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Gundam Breaker

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Gundam Breaker is a series of Hack and Slash action games with Looter Shooter elements based on the Mobile Suit Gundam franchise. However, unlike most Gundam games, the player isn't piloting Mobile Suits (the in-universe name for the giant robots); instead the player controls "Gunpla" (a portmanteau of Gundam and Plastic Model).

The idea behind the series can be summed up by its tagline: "Break the huge Gundam and customise your own strongest Gundam". The player starts out with a basic machine (usually a variation of the original RX-78-2 Gundam), and fights through various levels against other machines. In the course of the levels, destroying enemies can cause them to drop parts that can be used to customise their own MS, creating any weird and wonderful designs the player can think of. A customisation system allows the player to repaint their MS, or even add decals and emblems hearkening back to various factions and characters from over the series' history.

Series Entries

  • Gundam Breaker (ガンダムブレイカー) was released on the PlayStation 3 on June 27, 2013 and then on the PlayStation Vita on October 31, 2013. An online cross play component allowed players to share save data between the PlayStation 3 and Vita versions. It was notable for 2 big factors: the fact that it was focused on Gunpla rather than a specific story, and the fact it allowed players to make up their own Mobile Suit via mixing and matching parts of various machines across the Gundam franchise.
  • Gundam Breaker 2 (ガンダムブレイカー2) was released on December 18, 2014 on both the PS3 and PS Vita. Aside from improved gameplay, the game included an actual story. Unusually, it played like a fairly typical Gundam story, involving a space-based faction trying to seize control of the Earth Sphere...except everyone is apparently piloting gigantic Gunpla.
  • Gundam Breaker 3 (ガンダムブレイカー3) was released in Japan on March 3, 2016 on both the PlayStation 4 and Vita. Slightly later in late April an Asian version was released with English subtitles and menus. Later still in 2017, a Break Edition was released that included all DLC. It improved on Gundam Breaker 2 by taking into account complaints, plus including an extremely comprehensive customisation system. This system was further improved with the addition of Builder Parts, option parts that can improve a machine's stats, add on weapons, or be merely cosmetic.
    • Gundam Breaker 3: The Comic: A manga that adapts parts of Gundam Breaker 3, with an added bonus epilogue that takes place 1 year after the events of Build Kingdom.
  • New Gundam Breaker (New ガンダムブレイカー) released in Japan on June 21, 2018 and elsewhere on the following day for the PS4 and PC via Steam. Set in a Lighter and Softer scenario in which you team up with various heroines to save Gunbre High School from the clutches of its villainous Absurdly Powerful Student Council, this entry is notable for attempting to revolutionize the franchise with a plethora of experimental new mechanics and team-based gameplay.
  • Gundam Breaker Mobile (ガンダムブレイカーモバイル) released internationally on July 30, 2019 for iOS and Android devices. It adapts the Gundam Breaker franchise's gameplay to the format of a gacha, bringing a streamlined Gunpla experience to handheld devices with all of the action. The game was shut down on June 5, 2023.
    • Gundam Breaker Battlogue: A 6-episode original net animation based on the series that aired between October and November 2021. Set after the events of Gundam Breaker 3 and during the events of Gundam Breaker Mobile, the anime follows Misa Satsukino and Mobile protagonist Ryusei Fudou as they rise to challenge a mysterious adversary threatening the Gunpla Battle Festival.
  • Gundam Breaker 4 (ガンダムブレイカー4) was released on August 29, 2024 on PS4, PlayStation 5, PC via Steam, and Nintendo Switch. The game reverts many of the controversial mechanics from New in favor of refining the original formula used by the first three Gundam Breaker games with new action-oriented mechanics such as a combo meter, the ability to equip both main and sub-weapon melee and ranged weapons, and doubled slots for Option Parts. Collector's Edition copies come with a limited-edition recolor of the Entry Grade Gunbarrel Strike Gundam kit.

Tropes:

