Unlike Stock Sound Effects, some sounds are so iconic to a specific character they might as well be considered non-verbal Catchphrases (and can be used almost as a Shout-Out on their own). They can be connected to a series, or a particular character, leading to that character being Recognizable by Sound.
Many of the sound effects heard in various Anime over the decades are very familiar to viewers, Japanese, American, and elsewhere. One of many examples is the "choom" sound that an explosion makes, and the various "slice" sounds made by swords. Some of these have even cropped up in Western Animation from the 1980s, and have even appeared in video games (fourth generation onwards).
Compare Signature Roar. If it's a melody that follows to a character rather than a sound effect, that's a Leitmotif.
No fanfares.
Examples:
Examples by creator:
- Nobuyuki Fukumoto's works, especially Kaiji and Akagi, are associated with the sound effect "Zawa" (used to describe tension).
- Guinea pigs in Tomoki Misato's animations make a distinct squeak. It's written out as "Pui" in Pui Pui Molcar, where the titular characters squeak so much it's right in the title.
Examples by work title:
- The various energy sound effects used in Dragon Ball Z are all strongly associated with it. Of particular note:
- The charge-up sound of the Kamehameha
- The pulsing aura of a Super Saiyan.
- The whooshing sound of a character flying at high speeds.
- The beeping sounds made by scouters.
- JoJo's Bizarre Adventure is famous for its liberal use of written sound effects. The "DODODODO" and "GOGOGOGO" Japanese sound effects are highly associated with the series even though they aren't exclusive to it. Sometimes the manga also uses nonsensical sound effects such as "MEMETAH" for the sound of a frog being punched, which became iconic within the Japanese fanbase. The 2014 anime version of Stardust Crusaders has the distinct sound of Star Platinum landing its mighty punches, which sounds not dissimilar to a gunshot. Combined with Rapid-Fire Fisticuffs, it sounds like a machine gun firing. When DIO comes into play, not only does he also have similar gunshot sound effects for The World's powerful blows, but there is the distorted sound effect that plays when The World stops time.
- Mobile Suit Gundam: The Beam Rifle, the Newtype Flash, and the "suit activating"
sound effect.
- In Naruto, there is a distinct sound that plays before a ninjutsu is activated, akin to a quick toot on a woodwind instrument.
- Neon Genesis Evangelion has some very distinct sounds, such as the long "BEEEEEEEEP!" of an electronic instrument or computer screen, typically when what is being displayed is bad news; Unit-01's mighty roar when it goes berserk, which portends that an Angel is going to get absolutely wrecked; or the sounds of an EVA shutting down, usually at the worst possible time.
- One Piece has plenty of signature audio effects in the anime, such as the distinctive "thud" sounds made by larger characters' steps (such as Moria, Kaido and others), but two particular examples in the manga: first, the Lapahns (literal, bear-sized Killer Rabbit beasts) let out a loud sound rendered as "PYOON" written with an extra "maru" (the symbol turning "hi" into "pi"), which, according to Oda, sounds like this: "Without letting your lips touch, you must explosively let out a deep breath and stick your chin out at the same time." Much later, Emporio Ivankov's Hell Blink's manga sound effect is rendered as "BA-CHINKK" with an extra ten to the tenten symbol (which makes the "ha" into "ba"). Again according to the author, it means that you have to enounce with enough strength to send some spittle flying. Finally, Weaponized by Scratchman Apoo, whose Devil Fruit powers turn his body into an orchestra and use onomatopoeic sounds to cause a distinctive effect on the people he targets: so far he has shown "Shan" (cuts the target), "Don" (explodes the target) and "Bon" (smash the target).
- Pokémon the Series: The sound of a Poké Ball opening, or making the capture.
- Speed Racer has very distinct sounds for the gadgets in the Mach 5, but specially noticeable are the "chuck-chuck-chuck" of the automatic jacks ("A" button) and the noise made by the robot bird ("G" button).
- Tamagotchi Friends: The sounds made by Tamagotchis moving in Tamagotchi!.
- Ultimate Teacher: Ganpachi's bug-like rustling sound when he moves fast or close to a wall.
- The sound of losing or gaining Life Points in Yu-Gi-Oh! hasn't changed much in the course of its 10-year run.
- In earlier episodes of Happy Friends, Smart S.'s magnetism abilities are typically accompanied by a vaguely beeping sound. In Season 2, it changes to a different, wavier sound.
- In Asterix, PAF! and TCHAC! are the most common sound effects for punching.
