
Kitty Powers' Matchmaker
is a 2014 Simulation Game that was developed by Magic Notion and published through Mastertronic Group. The game's premise has the player serving as an employee to drag queen and matchmaker Kitty Powers.
Kitty Powers has recently launched a new branch of her dating service and has hired the player to serve as her newest matchmaker. While playing the game players must try to match their clients' personal tastes with that of their prospective dates. If their attributes are to the other's liking, this will cause the pair to fall in love with one another, but matching up people with opposing interests runs the risk of ruining the date. Dates are held at one of several restaurants themed around various countries, each of which has differing levels of difficulty. During the date players must successfully guide their client through minigames and typical date questions on topics such as hobbies, personality, and employment.
Two sequels to the game were released: Kitty Powers' Love Life, where the player helps build a Love Village and help couples in their relationships, and Kitty Powers' Speed Date, a Free-to-Play game where the player helps their clients pick the best candidate after speed dating.
An Updated Re-release titled Kitty Powers' Matchmaker Makeover was released on February 12, 2026. The new version includes new and improved minigames and mechanics, updated artwork and the inclusion of non-binary and pansexual clients.
This game provides examples of:
- 1-Up: Finding the Flying Cherub removes a strike during a date. In Makeover, this is changed to impressing the candidate well enough to earn Chemistry Points that can be spent to remove a red flag.
- 100% Completion: "Happy Ending" in the original and "High Achiever" in Makeover are achieved by getting all the other achievements.
- Achievement Mockery: In Makeover, there are achievements for having a client walk out on you before you even order food and failing every minigame in the most embarrassing way.
- Adam Smith Hates Your Guts: In Makeover, you can pay more than once to respin the Wheel of Misfortune to try telling a convincing lie, but the price doubles each time, maxing out at 200 coins.
- Adaptation Name Change: In Makeover, most of the 3-star restaurants had their names changed:
- The Japanese restaurant's name is changed from Miyu's Lotus Garden to Yo Wasabi.
- The Thai restaurant's name is changed from Thai Me Up to Larb Me Tender.
- The Chinese Restaurant's name is changed from Peking Tom's to Wonton Desire.
- Added Alliterative Appeal: The minigames in Matchmaker are called Dating Dilemmas while the ones in Love Life are called Partner Panics.
- Amicable Exes: Spicy candidates don't mind if their date's ex shows up, and they'll acknowledge that at least they're still friends. In Makeover, the candidate will always get mad if a client tells the truth, so they must unload their emotional baggage about their ex to them. If the client succeeds, the former admits that they and their ex are still friends but accepts that they're over it now, and their new potential partner then understands their situation, salvaging their date. If they fail, they'll admit that they still have lingering feelings for their ex, but Spicy candidates will be more understanding of them than Romantics.
- Anti-Frustration Features:
- The game explicitly states that it doesn't use timers to force you to wait for a client before you can start playing again; there will always be at least one waiting for you. You can also kick out clients that you find difficult for a fee.
- Makeover adds some QOL features and retools some of the minigames to make them easier:
- Originally, a client's and candidate's opinions on horoscopes aren't revealed until the former asks the latter about it, making matching their star signs a bit luck-based since even if they might be astrologically compatible, their differing opinions would clash. Makeover amends this by revealing this for both parties before you start matching them.
- There's now a pin feature in the Black Book to bookmark candidates and prevent them from being replaced when you match a new client. Candidates whose personal details have been revealed will also be automatically pinned.
- The maximum number of candidates in the Black Book is reduced from 48 to 16 to mitigate choice paralysis when finding a match.
- The Shell Game is made less overwhelming by having up to a maximum of nine restaurant invitations at once. Having more than nine restaurants unlocked has the pool randomized.
- The Love Handle is changed from a slot machine to a panel-flipping board, allowing more options for date topics should you decide to cheat the minigame.
