
During The '90s, Microsoft invested heavily in gaming on the PC, introducing the DirectX Application Programming Interface that finally prompted PC game developers to move from DOS to Microsoft Windows, and even published and developed numerous games themselves such as their Age of Empires series. In spite of these efforts, which led to several acclaimed PC titles released during the decade, it was Sony who became the runaway success of the gaming world during this time, with the original PlayStation selling over 100 million consoles worldwide, while overall sales of PC games declined. Microsoft decided that in order for their investments in gaming to truly pay off, they had to get involved with the console market. After dipping their toe in the water by helping Sega with the Dreamcast note , Microsoft went on to release a console of their own in 2001, which they named the Xboxnote . It competed primarily with the PlayStation 2 and Nintendo GameCube as part of the The Sixth Generation of Console Video Gamesnote .
Online connectivity was the console's key feature. While the Dreamcast and Sony's PlayStation 2 had Internet-based multiplayer and online features as an option, Microsoft made it part of the console's core identity and charged for it. They also charged extra for the DVD remote/IR sensor kit which was required to play DVDs (a free feature on the PlayStation 2 if you didn't want the remote, though this is because of the DVDs licensing fees; the Nintendo GameCube and Dreamcast both lacked DVD playback due to their differing formats), and even with the kit could only play discs locked to the same region as the Xbox.
One of the reasons for Microsoft's rather aggressive use of Revenue-Enhancing Devices was because the system had very high manufacturing costs. While selling hardware for a loss isn't uncommon for video game consoles, the Xbox relied on an unusually large number of bespoke components bought from manufacturers at prices that were fixed by contract, so it was difficult to cut costs down the line. This meant Microsoft never actually made a profit on a single unit of the hardware itself — they lost $4 billion from it. However the system was the most powerful Sixth Generation console, and its architecture was ahead of its time as it was the first mainstreamnote home console to be based on the now-industry standard x86 architecture; it used an Intel Coppermine (Celeron-derivative) CPU clocked at approximately 733 MHz, and an nVidia NV2A Graphics Processing Unit (closest to, but not quite, the GeForce 3/NV30), making it far superior to its rivals. In fact, the hardware was basically a mini-360: it supported DirectX 8.1, just a couple of steps behind DirectX 9c, the maximum the "HD" consoles support, as well as a hard drive for streaming data. While the graphics hardware often didn't get a chance to shine — the vast majority of sixth generation games were designed with the PlayStation 2 in mind, meaning that they didn't take advantage of the Xbox's (or for that matter, the GameCube's) more powerful hardware beyond having higher levels of anti-aliasing and texture filtering — the system's exclusives (aside from most of Sega's earlier exclusive titles, which were leftover Dreamcast games) really showed off what the Xbox could do.
Though the console only sold a small fraction of the PS2's sales (with the console struggling in Europe and outright bombing in Japan, where to this day the Xbox brand still struggles), it gained what could be considered a cult following, (The console, and the Xbox brand in general, however, found massive success in Mexico since Microsoft sold every Xbox system at a cheaper price than every PlayStation console, due to Microsoft having manufacturing plants in Mexico to manufacture their systems locally, and offically localizing their games in Mexican Spanish in the country since 2002, before Sony localized their games starting in 2010.) as well as the respect of the general gaming community thanks to its groundbreaking influence on console gaming. Many of the features it pioneered becoming standard in subsequent console generations, most notably the PC-based x86 architecture, an internal, large-capacity hard drive, and a comprehensive, centralized online service (as well as getting console online gaming off the ground in general). Even its contemporary competitors began to take notice of the Xbox, such as the PS2, which launched without network support but introduced an Internet adapter for the original model (which also had plugs for a hard drive of its own) and built-in Ethernet for the slimline after the success of Xbox Live. The GameCube also had internet capabilities but they unfortunately went under-utilized; Nintendo wouldn't go all-in on internet until the Wii. The console's merging of console and PC hardware also extended to software, with many previously PC-exclusive developers such as Bethesda and BioWare began releasing console ports of their games on the Xbox. This trend that would continue into the seventh generation, with Multi-Platform titles between PC and console becoming much more standard. Today's overlap of the PC and console markets therefore started on the Xbox.