- In Buck Godot: Zap Gun for Hire, death rays and ray guns make a distinctive "ZOWNT!" sound.
- The DCU:
- POOT! for Stephanie Brown's Grappling-Hook Pistol in Batgirl (2009).
- GROIK is the only vocalization outside of growls available to "Angry Charlie", a creature that lives in the walls at Project Cadmus and frequents the pages of Superboy (1994) and Guardians Of Metropolis.
- In Wonder Woman (1942), Glitch's hops are accompanied by an *ihip*.
- In Dylan Dog, the iconic sound effect for impalement is SZOCK. Sometimes, it's followed by a KCOZS sound effect when whatever was used to impale is removed from the body.
- Empowered has "VORPP" for her energy blasts.
- Marvel Universe:
- The Pum-SPAK sound effect is consistently used whenever the Captain America villain Scourge takes out another bit of C-List Fodder, as is his schtick.
- BUDDA BUDDA is oft associated with Marvel and machine guns, but especially when Nick Fury is concerned.
- THWIP, the sound of Spider-Man's web shooters. Depending on the Writer, PLIP! may be used for Venom's "webs".
- X-Men:
- The "snikt" and "bamf!" sound effects are connected to Wolverine and Nightcrawler, respectively. Using "snikt" in comic books is actually trademarked.
- For a long time, "SHRAK" was standard for Cyclops' Eye Beams. There's also "Zakt" and "Zapt". Recently, "Zark" has come into vogue.
- Long-time villain Arcade has an array of devices to abduct heroes to his various Murderworlds, all of which make a signature "SFLAANG" sound. It's even this in-universe, as Spider-Man recognizes the noise in Uncanny X-Men (1963) #123 and immediately goes to call the X-Mansion.
- Automatic weapons in The Walking Dead always go BRAKKA BRAKKA.
- With Strings Attached: *ping* (sometimes *Ping* or *PING!*)
- An American Werewolf in London has the titular beast's howl, a demonic and agonized sound that definitely does not sound like a normal wolf.
- The Dark Crystal: The Chamberlain's whimper.
- Friday the 13th: The sound of Jason Voorhees' rattling breath.
- Godzilla's trademarked Signature Roar, and to a lesser extent the roars of most of the other monsters in the franchise. Being able to identify monsters by sound alone is a skill that most G-Fans quickly develop.
- Iron Man 1: The high-pitched winding-up sound of Iron Man's blasters.
- Ju-on and its American remake The Grudge: The death rattle of Kayako Saeki, caused by her having her neck snapped.
- Jurassic Park (1993): The Mighty Roar of the Tyrannosaurus rex, as well as the unique "barking" sound of the Velociraptor.
- The distinctive vorrrp/ka-chunk sounds used in the Predator films, during POV shots when the hunter-aliens target their ranged weaponry or shift the range/mode of their vision-enhancing masks.
- Star Wars:
- The "Zzzzmmm" sound from a lightsaber. The books also describe the "snap-hiss" of lightsaber activation fully expecting the reader to know exactly what it sounds like.
- From the same series, Darth Vader's breathing.
- Chewbacca's growls, a mashup of animal voices (a major component being from a baby brown bear named 'Pooh').
- R2-D2's beeps.
- A TIE Fighter's roaring engines as it zooms past, present in virtually every space battle.
- The blaster sounds as well, specially those of the TIE Fighters.
- Tarzan: Johnny Weissmuller's trademarked Tarzan yell, which was always the same sound effect.
- The Thing (1982): The Thing's roar or howl, especially when it was possessing Bennings.
- Transformers Film Series: A number of characters have their own distinct sound effects when transforming (Optimus Prime, Bumblebee, Starscream, etcetera). The most iconic is probably Megatron's, which can be described best as three or four loud and aggressive metal clangs (CHIK CHAK CHEK) that perfectly capture his brutal personality.
- 24's CTU ringtone. Not to mention the clock going into and out of commercials, and ending most episodes.
- In The Avengers (1960s) and The New Avengers, the killer robots called Cybernauts emit a distinctive "swish" sound when karate-chop people or things with their arms.
- Babylon 5: The inclining and declining electronic whine of the Earther's plasma pistols powering up or down.
- Battlestar Galactica:
- The sound of a red light sweeping back and forth across a horizontal forward facing bar. Occurs in both the 1978 and 2003 series, in the first on the eyelines of the Cylon centurions, and in the reboot there AND on their Raider spacecraft. Oddly, the exact same effect crops up, sweeping red light and all, in Knight Rider.
