
Pac-Man: Got it! I swear to defeat Spooky and restore peace to Pac-Land, no matter what! It's my duty and I'm proud to see it through. (Growling Gut) Oh! Excuse me. Can't go adventuring hungry. How about a quick snack? Hehe!
Pac-Man World 2 is the sequel to Pac-Man World, released for PlayStation 2, Xbox, Nintendo GameCube in 2002, with a Microsoft Windows PC port and a Game Boy Advance remake coming out in 2004 and 2005 respectively.
Hundreds of years ago, the evil ghost king known as Spooky terrorized the Pac-People, until a hero known as Sir Pac-A-Lot/Pac-Knight defeated him using five golden fruit created by the Great Wizard Pac.
Cut to the present day, the ghosts, Inky, Blinky, Pinky, and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-People once and for all, recruits the ghosts into his Evil Plan, which they happily oblige, stealing the golden fruit in the process.
The next morning, Pac-Man ends up learning of the events from Professor Pac, setting him off on a quest across Pac-Land and Ghost Island to retrieve the five golden fruit and defeat the evil ghost king once and for all.
The game would be followed up by Pac-Man World 3.
On July 31, 2025, following Pac Man World Re-PAC, a Video Game Remake of 2 titled Pac-Man World 2 Re-PAC was announced for release on September 26, 2025 in honor of the franchise's 45th anniversary. Like World Re-PAC, the remake intends to stay faithful to the original game, but with some new additions, such as an expanded story and hub world, unlockable costumes, and voice acting for Pac-Man (with Martin Sherman returning to voice him for the first time since World 3).
On August 19, 2025, a DLC pack featuring Sonic the Hedgehog was announced for late 2025, coinciding with Pac-Man's reveal as a Guest Fighter in Sonic Racing: CrossWorlds' Season Pass in 2026. The Sonic the Hedgehog DLC would release three months later, on November 17th, 2025.
The Re-PAC announcement trailer can be seen here.![]()
Pac-Man World 2 contains examples of:
- 11th-Hour Superpower: Subverted. In the cutscene just before the final boss, Pac-Man returns the golden fruits to the tree, causing him to turn gold himself... but his color is the only thing that actually changes, and the boss fight plays exactly like if he wasn't gold. Re-PAC changes this so Pac-Man doesn't get powered up until the end of the fight, but it amounts to a Quick Time Event and a cutscene where he restores Pac-Village to its undestroyed state.
- Ancient Evil: Spooky, the Big Bad, has been trapped inside the tree since medieval times thanks to Sir Pac-A-Lot. The Mayor even uses the term word-for-word when telling Pac-Man of the situation at the beginning of the game.
- Animal Mecha:
- The Killer Frog, a huge frog-themed robot that can jump high and attack with a telescopic, spike-tipped tongue, is piloted by Blinky (Clyde in the remake).
- Re-PAC gives Inky, Pinky and Blinky one each as well, replacing their old ghost-like mechs with a mechanical owl, polar bear and spider respectively.
- The boss of the ocean world is a large mechanical whale.
- Attack Its Weak Point: The Killer Frog can be damaged by butt bouncing on its wooden tongue. In the second phase, Pac-Man must instead rev roll into its uvula once it extends its tongue out to damage it.
- Arc Words: Pac-Man is often told that everyone in Pac-Land is counting on him.
- Big Bad: Spooky orders the four ghosts around and steals the Golden Fruit keeping him sealed away so he can take over Pac-Land.
- Big Boo's Haunt: Ghost Island is a haunted wasteland inhabited by ghosts as well as skeletons, with Grimy Water that will instantly kill Pac-Man if he falls into it.
- Bonus Feature Failure: In the original game, your reward in the arcade for getting 180 tokens (out of 189 total)—which is extremely difficult considering you have to nab all the collectible tokens in nearly every level and finish the rest with 100% Completion or do time trials for each—is... being able to play Ms. Pac-Man. Keep in mind, you unlock the original Pac-Man at a measly ten tokens. It doesn't feel the least bit fitting for all your efforts to get what amounts to a Mission-Pack Sequel for the original game, and it's not like it's a game you have to go out of your way to be able to play, considering it's littered across Namco Museum collections and several online console stores, and is usually a game of choice in the rare places that still have arcade machines in operation. Unlocking it is practically a Bragging Rights Reward. This doesn't apply in Re-PAC, where tokens are replaced with coins for the Gashapon machines and the arcade games are unlocked as (much easier) mission rewards.
- Bottomless Pits: The farther you go in the game, the more terrain becomes composed of nothing but thin lines and platforms surrounded by deadly elements such as pits, lava and freezing or grimy water. It's a huge part of how this game can be so difficult.
- Chainsaw Good: Treewood Forest, and to a lesser extent Butane Pain, have circular saw blades as common obstacles. Inky's Blade-O-Matic also launches them as dangerous projectiles that can also temporarily stick into the platforms and cause damage on contact.
- Company Cameo:
- In the original game, each of the 189 collectible tokens have Namco's logo on one side of them.
