
How the creator chooses to portray his mod.
A World of PainThe mod otherwise adds various new enemy types, new weapons (mostly enhanced versions of existing weapons), and many new areas not connected to The Underground.
Provides examples of:
- 20 Bear Asses: The Underground merchant agrees to sell you some Concentr8 if you collect specific types of Pre-War Books for him.
- Abandoned Mine: Goodspring Mine, a deserted mine located next to Goodspring school, now inhabited by geckos.
- Adaptation Expansion: Of Fallout: New Vegas as a whole. Special note goes to the sub-mod for Dead Money, which expands several of that expansion's core mechanics (such as adding new vending recipes) as well as enlarging the DLC itself with new locations, such as a shooting range inside the Police Station.
- Badass Crew: X13, a faction of the NCR military involved in a Super Serum program. You can rescue up to three of their numbers and together storm a cavern chock full of Deathclaws, which they are fully capable of fighting competently.
- Blackout Basement: Several areas of the mod are in almost total darkness, requiring some sort of night vision to be able to navigate.
- Bonus Dungeon: While there are numerous NPCs to interact with, it's hard to argue the several dozen new dungeons aren't the mod's main selling point.
- Brutal Bonus Level: The Emergency Services Railyard, which is infested with Deathclaws, including numerous Deathclaw Alpha Males, the Legendary Deathclaw Alpha Male, and the boss of the area "Big Momma". The area is also a Blackout Basement level where without some form of night vision, you can't see five feet in front of your character.
- Drugs Are Good: The Concentr8 pills give you Skill buffs for a short time, depending on the color of pill.
- Elaborate Underground Base: While The Underground itself is reasonably small, the various side-caverns that connect to it spread all across the Mojave. You can find yourself entering a cave near Primm and surface hours later in North Vegas.
- Elite Mook: Tech Raiders, Raiders who have scavengered more advanced equipment including the occasional suit of Power Armor. Ordinarily friendly Wasters also fall under this trope; Goodsprings, for instance, has a fair number of high level, unnamed drifters who will aid the down if it's attacked by the player during "Ghost Town Gunfight."
- Even Evil Has Standards: Jean's Sky Diving now has a basement section populated by a faction of Powder Gangers that were banished from the main gang at the prison for being cannibals.
- Fan Nick Name: Sub-mods for A World of Pain often use the prefix AWOP on the Nexus Mods site, in order to make searching for them easier; fans tend to use that shorthand as well since it's much faster to type than A World of Pain.
- Game Mod: Yes, but the mod also features numerous sub-mods, which add the same functionality to the game's expansions. A similar mod exists for Fallout 3 and naturally, a combined version exists for A Tale of Two Wastelands, which combines both games into one.
- Giant Mook:
- An early quest from Frankie has you hunting three larger-than-normal Geckos, and then a Giant Radscorpion, to earn a key to the Underground.
- New Legendary variants of monsters exist in the new locations and tend to be much larger.
- A Homeowner Is You: Several new options for player housing are added, including one to Goodsprings that can be bought for 5,000 caps from Frankie, a new merchant just down the road.
- Mauve Shirt: Several new NPCs have names and backstories, but don't have much relevance to anything, they're just here for flavor.
- Mêlée à Trois: The sewers beneath Primm contain a group of escaped convicts fighting against feral ghouls.
- Nerf: In earlier versions of the mod, Frankie sells a copy of the Medicine skill book, and a copy of the Sneak skill book can be found in the basement of Jean's Sky Diving (i.e. +3/+4 to two skills before even having reached Primm). Those have been replaced by skill magazines in later versions.
- Noob Cave: Sunnytime Cigarettes HQ.
- Portal Network: The Redoubts, a series of teleports that connect to each other. Some lead you into just collapsed ruins, others lead to significant locations like the Hidden Valley Bunker or Vault 21. However, accessing the main areas from the ones the Redoubts send you to require a high level of Lockpick to Sequence Break, or perhaps feature a Plot Lock.
- Power-Up Letdown: The mod features enhanced versions of most of the vanilla weapons, usually named Vanilla Weapon MkII. These weapons tend to have more durability and damage per shot, but, without patches, are not compatible with perks (or attachments) added by other mods, something vanilla weapons will have and which makes these generally speaking inferior in most cases.
- Scenery Porn: The new world areas tend to be heavily designed with lots of clutter.
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Spiritual Successor: To Fallout 3, or more specifically, the Capital Wasteland. While most of the locations in the vanilla game are tied in some way to the main story or important factions, most of the dungeons in AWOP are incidental locations the player will discover while exploring the Mojave, which is much closer to how the Lone Wanderer engaged with the Wasteland in Fallout 3. - Underground City: The focal point of the mod is The Underground, a city built deep beneath New Vegas.
- Unusable Enemy Equipment: Notable for many of the new enemy types not dropping their equipment on death. Prepare to feel cheated as you gun down that Metal Armor-clad Raider with the Laser RCW, and then loot his corpse to find nothing but a few 10mm rounds.
