Friends: According to Ibon, Grob and Okka were once friends, and Ibon can't imagine them ever getting along, while Jukk believes that it's uncharacteristic of Okka to avoid a fellow hunter like Grob. It turns out that Solai's death caused the rift between them because they argued over who should chaperone Frer on the hunting trip that fateful day. Grob, swallowed in pride, forbade Okka from joining him, leaving her unable to protect Frer and save Solai from throwing herself at the lion to fend it off from him. Grob and Okka eventually reconcile over the incident, realizing that wallowing in their regrets won't bring back Solai, and Grob allows Okka to join his hunts next time as forgiveness.
- When You Coming Home, Dad?:
- Era misses her father because he's a wandering merchant who visits the village occasionally to trade with you. She used to travel with him a lot, going from clan to clan to watch him barter with them, but her mother forced her to stay with her in the Land after the earthquake.
- Garrek misses his parents because they're out traveling the world; he hopes that they'll drop by the Land one day.
- Who's on First?: Sometimes your child tells you "I love you", and you can tell them "I love you, too", but then they reply, "who's Too? I'm ."
- Wintry Auroral Sky: In the New Year's Eve Festival, the villagers gather at the Forest summit to watch the aurora borealis and make their wishes. According to Tetih's folktale, the aurora is Wolf transforming people's wishes into fires in the night sky so that everyone's voice can be heard, even if they can't speak.
- Wishing for More Wishes: Since the New Year's Eve Festival's all about making wishes, gags related to this trope are bound to happen.
- You can suggest to Garrek that he could wish for another wish, which he does, only to realize he doesn't know what to wish for this time.
- Your child says that Vuak told them not to wish for more wishes, so they think of making seasonal ones instead.
- Witch Doctor: Vuak, Javvi, and Anda are the spiritual leaders of their respective tribes: the Pachans, the Yakuans, and the Mograni. They hold religious ceremonies and pray to the gods and Totem Animals for guidance.
- Wizard Needs Food Badly: You have a stamina meter which depletes each time you use a tool. If it drops to zero, you can't use your tools further until you eat or rest in a relaxation spot. You also start the next day with reduced stamina if you stay up late until 2AM or fail to tend to your baby on the current day. Your maximum stamina can be increased temporarily by eating certain foods or permanently by wearing special charms.
- Workaholic:
- According to Ibon, her mother loves working as a blacksmith, but she worries that Acre isn't getting enough rest. Ibon also says that Acre isn't interested in playing Bones because she'd rather develop "actual" skills over becoming good in games.Acre: Jelrod tried to tell me I need to have more fun in my life. As if work isn't fun?
- Reese says that like Acre, her husband Croll likes getting lost in his job as a builder, and Reese herself also likes being lost in her artistry.
- According to Ibon, her mother loves working as a blacksmith, but she worries that Acre isn't getting enough rest. Ibon also says that Acre isn't interested in playing Bones because she'd rather develop "actual" skills over becoming good in games.
- You Have Researched Breathing: Unlike in most farming sims, you don't get a clock right away because the tribe hasn't discovered timekeeping yet, so early on, you have to rely on the sun's movement on the Heads-Up Display, which changes every two in-game hours. You need to raise your village's Prosperity to unlock the Idea for the community to build a sundial to tell you the exact time.