- The Gashapon machines in Re-PAC namedrop Bandai, seeing as they're based on the company's real-life machines.
- Cut and Paste Environments: Treewood Forest and Butane Pain share extremely similar level layouts, with the gas burners in Butane Pain being the only major difference.
- Demoted to Extra:
- Helivators were a major platforming element that were littered all over the first game, showing up at least once a stage; in this game, they make a grand total of two appearances, across the same level in the same proximity no less!
- While the Pac-Man’s family had admittedly minor roles in the previous entry, they still had a major impact on the game and a cutscene introducing them. Here, Pac-Man Jr. and Chomp-Chomp only make a cameo at the tail end of the game for a cutscene while the rest don’t physically appear. Only Professor Pac still has a major role in the game, as Mr. Exposition. This is changed in the remake, where all of Pac-Man's family (using their newer names and designs as in Pac-Man World Re-Pac) have slightly bigger roles as interactive NPCs, and Pac-Boy and Pac-Sis play a minor plot role in the Post-End Game Content.
- Difficulty by Region: The Japanese version of the original game, released after the initial version and its revision, was made significantly easier: obstacles early in the game are made harmless (pits in the first world are filled in and bushes deal no damage), various enemies are removed or downgraded, collectibles are moved into more obvious and safer places, a few levels have sections cut out of them, and bosses have less health and weaker attacks.
- The Dreaded: Pac-Man. In the opening cutscene, the orange ghost flees from a shadow that he thought was Pac-Man.
- Embedded Precursor: In Pac-Village, there is an arcade where the player can spend medals to unlock the original Pac-Man, Pac-Mania, Pac-Attack and Ms. Pac-Man. The arcade returns in Re-PAC, though with Ms. Pac-Man removed and games being unlocked via missions rather than tokens.
- Every 10,000 Points: An extra life is awarded for achieving 25,000 points in a level.
- Fall Damage: Pac-Man will take damage upon impact if he falls for about 1.5 seconds (indicated by a harsh "boing" sound), but not if he lands on a net, in water, or onto a B-Doing. If he falls for more than three seconds, however, he'll instantly buy the farm regardless of health.
- Final-Exam Boss: The bosses at the end of each world utilize every skill or level technique Pac-Man has learned up to that point:
- Blinky's Frog's first phase requires Pac-Man to Butt-Bounce on the tongue, and when it becomes steel for the second phase, he has to Rev-Roll into the frog's mouth.
- Inky's Saw uses Pac-Man's Rev-Rolling off the ramps in the treetops or using B-Doings to Butt-Bounce on the glass roof.
- Pinky's Blower heavily uses Pac-Man's Rev-Rolling which he used in Ice River Run, and dodging launched snowballs like the ones that chased him in Avalanche Alley.
- Clyde's Machine, which is invulnerable to the Rev-Roll, utilizes Pac-Man jumping across the lava pits to Butt-Bounce on the glass.
- Megawhale, which heavily takes place underwater, uses the Pac-marine and weapons associated with it.
- The final battle with Spooky utilizes every single one of Pac-Man's main abilities that he used throughout the game, such as Butt-Bouncing on the enemies conjured, Rev-Rolling to catch up with Spooky, and finally Flip Kicking once Spooky's near enough to battle him.
- Flawless Victory: Blade Mountain's time-to-beat is 62 seconds. The only way to achieve 61 seconds is by collecting virtually every clock and never taking damage once.
- Game Within a Game: You can unlock the ability to play some classic Pac-Man arcade games at the arcade in Pac-Village: Pac-Man, Pac-Mania, Pac-Attack, and (only in the original) Ms. Pac-Man. The original game requires tokens to unlock these, while the remake instead requires certain missions to be cleared.
- Go for the Eye: A variation on the one above; to defeat the big submarine in "Whale on a Sub," Pac-Man has to shoot the four stern propellers while avoiding the mines and enemy craft the sub tosses in your general direction.
- Green Hill Zone:
- The first world, a meadow region referred to inexplicably in the manual as the "Forest", while the game refers to it as Paradise Meadows.
- Re-PAC's DLC sees Pac-Man going to the trope namer, as part of a crossover with the Sonic the Hedgehog franchise.
- Ground Pound: Pac-Man can use his Butt-Bounce move to bounce like a ball to kill enemies, destroy crates and launch pads. In the GBA version, bouncing is also required to climb slippery slopes in a physics-defying way.
- Guide Dang It!: Some fruits/tokens are hidden in really obscure places you wouldn't think of looking, but Night Crawling in particular has an egregious example, one of the apples is hidden inside a bat hovering around helivator platforms over a bottomless pit, most people wouldn't be crazy enough to try and kill that particular bat (trying to flip-kick them is a real pain in the ass).
- Heroic Mime:
- Pac-Man, as per usual, doesn't speak. In some versions, he does however receive some technical written dialogue, where he thinks to himself about what the bosses' weaknesses could be.Pac-Man: (VS. Blinky's Frog) What's that glowing thing in his mouth?
