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Plants vs. Zombies 1

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Plants vs. Zombies 1 (Video Game)

There's a zombie on your lawn,
There's a zombie on your lawn,
There's a zombie on your lawn,
We don't want zombies on the lawn.
Sunflower, "Zombies on Your Lawn"

Plants vs. Zombies is a Tower Defense game from PopCap Games. It's about plants fighting against a zombie invasion. The game had a free browser version that was accessible here.

Zombies have risen from their graves, and seek to eat your brains. However, you find a most unlikely but trusted ally in your own front lawn as you plant various organic defences against the undead legions, and are also given advice and supplies by your neighbor Crazy Dave.

However, the zombies won't go down easily, and are constantly thinking up new ways to breach your defenses, including screendoor shields, traffic cone helmets, pole vaulting and zombonis that pave the way for an undead bobsledding team.

The game was first released for the PC. Later, a port was made for the iPhone and iPad. Another version was later made for Xbox Live on the Xbox 360, adding a multiplayer mode. After that, it was ported to the Nintendo DS, with somewhat watered down graphics due to the DS's low-res screen. There's also an Android version, and it was the deal that catapulted the Amazon Appstore to a serious competitor to Google's Android Market (although as of December 14, 2011 the Android version is available on both of them). There are also versions for the PlayStation 3 and the PlayStation Vita purchasable through the PlayStation Network.

In 2025, the game would receive a remastered version known as Plants vs. Zombies: Replanted, released on October 23rd, complete with additional content such as bonus levels, Cloudy Day (limited sunlight) and Rest In Peace (Hardcore) Modes, along with a local Co-Op feature. This remaster was released on PC and consoles such as PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One, and the Xbox Series X.

The popularity of the game would eventually result in a franchise.


THE TROPE-IES ARE COMING!!!!:

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    #-C 
  • Acme Products: Everything you can buy in the game is made by the Bloom & Doom Seed Corporation.
  • Action Bomb:
    • Several of the plants, most notably Potato Mines, Doom-Shrooms, and the aptly-named Cherry Bombs.
    • On the enemy side, we also have the Jack-in-the-Box zombies, who are occasionally helpful by detonating too early.
    • In Plants vs. Zombies Adventures, Gas Can Zombie will only explode if you kill it. This can be prevented by using Snow Pea, Ice Queen Pea or Chilly Pepper.
  • Affably Evil: The zombies. They send you notes, although they turn up a little late. And when you win, they decide to make a music video with you instead. And then get back to invading your lawn.
  • Airborne Mook: Balloon Zombies, which can't be targeted by most plants, fly over all your lawn defences except for Lawnmowers/Pool Cleaners/Roof Cleaners. In Plants Vs Zombies: The Last Stand, they also act as a fast airborne enemy.
  • Ambidextrous Sprite: Hypnotized zombies are flipped, causing any items they're holding to appear in the other hand. Or changing which arm they're missing if they've already taken enough damage.
  • And Your Reward Is Interior Decorating: The Zen Garden unlocked after beating Level 5-4.
  • Animate Inanimate Object: Downplayed with all of the plants. Technically, plants are animate in Real Life too, but these plants are animate to the point of being sapient.
  • Antepiece: Adventure Mode follows a pattern where the first level is short and introduces a new zombie type, the level afterwards is longer and mixes that zombie in with older ones, and then the cycle repeats with another new zombie.
  • Anti-Air:
    • Blovers, which also serve to clear the literal Fog of War in some levels.
    • Cacti, who can both target ground forces and stretch into the air to hit Balloon Zombies.
    • Cattails are basically Cacti up to eleven, shooting out swarms of thorns that can still pop Balloons.
  • Anti-Armor:
    • Magnet Shroom takes away any zombie's metal coverings and utilities, lowering their defence.
    • The Magic Cirrus from the Chinese version of Plants vs. Zombies Online deals increased damage against armored zombies.
  • Anti-Frustration Feature:
    • The game constantly gives you plants that make the next stage that would be normally hard be much, much easier. Although sometimes they make you feel the frustration first before giving you a plant that could handle it easily.
    • The pause menus (both the one after losing focus and the one pausing yourself) in-game can be dragged around the screen, so you can see all of your lawn paused.
    • In Survival, you get the additional option to view your lawn in-between flags, so you can strategically pick the plants your lawn still needs instead of having to memorize it.
    • In the PS3 and Xbox 360 port, to use the shovel, you have to hold and then release Circle/B, instead of just tapping Circle/B on a plant you want to dig up. This way, if you accidentally press Circle/B while moving over plants, you're not screwed over.
    • If you inadvertently forget to select a certain plant (such as sun-producers, flowerpots on a roof level, aquatic plants on a pool level, etc.) during seed selection, once you hit "Let's Rock", the game will ask if you're sure you want to start the level without them. Ditto if you pick an upgrade plant without its prerequisite plant (e.g. you grab the Twin Sunflower but forget the Sunflower).
    • If you try to use a Squash to squish a pole-vaulting zombie, he will wait for the zombie to vault over him before activating his attack.
    • If a Gargantuar hits half health only after crossing the halfway point towards your house, it won't throw its Imp. Since the Imp always travels halfway across the yard before landing, that throw would be an immediate Game Over otherwise.
  • Anti-Structure: The Grave Buster can only be planted on Gravestones, and is the only way to remove them in the original game.
  • Anti-Vehicle: Spikeweed and Spikerocks deal Damage Over Time against most non-flying zombies, but are a One-Hit Kill against the Zomboni and Catapult Zombie.
  • April Fools' Day: The original trailer for the game, which was actually the post-game song after the player beat the game, was released on April 1. Most players and journalists assumed it was a joke by Popcap on the weirdest, most non-sequitur hypothetical game the developer could make. Little did they know, it was real.
    Garth Chouteau: We at PopCap would like to apologize profusely to anyone who was duped, and are now glad we didn't issue a bogus press release further confusing things! What better day to announce a game involving crazy plants battling the undead? Okay, maybe Halloween... Alright, Earth Day would have been better too. We're sorry, okay?!?
  • Aquatic Mook: Some zombies have tubes to help them cross the pool, another snorkels, and the last one is in a wetsuit riding a dolphin (which is also a zombie, by the way).
  • Arbitrary Mission Restriction: The game has a New Game Plus, in which on every normal level, the first three choices of plants are randomly imposed by Crazy Dave.
  • Arbitrary Skepticism: The sentient English-speaking Puff-shroom had trouble believing in zombies.
  • Arbitrary Weapon Range: The Scaredy-Shroom, which can fire at long range and is very cheap, but if a zombie gets too close, it'll hide into the ground and become useless as a weapon. Worse, hiding doesn't protect it from being eaten by the zombies, either.
  • An Arm and a Leg: When a zombie is reduced to half of its max health (armor not included), its left arm is blown off.
  • Armored, but Frail: Several zombie variants use armors and shields to tank damage, but are only as tough as a basic zombie without them. The Magnet-Shroom is useful because it can take away the armors, making the zombies much weaker. Fume-Shroom's fumes and the Pult plants can also bypass shields wielded by the Screendoor Zombie or the Ladder Zombie, so they can kill them without needing to destroy the shields.
  • Armor-Piercing Attack: The catapult plants, Fume-Shroom, and Gloom-Shroom can directly hit Newspaper, Screen Door, and Ladder Zombies without hitting their shields.
  • Arrange Mode: Many of the "minigames" play more like this trope than an actual Mini-Game. These include:
    • Zombotany plays like a normal level… Except the heads of all the zombies have been replaced with the likes of peashooters (that shoot peas) and Wall-Nuts. It has a sequel that adds in zombies with the heads of Gatling Peas, Tall-Nuts, Jalapenos, and Squash.
    • In Slot Machine, you need to spin a slot machine for 25 sun each in order to get more sun or plants. The goal is to get 2000 sun.
    • It's Raining Seeds is a fog level where… it's raining seeds. These are your only way of getting plants.
    • Beghouled is much like Bejeweled, except with plants. Matching 3 or more plants of the same type either gives 1 plant of a higher "tier" or clears the plants. There's a sequel called Beghouled Twist, which is much the same, but with the gameplay of Bejeweled Twist.
    • Invisi-Ghoul is a conveyor fog level (with no fog) that has invisible zombies. They can still be revealed with the Ice-Shroom.
    • Seeing Stars has the player construct a large Starfruit using Starfruit and Pumpkins.
    • Big Trouble Little Zombie is a conveyor pool level where zombies move and eat faster, and come in larger numbers, but are easier to kill.
    • Portal Combat is a conveyor level that features 2 pairs of portals that teleport plant projectiles and zombies to the other portal exit, and themselves switch positions periodically.
    • Column Like You See 'Em is a roof conveyor level where placing a plant also plants duplicates along the entire column, and zombies are much more numerous.
    • Bobsled Bonanza is a pool level with all 4 ground lanes immediately covered in ice, and waves of Zombonis and Bobsled Teams appear.
    • Zombie Nimble Zombie Quick doubles both plant fire rate and zombies movement speed in a pool level.
    • Last Stand has you prepare a defense with 5000 sun for 5 flags. Each wave completed gives you 250 more sun.
    • In Heat Wave, exclusive to the DS port, your only defenses are 4 Peashooters, 4 Lilypads, and 2 Wallnuts on the lawn, and you must move the plants around the lawn. Occasionally, the peashooters will get tired and stop shooting as fast. Speaking or blowing on the DS microphone will temporarily power up your peashooters, turning them orange and giving them an increased fire rate.
  • Arson, Murder, and Jaywalking: The Imp not only knows zombie judo, zombie karate, and zombie bare-knuckle brawling, but he also plays the melodica.
  • Artistic License – Biology: The game includes mushrooms, which are technically not plants, but rather fungi, a different biological kingdom altogether (in fact, fungi are more closely related to animals than they are to plants).
  • Artistic License – Physics: The game largely runs on cartoon physics.
    • Various oversized zombies, including the Zomboni, the Catapult Zombie's vehicle, the Gargantuar, and even the Zombot itself can stand on your roof without collapsing it. Hell, Dr. Zomboss can throw Winnebagos at your roof and it doesn't collapse. Seriously, what is that roof made out of anyway?!
    • Similarly, lily pads can support any plant, even the enormous Tall-Nuts and Cob Cannons.
    • The Magnet-shroom doesn't work anything like a real-world magnet. Apart from being unrealistically strong — it can disarm the Digger Zombie's pickax through several feet of solid earth — it loses its magnetism whenever it attracts a metal object. And for some reason it isn't attracted to other Magnet-shrooms.
    • A balloon zombie can float in the air with the help of a balloon no larger than an ordinary party balloon, and a single Blover somehow generates enough draft to blow them away from anywhere on the screen.
    • Everything is Friendly Fireproof. Even explosives only damage enemy units.
  • Ash Face: The zombies after being blasted by an explosive plant — just before crumbling to dust (the head falling last).
  • Auto-Save: The game saves your progress every time you complete an action — be it completing a level, buying something from the store, or watering your garden.
  • Awesome, but Impractical:
    • Hypno-shroom. Hypnotizing a zombie to turn it into a powerful ally is cool and sounds extremely useful, but it's overall less efficient than other instant-kills — the hypnotized zombie will usually only affect one lane, and most of them deal less damage than you'd expect — plus, chances are that the zombie was heavily damaged before it reached the hypno-shroom, so it won't last long against the unharmed compatriots behind it. The hypno-shroom also declines in usefulness later in the game, as many of the most powerful zombies don't eat plants.
    • Most of the "upgraded" plants in any mode besides Survival, especially Cob Cannons, as the round will in all likelihood be almost over by the time you can afford a few (with the possible exceptions of Twin Sunflowers and Cattails). However, in Survival mode, many of them are not only useful, but vital. They come back around in the Endless modes, though, where their cost increases for every one you use, which catches up quickly.
  • Ax-Crazy: The Jack-in-the-Box Zombie, as his profile states.
  • Backwards-Firing Gun:
    • The Split Pea has two heads, with its rear head firing peas backwards at twice the rate that its front head does.
    • In the Vasebreaker mode, some of the vases contain Repeaters which inexplicably face the wrong way, forcing you to place them behind the zombies.
  • Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead. You even get to grow baby versions of them in the Zen garden.
  • Balloonacy: The Balloon Zombie, as the name indicates, has a balloon tied around his waist as his signature characteristic. It allows him to float clear over any plants that don't pop the balloon, something that only cacti and cattails can do. The sequel changes his mechanics to where he can be stopped by certain defensive plants like the Tall-Nut, and he can be hit by any plant that has a projectile attack, though the balloon is way harder to pop, adding to his total health.
  • Bandit Mook: On the roof, Bungee Zombies will steal any plants marked with a target. They can be combatted with Umbrella Leaves or quickly killing them before they have a chance to get away with the plant. This overlaps with Instakill Mook, because once the plant is taken, its gone, even if they aren't necessarily killed in-universe.
  • Battlefield Flagbearer: The Flag Zombie will appear at the start of "large waves", carrying a flag with a picture of a brain on it.
  • Bee-Bee Gun: The Beeshooter from Adventures fires bees at zombies.
  • Berserk Button: If you destroy Newspaper Zombie's newspaper, he'll get mad and start moving much faster. He was that close to finishing his Sudoku puzzle.
  • BFG: The Cob Cannon shoots out a gigantic ear of corn to blow up zombies.
  • Big Bad: Dr. Edgar Zomboss, the leader of the zombies who sent them to your house in the first place.
  • Bigfoot, Sasquatch, and Yeti: The Yeti Zombie is, as the name implies, an undead yeti. He only appears in the New Game Plus for Level 4-10 and after that sometimes in Survival Mode.
  • Black Magic: Plantern isn't gonna say that is the source of his unusual power.
  • Blackout Basement: Level 4-10 takes place during a nighttime thunderstorm, and you can only check the layout of the yard when lightning strikes. This is also where players can find the Zombie Yeti. Less annoyingly, all of Level 4 is at night, with the bonus of fog encroaching upon the yard which must either by lit through with a Plantern or Torchwood, or temporarily swept away with a Blover.
  • Blatant Lies:
    • Before the release of the July 2010 Game of the Year Edition, the No Celebrities Were Harmed disclaimer in Dancing Zombie's bio (who's original design was based on Michael Jackson).
    • The help screen suggests that you let the zombies in the house. Actually, this triggers a game over as if a zombie reaches the house or drops down into a chimney, the game over music and biting sound play, then the message "THE ZOMBIES ATE YOUR BRAINS!" will display and "NOOOOO!!!" is heard. Following this, the "GAME OVER" dialog box is shown, leaving the player with an option to try the level again (which is shown as "TRY AGAIN") or exit the level (shown as "MAIN MENU", "MENU" just like when before losing, or "QUIT" depending on the version). Even the readme itself for the game serving as its help created by the developer itself, PopCap Games, states that if this situation happens, the player loses the level. This is programmed that way because if the in-game help note is implemented aside from I, Zombie levels and Versus Mode, it will defeat the purpose of the game's title where the point of the game is actually using plants to fight the zombies. However, the help note is only true in I, Zombie levels and Versus Mode where if the zombies are placed on all five lanes and all attacking plants were killed, they will do nothing but have to wait for them to eat all the brains to complete the level with the zombie reaching the house will not affect the gameplay even if before all the brains were eaten. For the latter, however, if the player let the zombies win, a zombie trophy will be given. Therefore, the note is used as a spoiler for later game content as the player seeks help when playing the game for the first time.