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    Series in general 
  • Ace Custom: All of the named characters pilot distinctive, personalized designs which are associated with them specifically. Many are customized from five or six different sets of parts. If they are heavily based on an existing mobile suit, they will add a suffix to differentiate (such as Will's Hyaku Shiki Jaeger).
  • Advertisement Game: Well, duh. The whole point is you playing as and customizing Gunpla, Bandai's line of Gundam plastic model kits. The games even play real TV advertisments for the Gunpla kits on in-game lobby monitors.
  • Alternate Continuity: The games can largely be played independent of one another; the original game has no overarching story to speak ofnote , while the universe of 2 is deliberately unclear and the setting of New is similarly divorced from other installments. However, 3, Mobile, and 4 are all set in the same universe.
  • Attack of the 50-Foot Whatever: Besides the gigantic Perfect Grade bosses (which are basically giant versions of certain MS like the RX-78-2 Gundam), there are also boss battles against Mobile Armours (which in their own series tend to tower over regular Mobile Suits).
  • Break Meter:
    • Miniboss and boss enemies have a yellow stance meter below their health bars. Normally, boss enemies are resistant to knockback, stagger and part breaks while they have stance meter, but attacking them depletes it. If it is completely depleted, they will be knocked off balance and are much easier to pummel around and break while the gauge stays empty.
    • Perfect Grade Gunpla do not normally have a stance meter, but instead have different break meters that appear when they use certain attacks, helpfully marked by an "Attack!" prompt with health bar appearing over the part you need to attack. If the targeted part's HP is fully depleted, the boss will be staggered and kneel over, revealing their stance meter. Depleting a Perfect Grade's stance meter while it is staggered will cause a part break, permanently crippling its capabilities for the remainder of the fight.
  • Canon Welding: The cast of Gundam Breaker 3 and Gundam Breaker Mobile appear in Gundam Build Metaverse, seemingly confirming that the Gundam Build Fighters series and Gundam Breaker are set in the same universe.
  • Character Customization: The main draw of the game is that the equipment system essentially allows you to simulate kitbashing, where plastic model builders take parts from one kit and combine them with other kits. By combining parts from 8 different equipment categories, you can either replicate one of dozens of Mobile Suits from the Gundam franchise or create a suit entirely your own. Gundam Breaker 4 even expands on this by splitting Close-Ranged and Long-Ranged Weapons into Right Hand Close-Ranged, Left Hand Close-Ranged, Right Hand Long-Ranged, and Left Hand Long-Ranged to further diversify your combat style, as well as splitting the Arm category into Left Arm and Right Arm to even mix and match different arm pieces.
  • Design-It-Yourself Equipment: Oh yes. Fully half of the gameplay involves fine-tuning your models for combat—tweaking their powers, statistics, and looks to achieve your goals.
  • Featureless Protagonist: The first game didn't really have a protagonist, but the AI player characters still address the player. Both the second and third games have a protagonist that is addressed by other characters, but in 2 the player in never seen outside of their MS while in 3 the visual novel sections are played like they're in first person view.
  • Finishing Move: If all of a Gunpla's parts are dismembered and the cockpit is rendered vulnerable, you have the opportunity to perform a Ground Break on them, destroying them instantly and awarding a Takedown bonus.
  • Humongous Mecha: Played with in that the player is playing Gunpla rather than actual Mobile Suits. Furthermore, some levels in the games show that the Gunpla are gigantic while others have them scaled like the actual Gunpla they're based on (e.g. fighting on a desk covered with books, fast food cups and so on).
    • The Perfect Grade bosses tower over the player's Gunpla, being fully capable of picking them up and throwing them with one hand.
  • Interface Screw: Having your parts dismembered by enemy attacks will disable abilities related to that part until you recover them. For example, Losing Your Head disables your ability to lock-on to enemy targets, losing an arm prevents you from attacking with that arm, and losing your backpack disables your ability to Boost. Most dangerously, losing your legs will render you completely immobile and helpless until your legs return to your Gunpla. You will also lose the ability to use attacks related to those parts until you recover them, primarily Option Equipment that have been attached to specific areas.
  • Limit Break: Awakening. Some battlers are able to tap into a personal reserve of energy and supercharge their Gunpla, increasing damage dealt, reaction speed, or repairing damage. 3 heavily implies that it requires a breathtaking level of determination or passion to activate; those who aren't driven, don't Awaken.
  • Merchandise-Driven: Just about all the Gunpla that appear in the games are Gunpla that actually exist, meaning that a player could conceivably go out and buy model kits to create a real life version of their in-game machine.
  • Nuke 'Em: The Atomic Bazooka is a Bazooka-class weapon with a unique property that gives it drastically increased blast radius and damage but also increased ranged weapon gauge consumption.
  • One Stat to Rule Them All: Response, which determines your attack speed, is potentially the single most important stat in the game, as the fluidity and pace of melee combos is an important factor in pummeling enemies into the ground and having the flexibility to maneuver around opponents.
  • Only the Chosen May Wield: In the Gundam Breaker 3 chronology, Awakening is known as a mysterious yet in-built mechanic in the Gunpla Battle Simulator where a user may charge up and unleash their latent power, granting a massive boost in strength. Despite the mechanic being public knowledge, its activation conditions are completely unknown and are implied to be tied to a person's Heroic Willpower. Only the player of Gundam Breaker 3 and Mr. Gunpla are the only known users of Awakening. This continues into Gundam Breaker Mobile, where the heroes are amazed when they witness Mr. Gunpla using Awakening, and Takuma himself uses it in Gundam Breaker Battlogue. In Gundam Breaker 4, the protagonist once again can Awaken, alongside top-ranking player Meister Jin (who is heavily implied to be Takuma in disguise) and Lilin.
  • Pre-Character Customization Gameplay: It is tradition for the first mission to start with some kind of default Mobile Suit—denying the player customization by virtue of not having picked up any parts to customize with yet, or not being able to access the parts store with all those shiny, high end Gunpla.
  • Robot Girl: In New and 4, you can acquire the HGBF SF-01 Super Fumina kit, meaning it is possible to play as a giant human girl robot, or more hilariously, kitbash her with standard robot parts. 4 also adds HER-SELF Mobile Doll May to the lineup.
  • Toyless Toyline Character:
    • Some Gunpla have MG kits in the games that don't exist in real life at the time the games were released; these are denoted with "MG Gundam Breaker Limited" in their description and use the box art of their HG counterpart (or in case of Gundam Breaker 4, the box art of their HG 1/100 counterpart) despite containing MG parts. One such example is the GN-002 Gundam Dynames, whose real life MG kit didn't exist until 5 years after the release of Gundam Breaker 2.
