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PC-FX

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Platform / PC-FX
Dozens of special effects are used,
like transparencies and scaling.

Jointly created as a 32-bit system by NEC and Hudson Soft, the PC-FX used the CPU and CD-Rom function of the NEC V810 and the intended purpose was for it to succeed the TurboGrafx-16, but the PC-FX ended up being a Japan-only system and proved itself to be a failure in the market for its creators thanks to various factors such as how expensive the system was, no chip dedicated to polygons rendered in 3D, and lack of developer interest which lead to the tower PC-based system getting the plug pulled after four years in the market and NEC giving up on the console market.


Specs:

Processors

  • CPU: 32 Bit 32Bit NEC V810 RISC CPU at 21.5 MHz.
  • GPU: Two Hudson Soft HuC6270 video display controllers.
  • Hudson Soft HuC6271 Motion JPEG decoder.
  • Sound: Hudson Soft HuC6230 16-bit Stereo Sound processor.

Memory

  • 2 MB main RAM with 1.25 MB Video RAM.
  • 256 KB CD buffer.
  • 32 KB internal save memory.
  • 1 MB system ROM.
  • Games came on 650MB CD-ROM discs read from a 2x speed CD-ROM drive with a read rate of 320KB/s. The console supported the following formats:
    • PC-FX Format CD-ROM
    • CD-DA
    • CD+G
    • CD+EG
    • Photo CD

Display

  • 256x224 to 320x240 resolution.
  • 24-bit color.
  • 128 sprites on-screen.
  • 2 Sprite layers and 7 Background layers.

Games

Other Media

Tropes

  • Audience-Alienating Premise: The PC-FX, NEC's second attempt at a successor to the TurboGrafx-16note . It completely lacked a polygon graphics processor at a time when the industry was making a major shift towards 3D gaming, as the company wasn't convinced polygons would be the future of video games due to the blocky and simple appearance of such games at the time. Instead, they tried to advance interactive movies, heavily pushing for software based on popular anime series and featuring pre-rendered animated footage. The lack of 3D made it come across as vastly inferior to consumers and developers alike. The PC-FX also boasted a higher price than the PlayStation and Sega Saturn; NEC tried to offset said pricing by marketing it as a multimedia device, but the only popular format it was capable of playing was audio CDs, which Sony's cheaper console could already do. In the end, the system only had a library of 62 games, never left Japan, and became NEC's final console.
  • No Export for You: The console was such a flop it negated any chance of being distributed outside its country of Japan.
  • Super Title 64 Advance: A handful of the games had the FX suffix.

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