    • And the note that was supposedly sent by "Your Muther (not the zombies)" on completion of Level 4-9.
  • Blazing Inferno Hellfire Sauce: The Jalapeño can instantly burn all the zombies in a single lane.
  • A Bloody Mess: The Buckethead Zombie has a visible red stain on their bucket. Early concept art shared for the zombies reveals that they were originally going to wear a painter's outfit, implying that said stain is merely red paint.
  • Blow You Away: Blover, but only to airborne zombies.
  • Bones Do Not Belong There: The game uses X-Ray Sparks for zombies killed by electrical attacks.
  • Boring, but Practical:
    • Sun producers don't do anything fancy and they don't kill the zombies; all they do is produce more sun so you can place more plants. At the same time, they're the backbone of every practical strategy, since without sun production you're probably not going to be able to build up a defense to fend off zombies nor be able to repair it quickly when they start chewing on your plants.
    • The Kernel-pults have a random chance to fling, not a bit of corn, but a butter patty that temporarily halts its victim. It can fling them several times in a row, effectively stun-locking said victim. It costs the same as the basic lobber, the Cabbage-pult, and all but obsoletes that plant. Its only weakness is that its corn pellets are the weakest attack in the game (it's as strong as a regular pea, but it's fired half as often), with the butter patty up to "Normal" dps levels.
    • Spikeweeds and Spikerocks — impossible to destroy for almost any zombie (only the Zombonis, Catapult Zombies, Gargantuar, and Jack-in-the-Box Zombie can, and it takes the Zomboni and Catapult Zombie with it)note , ignores shield protection a zombie might have (screen doors, ladders, and newspapers), combine with freeze attacks and blockers incredibly well, and are rather affordable. Sadly, they're useless and have no equivalents in the pool or on the roof, and since zombies that can't hurt them literally walk over them, they can't be used to stall zombies.
    • Puff Shrooms and Fume Shrooms are extremely cheap (the former costing literally nothing) with some decent damage. For free, the Puff Shroom is able to take down a zombie by itself while the Fume Shroom has piercing shots that hit all zombies in range. During night levels, they are almost a must. The Fume Shroom in particular is considered so good it is used in the most advanced Survival: Endless combination.
    • Garlic does no damage whatsoever, but what it does do is force Zombies to switch lanes. This allows you to corral the zombies into a more narrow killbox with a great deal of ease, simply by placing a Garlic at the top and bottom of the map. They're essential in Marigold-farming strategies.
    • Magnet-shrooms steal metal objects from zombies, and that's it. However, this is more useful than it sounds. It weakens strong zombies like Football Zombies, stops the Jack-in-the-box Zombies from exploding, and also stops the Ladder Zombies from bypassing your Tall-nuts.
  • Boss in Mook Clothing: The Gargantuar is easily the most powerful mook zombie. It's slow, but can crush most plants (including defensive plants), takes a shitload of damage, and can even survive a single One-Hit Kill attack. Finally, it can throw an Imp in the defenses after losing enough health. The Giga-Gargantuar in Survival: Endless is even worse, having twice as much HP.
  • Boss Warning Siren: A warning appears for every flag wave, as well as a separate warning for the final wave of a level along with a "thud" sound effect.
    A HUGE WAVE OF ZOMBIES IS APPROACHING!
  • Bowdlerise:
    • Just before the final boss, Crazy Dave attempts to tell you the weakness of said final boss, suggesting you to "Hit him in the cojones" before realising it was a different guy. This was changed to "Hit him in the pancreas" in the Game of the Year edition.
    • The Dancing Zombie was changed from a caricature of Michael Jackson to an undead Disco Dan at the request of his family.
  • Brain Food:
    • Zombies want to eat your brains, so in order to stop them you... set up a yard full of plants as a defense? The basic concept of brain-eating zombies is also played with a bit in the closest thing the game has to a theme song, "Zombies On Your Lawn".
    • The game features a take off of Insaniquarium, where the fish are replaced by snorkel zombies, and the fish food is replaced by brains.
    • The "I, Zombie" minigame flips the script on the main gameplay, having you deploy zombies to tear your way through plant defenses and eat the brains placed at the finish line.
  • Brainwashed and Crazy: Hypno-shroom does this, though it seems to think of it as being More than Mind Control. If successful, the hypnotized zombies will move on to eat other zombies.
  • Bread, Eggs, Breaded Eggs: The cherry bombs.
    "I wanna explode," says Cherry #1.
    "No, let's detonate instead!" says his brother, Cherry #2.
    After intense consultation they agree to explodonate.
  • Bring My Brown Pants: The game's tagline: "Be prepared to soil your plants!"
  • Brutal Bonus Level: The Bobsled Bonanza minigame, where you face almost nothing but Zombonis and Zombie Bobsled Teams, with 4 ice tracks laid down so that the bobsleds can start swarming immediately. Zombonis crush all your plants instantly and you'll use up Spikeweeds (their one weakness) as quickly as you put them down. The bobsleds themselves are a pack of 4 zombies which move fast on ice (helpfully provided by the Zombonis), will quickly overwhelm your peashooters, will spawn if there's so much as an inch of ice laid down, and are difficult to bring down without expensive bomb plants. You can only clear the ice with Jalapeños, which have a cripplingly slow recharge rate. The Imitater is almost a requirement for this level, or you simply won't have enough bombs to clear the level.
  • Bucket Helmet:
    • Some zombies wear buckets on their heads. And they're appropriately called Bucketheads.
    • Crazy Dave also wears a metal pot on his head. Why? Because he's CRAAAAAAAAAAAAAAAAAZY!!!
  • Bullet Seed: The Peashooter family, the Guacodile, and the A.K.E.E. all operate by spitting their seeds as ranged attacks, with various modifications — for instance, the basic Peashooter with its single shot can be upgraded into a Repeater that shoots twice in succession and then a Gatling Pea with four-shot bursts.
  • Cactus Cushion: The Cactus is an unlockable plant whose function has varied depending on the different games, but in all cases it uses its spines to attack. The game has it be able to stretch itself upward and fire thorns at flying zombies.
  • Caltrops: Spikeweeds (and their upgrade, Spikerocks) are living caltrops that you can plant on the ground, hurting zombies that step on them and popping the tires of vehicles.
  • Cap: For anyone interested, the sunlight cap is 9990. Especially attainable in hard night survival modes! And the money cap is $999,990.
  • Car Fu: Dr. Zomboss's Humongous Mecha gains a powerful attack once his health drops below half — he drops a caravan onto six of your plants, instantly squashing them.
  • Carpe Diem: A variation:
    Gatling Pea's parents: But honey, (joining the military) is dangerous!
    Gatling Pea: LIFE is dangerous.
  • Catchphrase: Crazy Dave would like to remind you that he's CRAAAAAAAAAAAAAAAAAZY!!!
  • Cessation of Existence: One of the graves reads "CEASED TO EXIST".
  • Character Select Forcing:
    • Pool and Fog levels will necessitate having Lily Pads so that you can set up a proper defense in the middle two lanes. Even when you get other aquatic plants, you'll still want Lily Pads for the backyard levels; Sea Shroom's usefulness drops off once you get sun production going, Tangle Kelp is a single-use target plant with a long cooldown, and Cattail can only be planted to upgrade Lily Pads.
    • The Roof levels will force you to bring Flower Pots so that you can replace plants onto the tiles that zombies have eaten. It also discourages bringing non-catapult attacking plants, as the slope of the roof will block peashots and the like, though an achievement exists for avoiding the use of catapult plants anyway.
    • Balloon Zombies float above your defenses and are thus immune to almost every single attack in the game. The only plants which can stop them are Cactus, Cattail, Blover, and all explosives except Potato Mine.
  • Cheat Code: There’s a couple cheat codes, all of which only toggling minor visual gags. For example, typing "trickedout" will switch the lawn mowers with a different design and "mustache" gives the zombies mustaches. A few are unlocked by growing the Tree of Wisdom to certain heights. In Replanted, the cheat code effects are instead toggled via a section in the pause menu for convenience.
  • Clingy Aquatic Life: The zombies that arise from the bottom of the pool are covered in some sort of seaweed.
  • Close-Range Combatant:
    • Adventures has the Beet, which beets… um… beats nearby zombies hard for big damage.
    • In the same vein, we also have Puff-Shroom and Sea-Shroom (attacks a zombie starting from 3 squares away), Gloom-Shroom (which attacks in a 3x3 area around it), and Chomper (eats a zombie in front of it).
  • Cloudcuckoolander: Crazy Dave, who speaks his own language of incomprehensible mumbling, wears an upside-down pot on his head, and has the catchphrase "'Cause I'm craaaaaaaazy!"
  • Clown-Car Grave:
    • In adventure mode, every night-time level gets a new set of graves spawning on the lawn, each of which will spawn a zombie if not removed by the end of the level.
    • Night-time survival play spawns a zombie from each grave at the end of each sub-level, meaning that each grave is actually worth between five and ten zombies; furthermore, additional graves can pop up, sometimes behind your own lines of defense.
    • Gets even more extreme in the "Whack-a-Zombie" minigame, where each grave can spawn a dozen zombies over the course of the level.
    • Likewise, there is an amazing number of seaweed-wrapped zombies at the bottom of your pool. Should have chlorinated it more often.
  • Comes Great Responsibility: Magnetism is something which scares Magnet-Shroom in its power. Maybe it's because he doesn't know how they work.
  • Common Character Classes: The plants tend to play specific roles. What they do may vary but they all boil down to:
    • Warrior: plants that cover the short-range, dealing high damage per second but are more at risk of being overrun by zombies (Bonk Choy, Chomper, Parsnip, etc.)
    • Ranger: Plants that shoot or lob things, dealing low to high damage per second at long range (Peashooter, Cabbage-pult, Bloomerang, etc.)
    • Rogue: Plants that have sneaky/unorthodox methods of attacking, usually trap-type (Spikeweed, Celery Stalker, etc). Those that deal massive damage but of single-use, overlap with Warrior (Squash, Tangle Kelp, etc)
    • Nuker: Single-use massive damage Area of Effect plants (Cherry Bomb, Doom-shroom, Jalapeño, etc). "Shooting" plants that have their own area of effect, whether shot automatically (Melon-pult, Fume-shroom, Laser Bean, etc) or with the player's input (Cob Cannon, Coconut Cannon, Banana Launcher, Missile Toe) overlap with Rangers.
    • Support: Plants that produce sun (Sunflower, Sun-shroom, Sun Bean, etc), plants that provide defense (Wall-nut, Tall-nut, Infi-nut, etc), plants that slow down zombies (Ice plants, Stunion, E.M.Peach, etc), and other diverse things (Magnet-shroom's Anti-Armor ability, Hypno-shroom's hypnosis ability, Power Lily giving you Plant Food, Intensive Carrot's reviving ability, etc).
  • Company Cross-References: The minigames Beghouled and Zombiquarium are PvZ-themed versions of Bejeweled and Insaniquarium respectively.
  • Construct Additional Pylons: Sunflowers (and for night stages, Sun-Shrooms), which do nothing but produce Sun, which is required to buy plants for attacking or blocking. It's not unusual to have more than a third of the field completely covered in Sunflowers on more advanced stages.
  • Convection, Schmonvection: Despite being right next to a Torchwood, most plants don't even burn up at all.
  • Cooldown:
    • Plants have cooldowns between each planting. Some plants have longer cooldowns than others, especially the single-use One-Hit Kill ones. Having Imitater can help you alleviate the cooldown time (by allowing you to have two of the same seed packet).
    • Some plants also have a cooldown after unleashing their attack, namely Chompers chewing and digesting a zombie whole and Cob Cannons reloading after firing.
  • Cooldown Manipulation: Downplayed with Imitater; its main function is to have 2 of the same plant in your plant slots so you can plant a certain plant more quickly, not directly interfering with the plant's actual cooldown but effectively halving your cooldown time.
  • Cosmetic Award: The Golden Sunflower Trophy for finishing Adventure mode and getting all the trophies in the Mini Games, Puzzle mode, and Survival mode. The Steam version also includes twelve achievements, four of which require a lot of playing and practice to get.
  • Cranial Eruption: The "Crash of the Titan" achievement in most versions of the game shows a Gargantuar with a huge bump on its head.
  • Crazy Survivalist: Crazy Dave, your neighbor, drives around with a station wagon full of lethal seeds, wears a pot on his head, and speaks in a Sims-like garbled growl. The plants he gives you turn out out to to be the key to stopping the zombies, however.
  • Critical Existence Failure:
    • All of the plants, and almost every zombie. Inverted by the newspaper zombie, who will move faster once he is damaged enough — although, technically, he isn't hurt: the newspaper took the damage for him. Plants that can bypass the newspaper, like Fume-Shroom and the lobbies, can bypass that speed boost.
    • The zombies avert it slightly by shambling on a few steps further after they lose their head, possibly soaking a few more hits for zombies behind them.
  • Crosshair Aware: A dart and target on a piece of paper signals an attack from a Bungee Zombie on the targeted plant.
  • Crutch Character:
    • The Potato Mine's low cost makes it great for taking out the first couple of zombies on any level while you build up your Sunflowers. It's completely useless thereafter because the zombies come too fast for it to be deployed effectively.
    • In night levels, the Puff-Shroom and its aquatic counterpart, the Sea-Shroom — which have zero cost but have limited offensive range, meaning that they can't hurt faraway zombies.
  • The Cuckoolander Was Right: Despite his eccentric nature, Crazy Dave is spot-on. It's a good idea to follow his advice, usually.
  • Cut Scene: Crazy Dave will often interject advice in the form of bad jokes at the beginning of a level. These are usually pretty short, but they repeat every time you restart the level.