- When a client's ex shows up, originally, your client either had to either tell the truth and risk annoying a Romantic candidate with it, or spin the Wheel of Misfortune to try getting away with lying. In Makeover, telling the truth gets the client a stink-eye regardless of their date's spiciness, but in exchange, a new minigame lets you try salvaging this faux pas via something similar to the "Thin Ice" one in Love Life — where your client has to literally navigate their emotional baggage by hopping across them to the other side while avoiding the bad ones, Minesweeper-style. This time, Spicy candidates will be more understanding of the client if the latter fails the minigame and admits to lingering feelings.
- Antiquated Linguistics: In Makeover, Vintage people talk formally and in an old-fashioned way, such as "One's eyes are a beguiling shade of [color]!"
- Art Evolution: In Makeover, not only was the art style refined, the deck used for the Higher or Lower minigame is a custom one featuring lunar designs and Kitty as the Queen instead of the standard design.
- Author Avatar: Rich Franke, who developed the premise for the game, chose to incorporate his drag personality of Kitty Powers into the game. He decided to do this for several reasons, stating that he had "been messing about with drag for a while and I wanted a good reason to evolve it and take it to a new place. Secondly I felt drag and video games hadn't really collided properly yet and this might be a good way to do it. Thirdly I wanted to make my debut game unique, and a real reflection of me and my voice. Kitty seemed like a good way to tick all of the boxes." She appears as the final client you have to successfully match when you reach level 20.
- Babies Ever After: This is the best possible ending for a couple after you've matched them, including same-gender couples. They'll even name their baby after you.
- Bad Date: There are several ways a date can go wrong, such as telling a harsh truth, failing to tell a convincing lie, or failing a minigame. Doing so will earn you a strike, and getting threenote will cause the candidate to dump your client early. Additionally, if you fail to find a suitable match for your client three times, they'll walk out on you and look for another dating agency.
- Bathtub Bonding: A successfully matched couple will share a candlelit bath at the end of the date.
- Big Head Mode: Unlocking this will enlarge all of your clients' heads and earn you the Ego-agogo achievement. To do so, click on the bell several times and then the phone at the lobby.
- Bilingual Bonus: The Spanish restaurant is named El Toro Picantenote while the French restaurant is named Chateau d'Escargotnote .
- Birds of a Feather: It's easier to pair together people of the same Type, though it's not impossible to pair different types, and in fact there are achievements for doing so.
- Bowdlerise: In Makeover, the spider minigame was changed from killing it to save Methodical candidates from it to catching it to ask the server to take it out, whether or not you show it to Carefree candidates first.
- Bribing Your Way to Victory: Speed Date can let you buy Pearls that you can use to help in speed dating or build new locations using real money, though they can also be earned in-game by completing missions or watching ads.
- By the Lights of Their Eyes: One minigame has you searching for your client's date in a power outage, but only their eyes are visible while you need to identify them by their silhouette.
- Cast Full of Gay: While it's more likely for clients to be straight, gay and bi clients are also very common.
- Character Customization:
- Players can personalize their character and perform a personality quiz to create their own profile. There is an option that allows players to allow their character data (minus the name) to other players, who will try to successfully match the character with other people. As the series takes place in a world where same-sex marriage is considered both normal and legal, clients can ask to be matched up with someone of the same sex.
- This plays a role for the client before starting the date. You can change their appearance to better appeal to their candidate and even buy a gift for them, but doing so is time-consuming in-game. Spending too much time getting your client ready will earn you a strike from the candidate for showing up late, and in Makeover, being excessively late will have them instantly walk out on you.
- Customizing your client returns in Love Life, where giving them a makeover will impress their partner when leveling up their relationship. It'll also allow them to discuss topics related to their look again if they already talked about it to their partner before the makeover.
- Chatty Hairdresser: The salon owner in Makeover always greets your client with a warm smile and has something entertaining to say depending on how their date is going. She's also the one who tells you which Types your client's look currently appeals to, instead of Kitty in the original.
- Comical Coffee Cup: You can buy a Nerd Humour Coffee Mug, which has pi on it, as a gift for your client's date. Makeover adds a Sarcastic Coffee Mug with "#2" on it as another gift.