- The "shot" sound effects from the original series (both the ones for the Cylons, and the ones for the Colonial vipers).
- The vipers' engine sounds (all variations including the "TURBO" one).
- Bewitched: Samantha's "tinka tinka tee" when she wiggles her nose, along with Endora dis/appearing, the latter of which has also been used for other magic-related events.
- The Boys (2019): When A-Train uses his Super-Speed, a sound not dissimilar to a train's horn accompanies the "WHOOSH!" of his speeding by.
- Buck Rogers in the 25th Century: "Bidibidibidibidibidi", the Verbal Tic of Robot Buddy Twiki. Performed by none other than Mel Blanc.
- Buffyverse:
- When a vampire disintegrates, there is always a sound that could be described as a "screeching poof".
- When vampires growl and roar, it's always the same selection of a few stock big-cat sounds.
- El Chapulín Colorado and El Chavo del ocho are recognized by the sound effects used in the scenes were the characters are hit by someone or something, usually these sound effects sounds like boxing bells.
- Doctor Who:
- The sound the TARDIS makes materialising and dematerialising. Which is rendered in comics as "Vworp Vworp" and often described as a "wheezing, groaning" noise. Lampshaded in The Time of Angels.
The Doctor: But... it didn't make the noise.
River: What noise?
The Doctor: You know, the... [wheezes three times to imitate]
River: It's not supposed to make that noise. You leave the brakes on.
The Doctor: Yeah, well, it's a brilliant noise. I love that noise. - The vreee sound of the Doctor's sonic screwdriver.
- The Master's drumming, inspired by the iconic theme tune. Revealed to be that exact rhythm because it's the sound of a Time Lord's double heartbeat.
- The quiet hum of a stationary TARDIS, and its Evil Counterpart, the pulsing electronic "heartbeat" sound of Dalek technology.
- The distant clanging of the Cloister Bell which serves as the TARDIS's Oh, Crap! signal indicating that something is very wrong with time or space.
- The sound the TARDIS makes materialising and dematerialising. Which is rendered in comics as "Vworp Vworp" and often described as a "wheezing, groaning" noise. Lampshaded in The Time of Angels.
- Marvin's clanking trudge ("wh-ksh, wh-ksh") in The Hitchhiker's Guide to the Galaxy (1981).
- Jeannie's "wish granting, etc." sound effect in I Dream of Jeannie.
- The original Knight Rider has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).
- The DUN-DUN noise that marks scene transitions in the Law & Order franchise. Also referred to as CHUNG CHUNG. Dann Florek called it the Doink doink, while Richard Belzer called it "the Dick Wolf cash register sound". It's actually an amalgamation of nearly a dozen sounds, including an actual gavel, a jail door slamming, and five hundred Japanese monks walking across a hardwood floor.
- Monkey's cloud-summoning call ("whisshhhh whi-whi-whi-whi-whi-whi whoof") and the piercing whine accompanying Tripitaka's headache sutra.
- The Muppet Show: The "whisshw" of Gonzo rushing into shot, or a Vaudeville Hook yanking someone offstage.
- The "Phoof" sound in every NCIS episode (except the first season and the first couple episodes of the second season).
- Pop Up Video: The sound of the pop-up bubbles appearing. "Bwup! Bwup! Bwup! BWUPBWUPBWUPBWUPBWUP!"
- Sesame Street: Harvey Kneeslapper sticking a letter or numeral onto an unsuspecting patsy was initially accompanied by a "dooong", which was later replaced with a more generic, higher-pitched "boi-oi-oi-oi-oing".
- Silverpoint: The whistling noise of the Artefact.
- Stargate-verse: The all-important KA-WOOSH of an opening gate.
- Star Trek:
- The "chika-chika" from opening a communicator.
- The quiet hissing sound a door makes when it opens.
- The bleeps and bloops of the NCC-1701's many gizmos.
- The polyphonic whirr of the transporters.
- Photon torpedoes being fired.
- Phasers being fired, both handheld units and ship-mounted banks.
- The humming sounds on the bridge when not much is going on. Especially the twangy sound reminiscent of a submarine's sonar ping.
- The 'VROOP... VROOP...' for red alerts.
- Star Trek: The Next Generation added a whole slew of new sound effects, many of them being for new versions of the 'older' items. Lots of louder beeps were replaced by quieter, rapid-fire beep sequences. The "warp drive" sound effect was also standardized.
- Ultraman's Henshin and Color Timer.
- Xena: Warrior Princess' "Aiyiyiyiyiyiyi" battle cry.