    D-H 
  • Damage Discrimination: Both plants and zombies are quite discriminating with what they hurt. Peas and other projectiles will ignore every plant, even the Tall-Nuts, to hurt zombies. A zombie controlled by the Hypno-Shroom will immediately be treated like a plant, however. Even exploding or incendiary plants will only target zombies, while the mighty Gargantuar will smash any plant but spare zombies in his path. The Almanac entry for the Doom-Shroom hints this is a conscious choice, with Doom-Shroom claiming it could destroy everything you hold dear if it wanted to and that he wouldn't have a hard time doing so. Averted, though, if the Doom-Shroom is planted on a Lily Pad or Flower Pot, which will be destroyed in the blast.
  • Damage-Sponge Boss: There's really not much else you can do to Dr. Zomboss's Zombot but let whatever offensive plants you got whale on it until it explodes. If you have spare Ice-shrooms, though, you can prevent him from getting back up for a while, letting you finish the fight sooner, or gain a few more plants before the horde attacks again.
  • Dancing Mook Credits: In the first game, with a credit song.
  • Dancing Theme: The ending features every single character in the game dancing. Despite the fact that most of them are plants and don't have legs. But they try.
  • Dark Is Not Evil:
    • Doom-Shrooms are on your side, even though the warning in the Almanac makes one doubt it.
    • The appearance of Grave Busters fits with their purpose, devouring tombstones. But Grave Buster wants you to know that "he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. 'It's just the right thing to do,' he says."
    • The Tangle Kelp is also a little creepy with its glowing squinty eyes... basically a less-goofy-looking version of Tangela, though its Flavor Text in the Suburban Almanac mitigates this with a spot of humor.
    • Spikerocks look kind of monstrous, but according to their almanac entry are art lovers and impressed with European museums.
  • The Dead Can Dance:
    • The Dancing Zombie summons a quartet of "backup dancer" mooks to guard him as they boogie toward your front lawn.
    • If you grow the Tree of Wisdom high enough, it will unlock a cheat code of "dance" that makes several classes of zombie "dance" toward your position instead of walking.
  • Death-Activated Superpower: In Plants vs. Zombies 3, the Actor Zombie's special ability comes into play upon his death, where he performs a long death monologue, acting as a temporary invulnerable meat shield that blocks attacks for 10 seconds before he bites the dust for good.
  • Death of a Thousand Cuts: Armored zombies such as Conehead and Buckethead Zombies (and even Zombonis) can be killed if you have enough rows of shooting plants.
  • Defeat Equals Explosion: The Zomboni and Catapult Zombie (zamboni and wood catapult) explode after being destroyed... even if it's just from being pelted by non-fire or non-explosive plants (or even getting their tires popped).
  • Defog of War: Blover blows away the fog for a short of amount of time, and Plantern clears five lanes of fog as long as it's up. The Torchwood also clears a small amount of fog.
  • Deliberately Monochrome: The Imitater is black and white, and so are the plants that he imitates, although this is probably done more to indicate that you're using an Imitater plant as opposed to a normal one. This can be mildly frustrating if you're cloning, say, sunflowers, since the glow that's a prelude to sunlight is harder to spot.
  • Demo Bonus: You can load your save from the demo in the full game and continue from where you left off.
  • De-power: Magnet-Shrooms can deactivate the special abilities/added defense of many zombie types by pulling metal objects away from them.
  • Depraved Dwarf: Often seen riding a Gargantuar who throws them into your defenses, they're tiny, fast, and yet just durable as a normal zombie, and no less hungry for human brains.
  • Determinator: The zombies will never give up, not even after you defeat Zomboss and listen to the sweet music video that you get for doing so. Crazy Dave even lampshades this:
    Crazy Dave: Those are some persistent zombies, dude.
  • Developer's Foresight: If you stubbornly refuse to use Sunflowers throughout Stage 1, then start the first nighttime level without Sunflowers, you get a unique warning message.
  • Devious Dolphins: The game has the dolphin that the Dolphin Rider Zombie rides on. The dolphin is also a zombie, aids its owner to get to your house and eat your brains, and can help the rider jump over the first plant it encounters that isn't a Tall-Nut.
  • Devoured by the Horde: The Wall-Nut, Tall-Nut and other defensive plants whose sole purpose is to take damage and impede the zombies, who attack your plants by biting and eating them. In levels with high zombie concentration, this trope will eventually happen as a massed group of zombies will overwhelm the nuts' high health. Ideally, you want this to happen with the Explode-O-Nut, since it also explodes on the zombies for massive damage when destroyed.
  • Didn't Need Those Anyway!: There are zombies with armor you must destroy (or remove some other way, like with a magnet shroom) before being able to defeat them. Their arms also fall off when they're really near death, finishing off with their heads falling off when they finally die.
  • Digging to China: Scroll down on the achievement screen in the Game of the Year edition, and, after encountering a few Shout Outs to other Pop Cap games, you'll emerge on the other side of the Earth in China. Apparently, they have a zombie problem too... Replanted expands on the Easter Egg a bit by adding a mini level accessed by doing this, based on one of the game’s Chinese spin-offs known as the Great Wall Edition.
  • Disco Dan: The Dancing Zombie and his backup crew, as of the Game of the Year Edition.
  • Disco Sucks: One of the many zombies that invade the player's lawn is a disco dancer dressed in a stereotypical white leisure suit and afro hairstyle—a Stealth Pun referring to the fact that disco is literally dead. Initially, he was a stand-in for Michael Jackson, but legal issues forced a change.
  • Does Not Like Spam: The zombies do not like Garlic. When placed, Garlic will cause any zombie that bites it to yell "BLEH!" and divert into another lane until the last bite has been taken.
  • Doomy Dooms of Doom: The Doom-Shroom, which even explodes with a large DOOM!
  • Door Fu: The Screen Door Zombie carries a screen door to protect himself, which has high durability and shields him from most straight-shot attacks. The way to defeat the zombie easily is to either by using a Fume-shroom or Gloom-shroom, whose fume attacks can penetrate through the door; using catapult plants that can lob attacks over the door; or by snatching the door from the zombie using a Magnet-shroom.
  • Early Game Hell: In Endless Zone, it's possible for some of the harder enemies to appear in the first level, when your best offense is a Peashooter. And depending on the Random Number God, you may not get any of the "necessary" plants until well after you need them.
  • Eating the Enemy:
    • The standard attack most zombies have to directly fight the plants is progressively chewing on them until they eat them whole.
    • On the plants' side is the Chomper, which can instantly kill a zombie by devouring them. It then takes a while to chew and swallow the zombie, after which it is ready to eat another one (in contrast to most other instant kill plants, which are single-use). It can't eat a Gargantuar, though, and if one approaches it will instead bite the Gargantuar to do small amounts of damage.
  • Edible Ammunition:
    • The main attack you have is peas. Lots and lots of peas.
    • And later, cabbages. And corn. And watermelons.
    • And the butter from the Kernel-pults is abnormal even by the game's standards...
    • Cob Cannon, the upgrade to Kernel-pult, combines it with Punny Name, since it fires an ICBM — Intercontinental Ballistic Maize.
  • Elemental Rock–Paper–Scissors:
    • Plants with fire attacks are incompatible with those with freeze attacks, as they will thaw the zombies out and allow them to move at normal speed.
    • Also used in the final battle against the Zombot. Its main attack outside sending out zombies is firing giant balls of ice or fire, and you have Jalapeños and Ice-Shrooms to combat each type of ball respectively.
  • Elite Zombie: There's nothing but zombies as enemies, so naturally some of them have special abilities to mix things up. Several of them just have armor for added toughness, but there's also zombies with pole-vaults and pogo sticks to jump over your defenses, miner zombies who can tunnel under them, a dancing zombie who can summon backup dancer zombies, a Zamboni-driving zombie that freezes the ground behind him, among other things. The most elite of zombie mooks, however, is the huge, mighty Gargantuar who smashes plants in one hit and hurls imps into your defenses. To top it all off, the final boss is a mad scientist zombie piloting a giant robot zombie.
  • Emergency Weapon:
    • Puff-Shrooms. They have limited range and low damage output, but they don't cost anything and recharge fast. They're indispensable in night levels, as they allow you to keep zombies at bay while you gather enough sun-sources to bring out the bigger guns... erh, plants.
    • Sea-Shrooms are also another case of this, (0 costs, limited power, and range) but they're less useful because 1) They can only be placed on water. 2) Their recharge time is EXTREMELY slow.
    • Squash and Potato Mines. A long recharge time but low sun cost makes them ideal for dealing with zombies while you set up, or even in tight spots. Same goes for Tangle Kelp — even better in that they deal with fast-moving threats, like dolphin riders.
  • Empathy Doll Shot: Invoked. There's a pink tricycle in the corner of the backyard level.
  • Emperor Scientist: Dr. Zomboss, an evil genius bent on taking over the world with his zombie army (which is implied he had a hand in resurrecting) and Humongous Mecha.
  • Endless Tasks, Endless Game: Vasebreaker and I, Zombie have Endless modes, but Survival Endless is the best known due to its sheer relentlessness. The point isn't to win, it's to hold off losing long enough to earn bragging rights, and after every two flags, you get a pause where you pick new plants.
  • Equippable Ally: Gargantuars will throw little zombies at your back row plants and occasionally use a standard zombie as a club.
  • Everybody Do the Endless Loop: The dancing zombies during the final video clip. Though it's nowhere surprising for zombies to be... stiff.
  • Everything but the Girl: The biography on the Gargantuar states that he shakes the earth when he walks, all other zombies yearn to be him, and other impressive stuff. But he still can't get a girlfriend.
  • Everything Makes a Mushroom: The Doom-Shroom is a black, evil-looking mushroom that explodes in a mushroom cloud. Granted, the explosion is pretty big and instantly kills anything short of a Gargantuar, but it is definitely not nuclear in nature.
  • Everything's Deader with Zombies: Plants vs. Zombies is a Tower Defense game where you fight off invading zombies with an army of plants.
  • Evil Only Has to Win Once: The zombies only need to get into your house once to eat your brains.note 
  • Evolving Title Screen: The earned trophies are put onto the title screen.
  • Exact Words:
    • There's an achievement for completing a night-time level without using Shrooms, which can be quite difficult. However, you can also earn it by completing any "I, Zombie" level, which are set at night and don't involve Shrooms. It should be noted, however, that the chance of ending up in a Shroom-less "I, Zombie" level is extremely low. Additionally, this exploit seems to have been corrected for the Steam release.
    • Another achievement, "Blind Faith", requires you to beat an extremely foggy level (5 columns must be obscured to count as "extremely" foggy) without Blovers or Planterns. This does not exclude Torchwoods, which also shine through fog...
    • Yet another achievement, "Wall-Not Attack", demands that either of the Zombotany minigames are beaten without Wall-nuts, Tall-nuts, or Pumpkins. However, you can use Garlic, which not only diverts peashooting zombies into empty lanes, but can also tank plenty of peas as a makeshift wall.
    • Coffee Beans can only be planted on sleeping mushrooms... Which means they can't be used on sleeping sunflowers in Replanted's Cloudy Day.
  • Excuse Plot: No explanation is given to what this zombie outbreak truly is, how it happened, or why plants are your only defense against it. The whole thing's just an excuse to play an awesome and quirky strategy Tower Defense game.
  • Extreme Doormat: The Lily Pad. As the almanac entry says:
    Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
  • Face of a Thug: Grave Buster, but he's actually nice.
  • "Facing the Bullets" One-Liner: From the Gatling Pea almanac entry:
    Gatling Pea's parents: But honey, [joining the military] is dangerous!
    Gatling Pea: LIFE is dangerous.
  • Failure Is the Only Option:
    • Finishing a streak in I, Zombie Endless with less than 50 sun remaining will display the message "Good job! Current Streak: (number of streaks that the player completed)" indicating that a streak is won or completed but upon entering the next streak, they will end up losing where the losing dialog box "GAME OVER (iOS/Android)/I, Zombie Endless (PC, DS, and console versions): You made it to a streak of (number of streaks completed)" will appear. The reason for this is because if the player has less than 50 sun in the next streak, they are unable to buy zombies necessary to complete a streak.
    • Endless levels (Vasebreaker Endless, I, Zombie Endless, Survival: Endless, and Last Stand: Endless) can continue how many streaks or flags as the player can until they get the condition or criteria for getting a game over on those levels (reaching the player's house in Vasebreaker Endless, Last Stand: Endless and Survival: Endless, with the first two not showing "THE ZOMBIES ATE YOUR BRAINS!" losing cutscene but instead the losing dialog box appears immediately and due to that, only the game over music plays and the biting and losing scream sounds will not be played, and I, Zombie Endless if the player has less than 50 sun).
  • Fantastic Light Source: The Plantern is a nocturnal plant which glows and dispel the bank of fog around it.
  • Fastball Special: Gargantuars will hurl small Imps at your plants. Thankfully, they're extremely weak and tend to be hurled into thick concentrations of peas.
  • Fast Tunnelling: Digger zombies dig faster than most zombies can walk.
  • Fear-Induced Idiocy: Scaredy-shroom hides in the ground and stops shooting if there are zombies on any of the neighboring eight cells. Which makes him a very easy prey as a result.
  • Featureless Protagonist: You never see the homeowner because it's, well, you. At the very least, the scream you give off during a game over is male.
  • Fertile Feet: There is a code that makes daisies appear when a zombie dies.
  • Final-Exam Boss: In the last level, you have to remember what plants do what kind of damage to fend off the final boss' attacks.
  • Flintstone Theming: The game uses as many plant puns as it possibly can. It starts with the relatively mild "Pea Shooter" and goes on from there.
  • Fog of War: During the games 4th segment, named Fog, fog creeps into your garden.
  • Follow the Bouncing Ball: In the final music video, the bouncing ball is a Bouncing Brain.
  • Forged Message: The Zombies at one point send you (the home owner) a forged letter claiming to be your mother inviting you over for meatloaf, asking you to leave your front door open and your lawn unguarded. It is signed as "mom (not the zombies)".
  • Fragile Speedster: The Imp in the puzzle game "I, Zombie". It can only take three regular pea shots before being defeated, but is the fastest (and cheapest) unit you can deploy against the plants. You're required to Zerg Rush with them in one "I, Zombie" round.
  • Friendly Fireproof: Peas and other projectiles go right through friendlies, and even explosive plants only affect the zombies, not any plants within the area of effect. Likewise, the Jack-in-the-box zombie's explosion wipes out even the toughest plants but ignores all units on the zombies' side.
  • Frozen Face: Perhaps for the pun, Ice-shroom has a non-dramatic version of this. It being the reason he is a Perpetual Frowner.
  • Fungi Are Plants: Various kinds of mushrooms are counted among the title "plants" that players can grow on their lawns.
  • Funny Terrain Cross Section: The game uses this as an Easter Egg and achievements screen. If one were to scroll down far enough, they would not only see references to other games Pop Cap Entertainment made (Like Be Jeweled and Peggle), but it will eventually culminate in an upside-down picture of zombies in China.
  • Gainax Ending: Played for laughs. In the end, the Zombies give up on trying to eat your brain and call a truce to make a music video with you instead.
  • Game-Breaking Bug:
    • The game has been known to corrupt one's save files numerous times in a row. You'll quit the game, load it later to play again, and find that the game forgets you've done anything. This can be circumvented for the PC version by finding the "userdata" folder and backing it up. Pop Cap claims they fixed it in the Game of the Year edition.
    • Certain updates render the Android version borderline unplayable and unable to start. All updates of it are prone to crashing, as well.
    • In the Portal Combat minigame, sometimes the portals will spawn right in front of the house door. If any zombie gets to that portal, game over.
    • In the iOS version, Portal Combat will crash the game at the first portal relocation. Which means players are stuck at 38 of 39 minigame trophies. (rather than fix the bug, EA adjusted two achievements to compensate for the unwinnable trophy).
    • Replanted launched with several major bugs that were not present in the original version:
      • A Zombie with the retro zombie skin equipped would teleport straight to the house upon spawning, causing an instant game over. This has thankfully been patched, however.
      • In Survival: Fog, fog does not go away after completing the first wave, making it impossible to see the zombies on the seed selection screen aside from the tiny gaps.
      • If the game crashes while you are playing Survival: Endless, your progress will be reset back to the start.
  • Gameplay Automation: You can buy a snail which auto-collects the coins dropped by plants in your Zen Garden. Though you need to manually awaken it for short intervals or feed it chocolate to keep it awake for an hour.
  • Garlic Is Abhorrent: Garlic is apparently abhorrent enough to disgust even zombies. Zombies who took a bite of Garlic will make a disgusted face and move to other lanes afterwards.
  • Gatling Good: The "four at a time" Gatling Pea.
  • Giant Mook: The Gargantuar.
  • Glass Cannon:
    • The Chomper. It's able to devour a whole zombie, but it's also very vulnerable to attacks when chewing.
    • Any damage-dealing plant that isn't covered by a pumpkin has little health and can be eaten in just a few bites.
    • The one weakness of the Cob Cannon is that it can't be covered with a pumpkin, due to taking up two squares. This makes an ideal Survival: Endless strategy more complicated than just "Fill the entire screen with Cob Cannons and go to town", as poor placement can leave Cob Cannons vulnerable to underwater zombiesnote , Digger Zombies, and Imps.
  • Glowing Flora: Invoked with the Plantern, a plant shaped like a lantern that emits what looks like candlelight. Its main function is to help you see in foggy levels. Also, the Mushroom Garden is lit almost entirely by luminescent fungi.
  • Go-Karting with Bowser: At the end of the first game, the zombies give up and just want to have a dance party, which is exactly what happens.
  • Goofy Print Underwear: The Newspaper Zombie wears pink heart-print boxers.
  • Gratuitous Disco Sequence: The dancing zombie, due to the original zombie bearing resemblance to Michael Jackson at an unfortunate time, was replaced with a Disco-tastic zombie.invoked
  • Grave Humor: The graves can sometimes have funny inscriptions on them (e.g. "Bereft of Life", "Just Resting", "Expired",...)
  • Grievous Harm with a Body: One of the Gargantuar's possible weapons is another zombie.
  • Grumpy Old Man:
    • Imitater says that all they had in the Zombie Wars were guts. Guts and a spoon.
    • The Newspaper Zombie is docile but then goes berserk when you destroy his newspaper.
  • Handwriting as Characterization: The zombies' notes to the player all have sloppy, crude handwriting, in addition to poor spelling and grammar. This is fitting because they're all unintelligent creatures. In contrast, their leader, Dr. Zomboss, writes in a cursive font with eloquent language, making it clear that he's vastly smarter than his minions.
  • Harder Than Hard: Survival: Endless, which is a step above the Survival (Hard) levels as upgrade plants become more expensive for each one placed, the amount of zombies gradually becomes much larger than in any other level, and Giga-Gargantuars will eventually spawn, requiring tremendous firepower or multiple instant-kills to take down.
  • Harmless Freezing: Downplayed with the Ice-Shroom. It temporarily freezes all enemies on the screen and slows them down when they thaw out, but it does one pea shot's worth of damage to all of them. They also allow you to temporarily see the location of the invisible zombies in the Invisi-Ghoul mini-game.
  • Heat Wave: There's a minigame in the DS version named exactly that. Guess what it involves.
  • Heavily Armored Mook: The game starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear metal buckets on their heads. The Football Zombie is heavily armored and fast. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
  • Helpful Mook: The Ladder Zombie's ladders can be used as the "Accidentally Assisting" sort to prevent the need of replacing Pumpkins, if used in conjunction with a Gloom-Shroom. Imps thrown to the back will not eat the Pumpkins and instead will walk over, getting killed by the Gloom-Shroom in the process, thus saving sun on planting Pumpkins.
  • Hidden Mechanic: Waves are triggered after the zombies in the previous wave take enough damage, or, failing that, when enough time passes, meaning that "stalling out" the first few zombies in a level will give you more time to collect sun and plant sunflowers, but you wouldn't ever figure this out without experimentation. Expect any Game Mod that actually mentions this mechanic to drastically reduce how much damage is necessary to do so.
  • Highly Visible Ninja: Tangle Kelp thinks of himself as invisible. Not so much.
  • Hints Are for Losers: There's a hint screen written by the zombies. The game has a proper tutorial.
  • His Name Really Is "Barkeep": Crazy Dave's full name is "Crazetopher David Blazing III".
  • Hollywood Magnetism: There is a magnetic mushroom. This mushroom is also only capable of sucking in one metal object at a time. Even more mind-bogglingly, it can be upgraded to the Gold Magnet which collects coins (made of silver and gold) and diamonds, instead of metal objects.
  • Horror Comedy: You fight off a Zombie Apocalypse Played for Laughs by planting anthropomorphic mutant plants on your lawn. The zombies, even when their desire is explicitly to eat your brains, are far too comical to classify the game as horror.
  • Humongous Mecha: The final level has a giant zombie mecha that shoots fire and ice balls. And it's awesome.
  • Hurricane of Puns: Almost every name of the plants is a pun on something. Even when it's simply the actual name of the plant. The Sunflowers? Produce sun. Squash? They squash zombies. Also, there's the Zomboni.
  • Hypnotism Reversal: In Battle Extravagonzo, one of the match-ups is Mr. Stubbins versus a Hypno-shroom. Mr. Stubbins ends up using a mirror to reflect the mushroom's hypnosis against it, winning the fight.