    • Similarly, Gundam Breaker 3's DLC includes HG kits that, by the time of the release, don't exist it real life. The real life HGUC Gundam TR-6 [Woundwort] wasn't released until 2 years after the DLC's release.
    • Gundam Breaker 4 includes some Mobile Suits that don't have proper HG or MG releases, so the game skirts around this by displaying an equivalent scale box, such as an RG 1/144 kit in place of an HG or a HG 1/100 or a Full Mechanics 1/100 kit in place of an MG. In addition, some kits, like the HG Shenlong Gundam, doesn't has its older HG 1/144 box swapped out for the HGAC 1/144 box.
    • Also in Gundam Breaker 4, it is possible to find MG versions of kits that do not have a 1/100 scale release whatsoever. In this case, you cannot buy them from the shop and you cannot use Derivation Synthesis to acquire them; you must drop them directly from defeating that Gunpla in combat after you unlock the ability to drop MG parts.

    Gundam Breaker 
The one that started it all. The player character, who attends the "Gundam Great Front" event held in Diver City Tokyo, was given a special invitation to participate in “Battle Live-G”, one of the biggest and most enthusiastic events where you will be playing the world's first Gunpla battle simulator.


    Gundam Breaker 2 
  • 20 Minutes into the Future: In the real world side, the game is set in 2024 during the Gunpla World Festival.
  • Attack of the 50-Foot Whatever: Like in the original game, bosses are split into the gigantic Perfect Grades and Mobile Armors. Some include the Big Zam (here referred to as Byg Zam), the GP-03D Dendrobium Orchis, the Rafflesia (along with the Bugs), the Divinidad, the Alvatore as well as its core machine the Alvaaron, and the Devil Gundam.
  • Big Sister Instinct: Sina was very protective of her little sister Lea. To the point that she summoned the player to help protect Lea in her place.
  • Cool Ship: The protagonists join forces with Captain Lulu Lutyens and Vice-Captain Maddock Hannigan aboard the Archangel.
    • The Dominion (the Archangel's twin) and the Adrastea appear as bosses. The Adrastea doubles as a Cool Bike.
  • Defector from Decadence:
    • Lea Heisenberg fled after her older sister Sina died because of their father. She spends most of the game fighting against her father's forces.
    • Einar Broman switches sides when Veronica Eisenstadt massacres his men using the Bugs, not caring whether the Bugs were attacking friend or foe.
  • Forever War: There doesn't seem to be much rhyme or reason for there to be so much conflict; there just is.
  • The Good Captain: Lulu may seem like she's too young and inexperienced to captain a warship, but she does her best. Once she's resolved to a course of action, she's much more confident.
  • Heroic Sacrifice:
    • Kalevi dies when he sacrifices himself to protect the Archangel from one of the Divinidads.
    • When the Archangel is trying to make its way back into space, it comes under attack from an entire squad of Big Zams firing their main cannons. Fez Thea in her Shining Gundam leaps off the ship and brings one of them down with Shining Finger, then performs Heat End on the fallen Big Zam to destroy the remainder. She doesn't survive the resulting explosion.
  • Improbable Age: Lulu at the very least looks like she's way, way too young to be captain of a ship like the Archangel. Her demeanor suggests she's also New Meat. Luckily, her Number Two Maddock is an Old Soldier who acts as the voice of experience, helping to calm her and offering suggestions as the situation warrants.
  • Mentor Occupational Hazard: Both Kalevi and Fez bite it.
  • Mid-Season Upgrade: As per the norm in a Gundam story.
    • Lea starts out in the Gundam Exia, but later upgrades to the 00-Raiser during the midway point of the story. She later upgrades again to the 00-Qan[T] as her final mech. Shouma is first encountered piloting a Zeta Plus, but later upgrades to Burning Gundam which is the successor to his mentor Fez's Shining Gundam.
    • Kalevi starts out in the Wing Gundam but later upgrades to the Wing Gundam Zero. His rival, Einar, is first encountered in the Tallgeese. When encountered later on, Einar has upgraded to the Gundam Epyon, the rival mech to the Wing Zero in Gundam Wing.
  • Mythology Gag:
    • In Mission 1's boss fight against the GP-03 Dendrobium Orchis, the player must first destroy its I-Field Generator in order to disable its I-Field and make it vulnerable to long range beam weaponry. Then its left weapons container is destroyed. The destruction of these parts mirrors the damage taken by the Dendrobium Orchis in the climax of Gundam 0083. Furthermore, in the cutscene the finishes the battle, the player's MS stabs the Dendrobium in a similar manner as how Amuro Ray stabbed the Big Zam to finish it off.
    • The Rafflesia is destroyed by going for the cockpit, though in F91 the deed is done by Seabook blasting Iron Mask point-blank with the F91's VSBR cannons while here Einar stabs Veronica with a huge lance.
  • Nice Job Fixing It, Villain!: Veronica's stupid and petty massacre of Einar's troops leads him to defect and fight alongside the heroes soon afterwards and also results in her death.
  • Posthumous Character: Lea's older sister Sina died before the game begins, and was one of the catalysts for her to now oppose her father Walter.
  • Sacrificial Lion: Kalevi is a confident veteran soldier, and when he and the other heroes are attacked by a group of Divinidads he immediately recognizes that the Archangel has no Mobile Suits defending it. Sure enough, one Divinidad was on the verge of destroying the Archangel when he arrived. He destroys it at the cost of his own life.
  • Shoot the Dangerous Minion: Walter Heisenberg cares nothing for Veronica's death, having grown tired of her petty and spiteful behaviour (in addition to her repeated failures).
  • Twist Ending: The final two minutes of the game reveals the player was never physically present the entire time; the cockpit of their Gunpla is revealed to be completely empty. It then cuts to an animated shot of real-world Earth, where it is revealed that the player is a human on Earth attending the Gunpla World Festival 2024, playing a Gunpla combat simulator that just so happens to be linked to an alternate universe.
  • We Hardly Knew Ye: The trio of pilots in Jestas who befriend the protagonist after they crash-land on Earth are all killed before the end of the mission where they're introduced.
    • The squad leader is Killed Mid-Sentence while informing them of their mission objective (the Orbital Elevator), the second pilot is killed during the mad dash for the Elevator and uses his last words to urge the others onwards, and the third dies Taking the Bullet for the protagonist.
  • Whole-Plot Reference:
    • The Divinidad turning out to be mass-produced, and the main villain not caring about his own daughter in pursuit of his goals of destroying/conquering Earth (even being willing to kill her without so much as blinking an eye) are plot points from Mobile Suit Crossbone Gundam.
    • The villains using the Rafflesia and Bugs to massacre people on a colony (and finding the Bugs more useful than piloted MS because Bugs are automated and have no pesky morality) is lifted right from Mobile Suit Gundam F91.
    • Walter using Lea as the living core of the Devil Gundam as part of his Evil Plan (and using a colony as raw material) is pretty much the entire final arc of Mobile Fighter G Gundam where Domon had to rescue Rain from the same fate. The big difference is that Walter is in control of the Devil Gundam, whereas Ulube from G Gundam was basically possessed by the Devil Gundam.
    • The twist that the player is actually someone playing a game at a big Gundam expo but whose actions are affecting an actual alternate (or even future) world is similar to Virtual-ON, where all the mechs are controlled by people in the past using games to control them in-universe.