- Jimi Hendrix: Actually a Signature Chord — Hendrix loved the sound of the 7#9 chord and used it all over songs like "Purple Haze", "Stone Free", "Voodoo Chile" and his version of "Killing Floor", to the point where musicians sometimes refer to it as the "Hendrix chord".
- Metallica: In a less positive example than others, the snare drum in St. Anger is infamous for how clunky it sounds; it has been compared to sounding like banging on a pot, a trash can lid, an oil drum, among others.
- An instantly-recognisable "sting" is cited as a key component of the greatest wrestling entrance themes, to let the fans know who's coming out the instant they hear it even before the theme starts so they all pop as one. This is sometimes a spoken line rather than a sound effect (The Rock's "If ya smell...!" or the female voice murmuring "You think you know me..." at the start of Edge's theme), but some of the greatest of all time have been simple distinct sound effects, perhaps most famously "Stone Cold" Steve Austin's shattering glass and Kazuchika Okada's dropped coin bouncing off the ground.
- Warhammer 40,000:
- Boltguns are said to make a distinct hiss-crack sound (bolt rounds use solid propellants and then their own fuel), but they don't really sound alike through various adaptations (or even like particularly hissy-cracky) except that they're loud.
- The onomatopeia for a gunpowder weapon firing on full-auto is "dakka" (or rather "dakkadakkadakkadakkadakkadakka...", and has spread beyond the 40K fandom.
Examples by creator/platform:
- The "clash" sound effect heard in various Capcom games. One example is in the Mega Man Zero series when the "MISSION COMPLETED" appears after successfully clearing a mission.
- The Konami pause sound, and the "Paseli!" clip that plays when paying to play a Konami arcade game using PASELI.
- The "OOF!" sound effect when a player dies in Roblox.
- The standard "whoosh" of a boss being defeated in most RPG Maker games.
- After hearing most video game consoles boot up enough times, you will always remember the sound (but not all of them are sound effects; some of them are outright music, like the Sega chorus (mostly in the Sonic the Hedgehog games), the GameCube... cube thing for which you could change the "instrument" used, or the Neo Geo chimes). The PlayStation line gets bonus points for using a separate sound effect for advertisements (these days, it's just the final syllable with a background sound, but in the past it has been the whole word accompanied by some background sounds).
- SNK fighting games tend to have a distinct KOOWAAAAAAAAH sound when certain special moves hit, particularly any of the Sakazaki family (And Robert and King's) specials. Why? Because that sound first popped up in Art of Fighting.
- Even in advertising for games, there is the Xbox "whoosh" and Sony's PlayStation commercials featuring the "chung" at the beginning and the "Puraystason" at the end.
Examples by work title:
- The roar of Lavos
in Chrono Trigger. If "Eldritch Abomination" can be summed up with a sound, this is definitely it.
- Crimzon Clover's BREAK MODE activation sound.
- Deltarune:
- The explosion.gif sound. That is all.
- OHHHH-ho-ho-ho-ho-ho! Oh ho ho-hoo, ho, ho, ho, HOOOOOO~
- The slashing and heartbreak sounds are back from Undertale (see below).
- DonPachi: "DO-DO-DO-DO-DO-DON! DODONPACHI!"
- The classic Doom games have several examples, including the Cacodemon death and Arch-Vile alert sound effects. Perhaps the most notable is the "alien speech" that is spoken by the end boss of Doom II, which was actually a recording of John Romero's voice reading the line "To win the game, you must defeat me, John Romero" played backwards and with extra effects added.
- Dragon Quest uses many of the same sound effects from the original NES titles in all of their games, making them instantly recognizable, including (but not limited to) the spell-casting sound
. Each game also has their own satisfying impact sounds for landing a Critical Hit, all of which are still rendered in the style of the NES games.
- Duck Hunt: The dog's infamous laugh.
- Fallout: The "psssh-tik" sound of entering and exiting VATS.
- Final Fantasy:
- Final Fantasy VI: Kefka's laugh. You just know something bad is about to happen any time you hear it.
- Final Fantasy IX: The sound of Steiner's armor clanking makes it easy to know when he's coming before he even shows up onscreen.
- Final Fantasy XIV:
- The distinct "SHIIIING!" of the Duty Finder once your turn in the queue comes up.
- The thunderous "CHOOOM!" of a party member casting their Limit Break.
- Fire Emblem: The stinging crack of a Critical Hit.
- Girls' Frontline: M1 Garand, despite having absolutely no need to reload her weapon, nonetheless produces her namesake weapon's signature "Ping" sound for every 8th shot she fires.