    I-N 
  • An Ice Person: Or rather, Ice Plants. There are Snow Peas, Ice-Shrooms, and Winter Melons, which all slow down zombies — except the Zomboni and Bobsled Team.
  • I, Noun: The minigame mode "I, Zombie", which flips the script on the main gameplay, having you deploy zombies to tear through plant defenses.
  • I Know Madden Kombat: The Football Zombie attacks using the only thing he remembers from when he was alive: rushing, American Football-style (minus the actual football).
  • Improbable Weapon User:
    • The Gargantuar flattens your plants with a lamppost, a street sign, a broken-off telephone pole, or another zombie.
    • Dr Zomboss' Humongous Mecha throws Winnebagos at the plants.
  • Improvised Armor: Zombies with bucket/road cone helmets and screen door shields among other things. The Fume-Shroom and Gloom-Shroom can bypass the latter.
  • Improvised Armour: Some of the zombies have obtained armour that makes them more powerful, such as traffic cones, metal buckets, American football gear, screen doors, bobsleds...a Humongous Mecha. On the plant side, Pumpkins provide this for other plants.
  • Incendiary Exponent: The Torchwood plant, which sets fire to peas passing through it and thaws Snow Pea's projectiles into regular peas.
  • Incongruously-Dressed Zombie: Browncoat zombies all wear the remnants of a shirt, suit coat and tie, but the "special" zombies all are dressed in a way that identifies their particular attack method. The "dancing" zombie used to look like a Thriller-era Michael Jackson, up until Jackson died and his family requested that they change his appearance. He's now a "disco" zombie with bell-bottom pants and big hair. The crazy Jack-In-The-Box zombie wears a straitjacket and carries an exploding Jack-in-the-box with him. The Zomboni is a guy driving around a Zamboni, and the ice he lays down is used by Bobsled Zombies, who carry their bobsled with them and wear identical team uniforms. Zombies who attack over water wear snorkels, digging zombies have carbide lamp helmets, and so on.
  • Incorrect Animal Noise: Invoked by Cattail, who woofs instead of meows because she "hates being stereotyped".
  • Insane Proprietor: The shop you buy seeds and the like from is run by Crazetopher David Blazing III, commonly known as Crazy Dave, and the shop itself is called Crazy Dave's Twiddydinkies. Dave himself is a blabbering lunatic who wears a pot as a hat and frequently yells "Buy now! I'M CRAAAAAAZY!!!" at the player whilst frothing at the mouth and shaking. Quite bizarre, but a nice calm experience compared to the rest of the game...
  • Instakill Mook: The Zomboni and Catapult Zombie note  instantly crush any plants they run over with the exception of Spikeweed/Spikerocks which instakill them instead, the Jack-in-the-box Zombie explodes all plants in an area (including Spikeweed/Spikerocks) around it if it triggers, the Bungee Zombie abducts plants if not killed in time, and the Gargantuar and Giga-Gargantuar crush any plants in their way unless it's Spikerock, which can take nine hits.
  • Instant Bandages: These progressively appear on the Gargantuar as he takes damage.
  • "Instant Death" Radius: Any plant which gets too close to a Gargantuar will quickly find itself Squashed Flat. Lessened in the sequel, where there are more plants which can take a Gargantuar smash or two, either naturally or with their Plant Food abilities.
  • Interface Screw:
    • Most of the fog levels make a third or half of the stage invisible, though you can sort of make out what's coming in the top and bottom rows. Downplayed when you consider that Blovers, Planterns, and Torchwood can clear the fog.
    • The final fog level takes place during a storm, with the screen being entirely black most of the time. The only time you can see is when lightning flashes.
  • Interspecies Romance: The Cactus has been seeing an armadillo for a while and it really seems to be working out (mainly because the armadillo's plating allows it to be unharmed by her hugs).
  • Invisible Monsters: The minigame "Invisi-Ghoul". ALL the zombies in this mini-game are invisible, including the dreaded Zomboni that pulls One Hit Kills on your plants. You can't use Spikeweeds/Spikerocks here as the mini-game is done in conveyor style.
  • Iris Out: "There's a Zombie on Your Lawn", the music video that plays when the player defeats Dr. Zomboss, ends with an iris out on Sunflower, who winks at the viewer.
  • Ironic Nursery Tune: The Jack-in-the-Box Zombie plods along, cranking a box that's playing "Pop Goes the Weasel"... and explodes.
  • Ivy League for Everyone: The upgrade plant Cob Cannon attended Harvard.
  • The Jaywalking Dead: Inverted. Dr. Zomboss (in his Zombot, naturally) throws a winnebago onto six of your plants, instantly flattening them.
  • The Juggernaut: Being zombies, all zombies have shades of this, but Gargantuars take the cake, being able to instantly smash obstacles, trample down plants and being very durable, hulking monstrosities.
  • Keet: Coffee Bean and Umbrella Leaf sure do get excited.
  • Kill It with Fire: Among the methods are blazing peas (by using Torchwoods), chili peppers and exploding mushrooms.
  • Kill It with Ice:
    • Snow Peas, the Ice-Shroom and Winter Melons freeze the zombies, making them slower (and in the case of the Ice-Shroom, completely immobile for a short period of time). You can kill weaker zombies with just Winter Melons.
    • Completely averted if you try to use Snow Peas with Torchwoods. You either freeze-unfreeze the zombies every second or your frozen peas are unfrozen before they hit the Zombie.
  • Knight of Cerebus: Dr. Zomboss. Most of the zombies are Too Dumb to Live, and pretty easy to take out. Zomboss, however, knows what he's doing. He does not waste time cracking jokes.
  • Kung Fu-Proof Mook: Screen Door Zombies, who carry Screen Doors that protect them from most frontal attacks. Fume Shrooms can hurt them, though.
  • Lampshade Hanging: "Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place."
  • Lampshade Wearing: The traffic cone variant is used by some zombies.
  • Last Stand: The mini-game "Last Stand", where you have 5000 in resources and must spend it wisely to get to the next level.
  • Level in Boss Clothing: Dr. Zomboss plays almost exactly like a normal conveyor-belt level, with a few differences marked by Zomboss' presence; he'll occasionally lean down to fire a projectile at your plants, and the level will not end until he's defeated by lowering his health during these periods.
  • Level of Tedious Enemies:
    • Level 5-5 is considered this because the game constantly spams Bungee Zombies throughout the level. These enemies aren't particularly threatening and are easy to kill, but the level is meant to take a lot of time. Crazy Dave even lampshades the level's annoyance.
      Crazy Dave: You are going to hate this next level. Why? Because it's non-stop bungee zombie after bungee zombie.
    • The minigame Pogo Party sends out almost nothing but Pogo Zombies, which move quickly and bounce over your plants. While they have low HP and can be disabled with a Tall-nut or Magnet-shroom, they're still annoying to deal with until your defense is fully set up.
  • Life/Death Juxtaposition: The Plants represent life and defend humanity from the Zombies, The Undead who threaten it. The fact that both come out of the ground adds to the juxtaposition.
  • Lightning Bruiser:
    • The Football Zombie. He moves twice as fast than regular zombies, eats your plants twice as fast, and he can take a lot of damage. The Giga-Football Zombie in the flash version's Survival: Endless Mode is even tougher — it can not only survive instant kill plants, but also about as much damage as the full PC version's Gargantuar.
    • Zombonis. They're fast, have a lot of health, cannot be slowed and their attack instantly crushes your plants! Plus they leave behind an ice trail and unless you Kill It with Fire, it paves the way for bobsled zombies that zip through the freshly created ice trail, creating a huge headache.
    • The Ladder Zombie (as long as it's holding on to the ladder): While holding the ladder, it moves as fast as an imp, can tank a ton of damage and the ladder blocks the Snow Pea's freezing effect.
    • As for the plant's side, there's the Melon-pult, which lobs a watermelon, can damage a large group of zombies and packs a heavy punch on the one it intentionally lands on (meaning it can defeat the Newspaper, Screen Door, and Pole Vaulting Zombie with ease) and reloads quickly enough to keep delivering heavy blows. The upgrade for this plant can freeze groups of zombies, as opposed to the Snow Pea's single shots. Of course, it costs a total of 500 Sun to get...
  • Lily-Pad Platform: The Lily Pad for levels that have swimming pools. They must be planted first before any other non-aquatic plant can be placed on the swimming pool.
  • Limited Loadout: At the start of the game, you have 6 slots available for plants. You can increase said amount up to 10 slots, but there's a caveat: each additional slot has to be purchased from Crazy Dave's shop. The prices increase exponentially for each extra slot (from $750 for 7th up to the whopping $80,000 for 10th.)
  • Long-Range Fighter:
    • The Aspearagus in Adventures, where your plants have a maximum range. This plant has a very long range and can snipe zombies from afar.
    • The Scaredy Shroom is also one, being able to shoot from far away unlike Puff Shrooms, but will cower down when a zombie comes too close.
  • Lore Codex: The Suburban Almanac (a reference to the real-life Farmer's Almanac) contains info about both the zombies and your own plants. In addition to useful information, each entry contains humorous Flavor Text that gives more characterization to a game otherwise short on it.
  • Luck-Based Mission:
    • Any mission in which your plant seeds come down a conveyor belt. They aren't actually too bad because the plants don't scroll off the end of the belt and you can keep them for when you need them.
    • The real Luck-Based Missions are the few where you have to plant them immediately or very quickly lose them, such as "It's Raining Seeds" and "Vasebreaker".
    • Also, if you're playing the Steam version, no amount of skill will help you get the "China Shop" or "Better Off Dead" achievements (which involve beating a bunch of levels in a row in Vasebreaker Endless and I, Zombie Endless respectively) if the Random Number God hates you. Especially egregious for "China Shop", in which you have to play perfectly and be lucky. Especially once you reach level 10 and beyond, where there's a second Gargantuar.
    • The achievement in "I, Zombie", the Kernel-Pult can either be a minor annoyance or a major pain in the rear, due to its random nature of chucking butter that completely stuns your zombies. If you're unlucky enough it may decide to spam butter, and not even a Football Zombie may be able to survive that if it is constantly hammered with other weak attacks.
    • ANY story mission after you beat the game once. After that, you start at the beginning, but Crazy Dave forces three random plants into your setup. Now, this doesn't sound so bad at first, but it will completely ruin any strategy you've developed by the endgame, which typically uses all the available slots. What makes this worse is that simply going back to the menu and coming back to Story won't give you three more random plants, just the same three. So, to try your luck with the three random plants, you have to close the game, then launch it again. The DS version is even worse because closing the game won't work either — you have to shut the system off completely.
  • Mad Bomber: The Jack-in-the-Box zombie wears a straightjacket, giggles like a loon and has a crazed smile on his face while carrying a jack-in-the-box with an explosive surprise.
  • Mad Eye: All the zombies have one eye bigger than the other. Especially noticeable with the Gargantuar.
  • Magic Mushroom: The Hypno-shroom causes Mook Face Turns.
  • Man-Eating Plant: No men, but Chompers chew up and swallow a fair bit of zombies. They look suspiciously like purple piranha plants from Super Mario Bros.. Or Audrey II, who the Chomper auditioned to play.
  • Manly Tears: The Tall-nut and Garlic also get them after being chewed on long enough.
  • Master of None: The Cactus has identical damage to the Peashooter, already a fairly weak offensive plant, while costing more sun and being unable to benefit from Torchwood. It can also attack Balloon Zombies, but Blover can clear the entire field of them for just 100 sun, and the Cattail has much better damage and can attack the whole board, leaving it outclassed in both areas.
  • Mercy Invincibility: If one of your lawnmowers/pool/roof cleaners gets used, no zombies will attack that row for the next minute or two, giving you time to set up your defenses again.
  • Metal Slime: Yeti Zombie. He only appears after you beat the game once and only shows up in one level. When he takes significant damage, he'll try to flee, but will drop four diamonds if killed.
  • Meta Power-Up: The Twin Sunflower, and Coffee Bean.
  • Michael Hackson: The original version from May 2009 (i.e. a month before the superstar's death) had the Dancing Zombie resemble Michael Jackson, with his fashion and dance being taken from the music video for "Thriller". Complaints from Jackson's estate led to the Dancing Zombie's appearance being changed to a more generic disco design in later versions.
  • Michael Jackson's Thriller Parody: The Dancing Zombie was originally based on Michael Jackson, though an update after the singer's death replaced him with a disco dancer with an afro.