- Commonality Connection: If your client talks about a mutual interest with their date, they'll immediately click and remark what a "coincidence" it is, unaware that you set them up because of it.
- Composite Character: In Makeover, Hipsters (who typically like avant-garde art and activism-related activities) and Hippies (who typically like animals and nature) are consolidated into one Type under the former name to make way for a new one, Academics.
- Damned by Faint Praise: Your clients and their dates comment that any 1-star restaurant they visit at least meets the hygiene standards.
- Date Peepers: This is the entire premise of the game, where the player watches their clients' blind dates through hidden cameras and offers advice through the client's earpiece. This is expanded in Love Life, where the player checks their villagers' KittyFeed to read their status updates.
- Decomposite Character: Makeover does some characterization distribution:
- Geeks typically like academic studies, technology, fandoms, and online culture, but in Makeover, people who like the first one are split off from Geeks to become a new Type, Academics (although there's still some overlap between them). In exchange, Hipsters and Hippies are merged into one Type under the former.
- Kitty was originally the only one who managed the entire love business, including the salon, but in Makeover, a new character is the one managing the latter.
- Department of Redundancy Department: Kitty may comment on one of a date's interests with "What a distracting distraction!".
- Ding-Dong-Ditch Distraction: In Makeover, one regrettable incident a person can have is ringing the doorbell and running away.
- Double Entendre: All the games are full of sexual innuendos as part of their premise of finding love and maintaining romantic relationships. One example is Kitty Powers mentioning her "pussy" Regina and asking you to give her a little "stroke" if you find her. She's actually referring to her pet cat, and finding her will give you extra money.
- Ejection Seat: In Makeover, kicking a client out is replaced with ejecting them off their seat. Doing so removes them from the dating agency and has them parachute just outside the window.
- Embarrassing Tattoo: One Juicy Secret a person can have in Makeover is having a comical tattoo somewhere on their body, such as a duck driving a tractor on their bum.
- Fan Disservice: Kitty says in one of her tips that she has Jiggle Physics... in all the wrong places.
- Foregone Victory: In Makeover, Kitty herself will never walk out on you no matter how many failed dates she has since she never gets a broken heart. She's still the Final Boss of the game, however, so to beat it, you still need to find her a perfect match.
- Foreign-Looking Font: In Makeover, Larb Me Tender's sign is written in Thai font while Wonton Desire's sign is written in Chinese font.
- Foreign Queasine: The first phase of the date portion has you helping the client order the meal their date wants, but the more difficult restaurants have exotic dishes on the menu that the candidate would consider "weird". You can pay to see a description of these dishes so you won't accidentally order the wrong one in subsequent dates.
- Forgotten Birthday: In Makeover, one relationship blunder a person can have is forgetting their ex's birthday.
- Funny Background Event: In the background of Chateau d'Escargot is a statue of a naked woman freaking out as she covers her breasts and privates with her hands.
- Gameplay Grading: Even if you succeed in helping your client land a date, how compatible they are and how well the date(s) went will be graded when you receive a letter from them detailing how things went after you matched them, increasing your Reputation. Besides giving a letter grade, the results from worst to best are breaking up (which makes you lose Reputation instead), moving in, getting engaged, getting married, and having a baby. Your client will also tell you how many times they had to lie in order to land the date.
- Gayborhood: In Love Life, it's possible to have a Love Village composed entirely of same-sex couples.
- Gift-Giving Gaffe: Your client can give their date a gift, but giving them something that isn't suited to their Type will earn you a strike, and candidates of higher affluence hate cheap gifts.
- Guilt-Based Gaming: If you try exiting the game, Kitty will complain about the lonely people who still need your help to find love.
- Guilty Pleasures: Clients have at least one interest that their Type usually doesn't like, such as a Geek secretly liking penthouse suites, which is usually liked by Glams. This is expanded into the Inner Type in Love Life, where your client has to first admit it to you in their appointment with you, and then come out to one of their friends, and then talk about one of their guilty pleasures to their spouse before leaving the Love Village and achieving their "happily ever after".