Pac-Man: (VS. Inky's Blade-O-Matic) Hmm. That contraption doesn't look very strong. Some Rev-Rolls into the body or Butt-Bounces on the glass should do the trick. - Completely defied in Re-PAC, which has him speak in full dialogue using his voice from Pac-Man World 3.
- Pac-Man, as per usual, doesn't speak. In some versions, he does however receive some technical written dialogue, where he thinks to himself about what the bosses' weaknesses could be.
- Humongous Mecha: Every boss aside from Spooky and Toc-Man in Re-PAC, who's more of a Mini-Mecha is a giant machine piloted by one (or all, in the Whale's case) of the Ghosts.
- Idle Animation: If you don't move Pac-Man for a while, he will look around, jog in place, do some stretches, bounce a Pac-Dot on his knee and swallow it, yawn, lie down, and finally fall asleep.
- In Case of Boss Fight, Break Glass: In the original game, Inky and Clyde are defeated by cracking the glass on their ghost mechs. Pinky also has a glass hitbox that shows cracks and deformation as she takes damage, but it's incredibly difficult to reach; making Rev-Rolls the much more viable option against her.
- Infinite 1-Ups:
- Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give eight one-ups for the price of one!
- Blade Mountain is incredibly generous on lives. Not so much the first time through, but normally when a token is collected on one visit, every revisit will replace it with a health wedge. Blade Mountain has a few crates that hang in mid air, but instead of being replaced with health wedges, they're replaced with lives. You're forced to open most of these crates too, so you can potentially gain thirteen lives on one visit. Very few are hidden for the most part.
- Lava Is Boiling Kool-Aid: Averted in the Volcano levels. Touching magma instantly burns Pac-Man to death if he doesn't have a Steel Ball equipped; and even when you're walking through it using said power-up, it's incredibly thick and will still kill you if you sink too deep. In other words, exactly what you'd expect from liquid rock.
- Law of 100: For every 50 Pac-Dots you collect, you regain a health wedge.
- Lock and Key Puzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
- Lethal Lava Land: Overlaps with Underground Level: the fourth world is located in the heart of a volcano, featuring platforming sections over flowing lava.
- The Maze: Ghost Bayou is a giant maze made up of paths in a swamp. It is also the longest level in the game.
- Mad Marble Maze: Magma Opus has a section like this near the end of the level where you have to roll Pac-Man like a ball as he slides down slopes.
- Meaningless Lives: Basically any slightly difficult section in the game will have an extra life at the beginning that will respawn every time you die.
- Not the Fall That Kills You…: In addition to regular Bottomless Pits, the game has a special code check in the level "Butane Pain": falling for about three seconds instantly kills you, even if there's ground underneath you. Using a Butt-Bounce speeds your fall, allowing you to reach that ground before your three seconds are up.
- Oddball in the Series: In terms of plot, this is the only game in the World trilogy that doesn't take place during Pac-Man's birthday. This is because the original game was not released during an anniversary.
- One-Hit Kill:
- Ghosts in the original release (Pre-Greatest Hits/Platinum Hits/Player's Choice) would instantly kill you upon contact. Later releases Nerfed them to only taking off a health point if you touched them, which greatly reduces the difficulty in some areas, especially in the last world where they no longer pose much of a threat.
- Other hazards that can instantly kill Pac-Man are touching lava without a Steel Ball power-up, falling for more than three seconds, falling into the icy waters of Blade Mountain or into the toxic swamps of Ghost Island, or running out of time in Wormwood's "Test of Brawn" during Ghost Bayou.
- Password Save: The GBA version does not have a save battery and hands out passwords whenever a level is beaten.
- Plot Coupon: You need to collect the five Golden Fruit in order to advance the game's plot.
- Put on a Bus: Baby Pac-Man and Ms. Pac-Man are physically absent from World 2 after being prominent in the first game, though the latter has a cameo on a photo and still has her arcade game available to play. Amended in Re-PAC, which includes appearances by Pac-Sis and Pac-Mom, their redesigned counterparts from the previous remake.
- Recurring Boss: In the original, three out of the main four ghosts use an identical-looking (aside from color) machine shaped like a giant ghost that spits out projectiles. Changed in the remake, which has each ghost use a unique animal-based machine.
- Recurring Riff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
- Rise to the Challenge: Volcanic Panic has a short section at the end that is like this, featuring rising lava.
- Sealed Evil in a Can: Spooky, the main antagonist, is sealed within the Golden Fruit tree.
- Sequel Non-Entity: Ms. Pac-Man, Pac-Man Jr., and Baby Pac-Man aren't seen in the sequel (aside from a picture of Ms. Pac-Man hanging in Pac-Man's house). The Re-PAC version amends this, as it features their new versions from Pac-Man World Re-PAC (Pac-Mom, Pac-Boy, and Pac-Sis).
- Shout-Out:
- The boss level of the Ocean world, "Whale on a Sub", is a pun on "Wheels on the Bus".
- "Yellow Pac-Marine" is, of course...