It was also known for introducing the world to Halo, best described as a First-Person Shooter with something of a Space Western flavor and now one of Microsoft's Cash Cow Franchises. The Xbox had many PC ports, being based on their DirectX Windows API (hence, it's a DirectX Box which was the working title for the unit that hit the big time), hence very easy to program for PC developers. It didn't succeed in dethroning the PS2, but it got Microsoft's foot in the door and outsold the GameCube by a few million units worldwide in the process.
The Xbox is also noted for having a poorly designed and implemented security system (part of where the money went on custom parts) that can be hacked in many different ways, allowing alternate uses of the console, which is basically a scaled-down PC in a black plastic case. In fact, in some instances this can be done using only a couple of modified files, and software can be installed on the system (such as specific builds of Linux, the excellent XBMC media player that is now known today as Kodi - yes, Xbox homebrew is Kodi's cradle - and the games themselves for much shorter load times). Upgrades can also be performed, such as fitting a larger hard drive to store more media. In fact, the uses devised by the fanbase far exceed those envisaged by Microsoft and have ensured an unusually long lifespan for the console. In true spoilsport form, Microsoft over-compensated for their mistakes and ensured its successors from the Xbox 360 onward were harder to turn into a home entertainment hub (though the Xbox One and Xbox Series X|S can be upgraded to Developer Mode for a small fee which opens things up a bit, including allowing the installation of emulators). The 360 was also noisier and less reliable as a result of the smaller form factor.
The console is also infamously Xbox Hueg, as you can tell from the picture above — the system weighs in at just below 4 kilograms (about 8.5 pounds), nearly twice the weight of a PS2 (and four times the weight of the slimline version), making it a nightmare to haul from one place to the next. The original "Duke" controller that launched with the system (not to be confused with any other Dukes), despite being designed by the same people who were responsible for Microsoft's highly successful Sidewinder brand of gamepads, was also infamous in its own right, being specifically designed for western gamers with bigger handsnote , and oft-criticized for its massive size and clumsiness of use. The controllers were eventually redesigned into a much slimmer form
◊ for the Japanese launch of the system, and the new controller, dubbed Controller S, eventually became the worldwide standard, phasing out the Duke for good (though the Duke has been remade into a modern controller for the Xbox One by its original creator, who bought the rights from Microsoft). The layout of the controller became iconic, even making it to the Nintendo Switch and Switch 2 in the form of their Pro Controllers, and multiple third parties have used the layout to make compatible controllers for PS5, and even the Nintendo 64.
On April 15, 2010, LIVE service for the original Xbox (and original Xbox titles played on the 360) was discontinued. A great many fans, including Bungie themselves, took the 14th off to play their favorite Xbox games online one last time... but this service ended up Living on Borrowed Time well beyond the night itself, as it turned out the service wouldn't be shut off until every user who had connected before the 15th had disconnected, leaving one final matchmaking party of a few dedicated players
keeping their Xboxes online playing Halo 2 until their consoles died from overuse. The final user was disconnected from the service
on May 11, nearly a month after the service was scheduled to be deactivated.
The Xbox is in an odd position in terms of retrogaming appeal. The library of exclusives is generally seen as much weaker than its contemporaries, as Microsoft at the time didn't have much in the way of first-party games outside of Halo and relied heavily on third-party support. Many of its exclusives were also either PC cross-releases or found their way to PC later, where they are easily accessible for cheap due to digital distribution and can often be played on standard desktops with little issue thanks to their age. The two Halo games for the system in particular have seen multiple re-releases that outshine the originals while still supporting the games' online multiplayer. However, the Xbox does enjoy some popularity among fans of the sixth generation of games as a whole. Since it was the most powerful console of the generation with the widest range of resolutions, multiplatform games often ran and looked the best on the system. Games that only ran at 480i/576i on the PS2 and GameCube could often support 480p on the Xbox, while a small selection are capable of 720p or 1080i.
Technical Specifications:
Processors
- CPU: Custom 32-bit Intel Pentium III based processor codenamed "Coppermine" running at 733MHz. The ISA (Instruction Set Architecture) is different from the standard Pentium III CPUs of the era with new instructions tailored specifically for the Xbox. Users can swap the CPU for a faster, off the shelf Pentium III but at the cost of Xbox game compatibility due to the missing ISA extensions. Coppermine does still come equipped with SSE and MMX SIMD support.
- 14 stage pipeline with out of order execution and speculative prediction support.