    Gundam Breaker 3 
Gundam Breaker (Video Game)

The third game in the series. Set 20 Minutes into the Future in modern Japan, the setting focuses on the worldwide phenomenon called the Gunpla Battle Simulator, an arcade game based on the fictional Mobile Suit Gundam franchise that allows players to pilot their custom-designed Gunpla in fierce virtual reality battles, forming the stage for competition across the globe. You play as an inexperienced newbie to Gunpla Battle who meets a girl named Misa at the local arcade, whose family owns a Gunpla store in the historic Ayato Shopping Arcade plaza. Misa, worried about the impending closure of the Ayato Shopping Arcade due to the appearance of a new department store from the global MegaCorp Times Universe, recruits you into her team to execute her grand plan: Win the Gunpla Battle tournaments and put Ayato Shopping Arcade's name back on the map.


  • A.I. Breaker: It is very easy to cheese non-PG or Mobile Armor boss enemies with the Rocket Anchor. AI opponents who are subject to Parts Out by your attacks will always prioritize getting their parts back, with the urgency increasing if their capabilities are limited by having a large number of parts detached. Unlike the player, whose parts always magnetize to the Gunpla regardless of whether or not they are moving, boss characters must stand still to pull their parts in, rendering them vulnerable to attack. If they have stance meter, they can resist knockback and launching from your hits long enough to recover their parts and fight back, but the Rocket Anchor always puts the target into aerial knockback if it hits. This essentially makes bosses free once you get a Parts Out on them, as they will repeatedly attempt to recover their parts only for you to interrupt them with the Rocket Anchor and put them back into hitstun, stopping them from recovering unless you drop the cycle for some reason, their stance meter breaks or you destroy them.
  • Arc Welding: The introduction to the Build Rising DLC reveals that the Gundam Great Front from the original Gundam Breaker happened many years ago.
  • Astral Finale:
    • The final tournament of the Gunpla World Tournament circuit takes place on the Geostationary Satellite Station, a space station in Earth's orbit linked to the Earth via a space elevator in the middle of the Pacific Ocean. Becomes even more literal after a virus infects the station's AI and decouples the station from its orbit, launching it into outer space.
    • The finals of the SSGP invitational once again takes place on the Geostationary Satellite Station. Except this time, instead of having to save themselves from being stranded in space, the heroes must now prevent a Colony Drop.
  • Attack of the 50-Foot Whatever: As before, both the Perfect Grades and Mobile Armors tower over the playable Gunpla.
  • Bittersweet Ending: The finale of the final DLC mission has Robota put a stop to Nazirul's plans by disabling the Gundam he hijacked to try and destroy the space station with. However, doing so results in an explosion that causes Robota to be flung out into outer space with no way to track him. As he used up most of his energy in his last attack, his final thoughts are looking towards Earth and calling out for the Protagonist before shutting down. He's later found and reactivated by Info-chan, but she reveals that 30 years have passed since he disappeared. Luckily for Robota however everyone is still alive and waiting to meet him again.
  • Bland-Name Product: In Build Kingdom, the SSPG invitational tournament includes representatives from several world famous corporations, including "Mister Card", a credit card company, and the world's biggest search engine "Doodle".
  • "Blind Idiot" Translation:
    • The Asian English version of the game has a stat called "Adjustment (without parts)", which is completely unclear about its functionality. It is actually a flat rate boost to your chance to inflict Parts Out when hitting an enemy Gunpla, but the translation mangles the effect name to the point of incoherence.
    • There are some other articles that are blatantly wrong given the context and have misleading names, such as the "Register" cubes being a mistranslation of "Resist/Resistance" and the effect "Trance EX-Action Duration" actually referring to transformation EX-Actions like Trans-Am.
    • For some reason, the Irato Game Park and Irato Granny are mistranslated as "Illut Amusement Center" and "Illut Granny" despite the correct spellings appearing in cutscene CGs. These would be fixed in Gundam Breaker Mobile.
  • Boyfriend-Blocking Dad: Misa attempts to invoke this when she first brings the protagonist to the Gunpla shophouse owned by her family. She tells her father, "There's someone I want you to meet," in the tone of voice that suggests she wants to introduce her first ever boyfriend to him...only for her father to cheerfully welcome the protagonist and apologizes for the fact his daughter is such a handful.
  • Broken Pedestal: When Will defeated Mr. Gunpla in battle 8 years ago, Mr. Gunpla's sponsors and the mass media refused to accept that Mr. Gunpla lost and twisted the story to make it sound like he threw the match on purpose so Will would win. Mr. Gunpla attempted to reach Will to clear the misunderstanding, but by the time he left his hotel room Will had already left, convinced by the others that Mr. Gunpla did not respect him as a Gunpla fighter.
  • Canon Name: The protagonist is given the name Takuma Nagitsuji in the Gundam Breaker Battlogue ONA.
  • The Cavalry: During the climatic final battle against the infected Central AI's Neo Zeong Mobile Armor, the AI unleashes a virus attack that completely disables the heroes' weapons systems, rendering their Gunpla useless. Just as things at looking dire, Info-chan, Mr. Gunpla, and Misa's dad's team show up to reinforce the heroes, protecting them from the AI's funnel attacks and dealing the finishing blow to the Neo Zeong to re-enable their weaponry and give them the final shot at defeating the AI once and for all.
  • Chekhov's Gun:
    • In the middle of Chapter 3, the heroes suddenly find themselves having to cure an infected Info-chan after she is attacked by a computer virus and goes berserk. They soon learn that the virus was created by an antivirus company and subsidiary of Times Universe that was exposed by its parent company and its CEO subsequently fired. During the final chapter, the ex-CEO of the antivirus company returns to get revenge on Will for ruining his scheme, infecting the space station with a virus and forcing Kadomatsu and the heroes to once again disinfect the system, but against a much more powerful AI.
    • Build Rising mentions that the Gunpla Battle Simulator machines featured at the GGF Museum are display units and thus are not normally hooked up to the network or kept active since they are not meant for standard use. This information becomes crucial in Build Absolute, when Kadomatsu gets the idea to use the GGF Museum machines to trace the source of the new virus, since they're usually offline and thus are the only machines not to be infected by the virus.
    • The finale of the base game involves Misa using the Gundam rocket ship to cut the counterweight of the Geostationary Satellite Station. The finale of Build Kingdom has a certain character take advantage of this fact, as the heroes left the Gundam rocket at the space station after cutting the counterweight; furthermore, the counterweight has yet to be reattached to the space station after the end of the game. Nazirul uses both as his backup plan, stealing the Gundam rocket and nearly using it to knock the space station towards Earth as it no longer has the counterweight to keep it stable. His plan only fails because of Robota's Heroic Sacrifice.
  • Clipped-Wing Angel: After attempting to destroy Nazirul's Gundam TR-6 [Dandelion II] with the same ultimate attack that defeated the Neo Zeong, Nazirul reveals that he has one last trick up his sleeve: the Gundam TR-6 [Woundwort]. Despite the Woundwort being an incredible Lightning Bruiser that can take a beating and dish out massive amounts of damage with huge attacks, it is still a single Mobile Suit against you and three AI units, meaning that once you bust through his beefy stance meter he goes down just as easily as every other regular-sized AI enemy.
  • Colony Drop: In Build Kingdom, it is revealed that Nazirul's grand scheme is to drop the Geostationary Satellite Station on Earth, thereby destroying the future of space travel and stopping the construction of the Space Solar Power Generator that would effectively mean an end to fossil fuels and bring his home country to economical ruin.
  • Computer Virus:
    • Partway through Chapter 3, Info-chan becomes infected by a virus, causing her to wreak havoc on the Irato Game Center and cause extensive property damage. Kadomatsu manages to hook up a Gunpla Battle Simulator to her systems and sends the Ayato Shopping Arcade team to disinfect her, using their Gunpla as the cure by literally destroying the infection with their Gunpla.