- Slippy-Slidey Ice World: The third world is an ice/snow world featuring frozen rivers with gaps into water so cold it kills you instantly, ice-skating sections, avalanches chasing you, and surfaces so slippery that you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on them.
- Soundtrack Dissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the "Psycho" Strings come in...
- Stalker with a Crush: Pinky, despite the fact Pac-Man is already married. Though keep in mind she will NOT hesitate to kill you. In the opening cutscene, she's even seen peering into Pac-Man's window as he sleeps while picking at a flower.Pinky: Well, If I can't have you... Nobody will!
- Time Trial: A sidequest for each non-boss level, available once you beat the level normally. All checkpoints disappear, but you don't lose extra lives for dying. In addition, fruit and extra life pickups are replaced with clocks that freeze the timer for two and four seconds, respectively.
- Unexpected Genre Change: In the original game, the entire ocean world is composed of Auto-Scrolling Levels. In both versions, the stage "Yellow Pac-Marine" and the Megawhale boss are rail shooters.
- Video Game Cruelty Potential: In the Pac-Village, you can actually butt bounce on all of the inhabitants who happen to be standing in the open (Professor Pac, Handy Pac, and Sue/Clie in the arcade), and they will react to it too!
- Viler New Villain: Toc-Man was just a mech created by Orson who simply wanted the same kind of positive attention Pac-Man gets. Spooky, on the other hand, is an Ancient Evil whose main goal is essentially genocide against the Pac-People. While Toc-Man ultimately takes up the position of the Post-Final Boss in Re-PAC after Spooky's final defeat at the hands of Pac-Man, his motivation to beat him is much more sympathetic, if a bit petty.
- Villainous Crush: Pinky has one on Pac-Man, to rather disturbing degrees.
- Where It All Began: The battle with Spooky takes place in the Pac-Village area of the map. It's justified as that's where the Golden Fruit Tree is found for Pac-Man to return the Golden Fruit and seal Spooky following his defeat.
- Yandere: Pinky. Either Pac-Man will be with her, or she'll outright kill him. Or she'll try, anyway. Downplayed in the remake, where Pinky is about as amicable to Pac-Man as the other ghosts, though she still has a Villainous Crush on him.
- You Don't Look Like You: In the first game, Chomp-Chomp looks like a yellow dog with Pac-Man eyes. In this game, he looks like a four legged Pac-Man with dog ears. In Re-PAC, he's using his new design and name, Pac-Buddy, which is consistent with his appearance from the Re-PAC version of the first game.
- Action Dad: Pac-Man in the Post-End Game Content. Past Spooky kidnaps Pac-Boy and Pac-Sis after the two accidentally end up in a time portal made by the Golden Fruit Tree, and so Pac himself follows them through to rescue them. He's clearly not happy with the Ghost King when he finds them.
- Adaptational Alternate Ending: An interesting case, because the original ending is now split into two. In the original game, Pac-Man powers up using the Golden Fruit, then seals away Spooky after defeating him. He returns to Pac-Village triumphant, while Chomp-Chomp chases off the ghosts. In the remake, Pac-Man defeats Spooky the same way, but he merely vanishes in the aftermath, and the ending plays out similarly from there. Then, in the Post-End Game Content, Spooky of the past kidnaps Pac-Boy and Pac-Sis (who were time-traveled to the past by accident via the Golden Fruit Tree), leading to a second battle with Spooky where Pac-Man seals him away as in the original game.
- Adaptational Badass:
- Every single boss, which are all overhauled and designed to provide a much greater challenge than their original fights (barring perhaps Blinky), and even use the Golden Fruit to power themselves up for an additional phase. Even Clyde's Killer Frog, a Warm-Up Boss in the original, can be considered a Wake-Up Call Boss here.
- The first phase of the fight against Dr. Eggman in the DLC is the Egg Wrecker, the incredibly simple first boss of the entire Sonic franchise. It is by far the strongest incarnation of the machine in any official medium. Eggman is now able to swing the ball in far more dangerous ways, the platforms are gone making it far harder to reach outside of certain windows, it has double the health of the original at 16 hits, and every four hits it will destroy a quadrant of the arena.
- Adaptational Consistency:
- Pac-Buddy (or Chomp-Chomp has he was named back then) in Re-PAC uses the same design as the last remake, rather than the drastically different designs between the original versions of the first two games.
- Just like the last Re-PAC, Blinky and Clyde use their correct names in the English version.
- Adaptational Explanation:
- The remake explains the reason for certain hazards in two levels by showing a cutscene of that world's boss causing mischief:
- The avalanches in Avalanche Alley are caused by Pinky detonating explosives on a cliff right above Pac-Man, which sets off a large snowball that chases him down. Additionally, obstacles during the chases and the ride down Blade Mountain are caused by dynamite explosions, including falling trees and icicles.
- The rising lava at the end of Volcanic Panic is caused by Blinky pressing a button up on a higher ledge.