- Happily Married: The second best possible ending for a couple is this, and sometimes they'll name their future baby "Kitty" after Kitty Powers, even if they're a boy.
- Hint System: Each time the game loads, Kitty provides you a tip on how to play well in it. They can also be read in the Settings menu anytime.
- Hipster: One of ten Types is this. Hipsters usually wear their hair in a bun, have small beards and/or mustaches, and wear narrow glasses and high-class outfits. They typically like avant-garde art, artisan coffee, and activities related to activism.
- Honorary Aunt: Your dating agency boss Kitty gets called "Auntie Kitty" by any children your clients have after being successfully matched thanks to you.
- I Just Want to Have Friends: One of the many problems your villagers can have in Love Life is not having enough friends, and Extroverts will be more upset about it than Introverts.
- I Need to Go Iron My Dog:
- If you get three strikesnote on a date, the candidate will make a cheap excuse to leave such as needing to "take [their] hamster for a walk" and dump your client.
- In Love Life, a location manager will sometimes ask your client to do an errand for them for 30 coins by making a cheap excuse such as "needing to see a man about a dog".
- Informed Attractiveness: Although we never see the taxi driver, your client can comment on how "cute" they were after they exit their ride.
- iPhony: One of the shirts Geeks typically wear is a white shirt with a gray pear with a bite on it, parodying the Apple logo.
- Jive Turkey: Glam types usually speak like this, spouting slang such as "amazeballs" and "deliciosorooni".
- Lampshaded Double Entendre: One of Kitty's tips is that Spicy people "love a bit of sauce on their hot dog, if you know what I mean! Nudge, nudge!"
- Lazy Bum: Relaxed villagers in Love Life like to relax by lounging around or watching paint dry. Also, Carefree villagers hate doing chores and sometimes skip them to do other things, upsetting their partners.
- Leaning on the Fourth Wall: In Makeover, Kitty tells you that you may not recognize her because she got a makeover. Not only did she get a new look between the original game and the Updated Re-release, it's also a light nod to those who did play the former.
- Let's Just Be Friends: The exact line for the option to dump a client's date, to which the latter reacts either with heartbreak if they liked the client or angry relief if they didn't.
- Literal Metaphor:
- In Love Life, when a villager tries to make amends with their partner regarding their secret lover, the minigame involves them literally crossing thin ice. This minigame gets recycled in Makeover as "navigating their emotional baggage", where the client has to discuss their ex with their new date gently by literally navigating across some baggages and avoiding the bad ones.
- In Makeover, the X's used as date strikes are replaced with literal red flags.
- LOL, 69: The American restaurant is named Route 69.
- Luck-Based Mission:
- The flirting and chocolate minigames involve playing Rock–Paper–Scissors and finding the right chocolate, Minesweeper-style, respectively. It takes a little logic to predict the best outcomes, but winning them mostly boils down to luck. The flirting minigame was at least retooled into a Mastermind-style minigame in Makeover, and while there's still luck involved, it relies more on logical deduction this time.
- In Love Life, resolving a couple's argument is done by playing Blackjack against the other party, who is controlled by the AI. You can cheat to exchange your card for another one of higher value, but you have to be lucky with the cards you draw to win the argument.
- Match Maker Quest: Your goal in Matchmaker and Speed Date is to help the client succeed at dating the selected candidate or pick the best one out of several after a speed date, respectively.
- Meaningful Background Event: In Makeover, the background guests aren't just there to make the restaurant lively. One minigame needs you to remember their appearances because the server asks you to find one of them by recalling to them what they looked like.
- Minigame Game: The date portion involves completing a number of random small tasks ranging from calculating a bill, completing a simple match 3 game, to remembering one of the date's interests. This is also present in Love Life, where responding to a villager's Partner Panic alert involves minigames such as finding the correct pipe to fix the boiler and spraying the bugs infesting their partner's newly bought fruit.