    • At the end of the game, the AI controlling the Geostationary Satellite Station is infected by a virus from Viras, causing it to erroneously assume that it is on a crash course with a large space object and activate the emergency decoupling procedure, trapping everyone on board in outer space. Kadomatsu repeats the process to disinfect the system, with Will joining the effort, but the AI on the station is much more powerful than Info-chan, becoming the Final Boss of the main campaign.
    • In the DLC, Info-chan contracts yet another virus due to proximity with the Gunpla Battle Simulators in the Irato Game Center, with Kadomatsu and the Ayato Shopping Arcade team once again being sent to handle it. Hilariously, unlike the first time where she went berserk, this virus causes her to go on strike, demanding better resources and increased recharging times.
  • Coup de Grâce Cutscene:
    • The finale against the Final Boss sees Robota and Will protecting the player and Misa as they team up to summon a Laser Blade BFS, cleaving the Central AI's upgraded Neo Zeong in two and destroying the virus.
    • They attempt this again in the final fight of Build Kingdom, down to Misa and the player using the same move. This time, however, this only destroys the TR-6 [Dandelion II] itself, leaving the TR-6 [Woundwort] inside still capable of a fight. After defeating Nazirul one more time, the player personally finishes him off with a one-on-one clash, striking down and destroying the TR-6 [Woundwort].
  • Defeat Means Friendship: After knocking out Kadomatsu and his team at the Gunpla Battle Tournament local competition, Kadomatsu decides to join the Ayato Shopping Arcade team instead, providing his engineering and programming expertise as well as some of the cutting-edge technology that his company is working on.
  • Developer's Foresight: When Misa leaves temporarily to go on an off-screen training arc in Chapter 4, she does not appear to talk to the player if they visit the Shop in the lobby, where she normally describes the shop contents to the player.
  • Didn't Think This Through: In the ending of Build Kingdom, Robota pierces the booster rocket of the 1/1 scale Gundam rocket ship with his toy lance, disabling it and stopping Nazirul once and for all. Unfortunately, Robota forgot that damaging sensitive technology like a rocket tends to cause it explode, throwing Robota into deep space for 30 years.
  • Difficulty Levels: The campaign can be challenged in Casual, Standard, and Hardcore difficulties, with enemies becoming stronger with each. Clearing the main story for the first time unlocks Extreme difficulty, which is even tougher than Hardcore but all stages must be re-unlocked in Extreme. Clearing the game again on Extreme unlocks Newtype, which has even more punishing enemies than Extreme but has all stages unlocked from the outset, letting you tackle the ultimate challenge the game has to offer.
  • Disc-One Final Boss: The grand confrontation with Will seems to be the last fight, with Will challenging the heroes to a 1v3. However, halfway through the battle, the fight is suddenly interrupted when a virus implanted in Will's Gunpla by Viras during an earlier confrontation activates, infecting the geostationary satellite's systems and triggering the emergency decoupling protocol, trapping everyone on board in outer space.
  • Distant Finale: The final scene of Build Kingdom takes place 30 years later, after humanity has sufficiently developed space travel to not only mass produce commercial-grade Mobile Suit rockets, but also pinpoint distant objects in space, allowing Info-chan to rescue Robota after drifting for so long.
  • Downloadable Content: The game features a free DLC chapter called Re:Break, which takes place after the game's ending and has you fighting nearly every named character in the game. There are also five paid DLC chapters, Build Beginning, Build Rising, Build Evolution, Build Absolute, and Build Kingdom, which together form the game's post-game storyline and add several new Gunpla, parts and gear augmentations as well as a DLC SD Gundam for Robota. The Break Edition Updated Re-release bundles all of the DLC episodes with the base game.
  • Draw Aggro: The Beam Flag is a Builder's Part that allows the user to taunt all enemy Mobile Suits within range.
  • Enemy Mine:
    • In the Japan Cup finals, Rokuto teams up with Tsukimi and Misora from the Okinawa Astronauts Training School to defeat the Ayato Shopping Arcade team as they realize that neither of them can take them alone.
    • During the World Tournament Qualifiers, the heroes temporarily team up with Will after they witness him being harassed by a squad of crooked businessmen who illegally entered themselves into the tournament to get back at him for ratting them out to the authorities for their illicit business practices.
  • Everyone Has Standards: Misa first meets the protagonist when he's being harassed by the local bully while playing on the Gunpla machine in the local arcade. She points out how pathetic it is said bully is talking so big despite picking on an obvious beginner.
  • Final Boss:
    • For the main story, the NZ-999 Neo Zeong, piloted by the rogue Central AI.
    • For the DLC, the RX-124 Gundam TR-6 [Dandelion II], which reverts to its base form RX-124 Gundam TR-6 [Woundwort] in phase 2, piloted by Nazirul.
  • Fun with Acronyms: All of the DLC episodes after Re:Break following the naming scheme of "Build" followed by a descriptive word, with the first letter of all five words of each DLC episode spelling "BREAK".
  • "Gift of the Magi" Plot: In Build Beginning, salesman Nazirul reads a comment regarding his add-on about a man selling his gold watch to purchase the upcoming Gunpla Battle Simulator add-on for his wife, only for his wife to sell her Gunpla Battle Simulator to buy a chain for his gold watch.
  • Hard Mode Perks: Harder difficulties increase enemy Gunpla health and damage, but are more prone to dropping better and higher rarity equipment. Extreme difficulty, unlocked by beating the main campaign once on any difficulty, changes things up, as progression continues from the end of the main story. Unlike the base difficulties, which are strictly Numerical Hard, Extreme alters some levels and enemies, but in exchange you can find Master Grade parts and higher level Plastic and unlock new models for Robota. Beyond Extreme is Newtype, unlocked by beating the main campaign again on Extreme, which once again ups the enemy stats from Extreme, but all levels are open from the outset, the drop rates are even higher than Extreme, and Robota gets a third set of SD Gundams.
  • Heel–Face Turn: Will changes his mind about destroying the Ayato Shopping Arcade after reconciling with Mr. Gunpla and receiving some words of wisdom from Kadomatsu. By the time everyone regroups for the rematch between Will and the player, Times Universe has announced that they're collaborating with the Ayato Shopping Arcade instead, with the winner of the match getting their name listed first on the plaque.
  • Heroic Sacrifice: At the end of Build Kingdom, Robota acquires a voice module, a thruster pack and a zero-gravity stabilizer from the Central AI. He uses it when Nazirul attempts to use the Gundam rocket ship to push the Geostationary Satellite Station towards Earth, defeating Nazirul by plunging his lance into the rocket ship's thruster, but is tragically knocked into space as a result and left drifting for 30 years.
  • Hollywood Hacking: Apparently you can hook up a Gunpla Battle Simulator to pretty much anything with a CPU and hack the system that way by visualizing the system as a Gunpla fight, with the system's defenses manifesting as enemy Gunpla.
  • Honest John's Dealership: In Build Beginning, the Irato Game Center is approached by a man named Nazirul peddling an add-on for the Gunpla Battle Simulator that adds several new Gunpla to the system. The Irato Granny, blinded by her greed and sensing an opportunity to squeeze coins out of young children, hastily agrees to take the add-on despite no data about this "Nazirul" character or his add-on existing in Info-chan's databanks. It is later revealed that several Gunpla Battle Simulators similarly received the add-on... which turns out to be related to a worldwide virus attack using Gunpla Battle Simulators as entry points, forcing many of them to be recalled and/or shutdown.
  • Humongous Mecha: The ending sees a space shuttle shaped like an RX-78-2 Gundam sent to rescue the protagonists. Not only is it 1/1 scale (as it was modified from the Odaiba Gundam statue), it is fully operational, with Misa using the robot's "Beam Saber" (a giant chainsaw made to resemble a beam saber) to cut the counterweight attached to the decoupled space station and allow everyone on board to return home.
  • Implied Love Interest: In the final level Misa has a heart-to-heart with the protagonist (noting how glad she is that she went up and said hello the day they met at the arcade) and begins to ask if they'd like to go do something together after everything is settled. Alas, she is interrupted by her father trying to contact the pair.