- An introductory cutscene added to Haunted Boardwalk explains why Pac-Man is sporting in-line skates for this level; Professor Pac gave them to him to help him quickly cross the worn-down paths that are at risk of collapsing.
- The remake explains the reason for certain hazards in two levels by showing a cutscene of that world's boss causing mischief:
- Adaptational Name Change:
- The arcade manager Sue has been renamed to Clie, possibly to separate her from the ghost named Sue.
- Wizard Pac's name is changed to Pac-Wizard, and Sir Pac-A-Lot's name is simplified to Pac-Knight.
- Name changes from Pac-Man World Re-PAC, such as the Metal Dot, apply to this game as well. This game does revert one change from that game: instead of "Toc-Man (Ghost)", Toc-Man's true form is properly referred to as Orson, as he was in the original Pac-Man World and Pac-Man World 3.
- The Tree Tops boss level, "Inky's Blade-o-Matic" is now called "Inky's Whimsy", while the Paradise Meadows boss and Volcano boss, "Blinky's Killer Frog" and "Clyde in the Caldera", are now called "Clyde's Frog" and "Blinky in the Caldera" to match the Adaptational Consistency of giving the two ghosts their correct names.
- Adaptation Deviation:
- The boss fights are changed, such as the Killer Frog having a new attack where it extends its tongue and quickly swipes it horizontally across the arena while also detonating explosives. Additionally, Inky, Pinky and Blinky's boss fights have been completely changed; the three used mechanical ghosts as mechs in the original, but now pilot a mechanical owl, polar bear and giant spider respectively. This was a scrapped concept from the original version of the game.
- Pac-Man is Suddenly Speaking here, using his voice from World 3, whereas in the original game he was a Heroic Mime.
- From a story standpoint, on top of guarding the stolen golden fruit, the ghosts use them to power up their mechs. The final boss, Spooky, also does so, having stolen them from Pac-Man as he's about to return them to the tree and zaps the tree out for good measure.
- Adaptation Relationship Overhaul: In the original version of the game, when Wormwood is defeated and seemingly dies at the end of Ghost Bayou, Spooky appears and is enraged at Pac-Man for making Wormwood die, and sets out to retaliate against Pac-Land and the Golden Fruit tree. In Re-PAC, Spooky doesn't appear in Ghost Bayou, and doesn't show as much concern for Wormwood's death, saying he is "disappointed but not surprised" at his failure to stop Pac-Man.
- Adaptation Species Change: Two Golden Fruits are changed from the original version: the Golden Orange and Melon replace the Golden Pear and Bananas. This allows all of the Golden Fruit to match with the regular fruit that can be collected in the levels, as well as the fruit in the original arcade Pac-Man.
- And Starring: There's one character who doesn't show up until the very end of the game, including after all of the Post-End Game Content: Toc-Man, as a Superboss. Their voice actor isn't listed in the credits at all, and is instead shown on a black screen after their final scene: "Toc-Man: Patrick Seitz".
- And Your Reward Is Clothes: You can unlock alternate costumes for Pac-Man by clearing missions in levels.
- Anti-Frustration Features:
- The game now has a built-in restart button for completionist players to go back and find the one collectible that they missed, whether it's back to the very beginning, or by rewinding back to the last checkpoint.
- Only the Bonus Fruits need to be collected for 100% completion in a level; Pac-Dots and Tokens are no longer required.
- Any items collected or enemies defeated do not respawn after losing a life or rewinding back to the previous checkpoint, mitigating the need to collect or defeat them again during that run of the level.
- The swimming stages in the Ocean world now have freedom of movement instead of being locked in constant forward motion, and provides three methods of attacknote instead of just the one. This now allows players to more easily defend themselves and backtrack if necessary.
- Arc Welding: The Re-PAC version ties its story back to the previous remake of Pac-Man World through new Post-End Game Content, where the original game was largely standalone. Specifically, Spooky of the past kidnaps Pac-Boy and Pac-Sis (who were time-traveled to the past by accident) and holds them ransom to draw out Pac-Man for a second bout. After that, Pac-Man receives a letter inviting him to Ghost Island, where Toc-Man fights him because he wasn't invited to Pac-Man's birthday party at the end of the previous game.
- Blind Bag Collectables: In Re-PAC, just like Pac-Man Museum+, you can put coins you've collected into Gashapon machines to unlock randomly-distributed figures of different characters and objects from the game. Gashapon figures are also rewarded for collecting fruit in the stages. The Gashapon machines expand later in the game to also include content from the original Pac-Man World Re-PAC.
- The Bus Came Back: Fairy Mode reintroduces fairies, who haven't been seen since Pac-Man Monsters over eleven years prior.
- Call-Back:
- As a bonus for downloading the DLC, Pac-Man can wear his feathered cap and Wing Shoes from Pac-Land. In addition, having save data for Pac-Man World Re-PAC unlocks a full-body costume based on Toc-Man. The latter becomes particularly interesting when the real Toc-Man appears at the very end of the game as a Post-Final Boss, turning said boss battle into a de facto Mirror Match.