- Multiple Reference Pun: Not only is Rainbow Roadhouse a Shout-Out to Rainbow Road, it's also a reference to the Rainbow Pride flag, given you can match queer couples.
- "Near and Dear" Baby Naming: A Happily Married couple may plan to name their first baby after Kitty, even if they're a boy, while a couple who do have their first child will name them after you, as thanks for helping them get together.
- New-Age Retro Hippie: One of the ten Types in the series, hippies typically like animals and nature, dress up like a stereotypical one, and speak with a thick Cockney accent.
- New Game Plus:
- After reaching Level 20 and helping Kitty Powers herself find a match, you start over at level 1 to build another dating agency, but keep all the upgrades you've bought.
- In Love Life, after reaching Level 20 and attempting to promote your Love Village into a Love Town, you're free to continue maintaining your current village. You can also start over with a new one with all the locations and upgrades unlocked.
- No Animals Were Harmed: One of Kitty's tips says that no spiders in one of the minigames were harmed because they're all "stunt spiders".
- No Celebrities Were Harmed: Some of the VIP clients in Speed Date are Expies of famous celebrities, like DewDiePie and Katie Berry.
- Notice This: When a flying coin or cherub zips past the couple, they'll both be shocked at it, prompting you to catch it before it moves away.
- Old Save Bonus: Newly matched couples from Matchmaker can be transferred over to Love Life with a code. However, you won't be able to receive your client's letter about how their relationship is going if you export the couple.
- On the Rebound: In Makeover, if a client admits to still carrying a torch for their ex, their new date, if Romantic, will accuse them of rebounding.
- Perp Sweating: In Makeover, a candidate's Bad Habit and Guilty Pleasure are consolidated into three Juicy Secrets. The client can probe them into admitting to one of them, but it takes some wild guessing, along with spending some Chemistry Points to undo any red flags caused by guessing it wrong, to find out what it is. If you're able to suss out a Juicy Secret and it's the same as one of the client's, they will immediately assure their date that they're not alone in this, earning you bonus points for the date.
- Personality Mechanic: A client and candidate's personality traits: Active vs. Relaxed, Methodical vs. Carefree, Introverted vs. Extroverted, Traditional vs. Experimental, and Romantic vs. Spicy, influence their behavior in Matchmaker and Love Life, affecting how you should approach them when matching them or helping them with their love lives, since a personality clash makes them less compatible with each other.
- Matchmaker:
- Active people avoid picking unhealthy dessert from the trolley while Relaxed people will go for them.
- Methodical people are afraid of spiders and hate it if you don't squish the bugs for them, while Carefree people love spiders and hate it if you do squish the bugs instead. Makeover changes it so everyone hates it if you fail to capture the spider; but Carefree people will like it if you show them the spider before you dispose of it while Methodical people don't.
- Introverts hate farts, so their client must lie to them if they do so, while Extroverts don't mind it if their client passes gas.
- Traditional people prefer to let their client pay for their meal because it's "the latter's treat" for them, while Experimental people prefer to pay for the meal themselves.
- Romantic people hate it when their client's ex shows up, so the client must lie to them that it was someone else, while Spicy people don't mind it if their client's ex appears. Makeover changes it so that everyone will get angry if you tell them the truth that the stranger is your ex, forcing you to play a minigame to smooth it over. However, Spicy people will forgive you if you fail the minigame. Furthermore, Makeover also adds a new minigame where you play a Shell Game in which you find either flowers or sexy underwear. Romantic types prefer the former and Spicy types prefer the latter.
- Love Life:
- Active people like exercising while Relaxed people like lounging around.
- Methodical people like doing chores but get upset when they skip them, while Carefree people hate chores but feel better when skipping them.
- Introverts are sad whenever they complain about not having enough friends, while Extroverts get extremely upset in the same situation.
- Romantic people prefer doing sweet activities with their partners, while Spicy people prefer doing hot stuff with them, but both personalities don't mind changing things up once in a while.