    • In their appearances in the Gundam Breaker Battlogue, it goes straight up to Ship Tease, with Misa being introduced being annoyed that the protagonist is talking all big about supporting the Ayato Shopping Arcade despite leaving her all alone.
  • Justified Tutorial: Tutorials are justified by the player character not being familiar with various systems or rules, especially once they join Misa in participating in Gunpla matches.
  • Last Chance Hit Point: The "Avoid Instant Death" ability protects you from lethal damage if you would be incapacitated and gives you a brief moment of invulnerability. The effect can be used repeatedly in the same mission, but must cool down for several seconds between uses.
  • The Last DJ: Misa's family runs one of the few remaining shops in the shopping area, with many other family-owned stores having closed down (at least partially due to competition from the slick new shopping complex not far away).
  • Last Lousy Point: The "EX Collector" trophy requires unlocking every EX-Action in the game. This is a monumentally grindy task and most likely the last one you will accomplish as every weapon in the game has 4 EX-Actions, and 2 of them require maxing Proficiency on the first two that you unlock. This essentially devolves into just going into missions and spamming the same moves over and over until that Proficiency meter hits full, then swapping gear and repeating the process.
  • Lighter and Softer: Unlike the previous game, which was set in a typical Gundam space opera setting, the setting in 3 shifts to a different continuity set 20 Minutes into the Future where VR Gunpla battles are a recreational past-time and hobby all across the world. The player joins Misa and her Ayato Shopping Arcade team to win the Gunpla Battle tournament and help revitalize Misa's family's struggling Gunpla store after a MegaCorp's new department store drives away business.
  • Macross Missile Massacre: In several flavors. The Missile Pod shoots volleys of missiles at a single target, the Micro-Missile Launcher rains countless micro-missiles down on nearby foes, and the 6-Tube Missile Pod fires a massive array of micro-missiles to decimate a target. The DLC exclusive 5-Tube Missile Pod locks on to multiple foes in range and fires a huge volley of seeking missiles at each.
  • MegaCorp: Times Universe is a global corporation dealing in all manners of industries that has risen to the top of the world under the leadership of its dashing yet ruthless teenage CEO. They indirectly serve as the primary antagonists of the game as the development of a new department store near Ayato Shopping Arcade is driving customers away from the area, putting the future of the Ayato Shopping Arcade in jeopardy, including the long-standing Gunpla store owned by Misa's family.
  • Money Spider: The Bounty Hunter mode in Arena is a Player Data Sharing mode where you (and potentially one other ally) fight a duo of two enemy Gunpla picked from a list of other players on the internet. The focus of Bounty Hunter mode is that choosing stronger opponents gives out bigger GP payouts, and you can get exponentially more GP from playing Bounty Hunter than you can get from playing anything else. This makes it the most viable mode for Money Grinding, as just a few rounds will make upgrade costs a non-issue for quite some time.
  • Mythology Gag:
    • The part of the name of Sanari Mechanics is a play on SNRI, the shorten name for Strategic Naval Research Institute, which is a military research organization in the Universal Century Gundam entries.
    • The pilotable rocket that shaped like a RX-78 Gundam was modified from the real-life 1/1 scale Odaiba Gundam statue, which was displayed at various locations from July 2009 to March 2017.
    • The DLC storyline is essentially one big reference to the backstory of Mobile Suit Gundam 00, with a man from an unnamed Middle Eastern country wanting to stop the construction of a space-based solar panel before its virtually-infinite solar energy displaces fossil fuels and ruins his country's sole major economical export.
  • Nostalgia Level: The Build Rising DLC has the player, Yuichi, Michio and Miyako going to Odaiba's GGF Museum to play a special anniversary event of Gunpla Battle, which is set in a variety of stages from the original Gundam Breaker.
  • Recurring Boss: In Build Beginning, the Ayato Shopping Arcade team encounters the Scramble Gundam three times: twice as a normal boss, and then third time as a Perfect Grade. Later on, in Build Absolute, the heroes encounter the PG Scramble Gundam once more when they track down the source of Nazirul's virus, defeating it a fourth time to purge the virus.
  • Recycled Soundtrack: The DLC missions allow you to acquire special Radio Builder's Parts as random drops. These enable Option abilities that let you change the background music to songs from various Gundam anime/games or other Gundam Breaker games.
  • Retired Badass:
    • Mr. Gunpla is an ex-world champion of Gunpla Battle who retired 8 years ago and now serves as a commentator in Japan. It's revealed that he retired after losing to Will, which disillusioned him to Gunpla battling after the media maliciously twisted the story of his defeat to make Will look bad.
    • Misa's father and the other notable shop owners were a team of skilled Gunpla fighters back in the day.
  • Saving the Orphanage: Save the Ayato Shopping Arcade!
  • Single-Stroke Battle: When Will intrudes on the exhibition match between Mr. Gunpla and the player, the player lunges at Will, only for Will to do the same. They slice through each other, but as Will sheathes his katana, the player's Gunpla falls apart in a single strike.
  • Space Elevator: One has been completed and is viewed as being the start of a new future for humanity as a whole.
  • Team-Based Tournament: All of the Gunpla tournaments involve teams of 1 to 3 players facing each other in various challenges. Strangely, there is virtually no criteria on who is allowed to join or leave teams as long as it occurs between tournaments, leading to several characters being defeated in one circuit only for them to join the Ayato Shopping Arcade team later (either temporarily or permanently), letting them participate again despite already being knocked out.
  • Time Skip: The ending of the final DLC mission takes place over 30 years after the events of the base game. Since then, Info-chan reveals humanity has advanced enough to create actual Mobile Suits for commercial use and even created space colonies as well. Robota lampshades how absurd that is.
    • The manga has an epilogue taking place one year later, where it's shown that Misa and the protagonist had a child together.
  • Tournament Arc:
    • The story sees the heroes competing in multiple tournament circuits, making their way up to compete in the Gunpla World Tournament. They start from the local Town Cup, then move to the Regional Cup, the Japan Cup, and finally the World Tournament. The player and Misa split up in Chapter 4 to handle separate overseas tournaments during the downtime between winning the Japan Cup and attending the World Tournament, with the player going to the Gunpla Battle Asia Tour with Tsukimi, Misora and Mochizuki.
    • The Build Kingdom DLC has the heroes competing in the Space Solar Power Generator invitational tournament. This tournament features Gunpla competitors from major corporations and communities across the world in addition to the newly-christened world champion Ayato Shopping Arcade team duking it out to commemorate the launch of the future of renewable energy.
  • Turns Red:
    • If all but one member of an enemy team is eliminated, the final unit will power up (as long as they aren't in Perfect Parts Out), knocking foes away with a Battle Aura while partially refilling its health and stance meter. After powering up, they will also gain an increase in damage and aggression.
    • Perfect Grade foes become enraged when their HP drops to half, gaining an increase in power, aggressiveness and ability.
    • In-universe, this is what Awakening does. The Gunpla using it will gain a red glow and greatly enhanced speed, endurance and firepower.
  • Villain: Exit, Stage Left: The add-on Nazirul installed into the Gunpla Battle Simulator features a Recurring Boss in the Scramble Gundam. Unlike normal AI foes, it is incredibly fast and powerful, and if it near defeat, it will suddenly warp away, preventing players from destroying it and making it very difficult to defeat.
  • You Will Not Evade Me: The Rocket Anchor Builder's Part allows the user to fire a grappling hook at a target. If it connects, it will instantly pull the enemy in front of you and puts them into an air toss state, allowing you to start walloping them. This can even be used in the middle of a combo and on opponents in knockdown, allowing you to continue comboing opponents that get knocked away from your combo finishers. Using it on enemies that cannot be pulled, such as Perfect Grades and Mobile Armors, will instead pull you to the target.