- The huge glasses on Inky's Owl Mecha give it a close resemblance to the mortar board-clad owl (who holds the Escape Tunnel sign) on the pinball table section
◊ of Baby Pac-Man.
- Cerebus Retcon: Played for Laughs. Toc-Man isn't present at the birthday party that concludes Pac-Man World Re-PAC; while there could be any number of logistical reasons for this, this game takes the explanation that Toc-Man wasn't invited to the party (or so he thinks), which makes him angry enough to challenge Pac-Man to a rematch.
- "Could Have Avoided This!" Plot: The whole rematch between Pac-Man and Toc-Man could have been prevented if the latter had told Pac-Man about not being invited to his birthday party instead of throwing a temper tantrum over being left out and keeping silent about it, which is something that Pac-Man himself lampshades. Indeed, once things are cleared up, Pac-Man invites him over for a belated party, which Toc-Man sheepishly accepts.
- Crosshair Aware: The first and second phases of the boss battle against Eggman have an attack where he launches bombs at Pac-Man from above, with red markers appearing to indicate where they'll land.
- Crossover: In November 2025, a DLC pack was released that contains three new levels based on Sonic the Hedgehog, along with a costume for Pac-Man and several figures to decorate Pac-Village with (including a new Gashapon machine with figures of Sonic characters in it).
- Damn You, Muscle Memory!: The regular health system is replaced with the Sonic ring system in the Sonic DLC, meaning that unlike the regular levels, Pac-Man can only take one hit before dying if he doesn't have any rings.
- Dark World: The post-game story involves Pac-Man being sent back in time to Pac-Land's middle ages era, which is a much more gloomy world with blood-red skies. Additionally, there is one Remixed Level from each world with a new set of obstacles and gimmicks—said remixed levels are based on The Bear Basics, Butane Pain, Blade Mountain, Volcanic Panic, Shark Attack, and Ghost Bayou—and a much harder version of each world's respective boss fight.
- Developer's Foresight: In the new Inky fight, attempting to attack him when you're not supposed to will result in him turning his mech's head around, as only the eyes are vulnerable. However, with enough precision, Pac-Man can bounce around the side of its head, deal damage, and land safely. Also during his second phase you can let Inky charge his laser attack and then dodge it and bounce up and quickly damage him before he turns around, the developers not only are aware of this but doing either one is necessary in order to get a gold on the time trial.
- Easy Levels, Hard Bosses: Many of the quality of life improvements introduced in the remake have made going through stages more easygoing, but the boss fights each got massive overhauls that make them far more challenging than the original (with the possible exception of Blinky, who, while still challenging, is nowhere near as frustrating as the original). Adding onto this is that while the original had checkpoints in the middle of boss fights, the remake does not: a death means you have to start back from the beginning. No longer applies in the post-game, where the difficulty is ramped up in all aspects, levels included.
- Energy Weapon: The Egg Ghost enemies in the Sonic DLC wield energy blasters.
- Evil Is Hammy:
- Spooky, on account of having more voice lines, has more flair for the dramatic during his battle.
- Wormwood doesn't slouch on theatrics, with his voice actor affecting an over-the-top Peter Lorre impression.
- Fantastic Fireworks: The Sonic DLC ends with fireworks going off in the shape of Pac-Man and Sonic's heads.
- Feather Flechettes: Inky's owl mecha fires off volleys of sharp steel feathers from its wings that stick in the ground for contact damage, not unlike the saw blades he used in the original game.
- Feed It a Bomb: Pac-Man can take advantage of the walking gunpowder barrels in Clyde's boss battle by having his Killer Frog grab and eat them with its extending tongue. This causes them to explode in its mouth and deal damage. However, Clyde wises up and stops this after losing half his health.
- Feet-First Introduction: In the postgame, Toc-Man is introduced in a brief shot flying through the air before landing on the ground, with his boots and lower body taking up the majority of the first shot, followed by a view of his back and jetpack, then a closeup of his face. The final shot then zooms out and shows him in full as he says his first line and his name is revealed.
- Friendly Enemy:
- In the remake, the Ghosts are called "delinquents" by Pac-Man, and they make small talk in the cutscenes between boss fights where Pac-Man continually suggests that they can resolve things peacefully rather than fighting. Pac-Man even cheers for Blinky during his rock concert music battle. This contrasts with the original game, where the ghosts' dialogue suggests that they have personal grudges against Pac-Man.
- While Toc-Man challenges Pac-Man to battle, it's only because he's upset he wasn't invited to Pac-Man's birthday party. Pac-Man questions why they're even fighting, since he's Locked Out of the Loop, and happily offers to take him out for another party at the end of the battle.
- Game Within a Game: In addition to all the arcade machines that were present in original, this is also how the levels in the Sonic DLC are presented in the narrative: Pac-Man is simply playing an arcade machine where he's the protagonist and is going through Green Hill Zone, ending with a fight against Eggman. Before this though, Sonic is seen in Pac-Village and zips around at lightspeed to drop off presents for Pac-Man, so he does still exist within his world, somehow.