- Matchmaker:
- Player Personality Quiz: When creating your avatar, you'll be asked several questions that determine your five personality traits: Active vs. Relaxed, Methodical vs. Carefree, Introverted vs. Extroverted, Traditional vs. Experimental, and Romantic vs. Spicy. You can also choose which of the ten Types you relate to the most. The latter was retooled in Makeover, where you instead list three of your interests from the massive in-game list, and the game will determine which Type you're most associated with based on them. This feature was carried over from Speed Date.
- Play Every Day: Kitty gives you a daily reward of 10 coins when you start up the game, which accumulates by 10 if you check in consecutively until it reaches the cap of 50.
- Pop Quiz:
- Done as one of the minigames in Love Life:
- Whenever a client's partner threatens to break up with them, they ask them if they really know who they are and quiz them on their personal info. Giving the right answers will earn you a green segment on the Wheel of Destiny while giving the wrong ones will earn you a red one instead. Getting as many correct answers as possible is crucial in saving the relationship as landing on a red segment will break them up.
- When trying to promote your Love Village to a Love Town after reaching Level 20, the Love-O-Tron, which stores all your village's stats, gets its files corrupted by Regina. Kitty Powers, who's applying for the promotion, asks you to help her answer the inspectors' final exam by recalling the village stats and the residents' lives. Like with the partner quiz, every correct answer earns a green segment on the Wheel of Destiny while every wrong one earns a red one, and getting as many correct answers as possible increases the chances of being promoted.
- In Makeover, the movie minigame is reworked into a quiz where you have to identify the movie by its genre, except that some of the words are replaced with "drag queen".
- Done as one of the minigames in Love Life:
- Procedural Generation: The clients are generated with mostly random interests, hair and eye color preferences, and personality traits, although not everything is completely random - for example, geeks are way more likely to be introverted.
- Punny Name:
- Most of the restaurants' names are this, such as Rainbow Roadhouse and Thai Me Upnote .
- Some of the VIP clients in Speed Date have names that hint towards their Type, such as Will Barrow (who's a Practical).
- Rainbow Pimp Gear: Since you have to choose from a random set of clothes, makeup, or accessories when customizing your client, it's possible for them to look garish despite their new getup appealing most to their date.
- Relationship Values: In Love Life, each couple has Love Meters that determine how happy they are in the relationship. Maxing them out will let you level up their relationship from being romantic partners to getting engaged, and then getting married and finally achieving "true love" and leaving the Love Village to pursue their goals. On the other hand, if their Love Meters drop to zero, they threaten to break up with each other unless you ace the quiz on their partner's personal info.
- Renovating the Player Headquarters: When you get a promotion, you add a new expansion to your dating agency. In Makeover, you also get to choose new decorations to add.
- Scolded for Not Buying: If you set up a date between two customers but cancel it in the last second, the customer will make an annoyed comment.
- Separated by a Common Language: In Makeover, one Juicy Secret a person can have is eating someone's pasty and blaming it on the dog. Since the game is British, it's an embarrassing but funny crime of Filching Food for Fun since a pasty is just a small Cornish pie, but in America, it comes off as raunchy because there, a pasty is a nipple sticker.
- Sesquipedalian Loquaciousness: One of the speaking styles, usually of Geeks - for example, at the end of a date they'll say 'You've won my cardiovascular organ!'
- Shell Game:
- The restaurant-picking minigame plays out like this, where the invitations are shuffled and you have to pick the restaurant you want by paying attention to where its invitation is. The more Affluent the candidate, the higher the ranking of the restaurant they want, and picking the wrong one will earn you a strike.
- In Makeover, "Rose or Knickers?" has you watching three boxes of roses and three boxes of underwear being shuffled around and picking one of them. Big bouquets and skimpy underwear are worth bonus points, while Romantics like roses and Spicy people like undies.
- This is the type of minigame when filling a customer survey in Love Life. You need at least two out of three good responses to pass it.