    Gundam Breaker 4 
https://static.tvtropes.org/pmwiki/pub/images/gundam_breaker_4_keyart_3_2555431328.png
Build. Break. Battle.

The 5th entry in the Gundam Breaker series. Set 6 years after Gundam Breaker 3, the Gunpla Battle Simulator has reached a new evolution with the upcoming release of a home console port of the worldwide phenomenon, now titled "Gunpla Battle Blaze: Beyond Borders", or "GB4" for short. You take the role of a new protagonist, who teams up with SD Gundam enthusiast Tao and feisty newbie Lin to playtest the beta version of GB4, setting their sights on winning the next annual Gunpla Battle Tournament.


  • Actionized Sequel: Compared to previous games, the maps in Gundam Breaker 4 are significantly more tight and arena-focused; while they are quite big, they do not require the player to traverse between hotspots nearly as much to encounter foes, making much less downtime and much more actual fighting. Endgame Gundam Breaker 4 is also on the whole much faster paced than previous games, with capped Reaction Speed functionally amounting to Spam Attack.
  • Alpha Strike: The Full Blast Burst Action launches all ranged weapons from every equipped part and weapon (not counting Builder's Parts) simultaneously in one massive attack. The more guns and beams attached to your equipped parts, the more damage it does, and it also scales off all of their damage modifiers given by abilities.
  • And the Adventure Continues: The main story ends with GB4 successfully exiting open beta and officially launching, with all of the characters hotly anticipating the release of new stages and missions.
  • Anti-Frustration Features:
    • Due to their small stature, the Metal Slime Gunpla have a gold outline around their bodies, making them easy to pick out from a crowd.
    • When equipping a part, it is now possible to choose between equipping it with the default colors or immediately applying your existing paint job over it, saving you the hassle of having to repaint after swapping to new parts.
    • Derivation Synthesis now shows you the potential final products that can be produced from first material part before you pick the second material. This is the inverse of how Derive Merge worked in Gundam Breaker 3, where the game would only tell you what the final result would be after picking the materials, oftentimes forcing you to look at a guide so you aren't spending hours playing around in the Derive Merge menu.
    • In Gundam Breaker 3, certain non-weapon parts had part exclusive abilities that buffed certain types of weapons, such as Arms having abilities for each type of melee equipment and Head having abilities pertaining to ranged weapons. In practice this made parts rather inflexible for gameplay use once upgraded as raising abilities takes a lot of investment and using equipment-specific abilities meant that once raised, it becomes difficult to use those parts for anything other than the weapon you built the part for and forcing you to make a new part from scratch. Gundam Breaker 4 fixes this by making weapon abilities exclusive to weapons only (except for Shields, but its Long-Range Weapon abilities are generic to all ranged weapons), so you don't have to worry about affixing Saber damage on your Arms, for example.
  • Artificial Stupidity: The combat AI is barely functional at best. Ally units are content to orbit around your unit and throw an attack every once in a while or otherwise just walk around and do nothing. Enemy units are only marginally more competent, with only miniboss enemies being remotely threatening as mooks barely fight back at all.
  • Attack of the 50-Foot Whatever: As with previous games in the series, both the Perfect Grades and Mobile Armors tower over the playable Gunpla. New to Gundam Breaker 4 are the PG 00 Raiser, a PG God/Burning Gundam and a giant Dong Zhuo Providence Gundam (in both normal and Dinosaur Form), while the original PG RX-78-2 Gundam was swapped out for the PG Unleashed RX-78-2 Gundam. The DLC added the Re:Rising Gundam (Grand Cross Color) into the mix.
  • Balance Buff:
    • Awakening is significantly more powerful in this game than in previous Gundam Breaker games; it builds much faster by default and last significantly longer, making it much more useful on a case by case basis.
    • Funnels were heavily buffed in the October 2024 update after repeated complaints about their lousy DPS. They now hit much faster, attack more frequently, and hit for much bigger numbers.
  • Casino Park: One special Quest Stage is set atop a giant airship flying over Las Vegas. The goal is to destroy a giant slot machine, which is protected by waves of enemies. In addition, all of the Elite Mook enemies consist exclusively of Mobile Suits that are gold-plated.
  • Continuity Nod:
    • Will's Hyaku-Shiki J parts can be Derived by using Break Dias parts as materials, referencing the relationship between Will and Mr. Gunpla and the original Gunpla they piloted during their first encounter 14 years ago.
    • When Freedom Fleet's plan to destroy GB4 is revealed, Misa sends the player a mail mentioning that this isn't the strangest thing that she's been involved in that revolved around Gunpla Battle.
  • Company Cross-References: One of the NPCs in the lobby has a Gunpla based on the Alpha version of the Huckebein.
  • Coup de Grâce Cutscene: The finale against the Final Boss sees Lilin (as Lilin Carnation) and the player activate Awakening just as Chaos activates his Devil/Dark Gundam's chest-mounted Wave-Motion Gun. The two do a rush attack to defeat Chaos, destroying his massive robot monstrosity and booting his Gunpla back out.
  • Dual Wielding: One of the new features is the added ability to equip an off-hand weapon in addition to a main weapon, giving you the ability to combine combos from both weapons for devastating effect. Equipping two of the same weapon type instead allows you to use dual-wield movesets with the added ability to use a combo finisher by using your alternate hand weapon in the middle of a combo, not unlike using Strong Attack finishers in the previous games.
  • Damn You, Muscle Memory!: Due to the new Dual Wielding mechanic, the game has removed the Light Attack/Strong Attack buttons and replaced them with Left Hand/Right Hand buttons. This functionally means that each weapon now only has two move inputs per weapon, a tap combo and hold attack, which can be jarring to get used to if you're coming off Gundam Breaker 3 or earlier titles.
  • Defunct Online Video Games: As the climax approaches, Meister Jin reveals to his allies that if the situation with Chaos isn't contained within a week, the developers will have no choice but to cancel GB4, shuttering the game before its proper release. Tao admits that news of such a fatal security vulnerability would doom the game at launch once it spreads far enough, giving them a very limited window of opportunity to complete Chaos's challenge.
  • Downloadable Content: Similar to Gundam Breaker 3, the game is set to receive a collection of 5 DLC chapters, which will add new missions with new Gunpla and Builder's Parts to collect.
  • Dueling Player Characters: The first round of the GB4 Beta Test Tournament sees the player and their team fighting Ryūsei, Sana and Touma who have since graduated high school and are back to represent Sokai High as part of the tournament for their class reunion.
  • Dump Stat: Thruster Gauge Capacity/Rate. Unlike previous Gundam Breaker games, you start with an extremely generous Thruster Gauge that does not decrease by much even with continuous boosting; combined with Boost Speed upgrades and the overall fact that extended Boosting is hardly required, there is very little need to upgrade either of these stats.
  • Easter Egg: If you take Lin or Misa with you during the start of Chapter 6, you get some bonus dialogue where Meister Jin suggests that he had assumed that Misa was using the base model for the Lin Carnation for Gunpla Battle rather than throwing it in storage.
  • Equipment Upgrade: Part upgrading retains a similar structure to Gundam Breaker 3; parts can be sacrificed to other parts of the same type to grant EXP and abilities, with EXP increasing a part's Level to increase its base parameters. Unlike 3, where the rarity of a part can be increased by fusing a part of a higher rarity, rarity instead has its own EXP and can only be increased by fusing Part Evolve plastic.
  • Evolving Title Screen: The Gunpla on the title screen changes to whatever your last used Gunpla was.
  • Failed a Spot Check: When the Clan Battles begin, Tao and the gang assume that they have enough people to start, until they realize Mister hasn't shown up yet. They soon realize that Tao forgot to invite Mister to the clan in the first place, forcing them to recruit Mashima on short notice despite his ulterior motives of hitting on Sheena.
  • Fan Nickname: In-universe, Tao's clan picks up the community nickname of "Miracle Clan" after word gets around that they managed to acquire the last remaining Rare Random Drop from a special event mission on the very first try.
  • Fembot: The Lin Carnation and Lilin Carnation are Mobile Suits with distinctly feminine body shapes and clothing, but unlike the Super Fumina or Mobile Doll May they retain robotic designs.
  • Foreshadowing: When Mister privately explains Lin's Dark and Troubled Past to the player, he speaks a little too much about her personal issues which came from that before hastily trying to brush it off, and also thanks the player and their team for standing by Lin as friends she can rely on with a tinge of grateful sentimentality in his voice. It's a sign that Mister has some relation to Lin.
  • Game-Breaking Bug: Reaction Speed does not function properly with some moves. The most obvious of these is Beam Blast attacks; Reaction Speed increases the animation speed but not the damage tick speed, meaning they actually lose more damage the higher the user's Reaction Speed.
  • Ground Pound: The Bakunetsu Bakusai Blazing Kick, an EX Action available from Misa Satsukino's Blazing Gundam Legs, causes the user to rapidly ascend into the air before smashing into the ground with a powerful divekick. The impact radius is relatively small, but if it successfully connects it will instantly cause Perfect Parts Lost on any possible victims.
  • Hate Sink: Serito, Khara Paccio and Dora are all pretty nasty pieces of work; Serito mercilessly bullies Tao because he enjoys picking on the weak, Khara Paccio enjoys deceiving people and flaunting her power over the weak, and Dora enjoys nothing other than total destruction just for the sake of watching people suffer.