- "Get Back Here!" Boss: The first phase of Pinky's boss battle has her setting off an avalanche and fleeing down the mountain in her Polar Bear Mecha (with the Golden Apple) after Pac-Man glosses over her Villainous Crush on him. She has to be chased down in an extra ice-skating section, jumping over insta-death freezing water and dodging booby-trapped trees and her volleys of bombs all the while.Pinky: So you'd choose this fruit over me? Fine, then... but you're gonna have to catch me first!
- Happy Dance: Upon clearing most stages, Pac-Man does a dance where he jumps up and down in place twice, does a cartwheel jump sideways, then spins a few times before doing a pose with a thumbs-up.
- I Have Your Wife: In the Post-End Game Content, Pac-Boy and Pac-Sis are accidentally warped to the distant past by a portal in the Golden Fruit Tree where they are then kidnapped by the Spooky of that time, who uses them to draw out Pac-Man for another fight.
- It's Quiet… Too Quiet: The start of "Whale on a Sub" has Pac-Man saying "Gosh, it's eerily quiet around here." right before he bumps into the Ghosts' Mega-Whale.
- Lampshade Hanging: Spooky plans to stall Pac-Man by trapping him in a maze. Pac-Man lampshades that this was a bad idea, because he's very familiar with mazes.Spooky: Now, Wormwood was supposed to stall you while I razed Pac-Land to the ground...
Pac-Man: Too bad for you, Spooky. Navigating mazes is old hat for me. - Legacy Boss Battle: In the postgame, you can battle Toc-Man as a Superboss. While his second and third phases are completely new, his moveset in the first phase is something of an in-between of his boss battles from both the original Pac-Man World and Re-PAC, using moves from the former like the Shockwave Stomp Butt Bounces and arena-circling Rev Rolls, and moves from the latter like his jetpack dash attack and finger-shot energy projectiles.
- Locked Out of the Loop: Pac-Man is completely clueless as to why Toc-Man is fighting him, since he thought they agreed to patch things up after the last game, and his opponent won't tell him why, even mocking him for asking. It's because Toc-Man thinks he wasn't invited to Pac-Man's birthday, which wasn't the case; in fact, everyone was waiting for him, and he just misplaced his invitation.
- Mercy Mode: Re-PAC has a feature called Fairy Mode, which adds Fairy Blocks to certain platforming sections to reduce the difficulty and makes Pac-Man immune to damage from enemies and projectiles. Although this doesn't make him immune to One-Hit Kill instances or falling into pits, it makes it ideal for those who want a purely platforming experience. However if a player is still having trouble, then dying repeatedly in certain sections will also enable Fairy Wings, a pickup that instantly warps Pac-Man past the section, completely bypassing it.
- Motive Rant: Pinky gives a brief one to Pac-Man when he catches up to her in the first phase of her boss battle. She's furious at Pac-Man for focusing on trying to get the Golden Apple back instead of making time for her — despite him already being married with children — and vows to get back at him.Pac-Man: There, I've got you now! How about you hand back that Golden Fruit?
Pinky: No, I will not! You don't know anything about how I feel. Oooh... ain't no fury like a woman scorned! How dare you humiliate me! (...) Now it's time for you to feel my pain! - Mythology Gag: The second phase of Dr. Eggman's boss battle greatly resembles Sonic Dash, where Pac-Man had previously crossed over with Sonic.
- Not His Sled: In the original game, Pac-Man was powered up by the Golden Fruits to defeat Spooky. This doesn't happen at all in the remake, as instead, Spooky uses the power of the Golden Fruits himself to try to defeat Pac-Man. The fight against Spooky in the past also shows what seems like Pac-Man about to power up with the Golden Fruits just like the original, only for him to blast them away.
- Not Named in Opening Credits: To keep the character's appearance a surprise, Toc-Man's voice actor (Patrick Seitz) is not listed in the main credits, only appearing as a separate credit after the character is encountered.
- Old Save Bonus: Having save data for Pac-Man World: Re-PAC on your console unlocks a costume for Pac-Man that turns him into the Re-PAC version of Toc-Man.
- Oh, Crap!: Pac-Man has this reaction to Clyde feeding his Killer Frog robot the Golden Cherry, turning it into a gold-covered and even meaner version of itself.Pac-Man: (stunned) It really ate it! I... think I'm getting a frog in my throat.
- Post-End Game Content: An entire extra set of levels and bosses is unlocked after beating the main story. It takes place in Pac-Land's past, where each world has a remixed level and boss more difficult than the main game. Additionally, there's also a Superboss unlocked after beating that: a vengeful Toc-Man returning from the previous game.
- Pre-Mortem One-Liner: At the end of Ghost Bayou, Pac-Man gives one to Wormwood, the evil tree of Ghost Island, after destroying the Wormwood Hearts he needs to stay alive.Wormwood: Pac...Man... I don't understand. I was at full strength, and yet you still bested me...?!