  • Mighty Glacier: Gargantuars are very, very slow but they can take and dish out some major damage.
  • Mind Screw:
    • Flower Pot being a plant in which you plant plants attempts to induce this in you with the flavor text.
      Flower Pot: I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?!?!?!
    • Also could go for Cat-tail, although it's more of her not wanting to be pigeonholed more than anything.
  • Minigame Boss: The Nintendo DS version of the game has an additional fight against Dr. Zomboss in the minigame Air Raid. However, instead of using standard plants, the minigame plays out like a Shoot 'em Up, with a flying Gatling Pea in a flower pot plane shooting at Dr. Zomboss's Zombot while dodging projectiles.
  • Mini-Mook:
    • The minigame "Big Trouble Little Zombie" features these.
      Crazy Dave: Defend your shins!
    • And the Imps, of course.
  • Mistaken for Undead: The almanac entry for Zomboni in the PC version mentions that he isn't really a zombie, but some kind of a space-ogre.
  • Money Grinding: This may be done in minigames or sometimes survival mode to get money for upgrades. Often uses marigolds and upgraded magnet-shrooms.
  • Money Sink: There's a money sink in the form of the Tree of Wisdom, for 2500 dollars (the biggest currency in the game is the diamond, worth 1000 dollars each) you can buy food or fertilizer for the tree to grow. The Reward? access to some visual cheats and tips for the game. More importantly, the tree keeps growing, so it functions as a kind of high score. Sadly, this Tree does not yet exist on the iPhone version, leaving players with no way to dispose of excess money. This is remedied by the inclusion of Mini-games, "I, Zombie" puzzle mode, and the silver/gold gift boxes (50% and 100% chance of containing a plant you don't have in your Zen Garden). Each set of minigames costs 50000, the puzzle mode 150000, a silver gift box costs around 25000 and a gold one costs 50000.
  • Monogender Monsters: There are no female zombies in this game (or there might be some and it's just impossible to tell, when using the Zombatar feature many of the hair and clothing options appear feminine). This makes the Lady Not-Appearing-in-This-Game parody a straight example at the same time.
  • Monster Compendium: The Suburban Almanac (a reference to the real-life Farmer's Almanac), which includes information on both plants and zombies. In addition to in-game information, each entry contains humorous Flavor Text that gives more characterization to a game otherwise short on it.
  • Mook Maker:
    • The Dancing Zombie, a zombie that dances and spawns four others that follow it. If he eats a Hypno-Shroom, he becomes your Mook Maker.
    • Zombonis are always inevitably followed by a Zombie Bobsled Team.
    • [[Dr. Zomboss sets down all kinds of zombies during the Final Boss fight.
  • Moonwalk Dance: The Dancing Zombie moonwalks into your lawn before summoning four Backup Dancers.
  • Morally Ambiguous Doctorate: Dr. Zomboss has a doctorate in Thanatology (the study of death) according to his almanac entry.
  • More Dakka: A typical lawn once you get all your plants set up. The Gatling Pea in particular embodies this. Combine two Gattling Peas with a Torchwood and nothing will survive (except maybe a Giga-Gargantuar), although of course it's kind of expensive.
  • Multiple Head Case: Split Pea and Threepeater play with this trope. According to the Almanac, Split Pea's second "head" is actually a large, head-like growth on the back of his own; and Threepeater, despite having three heads, is implied to have only one brain, and has little if anything else in his nature to do with the number "3".
  • Multishot: The Threepeater can shoot three peas at once, and fittingly has three heads.
  • Must Have Caffeine: Mushrooms fall asleep during the day unless they are given a Coffee Bean.
  • My Brain Is Big: Dr. Edgar George Zomboss has a massive brain.
  • Nature vs. Technology: The natural plants fight against the technological tool-using zombies. It goes to an extreme in the Final Boss battle, where your army of plants are pitted against Dr. Zomboss' Humongous Mecha.
  • Necessary Drawback: The Scaredy Shroom costs only 25 Sun to plant, making him the second cheapest offensive plant in the game, and he's the only nocturnal plant that can shoot with full screen range. This essentially makes him a Peashooter that's 75% cheaper, albeit a nocturnal one.note  The thing that keeps him from being too useful for nighttime stages is the fact that he's Scaredy Shroom: If a zombie gets close to him, he'll stop shooting and helplessly cower on the ground (this also goes for scaredy Shrooms in adjacent lanes). While still very useful, it limits viable placement to the left side of the screen.
  • Negative Ability: The Scaredy-Shroom, unlike all other plants, will hide underground if zombies get too close. This provides no advantage whatsoever, as the zombies still eat through the shroom upon reaching the tile it's planted on. All it means is that it loses the chance to launch the last handful of shots that could possibly kill the approaching zombie. This is a variant of Necessary Drawback, as Scaredy-Shroom would otherwise be overpowered for the nighttime stages: Planting it costs a very small amount of sun, it has a quick cooldown, and it's the only nocturnal plant that shoots with infinite range.
  • Never Heard That One Before: The Snow Pea has "heard them all" regarding cold-themed expressions.
  • New Game Plus: Once you beat Dr. Zomboss, you can start all over again with the seeds you've gathered so far — only Crazy Dave gets to pick three of them, the second playthrough. You also unlock new mini-games, more items from Crazy Dave's shop, and the Yeti Zombie.
  • New Weapon Target Range: The game tends to give you a new plant right before a level where that plant would be really useful - whether because of environmental gimmick or new enemy type. For some of these, it ends up a situation of This Looks Like a Job for Aquaman.
  • Night of the Living Mooks: Every single enemy that your plants fight is a zombie. Well, except for the Zomboni's driver, who, according to its almanac entry, is a space ogre that often hangs out with zombies and is frequently confused with them. Also, robots aren't zombies, but the guy piloting it is definitely one.
  • Ninja Pirate Zombie Robot: The zombies have not only mastered many professions such as deep sea diving, pole vaulting, and football, but there's an actual giant zombie bot at the end. A zombie in a robot. With a doctorate in Thanatology, no less.
  • No Animals Were Harmed: Parodied Trope in the credits of the console and DS versions, with a line at the end that read: "No personal relationships, game producers' sleep schedules, programmers' bug count records, or artists' wills to live were harmed in the making of this product."
  • No Campaign for the Wicked: Averted in the "I, Zombie" minigame, where you control what zombies to spawn against (paper cutout) plants in order to reach the delicious brains they're guarding. The Excuse Plot of the "I, Zombie" minigame is also a gold mine. Basically, Crazy Dave agreed to train the zombies on how to break into lawns and eat brains better, but he can't. So he gets you to train the zombies. You know, the zombies that are trying to eat your brains.
  • No Celebrities Were Harmed: The Dancing Zombie's almanac entry. He, by all accounts, looks like some Pop artist who made the Moonwalk Dance famous. Made more sense back before the change to his current Disco Dan design.
    Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
  • No Fair Cheating: If you use the hidden debug mode in Plants vs. Zombies Adventures, the next time you open up the game, you're permanently banned from the game. You might also have your alternate accounts unable to play either. You also get an achievement called "Cheater! Cheater!" because of it.
  • Non-Entity General: You play as a house owner whose lawn is being attacked by zombies. With the aid of your neighbour, Crazy Dave, you plan a line of defences against the horde of undead, but the player themselves is never present on-screen.
  • Nonsense Classification: The "suburban almanac" that describes all the different plants and zombies in the game. This encyclopedia, not taking itself very seriously, keeps mixing up the concept of "individual" with the concept of "species". As in, every plant is an individual character, with its own backstory, but there are several (a whole species worth) of them. We also have the Zomboni who is not a zombie but an space ogre who likes to hang out with zombies and the Zombie Yeti, who we don't know anything about... except for his name, birth date, social security number, educational history, past work experience and sandwich preference (roast beef and Swiss).
  • Non-Standard Game Over:
    • "I, Zombie": If the board has no zombies present while the player has less than 50 sun (since the Imp and Regular Zombie are the cheapest zombie types for the player to buy which both cost 50 sun), the game will display "GAME OVER (iOS/Android)/{level name on PC, DS, and console versions}: You lost all your zombies!" losing dialog box.
    • "I, Zombie Endless" and "Vasebreaker Endless": The losing dialog box "GAME OVER (iOS/Android)/{level name on PC, DS, and console versions}: You made it into a streak of {number of streaks completed}." if the player starts a new streak and the zombie is killed but the player has less than 50 sun. This is also the same case for Vasebreaker Endless but it only happens when they let the zombies reach the house and no more seed packets present on the board or not enough number of them to complete a streak. If a zombie reaches the house in Vasebreaker Endless, the said message will appear without showing the cutscene of a zombie entering the house and "THE ZOMBIES ATE YOUR BRAINS!" message.
    • "Survival Mode": Same as adventure mode, some mini-games, and normal Vasebreaker levels, but after "THE ZOMBIES ATE YOUR BRAINS!" message appears, the losing dialog box will say "GAME OVER (iOS/Android)/Survival: {any of levels on PC, DS, and console versions of the game}: You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!" instead of simply "GAME OVER".
    • "Zombiquarium": If there are no Snorkel Zombies present in the tank by any means such as all of them were died of hunger, being killed by plants like Cherry Bomb, and selecting a button that despawns all zombies on-screen through third party programs, the losing dialog box "GAME OVER (iOS/Android)/Zombiquarium (PC, DS, and console versions): All your pet zombies have perished!" will display.
    • "Last Stand" (Puzzle Mode and Mini-game): Same as Vasebreaker Endless, but if a zombie reaches the house, the losing dialog box "GAME OVER (iOS/Android)/Last Stand (PC, DS, and console versions): You survived for {number of flags completed} flags!!" will display.
  • Not Completely Useless:
    • Several types of plant are only really useful in a certain situation — Split Peas can be helpful against Diggers and Imps, Cacti and Blovers take out balloon zombies (and, for the latter, fog), Coffee Beans are primarily used to wake up Magnet Shrooms (which are in turn only useful when zombies have metal objects with them) or Gloom Shrooms (so absurdly powerful that they totally justify the coffee bean entry fee), etc. — being less cost-effective than other plants most of the time.
    • Grave Busters are only useful in night levels.
    • Marigolds only give you coins every so often and nothing else, making them pointless in most levels as your Sun is better invested in short-term offence or defense. However, in the "Last Stand" minigame, you're given a lump sum of 5000 Sun to start with, and are given 200 more after every wave. This allows you to set up small, expensive, but efficient defenses from the get go that you wouldn't be able to on a normal level. If you're smart about your strategy, you can use the leftover Sun to fill half of your yard with Marigolds (and a couple of Gold Magnets if you're feeling lazy) for easy money farming.
    • The only thing Gold Magnets can do is gather coins, which usually feels like a downgrade from the tactical advantage of the Magnet-Shroom. Apart from the aforementioned "Last Stand" money farming strategies, the only level that really churns out enough coins to justify the Gold Magnet is "Survival: Endless", where not only will a lot of coins be dropped at once during the later waves, but you'll be more likely to be too preoccupied with shooting Cob Cannons at said waves to be able to pick any of the coins up yourself. Even then, some players might feel the squares a Gold Magnet uses might be better suited to more strategic plants like Cattails or Twin Sunflowers.
    • Puff-shroom is useless as an offensive plant in daytime levels, as it requires a Coffee Bean to wake up, ruining its gimmick of being free — might as well use that Coffee Bean on a Scaredy Shroom and get longer range for just 25 more Sun if you're that desperate to use a mushroom. However, it can still buy you a few seconds while zombies munch on it to set up something else. It also has a niche use in the "ZomBotany" minigame as it's short enough to dodge the Zombie Peashooters, meaning waking it up with Coffee Beans to attack is actually worth it.
  • No Zombie Cannibals: While zombies don't normally go for each other, those that eat a Hypno-shroom will.
  • Nuke 'Em:
    • Doom-shrooms. These things literally define the term "Mushroom Cloud".
    • Cob Cannons are not in fact cannons but corn-missile launchers. And those missiles are VERY destructive.