- Coppermine comes equipped with 32 KB of L1 cache and 128 KB of L2 cache. The L2 cache is modified with 2 enhancements dubbed "Advanced Transfer Core" and "Advanced System Buffering" to help reduce congestion on the front side bus towards the Memory Controller.
- GPU: Custom NVIDIA NV2A running at 233MHz and acting as the Northbridge for the system. When released, it was thought to be based on the upcoming GeForce 3 video card, but its specs peg it more in line with the GeForce 4.
- Audio & I/O Processor: Custom NVIDIA MCPX that acts as the Southbridge for the system, which offered 64 surround sound channels or 256 stereo channels. It even offered HRTF support for headphone mixing.
Memory
- 64 MB of SDRAM running at 200MHz in a 128-bit configuration, offering 6.4 GB/s. Most models have spots on the motherboard to solder an additional 64 MB of RAM intended to be used by devkits, while this typically doesn't make any difference in retail games, it can be a nice addition for homebrew apps built to support it.
- 1 MB of flash-based memory. Later reduced to 256 KB in the 1.2 revision of the console. This was used to store the BIOS and security keys for the Dashboard.
- 2x-5x DVD-ROM/CD-ROM drive. It can play audio CDs (only store-bought CDs, the Xbox will not read CD-R(W) discs), but DVD movies required an add-on plugged into one of the controller ports. note
- An 8 GB IDE hard drive. Later revisions have a 10 GB hard drive, but two GB are left unused for backwards compatibility. A modded system can take hard drives up to 2 TB or even 16 TB with a BIOS mod, large enough to store the system's entire libary with plenty of room to spare. Music can be ripped from CDs and stored on the HDD, and some games have an option to use stored music during gameplay.
- Certain games like Blinx: The Time Sweeper, The Elder Scrolls III: Morrowind, Halo 2, Doom³ and ESPN NFL 2K5 uses the HDD for gameplay benefits: Blinx for the time control mechanic; Morrowind, Halo 2 & Doom 3 for cache and texture streaming to reduce load times and pop-in issues; as well for NFL 2K5's in-engine motion highlights instead of the screenshots from the system's RAM.
- 8 MB (or 500 "block") "Memory Units" can be used to transfer saves, though some saves were tied to the console and thus could not be transferred. These plug into the controller much like the Dreamcast's "Visual Memory Units" (they're even named similarly), although according to Xbox co-creator Seamus Blackley this was purely an accidental coincidence. There were also unofficial Memory Units produced with higher capacities, and one Redditor was even able to make a 4 GB Memory Unit
out of what appeared to be a USB flash drive.
Graphics
- Can output 480i, 480p, 576i, 576p, 720p, and 1080i
- 4 pixel pipelines with 2 vertex texture units for each.
- The Vertex Units are freely programmable using a primitive GPGPU microcode. The Xbox was the first console to support programmable shaders which would become standard in future consoles.
- Pixel fillrate is 932 megapixels/s and geometry performance is 29.125 million per second.
- 4 pixels per pass with texture compression, Z-buffering, alpha blending, fog and texture map support.
- Multisampling support using a Raster Output Processor
Add-ons and Expansions
- AV outputs to composite, S-Video, component, and SCART.
- 1 TOS-LINK optical output (via an adapter)note
- Integrated 10/100 Ethernet
- Support for 4 controllers, using a proprietary USB plug.