- GoldenEye (1997): There are at least two of them within the game's sound library that are the game's signature sounds. The first is a deep, reverberating echo that sounds like a pipe being hit, which is apparently just a pitched down tambourine, and the second is the sort of long "roar" that features in several tracks and is used to either mimic the wind or to set a sort of covert tone for a level or track, such as the opening for Surface I.
- Halo:
- Wort wort wort!, because Elites Are More Glamorous.
- The "Thwunk-Whoosh" of the rocket launcher is instantly recognisable before you get blown to bits by a rocket.
- Phantoms are very well-known by now for their unmistakable sound effect
whenever approaching one's hearing vicinity, usually foretelling that one is about to have a group of dropped-off Covenant troops to deal with.
- The hyperspace jump sound
from Homeworld.
- Kirby has the sound the titular character makes when he's inhaling an enemy, the Copy Ability sound effect, the sound that plays when Kirby enters a door, and, to a lesser extent, the jumping sound effect.
- The Legend of Zelda:
- Beedle's exclamation of "Thank you!": the first fully voiced sentence in a Zelda game.
- The "boodle-loodle" sound of Link's spin attack charging.
- The puzzle-solved jingle.
- This
Jump Scare sound effect is pretty present in the Luna Game franchise.
- Mass Effect: Both the banshee's scream and the Reapers' horn.
- Mega Man (Classic):
- That extremely grating "reeeeeeee" sound every time MM's energy is recharged.
- The "pow pow pow pow pow..." sound that plays whenever Mega Man or a Robot Master is destroyed, which is even integrated into Mega Man's appearance in Super Smash Bros. whenever he's KO'd.
- Metal Gear's CODEC calls, and the ! sound effect when you're spotted by an enemy.
- Metroid:
- Ridley's screech from the GBA games, the sound heard when Samus absorbs X-Parasites, and the SA-X's footsteps.
- The baby metroid's chattering in Super Metroid, which was so iconic it was brought back for the baby's reappearance in Metroid: Samus Returns.
- Monster Hunter:
- The sudden, Jaws-esque beat, inspired by Metal Gear, that plays whenever a monster sees you qualifies.
- "So tasty!" every time you correctly cook a steak. Coincidentally, much like Beedle's "Thank you," these are the only two words ever actually spoken for most of the series until Monster Hunter: World.
- Every monster has their own unique roar. Khezu, in particular, has a an incredibly distinct high-pitched scream, which stands in stark contrast to other monsters for two reasons: it has no theme song (or ANY song), and it screams constantly.
- Myst has the voooooooi-ch-ch-ch-ch of linking books.
- Pac-Man: The sound of Pac-Man eating pellets, that familiar "waka waka...". Also, "Eeeeeeeeeeeee—bwop-bwop."
- Pizza Tower:
- The funk beat that plays when you taunt.
- The 'WOW!' that plays when you parry.
- Peppino's scream that plays when you fall into lava, and before most boss fights.
- Peppino's Italian gibberish that plays during his Idle Animations.
- Pizzaface's Evil Laugh that plays when he starts chasing you. There's just too many to count.
- Each Pokémon has its own distinct entry soundbite, although the level to which they are distinct varies. Pikachu stands out in many games in which it features, as it is often the only species of Pokémon to actually be voiced with its distinct Pokémon Speak.
- The slight whoosh of a Poke Ball being thrown and the 'ch' of the Ball opening (note that the practiced ear can tell the difference between the 'opening sound' used in the anime and in the games).
- De-doop. De-doop. De-doop. Pshh. You caught a Pokémon!
- The healing sound effect of be-do-be-do-be-do-beep is sufficiently iconic of the action that even if it plays out of context, the player knows that their team has just been healed regardless.
- The battle sound effects, such as the in-battle healing, item use, or the psychic damage effect, proved to be so iconic that they either have never left or were brought back after fans took their replacements poorly.
- Quake III Arena's railgun shots.
- Radiant Historia: The throbbing noise that the power of Flux and the Black Chronicle make.
- Receiver:
- [BEEP]. This audio cue is used by killdrones whenever they spot you.
- The whuzzing sound of a hovering shock drone. If you can hear it, one is close by.
- RimWorld: "Woooooop-BZZZZZZZZT!" means someone just got in trouble, "woooooop-DING!" means something good just happened, "boop-boop-boop!" means someone is feeling bad, and a blaring battle horn means it's time to grab your weapons.
- Satisfactory: The klak-klak-klak-klak-klak-klak-klak-klak-klak of the Mark I pump's pistons.