- Shout-Out:
- Some of the restaurants have Punny Names after Super Mario Bros. references such as Mario's Mansion and Rainbow Roadhouse.
- The Greek restaurant is called Greek Lightning.
- The Indian restaurant is called The Spice is Right.
- The Deluxe Pack has a new Dating Dilemma where you have to identify the candidate's favorite actor from various movie posters that are parodies of real-world movies such as How to Train Your Drag Queen. Makeover reworks this into a Pop Quiz, where you have to identify the drag queenified movie title by its genre.
- In Makeover, the Thai restaurant is named Larb Me Tender.
- Sickeningly Sweethearts: Romantic candidates like keeping their romance light and fluffy, and they don't like it whenever the client's ex shows up because they believe that they're interrupting their date. In Love Life, they like doing sweet things with their partner such as cuddling and holding hands.
- "Simon Says" Mini-Game: Complimenting the chef involves repeating the order of compliments to express how much your client enjoyed their meal in an over-the-top way. However, choosing the wrong compliment has the client harshly criticize the chef instead, earning you a strike.
- Speak Now or Forever Hold Your Peace: Said by the wedding officiator in Love Life, who then remarks that he always gets nervous at that part... because it's possible for your villager's secret lover to object to the wedding, destroying their relationship with their betrothed.
- Spiders Are Scary: Methodical candidates are afraid of spiders, and their date must squish them before they reach them. Inverted with Carefree candidates, though, where they'll hate it if their date does so. Although the spider is redesigned into a Ridiculously Cute Critter in Makeover, you still need to catch it first before deciding whether or not to show it to the candidate, for their arachnophobia, regardless of their Organization, still hasn't quite gone away. There's even a achievement for finding every outcome to this event.
- Talk About the Weather: One of the possible conversation topics on dates. It's quite easy to pull off - as long as you noticed whether it was raining or not when your client arrived at the restaurant, nobody will get upset - but it's also not going to impress anyone.
- Tempting Fate: In Makeover, your client's date excuses themself to the bathroom, and the client hopes their date will be alright, only for a blackout to immediately happen.
- Themed Cursor: Kitty's manicured hand is used as a cursor.
- Toilet Humor: Sometimes, your client tries to hold in a fart, and you have to win a game of Higher or Lower to keep it in. If they fart, they have to either lie or tell the truth to their client about it. Introverts hate the smell while Extroverts love it.
- Video-Game Lives: Your client's lives in a date are represented by the number of chances they get to make it go perfectly, which are lost whenever they earn a strike (or red flag in Makeover). Getting three strikesnote gets them dumped by their potential partner early, while finding the Flying Cherub removes one strike. In Makeover, earning extra lives is changed to impressing the candidate well enough to earn Chemistry Points that can be spent to remove a red flag.
- Visual Innuendo: In Love Life, Kitty Towers looks suspiciously like a certain male organ, which erects more floors as you level up until it finally has a fountain installed on the 20th floor's rooftop.
- Visual Pun: Choosing date topics involves pulling the Love Handle aka a heart-shaped lever to activate the slot machine (or the panel-flipping board in Makeover) and determine the topics for your client to talk about.
- Wait for Your Date: In the salon, you have one in-game hour to get your client ready for their date. Each new makeover consumes a set amount of in-game minutes, and making a client late for their date by spending too much time getting them ready earns a strike from the candidate. In Makeover, this mechanic is retooled so that each makeover consumes a random amount of time within a set range, and upgrading the salon reduces it, but making your client excessively late will have their date instantly walk out on them.
- Western Zodiac: Some clients believe in horoscopes, and if they and their dates do, they'll like it if they have matching signs (or at least matching color-coded elements).
- We Used to Be Friends: In Love Life, if a villager misses their scheduled hangout with their friends or insults them while gossiping, they'll earn a Friend Strike, and getting three of them will make them enemies unless you salvage their friendship by playing pinball. The proposing villager being caught having an affair during a Relationship Upgrade will also make their secret lover enemies.