    O-Z 

  • Obvious Rule Patch:
    • The very existence of the Giga-Gargantuar and requiring extra sun for every successive upgrade plant in Survival: Endless were due to players initially finding the mode too easy. George Fan claimed that people were getting to the 100th wave in 3 hours at first.
    • Last Stand specifically disallows the player from selecting Puff Shroom or Sea Shroom since, despite the fact that the level takes place during daytime, both plants are completely free and would otherwise allow the player to endlessly spam them and stall the incoming zombies, thus giving them an unfair advantage.
  • Off with His Head!: Zombies are decapitated when you bring their health down to zero, just before they drop dead.
  • One-Hit Kill:
    • Plenty of your plants, namely the Cherry Bomb, Potato Mine, Squash, Doom-Shroom, Tangle Kelp, Jalapeño, Chomper and Cob Cannon are capable of killing almost all types of zombies in one hit.
    • But mind you: some zombies, most notably the Zomboni, the Jack-in-the-Box Zombie, the Bungee Zombie, the Gargantuar and the Final Boss are also able to do this to your plants!
    • In terms of resistance, the Gargantuar takes two normal One-Hit Kill plants to die (or 4 for the Giga-Gargantuar, which appears only in Survival mode), and Spikerocks can take nine hits from a Gargantuar or vehicles.
    • Balloon Zombies specifically suffer this if a Blover is planted or if they are over water and there's a Cactus in their lane.
    • Wall-nut Bowling 2 provides the Giant Wall-nut, which is capable of instantly killing every single zombie in the game, including Gargantuars and Giga-Gargantuars if you hack the game to have them in the same level together. They even one-shot Dr. Zomboss as well.
  • One-Hit Polykill: The Fume-Shroom's fumes will damage all zombies in range, which also bypasses the shields of Shield Bearing Mooks such as newspapers, screen doors, and ladders.
  • One-Man Army: In Plants Vs. Zombies: The Last Stand, you control a single peashooter to take down a few waves of zombies.
  • Our Imps Are Different: The Imp is the smallest and weakest zombie in the game, seen riding on the back of the massive Gargantuar, and being thrown by the latter into your defenses.
  • Our Lawyers Advised This Trope:
    • The Dancing Zombie originally looked almost exactly like Michael Jackson in his Thriller music video (even including a joke about it in his Almanac entry), but was later redesigned to a generic Disco Dan in the GOTY Edition.
    • The Flavor Text of the Zomboni's Almanac article was originally a standard humorous snippet like the rest. For the GOTY Edition, it replaced the original description with a lengthy copyright article about how the Zomboni is in no way related to the Zamboni and that players interested in buying a Zamboni for themselves should visit the official website.
  • Overshadowed by Awesome: Cabbage-Pult. Once you have the Kernel-Pult you probably won't ever use them anymore, as the butter that Kernel-Pult sometimes throws is much more useful than the Cabbage-Pult's higher damage (it freezes zombies in their tracks). Kernel-Pults and Melon-Pults also have upgrades to more powerful forms (which you won't be able to afford outside of survival mode) while Cabbage-Pult does not.
  • Perfectly Cromulent Word:
    • No, the Cherry Bombs will not explode, nor will they detonate. They decided to explodonate. Powie!
    • The Potato Mine goes "Spudow!" when it explodes.
  • Perpetual Frowner: Ice-shroom, although it is because of a childhood injury that left his facial nerves paralyzed.
  • Phlebotinum Bomb: Doom-Shroom is one of these, and he is very aware of it. In the almanac, he directly tells the player that he "could destroy everything you hold dear" and doesn't do so only because he's "on your side".
  • Piñata Enemy: In literal terms: Typing in piñata in the first game, causes every killed zombie to drop candy.note 
  • Plant Mooks: Your plants are this, as they're deployed against invading zombies.
  • Pop the Tires: You can pop the tires of the vehicle-based Zomboni and Catapult Zombie by planting a Spikeweed/Spikerock in their tracks. For some reason, this does not only pop the tires, but also make the entire vehicle blow up.
  • Portal Network: The minigame "Portal Combat" has you fighting zombies while a somewhat confusing system of portals (Zombies ready to stumble into the gateways are fired upon by plants in front of the corresponding portal, for example) shifts around the field.
  • Power Floats: It's more obvious in the Zen Garden, but the Coffee Bean floats above the soil.
  • Power-Up Magnet: The Gold Magnet will attract all coins in a large radius around it, every few seconds.
  • Pre-Ending Credits: Exaggerated, the game rolls the credits after the first adventure campaign is cleared. After that players get the second campaign, all the minigames, gathering money to buy all the extra plants, and so on...
  • Protect This House: It's up to the garden plants to protect the house and its inhabitants from the Zombie Apocalypse.
  • Psycho for Hire: The Doom-shroom would have no qualms about destroying your house instead. It wouldn't be hard, or so he claims.
  • Pun-Based Creature:
    • Peashooters shoot peas.
    • Sunflowers produce sun.
    • Wall-nuts are used as walls.
    • Starfruit shoot stars in a star pattern.
  • Putting the Pee in Pool: Referenced by an achievement called "Don't Pea in the Pool". You get it by beating a daytime Pool level without using any Pea plants.
  • Puzzle Pan: Before a level, the camera will pan and show you the zombie types you will encounter in the level.
  • Rain Aura: In the Fog levels, a white Fog of War invades your lawn. It's much more pervasive in the last level; the full-on rainstorm obscures the screen but, during the lightning flashes, you can see that the fog occupies all but the first two squares on the left.
  • Raising the Steaks: Even zombie dolphins attack the household. The sequel introduces zombie chickens, seagulls, parrots, weasels and dragonflies.
  • Rake Take: You can buy a rake for your lawn that kills the first zombie that it encounters; it lasts three levels, after which you can buy a new one. Can be a Game-Breaking Bug, though a mild one: make sure the rake upgrade isn't active when you play "Portal Combat". The rake spawns in a random row, and the first zombie to appear will appear in that row. "Portal Combat" won't spawn zombies in rows where they could immediately walk into a portal and appear in the back of your lawn... but the rake overrides that mercy.
  • Rate-Limited Perpetual Resource: While the player can collect sun infinitely in a level, it only appears in increments of 25, 50, and 75. Considering most plants require at least 50 sun to plant, the player will spend it almost as soon as it's collected.
  • Red Eyes, Take Warning:
    • Happens literally during the Final Boss — if his eyes glow red, you better hope you have an empty pot and an Ice-Shroom on hand...
    • Doom-Shroom also has these. Not surprising, considering what he does...
    • Giga-Gargantuars. As if the resident Mighty Glaciers couldn't get any worse, these guys can take a lot more damage than a regular Gargantuar.
    • The Newspaper Zombie's eyes will glow red when you push his Berserk Button.
  • Reduce Aggro: You plant garlic on a lane and the zombies on that lane who eat it will switch to another lane, making that lane safe from most attacks and potentially redirecting zombies to the lane that you fill with more danger to be unleashed at the zombies.
  • Removing the Head or Destroying the Brain: Averted. Zombies can be destroyed independently of where the attacks hit them (in the torso for peas, in the feet for Spikeweeds or Spikerocks... only the catapult plants hit the head). Zombies get decapitated at zero "hit points", but don't instantly die; they either take a couple hits before falling apart, or step a few more times before falling down (essentially acting as a weak, temporary shield for intact zombies).
  • Replay Mode: Quick Play mode, available on some mobile versions of the game, allows select levels from the Adventure mode to be replayed at any time, as well as their minigames.
  • Required Party Member: In the New Game Plus, Crazy Dave will choose 3 random plants for you to use per level that you can't unselect.
  • Revenue-Enhancing Devices: The Android version, in particular, was criticised for how much grinding it takes to unlock mini-games without paying extra.
  • Roboteching: The thorns fired by the Cattails do this.
  • Robotic Undead: Zombot; the giant mech being piloted by Zomboss. This thing can place zombies from the basics to the most powerful ones in the game. It can also spit both fireballs and ice balls. It occasionally throws vehicles and has bungie zombies up his sleeve to steal your plants.
  • Rock Beats Laser: The Zombies try to invade your house using tools, vehicles, and a Humongous Mecha (and futuristic Mini Mechas in the sequel). They all get taken down by plants.
  • Rule of Cool: You are a homeowner with an insane neighbor and all you have is vegetable-based ordnance to defend your home from waves of the walking dead. Why? Who cares?!
  • Rule of Cute: Applies to both the plants and the zombies.
  • Rule of Fun: Similarly, who cares where all these genetically modified war-plants came from? (Answer: Bloom & Doom Seed Co.) If it kills zombies, then all is well and good.
  • Ruthless Rooftops: The final world takes place on your roof. The roof's curve blocks straight-firing plants, flower pots are needed to plant anything, and the enemies are some of the hardest in the game.
  • Salaryman: The Newspaper Zombie has this appearance, using an open newspaper as a shield. Once the newspaper is destroyed by your plants' attacks, he gets angry (the game's bestiary says he was working intently on a Sudoku puzzle) and runs toward your house at a faster movement speed than the one at which he was running pre-paper shred. However, when the paper's gone, he has about the same health as your standard zombie and will go down quickly before your plants.
  • Scary Jack-in-the-Box: The Jack-In-The-Box Zombie combines this with Action Bomb- when his Jack-in-the-box pops, he explodes, taking out any plants near him.
  • Selective Magnetism: The magnet-shroom can attract quite a wide range of metal objects, but it can only attract one object at once regardless of how many are on-screen, with a cool-down before it attracts the next one. Additionally, magnet-shrooms are not attracted to each other.
  • Set a Mook to Kill a Mook: The hypno-shroom will cause the zombie that eats it to turn back and attack its fellow zombies in its lane until the hypnotized zombies are either eaten by other zombies or left the yard.
  • Shaped Like Itself: The Wisdom Tree will sometimes say, "That Cloud Looks Like... a vast aggregation of water droplets."
  • Shield-Bearing Mook: The game has Newspaper Zombies (weak shield, gets pissed when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom and Gloom-Shroom), and spikes.
  • Shmuck Bait: In the help section:
    When the zombies come, just sit there and don't do anything. You win the game when the zombies get to your house.
    This help section brought to you by the zombies.
  • Shoulder Teammate: A Gargantuar is rarely seen without an Imp on his back.
  • Shout-Out: Has its own page.
  • Shows Damage:
    • On the plant side, the Wall-Nut, Tall-Nut, Pumpkin, Garlic, and Spikerocks show damage.
    • Most zombies show damage with their forms of defense being damaged and then destroyed, and then their arms falling off. The Zombonis will also show damage. More and more dents will also show up on Dr. Zomboss' Zombot as you whittle its health down.
  • Shrink Ray: The Nintendo DS trailer for the game has Dr. Zomboss use this to shrink his zombies, which explains the Small Zombie Big Trouble minigame. Ironically, you cannot play that minigame on the DS.
  • The Siege: The zombies siege your home.
  • Silly Animal Sound: In the Almanac, Cattail, who is a cross between a cat and a cattail plant, is shown to woof like a dog. She says that it's because she hates to be stereotyped.
  • Simple, yet Awesome: The Puffshroom is a small, weak shooting plant with limited range. Since they are free and have a fast recharge time though, they are immensely useful throughout the match since they can basically be spammed both offensively and defensively with impugnity. You can fill the field with them while you save up for better plants, plop them in front of zombies or other plants for an easy (if not very effective) defense, easily replace one that fell prey to a zombie, and dig them up the second you can put a better plant in their face for no loss. During day, they might not be able to shoot back, but they're still plants that the zombies have to eat through, making them great as improvised barricades that cost nothing to replace. Perfect for stalling out early waves while you stockpile sun or holding back a Gargantuar while your attacking plants whittle it down.
  • Smart Bomb: The Doom-Shroom's explosion radius is large enough to blast away zombies.
  • Smash Mook: The Gargantuar plays this straight and also subverts it. Played straight by the fact that it usually does nothing other than 1) advance forward 2) smash ANY of your plants flat with a sign, telephone pole, lamp-post, or another zombie. Subverted by the fact that it also has the ability to launch an Imp into your defenses once its health gets low.
  • Solid Gold Poop: In the minigame/homage "Zombiequarium," the zombies defecate sunlight, which works as the game's resources.
  • Sound-Coded for Your Convenience: A few of the more potentially dangerous zombies give off a sound cue before they enter the screen, or when they are on the screen (Zombonis, Dolphin riders, Jack-in-the-box, Balloons, Diggers, Pogos).
  • Soundtrack Cover Character Jam: The cover of the game's soundtrack features a Chomper, Squash, Digger Zombie and Sun-shroom singing (illustrated by music notes), with a Snow Pea playing itself as a trumpet and a Sunflower acting as the conductor, next to a sheet saying "Sunflower Music Lessons".
  • Speaking Simlish: A variant; Crazy Dave is crazy enough that he's no longer actually speaking anything but gibberish, but you've known him long enough that you can translate. Also likely done deliberately to save on disk space; the whole game only takes up 25 MB.note  And ease up localization in other languages: the French version has every text dutifully translated, but the audio (mostly "Braaaains") and the final song stay in English.