- Silent Hill: Clank, clank, thunk, scrape. Pyramid Head has come to rape!
- The Slender Man Mythos:
- Slender: The intense sound of piano slamming combined with tall men in business suits is sure to bring back haunting memories of ruined chairs.
- Slender: The Arrival: And now we have the growling and screaming of a girl in a hoodie.
- Sonic the Hedgehog:
- Sonic's jumping and spindashing noises.
- The Rings' SFX, both the collecting and the sound you hear when you lose them are easily recognized.
- The "POOF!" of a Badnik or item monitor getting busted, especially in the 2D games.
- The sound that plays whenever you strike a boss can be satisfying to hear.
- The gasping sound made when picking up an air bubble, indicating that you've managed to stave off drowning... for now.
- Splinter Cell: The "bweeeeeeeee" sound of Fisher's goggles activating. It even carried over to his unique gadget in Rainbow Six Siege.
- Super Mario Bros.: It's not a surprise that the most iconic video game series in existence would make way for the most iconic video game noises in existence.
- Mario's jumping noise, the "ping!" of coins, and Yoshi's tongue and mounting noises.
- The Super Mushroom and 1UP Mushroom jingles.
- The familiar "glug glug glug" sound doubles as both the "power down" sound as well as traveling through pipes.
- From the New Super Mario Bros. series: "BAH-BAH!"
- Yoshi's Island has, unfortunately, Baby Mario's crying.
- From Mario Kart, the "buzz, buzz, buzz, DING!" of the starting line countdown, and the whirring sound of the Spiny Shell that nobody in first place wants to hear. Also, notably in Wii, the warning sound that plays when you're being chased by a homing item like a Red Shell or Spiny Shell.
- Super Smash Bros.:
- The "Ping", a loud crack that plays whenever someone lands certain types of super-powerful attacks.
- The sound effects for flipping through menus has not changed since melee. They're instantly recognizable to any Smash fan.
- There is a distinct crashing sound effect for any attack that sends an opponent straight down, signifying a Meteor Smash.
- Super Smash Bros. Ultimate:
- The sound that plays in a "Final Zoom" which signifies that you've most likely dealt the finishing blow on your opponent in a stock battle.
- The "Byooom~" of an especially strong attack landing, including (but not limited to) Lucario grabbing and blasting their opponent with Force Palm with a full-powered Aura, Incineroar landing a lariat as part of their Alolan Whip with the Revenge buff, and Hero scoring a One-Hit Kill on an opponent when casting Whack or Thwack.
- Touhou Project: Utsuho's warning klaxon she declares her spellcards with. Also the sounds of spell card declaration, the player dyingnote , or Marisa's Master Spark.
- Undertale:
- Flowey's Evil Laugh.
- The sound effects that play as you scroll through the menus are fairly recognizable.
- The "!" sound effect is something that you'll hear commonly.
- The "slashing" sound effect will especially be this when you focus on fighting.
- Those who pursue the most violent path possible will find the "chak...bwingbwingbwing!" sound of their SOUL shattering ingrained into their head thanks to the two enemies on this route that pose a significant challenge, one of which is the hardest boss in the entire game.
- Wangan Midnight: The "DING DING DING DING DING..." chimes that play on sharp turn alerts and structure collision hazard alerts in Maximum Tune.
- Yume Nikki: The low-pitched continuous scream-like noise that plays whenever the player triggers Uboa's appearance.
- Homestar Runner has Strong Bad's geddup noise/chairscoot
, when he leaves his seat. So iconic is this sound effect that an entire
Strong Bad Email installment was devoted to it.
- In Red vs. Blue, there's "Hrrngh...BLAAAH." whenever someone dies and "HEEGAGURGURK" when they get possessed.
- Sr. Pelo likes to use his very distinctive "banging on the table" sound effect anytime someone runs, rolls along the ground, slams into/against a surface, or when it cuts to his Author Avatar hitting the table.
- Girl Genius: Death rays and ray guns make a distinctive "ZOWNT!" sound.
- Goblins: Kore's crossbows always make a sinister KATHUNK.
- Hiimdaisy: PFFT whenever a boss dies in the Metal Gear comics.
- Homestuck:
- Some trolls have distinctive noises that they make when talking, and which they consistently transcribe when writing in messaging programs. Gamzee honks, while Feferi makes glubbing noises.