- DVD playback kit, consisting of an IR receiver plugged into a controller port, and a remote (manufactured by Thomson, hence its similarities to RCA, GE and ProScan remotes of the era, even sharing codes for universal remotes; remotes intended for those brands of DVD players will work on the Xbox, and vice-versa)
Games and series on the original Xbox that currently have their own page:
- 25 to Life (North America-only)
- Alfa Romeo Racing Italiano
- Aliens vs. Predator: Extinction
- Advent Rising
- Airforce Delta Storm
- Animaniacs: The Great Edgar Hunt
- Aquaman: Battle for Atlantis
- Area 51 (FPS)
- Armed and Dangerous
- Arx Fatalis
- Avatar: The Last Airbender
- Azurik: Rise of Perathia
- Baldur's Gate: Dark Alliance
- Barbarian (Titus)
- The Bard's Tale
- Batman:
- Battle Engine Aquila
- Battlestar Galactica
- Beat Down: Fists of Vengeance
- Beyond Good & Evil
- Big Mutha Truckers
- Big Mutha Truckers 2: Truck Me Harder
- BIONICLE
- Black (2006)
- Blade II
- Blinx: The Time Sweeper
- Blitz: The League
- BloodRayne:
- Bloody Roar: Extreme
- Blood Wake
- Blow Out
- Bramble: The Mountain King
- Breakdown
- Broken Sword: The Sleeping Dragon
- Brothers in Arms
- Brute Force
- Buffyverse:
- Burnout
- Call of Cthulhu: Dark Corners of the Earth
- Call of Duty:
- Cars
- Castle of Shikigami:
- Castle of Shikigami I (an updated re-release, Japan-only)
- Castle of Shikigami II (Japan-only)
- Castlevania: Curse of Darkness
- Catwoman
- Cel Damage
- Chicken Little
- Classified: The Sentinel Crisis
- Cold Fear
- Colin McRae Rally
- Colin McRae Rally 3
- Colin McRae Rally 04
- Colin McRae Rally 2005
- Conflict: Desert Storm
- Conker: Live & Reloaded
- Constantine 2005
- Counter-Strike
- Crash Bandicoot:
- Crazy Taxi 3: High Roller
- Crimson Sea
- CT Special Forces: Fire for Effect
- Daredevil The Man Without Fear
- Dark Summit
- Darkwatch
- Dead Man's Hand (2004)
- Dead or Alive:
- Dead or Alive: Ultimate
- Dead or Alive 3
- Dead or Alive: Xtreme Beach Volleyball
- Dead to Rights:
- Dead to Rights
- Dead to Rights II
- Defender (2002)
- Delta Force: Black Hawk Down
- Demon Stone
- Destroy All Humans!:
- Deus Ex: Invisible War
- Die Hard: Vendetta
- Digimon World 4
- Dino Crisis 3
- Doom:
- Dragon Ball Z: Sagas
- Drake of the 99 Dragons
- Driver:
- DRIV3R
- Driver: Parallel Lines
- Dr. Muto
- The Elder Scrolls III: Morrowind
- Enclave
- Escape from Butcher Bay
- Evil Dead:
- Fable I
- Fahrenheit (aka Indigo Prophecy)
- The Fairly OddParents!: Breakin' Da Rules
- Fallout: Brotherhood of Steel
- Fantastic Four
- Far Cry Instincts
- Fatal Frame:
- Fatal Frame
- Fatal Frame II: Crimson Butterfly Director's Cut
- Fight Club
- Final Fight: Streetwise
- Finding Nemo
- FlatOut:
- FlatOut
- FlatOut 2
- Forza Motorsport
- Freaky Flyers
- Full Spectrum Warrior
- Future Tactics: The Uprising
- Fuzion Frenzy
- Gauntlet: Seven Sorrows
- Genma Onimusha
- Gene Troopers
- Ghost Master
- Ghost Recon 1
- Ghost Recon 2
- Ghost Recon: Advanced Warfighter
- Gladiator: Sword of Vengeance
- Gladius
- Goblin Commander
- Godzilla: Destroy All Monsters Melee
- Grabbed by the Ghoulies
- Grand Theft Auto:
- Guilty Gear Isuka
- Gun
- Gungriffon: Allied Strike
- GunValkyrie
- Half-Life 2
- Halo:
- Harry Potter:
- The Haunted Mansion (High Voltage Software)
- Headhunter Redemption
- Hello Kitty Roller Rescue
- Hot Wheels Stunt Track Challenge
- House of the Dead III
- Hunter: The Reckoning
- Hunter: The Reckoning – Redeemer
- Ice Age
- The Incredible Hulk:
- The Incredibles:
- Indiana Jones and the Emperor's Tomb
- Jade Empire
- James Bond:
- Jaws Unleashed
- Jet Set Radio Future
- Judge Dredd: Dredd vs. Death
- Juiced
- Jurassic Park: Operation Genesis
- Justice League Heroes
- Kakuto Chojin
- Kao the Kangaroo: Round 2
- Kelly Slaters Pro Surfer
- kill.switch
- The King of Fighters:
- Kingdom Under Fire: The Crusaders
- Knights of the Temple: Infernal Crusade
- Kung Fu Chaos
- Legacy of Kain:
- The Legend of Tian-ding
- Leisure Suit Larry: Magna Cum Laude
- Loons: The Fight for Fame
- Mace Griffin: Bounty Hunter
- Mad Dash Racing
- Madagascar
- Mafia: The City of Lost Heaven
- Malice
- Manhunt
- Marc Eckō's Getting Up: Contents Under Pressure
- Marvel Nemesis: Rise of the Imperfects
- Marvel vs. Capcom 2
- The Matrix:
- Max Payne:
- MechAssault:
- MechAssault
- MechAssault 2: Lone Wolf
- Medal of Honor:
- Mega Man: Anniversary Collection:
- Men of Valor
- Metal Arms: Glitch in the System
- Metal Gear Solid 2: Substance (the first and only game in the series on an Xbox console until the release of the HD Collection for Xbox 360 in 2011)
- Metal Wolf Chaos
- Micro Machines
- Midtown Madness 3
- Minority Report: Everybody Runs
- Mission: Impossible – Operation Surma
- Mob Enforcer
- Mortal Kombat:
- Myst:
- NARC
- Need for Speed:
- Neighbours From Hell
- New Legends
- Nezmix
- NFL Blitz:
- NFL Blitz 2002
- NFL Blitz 2003
- NFL Blitz Pro
- NHL Hockey (2002 through 07)
- Nickelodeon Party Blast
- The Nightmare Before Christmas: Oogie's Revenge
- Ninja Gaiden (2004)
- ObsCure
- Oddworld:
- Open Season
- Operation Flashpoint: Elite
- Otogi:
- Otogi: Myth of Demons
- Otogi 2: Immortal Warriors
- Over the Hedge
- Pac-Man:
- Painkiller: Hell Wars
- Panzer Dragoon Orta
- Pariah
- Peter Jackson's King Kong
- Phantasy Star Online Episodes 1 & 2
- Phantom Crash
- Phantom Dust
- Pinball Hall Of Fame: The Gottlieb Collection
- Pitfall: The Lost Expedition
- Predator: Concrete Jungle
- Pro Pinball Trilogy
- Project: Snowblind
- Psi-Ops: The Mindgate Conspiracy
- Psychonauts
- Prince of Persia: The Sands of Time trilogy:
- Psyvariar 2
- The Punisher
- Puyo Pop Fever
- Quantum Redshift
- R: Racing Evolution
- Rainbow Six:
- Rainbow Six 3
- Rainbow Six: Lockdown
- Ratatouille
- Rayman:
- Raze's Hell
- Red Dead Revolver
- ''Red Faction II'
- Red Ninja: End of Honor
- Rent A Hero No. 1
- Reservoir Dogs
- RoboCop (FPS)
- Robotech: Battlecry
- Robots
- Rocky Legends
- Roadkill
- Rogue Ops
- Rogue Trooper
- Run Like Hell
- Samurai Shodown V
- Scaler
- Scarface: The World Is Yours
- Scooby-Doo:
- Scrapland
- Second Sight
- Secret Weapons Over Normandy
- A Series of Unfortunate Events (2004)
- Serious Sam:
- Serious Sam, a compilation of:
- Serious Sam II
- Shadow of Destiny (only released in Europe)
- Shadow Ops: Red Mercury
- Shark Tale
- Shattered Union
- Shenmue II (the only North American release of the game, following the discontinuation of the Dreamcast in that region)
- Shin Megami Tensei NINE (Japan-only)
- Shrek:
- Sid Meier's Pirates!
