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Permanently Missable Content

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Basic Trope: Content in a video game can no longer be accessed after a certain point.

  • Straight:
    • You can not obtain a certain item if you missed out on the sidequest that rewards you with it while it was available.
    • You can't get a playable character to join your party if you don't visit the village they live in while they're still there or you're still able to go there.
    • You can't buy a specific item if you do not visit the shop that sells it while it was still in stock.
    • The item was located in a One-Time Dungeon and you can no longer obtain it if you didn't pick it up while going through the dungeon.
  • Exaggerated: Every single item in the game is permanently missable, including those you need to complete the game.
  • Downplayed:
    • The missable item is immediately outclassed by a superior item.
    • The game warns you if content can be missed.
    • It's not an item that you can miss out on, but a cutscene or dialogue that serves no purpose other than exposition.
  • Justified:
    • The NPC who gives the sidequest to obtain the item dies.
    • The playable character left to go on their own adventure, you killed them, or they died off-screen.
    • The playable character's village got destroyed by war or a natural disaster, and you were not there to save them.
    • The shopkeeper who stocked the item either dies or is sold out of it.
    • You are exiled from the village and thus can not go back for the character or the item anyway.
    • The dungeon a permanently missable item is located in collapses upon completing it.
    • You have passed the Point of No Return, and can no longer backtrack to the collectibles you missed.
  • Inverted: You can't avoid obtaining the item in any way, and you are forced to collect it at some point in the game.
  • Subverted: You are given another opportunity to obtain the item later in the game if you missed it the first time.
  • Double Subverted:
    • If you also miss out on getting the item the second time, you are given no more chances to obtain it.
    • The item you miss out on is one that you can have more than one of but are limited in availability, so you lost your chance to have an extra.
  • Parodied: ???
  • Zig Zagged: You are given a second chance to obtain the item, but you can miss out on getting the second time. You are later given a third chance to obtain the item, but you can also miss out on getting it the third time.
  • Averted:
    • You are given an unlimited amount of chances to obtain the item.
    • You are given an unlimited amount of time to complete sidequests.
    • The playable character escaped the destruction of their village and can be found elsewhere.
    • The shopkeeper always stocks the item.
    • You can't kill the shopkeeper, quest giver, or playable character, nor can they die by other means.
    • You are able to revisit every dungeon, or no collectibles required for 100% are placed in One Time Dungeons.
  • Lampshaded: "I guess I will never have this item unless I reset my progress."
  • Invoked: The game deliberately kills off characters who give you sidequests or can be recruited into your party.
  • Exploited: Emperor Evulz, the villain of the game, deliberately blocks access to items required to beat the game.
  • Defied: Hiro gains access to a Time Machine which lets him visit towns in all possible states, including repeating a sidequest as many times as desired. Including obtaining the Time Machine.
  • Discussed: "I should have picked up every treasure in that cave before it collapsed."
  • Conversed: "Be sure to help that person as soon as possible. Something bad might happen to them."
  • Deconstructed:
    • The hero ends up failing their quest because they missed out on getting a powerful piece of equipment or ally.
    • The players give the game bad reviews since losing the missible content ends up making the game sadistically difficult or the narrative nearly incomprehensible.


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