- Three of the four types of Consort have a sound that they make repeatedly when excited, when speaking, or simply when they've go nothing better to do — "glub" for the salamanders, done while blowing large bubbles form their mouths; "nak" for the crocodiles; and "thhp" for the iguanas, done while flicking their tongues in and out. The turtles are the only ones not to do this, and instead just sweat nervously.
- The Inexplicable Adventures of Bob!: When a spaceship or other large object crashes into Bob's roof, the result is almost always the word "BOOM" in a particular block lettering, usually with the letters arranged vertically. Voluptua's transformations get a "FLASH!" in a swoopy serif lettering, and borfomite beams get a "KWA-BOOM!" in the same serif style. When a borfomite beam strikes Bob's roof, the letters KWA are in the serif lettering, and the BOOM is in the block lettering. More recently, the strip introduced an official Unsound Effect, the word "Ninj!" — as in, the absence of sound produced by a ninja. Hence, a spaceship exploding in vacuum goes "NINJ!"
- Mountain Time: Liruses make a distinct SPLURP! noise when popping out of the host bodies that incubate them.
- The Order of the Stick: The sound of a Gate exploding. KRACKKAKOOOOOOM!
- Schlock Mercenary: Schlock's plasma cannon makes an, and we quote, OMINOUS HUMMMMM when Schlock powers it up to announce his presence.
- Skull Kickers: Baldy's gun always goes KRAKOW!
- Sluggy Freelance: The KA-CLICK! of Bun-Bun's switchblade.
- The Slender Man Mythos: Expect the sound of static, screeching audio, or other such distorted noises any time a certain tall, faceless, business suit-wearing Humanoid Abomination is caught on camera...
Examples by creator:
- Fleischer Studios' sound effect library, which later carried over to their successor Famous Studios, is very recognizable. It was also used by the Terrytoons studio.
- Any of Hanna-Barbera's sound effects. Some even date back to when they were making Tom and Jerry cartoons for MGM. Several famous examples include the Temple Block Riot when a character is scrambling their feet (usually with a Wheel o' Feet) and then taking off with a gun ricochet or whistle, Big Whistle Zing Out when Fred Flintstone throws his bowling ball, the Kabong sound produced from Quick Draw McGraw's guitar when it is bangs against a villain's head, the Brake Drum and Bulb Horn Hit if Fred Flintstone accidentally drops his bowling ball onto his foot, the Broken Skid for when a character is sliding to a stop, the Boom Crash for when a character falls down and smacks an object, the Xylophone Tip Toe when a character is tip-toeing, and the Sour Plink for something being pulled out like a cat's whisker. Many of these are still used today in animation, both Eastern and Western. Filmation used some of these (usually in a distinctively lower sound quality) among sounds from other sources creating a library of "signature" sound effects in their own right, and Ruby-Spears also used many of its (eventual) sister company's sound effects (and some of their own which themselves are "signature").
Examples by work title:
- Capelito: Capelito's nose makes a distinct honking sound whenever he squeezes it to change his hat. For that matter, when his hat changes appearance, it makes its own distinct sound similar to bubbling water.
- Captain Caveman and the Teen Angels: Captain Caveman's yell.
- Dave the Barbarian: The Dark Lord Chuckles the Silly Piggy makes a squeaky squeeze toy sound when suffering blunt injury (usually falling or being tossed and slammed into a wall).
- Dexter's Laboratory: Dexter's shoes make a distinctive shuffling sound when he walks. Likewise, Dee-Dee's make a sort of squishing sound when she walks.
- The "poof" sound effect from The Fairly OddParents! (with occasionally accompanying orchestra hits).
- In Family Guy, Stewie's feet always make a distinctive pitter-patter when he runs.
- Goofy's trademarked Goofy holler, whenever he falls of a cliff or building offscreen.
- Hey Arnold! makes frequent use of an old Disney "ascending whistle"
from the Hollywood Edge's "Cartoon Trax" sound library to punctuate some kind of joke or gag, especially in Seasons 3 to 5.
- That four-note ringtone that instantly tells you it's Kim Possible.
- Looney Tunes:
- The Meep! Meep! sound of the Road Runner.
- The "Beeeeyoooup!" sound that usually accompanied the Iris Out in Bob Clampett's cartoons.
- The slide guitar sound that always played over the WB Vanity Plate before shorts.
- The "Wheee-whi-whi-whi-whi-whi-whi" whistle heard when a character is Running on the Spot.
- The huge junk crash concluding with one last small clatter. It still gets used in modern cartoons, even outside of Warner Bros. Animation (though, ironically, it doesn't show up in Looney Tunes Cartoons).