- Silent Hill:
- Silent Hill 2: Restless Dreams
- Silent Hill 4
- Silent Scope Complete
- The Simpsons:
- The Sims
- Sniper Elite 1
- SNK vs. Capcom:
- Soldier of Fortune II: Double Helix
- Sonic the Hedgehog:
- Soulcalibur II
- Spartan: Total Warrior
- Spawn: Armageddon
- Sphinx and the Cursed Mummy
- Spider-Man:
- Splinter Cell:
- SpongeBob SquarePants:
- SpyHunter (2001)
- Spyro the Dragon:
- SSX:
- SSX Tricky
- SSX 3
- SSX on Tour
- Star Trek Shattered Universe
- Star Wars:
- LEGO Star Wars
- Star Wars Legends:
- Star Wars: Battlefront (2004)
- Star Wars: Battlefront II (2005)
- Star Wars: Obi-Wan
- Star Wars Starfighter
- Jedi Starfighter
- Jedi Academy
- Knights of the Old Republic
- Knights of the Old Republic II: The Sith Lords Star Wars: Knights of the Old Republic II – The Sith Lords
- Star Wars: Republic Commando
- Steel Battalion
- Still Life
- Stolen
- Stubbs the Zombie
- Sudeki
- Superman Returns
- Super Monkey Ball Deluxe
- Syberia
- Tak and the Power of Juju:
- Tao Feng: Fist of the Lotus
- Taz: Wanted
- Teenage Mutant Ninja Turtles:
- The Suffering
- Teen Titans
- The Thing
- Think Tanks
- TimeSplitters
- ToeJam & Earl III
- Tolkien's Legendarium:
- Tom and Jerry in War of the Whiskers
- Tomb Raider: Legend
- Tony Hawk's Pro Skater 2X
- TRON 2.0: Killer App
- True Crime:
- Turok: Evolution
- Ty the Tasmanian Tiger:
- Ty the Tasmanian Tiger
- Ty the Tasmanian Tiger 2: Bush Rescue
- Ty the Tasmanian Tiger 3: Night of the Quinkan
- Unreal:
- Unbound Saga
- Urban Chaos: Riot Response
- Van Helsing
- Vexx
- Vietcong: Purple Haze
- Voodoo Vince
- The Walking Zombie 2
- The Warriors
- Wallace & Gromit in Project Zoo
- Whacked!!
- WinBack 2: Project Poseidon
- Worms:
- Worms 3D
- Worms Forts: Under Siege
- Worms 4: Mayhem
- Wrath Unleashed
- Wreckless:
- Wreckless: The Yakuza Missions
- Double S.T.E.A.L: The Second Clash
- XIII
- X-Men:
- Xyanide
- Zapper
Tropes related to the Xbox:
- Awesome, but Impractical: The Xbox was by far the beefiest system of the sixth generation, since it was built using dedicated gaming PC components. Its hardware is only a few scant steps behind it's own HD successor, the Xbox 360. Unfortunately, these bespoke parts came from numerous different manufacturers at prices fixed by contract, bloating the console's manufacturing costs. While selling hardware at a loss is pretty common in the industry, manufacturing the Xbox left Microsoft four billion dollars in the red.
- The Alleged Computer: Due to a faulty electrolytic capacitor (which drips highly conductive acid all over the console's delicate insides when it goes) it's highly reccomended that the console be "jailbroken" (modded to remove any restrictions) and the capacitor replaced or removed (it does nothing except allow the system keep time when unplugged). The system was given better capacitors out-of-the-box near the end of its lifespan.
- Dawn of an Era: Microsoft's first ever game console.
- Early-Installment Weirdness:
- The console launched without any online services, which weren't available until about a year after release.
- The branding was quite different from later Xbox consoles, using a jagged letter X instead of the spherical logo used for all subsequent consoles.
- The Xbox is largely assembled from off-the-shelf PC parts supplied from a variety of manufacturers. Later Microsoft consoles would use custom hardware specifications and parts built in-house to cut down on manufacturing costs.
- Xbox controllers have small "white" and "black" buttons in a corner near the right-hand face buttons, something future Xbox consoles did away with in favor of easier-to-use shoulder bumpers. Xbox games backwards compatible with, or ported to, later hardware usually re-map the functions of the black and white buttons to the bumpers of later controllers.
- Unlike every following Xbox console, the original Xbox can only lie horizontally and has no support for vertical placement. Combined with the console's infamous bulk, this made the system a bit of a hassle to find room for on shelves and tables.
- Not the Intended Use: The Xbox is rather easy for hobbyists to crack and modify, since so much of its hardware is standard personal computer fare, and its operating system is based on Windows and DirectX. The console's comparatively short warranty of 90 days only further encouraged a subculture of DIY fixes and upgrades. There's even an apocryphal story about someone showing Bill Gates himself an Xbox they'd extensively upgraded, to the point there was very little left of the original machine.
- Product Facelift: Not for the Xbox itself, unusually, but for its controller
. The original "duke" model was widely criticized for being bulky, ugly and hard to handle. The relatively trim "controller S" model was initially a Japanese exclusive, but was brought overseas in 2002 in direct response to the poor reception of the "duke" model.
- Revenue-Enhancing Devices: The first home console to offer a paid subscription service to online multiplayer, and paid Downloadable Content on top of that, via Xbox Live. This was all to help offset the system's high manufacturing costs.