  • Spike Shooter: Cacti and Cattails both shoot spikes, which are useful for popping Balloon Zombies out of the sky.
  • Spikes of Doom: You can deploy these in the form of Spikeweeds and Spikerocks. While these do not kill off normal zombies instantly (rather, they drain their health as they walk on the spikes) or the giant zombies at all (they simply smash the spikes with their weapons and walk across the square as though there never was a spike there to begin with), they instantly destroy vehicle enemies.
  • Splash Damage:
    • Melon-pult and Winter Melon.
    • Flaming peas too, but on a very short radius.
  • Spread Shot: Threepeaters and Starfruit are able to do this. It's also what makes a field full of Threepeaters and Starfruit particularly dangerous to zombies. And those two plants can easily screw up your zombies, especially Imps, in "I, Zombie".
  • Squashed Flat:
    • This is what the Squash does to Zombies, by jumping on them and flattening them for a One-Hit Kill against non-gargantuars. Most zombies don't even get a death animation if killed this way.
    • The Gargantuar kills most plants in one hit (except Spikerocks) by instantly flattening them with whatever weapon it's holding, with the defeated plants even showing a "flattened" sprite for a short while.
  • Starting Units: Your very first plant is a Peashooter. Every level you'll be given a new plant to use.
  • "Staying Alive" Dance Pose: The dancing zombie does this move, which summons four other dancing zombies to join him.
  • Stealth Pun: The Lily Pad is a plant that basically acts as a water platform for plants that can't live in water. It's a support class.
  • Sting: Whenever the adventure mode is chosen.
  • The Stoic:
    • Lily Pad is described as this.
    • The Tall-nut is also this. Wall-nut starts out smiling, but it turns into a pained-looking frown as its "skull" is slowly chewed away. But the Tall-nut's stoic glower is marred, no matter the damage taken, by no more than a single tear.
  • Stone Wall:
    • The Wall-nut and Tall-nut serve no purpose other than defending your easily-killed attackers by taking damage for them. And they sure can take LOTS of it.
    • Pumpkins turn any plant into these. Including the Nuts.
    • While not a defensive plant per se, Spikerock deserves a mention as being the only plant that Zombonis and Gargantuars can't one-shot.
  • Stuff Blowing Up:
    • The clown in the Jack-in-the-Box Zombie's jack-in-the-box causes it to explode on contact when it pops out.
    • Both the Zomboni and the Catapult Zombie explode when they are defeated, or when they roll over a Spikeweed.
  • Sudden Musical Ending: Once you defeat Dr Zomboss, you get one final letter that says the zombies give up and just want to make a music video with you.
  • Sugar Apocalypse: Cute little plants who happily defend your home and fight zombies, most of them eventually doomed to be munched on.
  • Summon Backup Dancers: The Dancing Zombie's power. Also the Trope Namer.
  • Sunny Sunflower Disposition: The sunflower (and the twin sunflower upgrade) supplies sun, which is used to place most types of plants. Fitting the personality description above, the sunflower is a smiling, bouncing, happy looking plant.
  • Super-Deformed: On the mobile and DS versions of the game, the zombies have bigger heads and smaller bodies, creating this look.
  • Super Drowning Skills: The Balloon Zombie, if it appears over the pool and there's a Cactus or Cattail nearby.
  • Super Spit: A large number of plants attack by spitting projectiles at the zombies.
  • Super-Strength: The Gargantuar uses telephone poles, animal crossing signs and other zombies to smash your plants with. Plus, he wields them with only one hand. When you fail to find any brains during a "Brain Ball" challenge, the newspaper clearly shows a Gargantuar holding a house up.
  • Suspiciously Specific Denial: One of the notes you receive from the zombies claims to be from your mother. It is signed "Sincerely, Mom (Not the Zombies)".
  • Sweeping Ashes: This happens to most zombies that are destroyed by fire damage, sans the sweeping part (they just fade away instead).
  • Tactical Suicide Boss: Dr. Zomboss would be invincible if he didn't lower his robot's head. There's a glitch that may occur in the minigame where he in fact doesn't.
  • Tagline: "Get ready to soil your plants!"
  • Telephone Polearm: The Gargantuar can use a telephone pole as one of its weapons to instantly smash one of your plants. Sometimes, it may instead use a street sign or even another zombie. In later games, Gargantuars of different variations adapted to different weapons, such as giant torches, sharks, and hammers.
  • Temporary Online Content: If you update the game regularly, this happened to the Dancing Zombie's old Michael Jackson look some time in late 2009. Understandably, some fans of both MJ and PvZ refuse to update their copy for this exact reason after learning that PopCap refused to cave in to the demand of MJ's estate to give them a cut of the game's profits and changed the Dancing Zombie's appearance to the current Disco Dan one.
  • There Is No Kill Like Overkill: After a while, any lawn can turn into this.
  • This Banana is Armed: The game is based on the premise that you defend your home during a Zombie Apocalypse with assorted vegetables, fruits, mushrooms and other plants that can do massive damage to endless hordes of invading zombies.
  • This Is a Work of Fiction: The in-game description for the Dancing Zombie says, "Any resemblance between Dancing Zombie and persons living or dead is purely coincidental." This is probably a joke, since the zombie is obviously based on Michael Jackson in his zombie-themed Thriller music video. Or at least it was, until the real Michael Jackson died a month after the game's release. As a result, the Dancing Zombie was redesigned into a more generic Disco Dan. The disclaimer is still there, though.
  • Too Awesome to Use: Most emergency plants, e.g. Cherry Bomb, Jalapeño, Doom Shroom, etc. Most of them get pretty expensive at 100 sun upward for an explosion, when you could be spending your sun on permanent attacking plants. They also take forever to recharge, so you can't use one back-to-back for multiple emergencies.
  • Too Dumb to Live: The zombies do almost nothing that significantly aids in their quest for brains and a lot of the time, their ideas are downright stupid. Plus, they have horrible handwriting and grammar.
  • Too Spicy for Yog-Sothoth: The basic premise of Garlic. Most zombies, upon encountering a plant, will just keep chomping on a plant until one or the other goes down. But when Zombies take a bite of Garlic, they make a disgusted sound and quickly step around it.
  • Transformation Conventions: Plants are the good guys who defend you from the zombies. Zombies are Always Chaotic Evil and only seek to eat people's brains.
  • Transformation Is a Free Action: Averted in the first game, as the Imitater can be eaten by zombies during its transformation sequence, making it often impractical to use to copy a one-hit-kill plant.
  • Translated Cover Version: Laura Shigihara has written the original English theme tune and a Japanese version (with her father taking over as the zombie voices). There is also a Spanish version.
  • Turns Red: Destroying the Newspaper Zombie's, well, newspaper causes him to run and hit as fast as Football Zombies! Thankfully, he doesn't get as tough too.
  • Twitchy Eye:
    • Jack-in-the-box Zombie has quite a strong one and has the chills from his insanity.
    • Wall-Nut gets one when he's taken enough damage, poor guy.
    • Crazy Dave, too.
  • Unconventional Food Usage: The franchise consists of edible plant projectiles being used to defeat zombies. Examples include Peashooters (shooting peas), Cob Cannon (launches explosive corn), Kernel-Pult (they lob kernel but sometimes lob butter that stuns their target), and Cherry Bomb (blows up an area of your choosing).
  • Unexpected Shmup Level: In the Nintendo DS version of the game, an exclusive minigame (and the final minigame overall in that version) involves guiding a Gatling Pea in a flying Flower Pot with your stylus for one last battle against Dr. Zomboss in the sky.
  • Unsound Effect:
    • When the Cherry Bomb explodes: POWIE!!
    • When a zombie meets a Potato Mine: SPUDOW!!
    • When the Doom-shroom explodes: DOOM!!
  • Updated Re-release:
    • The 2010 "Game of the Year" edition to the original 2009 PC version, though for fans of Michael Jackson, it came with one problem.
    • Replanted in 2025 for consoles and PC, which brings all the content of the GOTY edition except for Zombatar, graphics redrawn and upscaled to 4K, permadeath and "Cloudy Day" modes, and restored content that went unused in the original such as the Limbo Page minigames and other levels' Survival: Endless modes besides Pool.
  • Vague Hit Points: The series clearly uses hitpoints with plants dealing different amounts of damage to zombies of different health amounts. But besides visual wounds for Shows Damage, it is not clear how much health zombies have.
  • Vampires Hate Garlic: Garlic is one of your plants available to use against the zombies. He doesn't exactly scare zombies away, but he can, upon being bitten, redirect the zombie eating it away from his lane, making him useful for protecting the plants behind him and redirecting the zombies onto a more dangerous line.'
  • Variable Mix: During large waves, the music picks up more instruments. They go away once the wave dies down.
  • Versus Title: Plants Versus Zombies.
  • Video Game Cruelty Potential: There is legitimate tactical consideration for putting Sunflowers on the 2nd to last row, becoming a last line of defense to buy time for attack plants to eliminate the threats. However, as Centurii-chan shows here, it's akin to using a defenseless nun as a literal Human Shield.
  • Villain Shoes: In the I, Zombie minigame, you play as the zombies.
  • Visible Odor: Garlic emits a grey-green gas from its top, and has the effect of repelling zombies into an adjacent lane to the one it is planted in.
  • War Has Never Been So Much Fun: You stave off hordes of cute zombies with help of bunch of colorful animated plants. The zombies still want to eat your brains though.
  • Warrior Undead: While the most basic and common zombies only know how to walk forwards and bite things, some of the stronger zombie types can use rudimentary tactics and/or tools to reach your house.
  • Weaponized Stench: Garlic, which repulses zombies that get near it and forces them to change lane.
  • Whack-a-Monster: There's a stage that lets you do this, with graves as holes. You also have the option of removing the graves/holes with a special weed.
  • Wham Line: Very late in the game, you get another note from the zombies. Except, unlike the previous notes which are crudely scrawled with poor grammar, this one is neatly written, with proper grammar and spelling, showing that the zombie sending it is much smarter than the rest.
    Homeowner,
    You have failed to submit to our rightful claim. Be advised that unless you comply, we will be forced to take extreme action. Please remit your home and brains to us forthwith.
    Sincerely, Dr. Edgar Zomboss
  • Where Does He Get All Those Wonderful Toys?: The game gives you the Bloom and Doom Seed Co. as the provider of your lawn defense plants.
  • A Wild Rapper Appears!: Inverted in Crazy Dave's song "Wabby Wabbo", where... well, just watch.
  • Wise Tree: The Tree of Wisdom gives the player tips, cheat codes that have very little effect on gameplay, and plant puns. It doesn't have a face, though.
  • World of Pun: As if the plant names weren't enough, Crazy Dave delivers plenty of cringe-inducing puns.
  • Writing Around Trademarks:
    • The newer almanac entry on the Zomboni:
      Not to be mistaken for a Zamboni® brand ice resurfacing machine. Zamboni® and the image of the ice resurfacing machine are registerd trademarks of Frank J. Zamboni & Co., Inc., and "Zomboni" is used with permission. For all your non-zombie-related ice resurfacing needs, visit www.zamboni.com!
    • According to Word of God, the game was originally going to be called "Lawn of the Dead", but was deemed too close to the title it was parodying and nixed by the lawyers.invoked
  • Written Sound Effect: There are a few for plants that explode - "SPUDOW!" for the Potato Mine, and "POWIE!" for the Cherry Bomb.
  • You All Look Familiar: All the zombies have similar face designs. However, realizing that this game only takes up 25 MB and was made to be available online, it's easier to take in than most examples.
  • You Require More Vespene Gas: Sun is the form of currency for your plants, dropped from the sky on day levels and produced by Sunflowers and Sun-shrooms. In Survival Endless, upgradable plants keep costing more and more Sun as you plant them. This makes those powerful plants prohibitively expensive. For whatever reason, Zombies in "I, Zombie" require sun to launch.
  • You Shouldn't Know This Already: Attempting to enter some of the secret codes from the Tree of Wisdom before it's tall enough to tell them to you produces the popup message "you don't have a tall enough Tree of Wisdom for that!". The other codes work fine before it tells you, though.
  • Zerg Rush: The main tactic of the zombies; especially true in Survival Mode.
  • Zombie Advocate: Hypno-Shroom is one of the few plants who sympathizes with their mortal enemies, the zombies, believing them to be Not Evil, Just Misunderstood. While the truth of this remains to be seen (probably not), zombies can become allies and fight for the plants with the help of his hypnotic "persuasion".
  • Zombie Apocalypse: Now in Jock, Salaryman, and Dolphin flavors!
  • Zombie Gait: Most of the zombies are slow, quite thankfully, or else you'd have no chance to build a proper defense. There are, however several notable exceptions, especially the Football Zombies (which are full-on Lightning Bruisers), the Pole Vaulter zombies and Dolphin Riders (before jumping), the Newspaper Zombies (after the newspaper is destroyed), the Imps and those Pogo Zombies.

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PopCap Games

3 logo variants from 3 of PopCap's games.

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