Pac-Man: This is Game Over for you, Wormwood! - Precision F-Strike: In the remake, after Spooky is defeated in his rematch, he proclaims "There will be hell to pay!" as he's sealed back into his prison.
- RevengeSVP: Toc-Man challenges Pac-Man to battle because he's upset over not being invited to Pac-Man's birthday party in the previous game. As it turns out, he was invited; he just unknowingly used his invitation as emergency toilet paper, which he's very embarrassed to realize.
- Rotten Rock & Roll: Blinky's boss fight has him challenging Pac-Man to a music battle. Fittingly, his boss level takes place on a round concert stage with a crowd of red and blue ghosts waving glow sticks cheering for Blinky, while his Spider Mecha plays heavy metal music and fires deadly music notes and pyrotechnics at Pac-Man. The game also plays an additional heavy metal arrangement of Clyde's boss fight theme.
- Rule of Funny: It's best not to question why Toc-Man—a Mini-Mecha piloted by a ghost—can hunger, has his own giant robot toilet, and needs to wipe his butt.
- Sequential Boss: Spooky (in both fights), Toc-Man, and Dr. Eggman all have three distinct phases to their boss battles.
- Stable Time Loop: Re-PAC introduces one to the story. In the post-credits scene of the main story, Pac-Boy and Pac-Sis accidentally time-travel to the past via the Golden Fruit Tree and get kidnapped by Spooky of the past. In the Post-End Game Content, Pac-Man travels back to the past and beats all of Spooky's underlings, eventually leading to him beating and sealing Spooky underneath the tree with the help of the Golden Fruits while rescuing Pac-Boy and Pac-Sis. In other words, the Pac-Knight is Pac-Man.
- Stealth-Based Mission: Shark Attack's main gimmick involves giant Wild Sharks that are completely invincible to all of Pac-Man's attacks, and if they detect him, they lunge at and cause an instant death if they eat him. One of the Missions of the level also requires completing it without being spotted by the Wild Sharks.
- Stealth Pun: In the boss battle with the Owl Mecha, Inky threatens to turn Pac-Man into a "Pac-Pellet". There's the obligatory nod to Pac-Man's very own Power Pellets, but it's also a sly reference to pellets,
which owls cough up to remove indigestible things (bones, teeth, etc.) from their stomachs. - Superboss:
- Due to a misunderstanding that led to him not being able to attend Pac-Man's birthday party at the end of the previous game, a very angry Toc-Man lures Pac-Man to an arena off the coast of Ghost Island for a fight after you defeat Past Spooky. With three phases, a ton of health, narrow windows of vulnerability, and a large moveset that requires all sorts of skills needed to dodge them, it is one hell of a fight.
- Dr. Eggman in the DLC pulls out all the stops to fight Pac-Man, with a whopping thirty-six hits required over three phases that are all entirely different from one another and all require precise execution and good management of your limited rings, which replace the normal health system in the DLC.
- That Makes Me Feel Angry: During the Turns Red cutscene for the Mega-Whale, Blinky tells Pac-Man "Now we're angry! Get ready for a world of hurt, Pac-Man!"
- Title Scream: Pac-Man announces the title of the game on the title screen once the logo appears.
- Toilet Paper Substitute: Toc-Man apparently used his invitation to Pac-Man's birthday party as emergency toilet paper, which he's mortified to realize.
- Took a Level in Badass: The game's Post-End Game Content includes revamped versions of the standard game's boss battles; giving them new attacks and more difficult patterns, and assigning Elemental Powers to the four ghosts — poison for Clyde's Killer Frog, wind for Inky's Owl Mecha, electricity for Pinky's Bear, and magma for Blinky's Giant Spider — in particular. Inky, for instance, gains the ability to shoot lasers from his mech's eyes and use powerful wind currents to push Pac-Man around.
- True Final Boss: After defeating Spooky at the end of the main story, you unlock a postgame where Pac-Boy and Pac-Sis accidentally go back in time and get captured by the Spooky of the past. Once you get through all of the postgame's levels, you'll go up against past-era Spooky, who fights using a tougher version of present-day Spooky's moveset along with several new moves.
- Turns Red:
- The ghosts use the power of their respective Golden Fruits to turn their mechanical animal gold and start utilizing new techniques after losing half their health in their fights. Spooky does it as well in both of his boss fights, using the powers of multiple fruits at once to gain a Golden Super Mode and turn into a giant.
- Toc-Man also powers up after getting hit enough, but instead does so by equipping some massive new weapons; a shoulder-mounted bazooka and then a rocket-boosted axe.
- Dr. Eggman's fights get progressively harder as his Egg Mobile's health depletes, in addition to pulling out a sawblade for round two and the Death Egg Robot in round three.
- Variable Mix: Whenever Pac-Man is swimming underwater, the music becomes slightly muffled.
- When Trees Attack: Much like in the Game Boy Advance version, Wormwood gets an actual mini-boss battle at the end of Ghost Bayou. He attacks by using his roots as Combat Tentacles and sending ghost minions after you, and can only be beaten by smashing all three of the Wormwood Hearts surrounding him.