  • Hello, [Insert Name Here]: You can input a custom name, which is reflected in text (but not in voiced dialogue). You can also name Tao's Clan (which is different from an actual Clan that you can create and join), but this is only referenced in the Profile Cards of other story characters.
  • Interface Spoiler: There's two Gundam Breaker 4-exclusive sets that can only be made via Derivation Synthesis, but they're both available as soon as you can get the Providence Gundam and Mobile Doll May kits and they're both story-related: the RC-01 Lin Carnation, Lin's Chapter 6 Gunpla, and RC-02 Lilin Carnation, Lilin's ultimate Gunpla that she uses against the Final Boss.
  • It's Probably Nothing: Throughout the Beta Test Tournament, Sheena repeatedly warns the rest of the team that something strange is going on with Freedom Fleet, a top-ranking competing team, but all of them repeatedly blow off her hunches after they score two wins in a row against them. Turns out they're responsible for a dangerous virus called the Gunpla Brainwashing Virus... which Lilin has already been infected with, causing the situation in GB4 to rapidly deteriorate.
  • Mana Meter: EX Skills have been changed from the previous iterations to now operate off a shared resource system called EX Gauge. EX Gauge builds by performing combat actions such as landing hits, defeating enemies, or breaking off enemy parts, and caps at 9 EX Gauge. Each EX Action has an EX Gauge cost, and when used will deduct EX Gauge from your stock (plus some extra if the Skill allows it).
  • Meta Casting: Yasunori Matsumoto voices Artal in Gundam Breaker 4, who pilots an Ace Custom variant of Knight Gundam. He previously voiced Robota in Gundam Breaker 3, who is himself a toy version of Knight Gundam. (And of course, he's been voicing Knight Gundam himself since the early nineties.)
  • Metal Slime: Occasionally, a 1/250 scale 1981 diorama RX-78-2 Gundam or RX-75 Guntank will spawn alongside a wave of normal enemies. They have much more HP than a typical enemy, but they do not fight back and drop a ton of GP if destroyed.
  • Money for Nothing: Unlike Gundam Breaker 3, Gundam Breaker 4 is immensely generous with its GP payouts, often rewarding GP bonuses in the several hundred thousands just for beating a stage. It is next to impossible to run out of credits unless you go on an upgrading spree for an hour straight, and even then you can do one or two missions and refill your wallet in a flash.
  • Multi-Mook Melee: Survival is a new mode where you challenge up to 50 consecutive waves of foes with gradually increasing difficulty, with a boss battle against a PG or Mobile Armor every 5 waves. This is a great way to farm large quantities of parts and materials, especially rare drops, and you can earn titles and achievements for reaching certain wave numbers.
  • Nerf:
    • Ground Breaks are no longer instant kills, instead inflicting massive damage but not necessarily killing. However, they are much faster in this game compared to previous titles.
    • Funnels no longer count as OP Skills but are all EX Skills now, greatly reducing the number of them you can use on your Gunpla.
  • New Work, Recycled Graphics: Ryūsei, Sana and Touma reuse their Gundam Breaker Mobile artwork despite being aged up roughly half a decade. This is Hand Waved by Sana admitting that they hashed out the details at the last minute and just used their old avatars.
  • Non-Player Companion: In-universe, it is explained that the central AI controlling GB4 frequently generates fake players who then interface with real ones and gain battle and social experience before returning to the AI. This allows the AI to learn from its playerbase and improve its capabilities via machine learning. Lilin turns out to be one of these imposter AI-generated players, but due to some choice timing from Freedom Fleet's hacking, she was cut off from the network and generated as a Blank Slate. She gained Lin's appearance and Mobile Suit because she was the player who happened to be nearest at the time.
  • Obvious Rule Patch: The way enemy units interact with broken parts was fixed in this game; enemy parts now magnetize to the suits the same way the player's do, giving the player a limited window of opportunity to wail on an incapacitated target before they get back up again.
  • Ominous Visual Glitch: Early on in the game, the player and their friends encounter a strange visual bug that quickly corrects itself. They briefly muse on what it could possibly be, but Lin chalks it up to the game being in beta and they soon forget about it. It is eventually revealed that the glitching is caused by Chaos hacking GB4, with another one occurring early on causing the creation of Lilin.
  • Palette Swap: The RX-78-2 Gundam Recirculation Color is a color variant of the RX-78-2 Gundam in black and neon green. To differentiate it from the regular Gundam aside from its paint job, it possesses "Recirculation" abilities that give flat stat bonuses and cannot be leveled but can be transferred to other parts.
  • Peninsula of Power Leveling: Survival, despite being a Marathon Level, drops large quantities of Part Evolve IV plastic, making it the easiest way to farm materials to max rarity on many parts. This in turn makes it the most efficient way to obtain EX Skills and OP Skills.
  • Poor Communication Kills: Lilin realizes that she may have contracted GBV shortly after defeating Fire & Water in the Beta Test Tournament, but a speech from Lin accidentally encourages her to keep quiet about it for the sake of her friends. This ultimately causes the situation during the finals, where she succumbs to the virus and is captured by Chaos.
  • Promoted to Playable:
    • After only appearing in 3 as an NPC ally in Robota, the SD Gundams are now fully playable kits in 4. Not only that, parts of SD Gundam kits can be combined with HG and MG kits parts, and with the ability to change the size of the parts, player can essentially recreate the Gunpla with proportion similar to the MGSD kit.note 
    • Super Fumina and Mobile Doll May are also in this situation: Super Fumina was a special DLC boss battle in New while May was a premium skin in Mobile. Here, they're fully playable units that can be customized as you see fit.
  • Random Drop Booster: You can now affix item drop boosting abilities onto all parts except weapons and Shields. These come in three flavors: Item Drop: Rate, Item Drop: Quality, and Item Drop: Rate, Quality, and all of them stack with each other. You can also get drop rate boosts through Hit Combo and Break Combo. In addition, clearing a mission on an S Rank rewards the player with a Breaker Booster, which significantly raises the drop rate of parts when applied to a mission.
  • Rare Random Drop: In-universe, a special event mission is held for users to acquire invite tickets to the GB4 Beta Test Tournament, which is normally an invite-only tournament. The tickets are in limited quantity and only drop from the event mission boss at a very low rate, meaning players have to both rush to get the ticket and get lucky enough to see it in order to snag an invite. The heroes send the player, Lin, and Lilin to get the ticket, but as they get to the boss arena they discover that all but one of the remaining tickets have been grabbed. They manage to beat the boss, but when it looks like their luck has run out, Lilin prays for good luck and the ticket manifests before them, landing the Clan a spot in the GB4 Beta Test Tournament and earning them the nickname of "Miracle Clan" for their sheer dumb luck at getting the ticket on the very first try. It is all but stated later on that Lilin actually willed the ticket into existence, meaning there was no luck involved whatsoever.
  • Real-Place Background: One of the new stages is based on the Gundam Park in Fukuoka, Japan, complete with the 1/1 scale RX-93ff v Gundam standing guard in front of the Lalaport building. In Survival, the v Gundam animates and fights you as a PG boss.
  • Revisiting the Roots: 4 returns to updating the gameplay from the first three Gundam Breaker games after significantly diverging with New and Mobile.
  • Scunthorpe Problem: The game has a very trigger-happy word filter that makes it near impossible to name anything. How bad is it? For one you can't use the name of many of the mobile suits already in the game, nor can you even use the words the game itself suggests as the default for things such as the diorama mode.
  • Sequel Number Snarl: 4 is subject to this due to being the fifth Gundam Breaker console game after New, and the sixth Gundam Breaker game overall.
  • A Taste of Power: Players who buy the Deluxe or Ultimate Editions obtain 16 Gunpla to kick things off. However, they have base stats, no bonuses and are missing their weapons, so they are unable to automatically be counted as complete.
  • This Cannot Be!: Uttered on various levels as the player and their team defeats the Four Kings. All except Dora, who devolves into Evil Gloating as her Gunpla blows up.
  • Video Game Perversity Potential: The HGBF SF-01 Super Fumina and HGBF:R Mobile Doll May kits have unique specifications made to avert this as they are based on human women; unlike other parts in the game, they have limited paint options and their parts do not detach when broken, instead appearing as a wireframe mesh until reattached. Ironic, given that the lore for Super Fumina states that her parts were designed to do just that, much to the real Fumina's horror.
  • Wham Shot:
    • During the finals when the player's team battles Meister's, the glitching suddenly causes the game to freeze. Cue Chaos entering the scene and revealing it was all his work.
    • Mister defends Lin from a shot from an infected 00 Gundam, but brushes it off as hardly anything to reassure Lin. While continuing on the situation, Mister's avatar of Mr. Gunpla fades out to reveal a lady, that being Lin's older cousin, Misa Satsukino.
  • What Measure Is a Non-Human?: Chaos believes that the only thing AI is good for is regurgitating what its human creators feed into it, and thus treats Lilin as little more than a means to an end. Lilin proves to him the capacity for AI to develop sentience and free thought of its own, causing him to admit her humanity at the very end.
  • World-Healing Wave: Chaos admits that his Devil Gundam came embedded with an antivirus program that was released upon his defeat, destroying the GBV and restoring the system to normal. Despite how much hatred he bore towards the AI, he couldn't bring himself to destroy GB4 in its entirety.

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