- Bugs Bunny munching on a carrot.note
- From Wabbit: A Looney Tunes Production, the "tube take
" sound effect from Hanna-Barbera gets used nearly every time a character looks surprised or distraught.
- The Loud House: The sound of a crow's cawing, following by a dramatic organ sting, whenever Lucy appears out of nowhere and scares the person near her.
- My Life as a Teenage Robot: The airplane jet sound effect whenever Jenny is flying and the sound effect whenever she shapeshifts and unfolds to utilize weaponry or other abilities.
- My Little Pony: Friendship Is Magic has a small collection of whickering sounds that are used when ponies are startled or confused. There's also a handful of variations on a squeaky chew-toy sound the ponies make when giving sheepish grins.
- OK K.O.! Let's Be Heroes: Dendy is frequently associated with a sound effect of children shouting "Yay!" Here's a compilation.
- The Simpsons:
- Barney Gumble's belch, which soon turned into the standard belching sound effect in the Simpsons universe.
- The "Chup-chup" of Maggie sucking on her pacifier.
- The crow's cawing every time the nuclear power plant is shown from outside.
- The Spectacular Spider-Man has a few of these throughout the Green Goblin's Halloween-themed arsenal, special mention going to his trademark pumpkin bombs; the noise they make when they explode sounds like a shriek of terror.
- SpongeBob SquarePants:
- SpongeBob's shoes make a distinctive squeak with each step.
- Squidward's footsteps also have a distinctive squishing sound (originally rooted from Rocky and Bullwinkle).
- Mr. Krabs' shuffling step makes a wooden rapid-fire "ticka-ticka-ticka" sound.
- Each Gem in Steven Universe has a distinctive sound effect that plays when they summon their weapon or shapeshift. Additionally, there's the sound that plays when a Warp Pad is activated.
- Thundarr the Barbarian: The "Sun Sword" sound effects, which include activating it, deactivating it, and swinging it (the latter was occasionally used for Dirk the Daring swinging his sword in the Dragon's Lair TV series).
- Tom and Jerry: Tom's incredibly painful scream, which had two variations ("AAAAAAAAAA" and "Aw-a-ho-hoo-aaw!"). Notably, the screams are so iconic to the series that many of the later adaptations and follow-ups directly reuse them (as well as certain other effects, like gulping or Tom's laughs) despite their lower sound quality sticking out compared to the modern sound effects.
- Transformers:
- The sound when the Transformers transform, albeit not in every series. (Basically: G1, RID, and Animated use it for every transformation. Energon and Prime homage it by having their own versions, though the Prime version sounds very much like moving machinery and happens amidst other noises.)
- In The Transformers, the shot sound effects used for the two enemy factions, but also Megatron's fusion cannon, which gets its own deeper, boomier noise. In Transformers: Animated, it returns, and is definitely the only thing in the series that makes the sound.
- Woody Woodpecker: Woody's annoying laugh.
- T-Mobile's signature four-note ringtone
.
- The Nokia jingle (adapted from a little known classical guitar composition).
- Some transport operators, such as RATP
and SNCF
, like to go beyond the usual chimes for their station announcement jingles.
- The Montreal metro's MR-73 car engines produce a very distinctive three-note melody
when they start up, owing to a piece of equipment called a current chopper. It was so distinctive that the transit company based an unforgettably campy musical TV commercial around it ("Il fait beau dans l'métro
") in the 1970s soon after the cars were introduced. In 2010, when they introduced a new door-closing chime, the signature melody was an obvious choice
—and a lovely way to preserve this piece of auditory heritage, since new train cars whose engines didn't make the noise were on their way.
- The Montreal metro's MR-73 car engines produce a very distinctive three-note melody
- Various boot-up, error, and menu sounds from various computing systems have often showed up in productions, even movies and TV shows. It may be for an authentic flavor, or just cheapness.
- Much technology in WALL•E (including the eponymous robot) uses Apple sound effects.
- THX has their iconic sound trademark Deep Note,
a synthesized crescendo that goes from narrow to broad within thirty seconds. So iconic that it has been parodied in works such as Tiny Toon Adventures: How I Spent My Vacation and The Simpsons, the latter which used the actual sound with THX's approval.
Unsorted examples:
- Several sound effects from The Real Ghostbusters ended up in other shows. For example, one episode of Neon Genesis Evangelion depicted the Evas' targeting-computer as making the sound of Egon's PKE Meter (a steady "chk-chk-chk-chk-chk" sound).
- Intel's five-note theme, the last four notes seemingly saying "Intel inside."
