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"If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on the story. No amount of great animation will save a bad story."

Plots organize the action of an entire script. Most plots occupy a single episode or Story Arc. See also Plot for a basic definition.

See also Conflict, Master Plots, Plot Threads, The Seven Basic Plots, and Propp's Functions of Folktales.


Tropes

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    #-B 

    C-D 

    E-F 
  • Ear-Piercing Plot: A young character wants their ears pierced, but is either too scared to do it or is forbidden from doing so by their parents.
  • Easily Thwarted Alien Invasion: Alien invaders are easily defeated by the humans fighting against the invasion.
  • Eastward Endeavor
  • Egg Sitting: Children or teenagers are tasked with looking after eggs, bags of flour, or robots to determine whether they'd make responsible parents.
  • Election Day Episode: Two or more characters run for an elective office.
  • Elseworld: A non-canon episode shows a reimagining or "What if" story of the regular continuity.
  • Embarrassing Rescue: A character finds being rescued embarrassing and is angry with the rescuer for helping them.
  • Emergency Impersonation: A character who recently died or has been incapacitated is needed for something, so some other character has to impersonate and fill in for them.
  • Emergency Refuelling: A character is forced to stop their vehicle in order to refuel the gas tank.
  • Empire with a Dark Secret: A seemingly utopian government turns out to be up to ugly things behind the scenes.
  • Empty Quiver: A nuke or other weapon of mass destruction has gone missing, and now the race is on to retrieve it before it falls into the wrong hands.
  • End of an Age: The story is set during the end of a particular era in the story's setting, such as the end of the medieval era or the end of the American West.
  • Endurance Duel: A showdown to see who can last the longest doing dangerous activities.
  • Enemy Mine: The hero and the villain reluctantly join forces to defeat a mutual enemy.
  • Epic Race: The characters have to proceed from a starting line to a finishing line under some set of rules over the course of an extended period of time.
  • Epiphanic Prison: A prison someone can't escape from unless they have an epiphany.
  • Equivalent Exchange: Giving up something that is equal to what a character desires.
  • Escape from the Crazy Place: A character is trapped in a horror setting from which they must escape.
  • Everybody Must Get Stoned: Most or all of the cast gets exposed to some kind of substance that alters their behavior.
  • Everybody's Dead, Dave: A work where all but one character is dead.
  • Everyone Meets Everyone: The first episode shows the main cast coming together.
  • Everything but the Girl: A character can achieve or gain everything they want with the exception of their love interest's affections.
  • Evil Plan: The villain's plan to do something evil.
  • Evil Twin: A character has a twin who is evil.
  • Evil Will Fail: The Big Bad loses not just because the heroes were stronger, but because it is inherent to nature that evil will fail.
  • Eviler than Thou: A villain proves they're more evil than another villain.
  • The Evils of Free Will: Someone feels that eliminating free will is the only way to achieve utopia.
  • Exact Words: It's revealed that what a person said was intended in the exact phrasing and wasn't an idiom or figure of speech.
  • Excuse Plot: A plot that's just an excuse for the action happening.
  • Experimental Archeology: A character tries to prove that an ancient voyage actually occurred by doing it themselves.
  • Extreme Sports Plot: A show or movie that has the characters doing extreme sports.
  • Failed Audition Plot: A character fails their audition but learns to move forward and not give up.
  • Fairest of Them All: A villain who will not stand for anyone being more beautiful than they are.
  • Fairy Tale Episode: The characters reenact a (parody of a) famous fairy tale.
  • Fake Relationship: Two characters who aren't romantically interested in each other pretend to be a couple.
  • Faked Rip Van Winkle: Someone is tricked into thinking that they've woken up in the future.
  • False Crucible: A character is put through a grueling test that turns out to be fake.
  • False Utopia: A "utopian" setting that turns out to be anything but, usually with a horrible secret involved.
  • Familial Fame Frustrations: When a family member or members are negatively impacted as a direct result of one or more of their relatives being famous and they have to figure out how to deal with that.
  • Family Disunion: Family reunions are a source of major drama.
  • "Fantastic Voyage" Plot: Curing a sick person by shrinking and entering their body to confront the germs.
  • Fatal Forced March: Characters are forced to make a dangerous and likely-deadly journey on foot through hostile territory.
  • Faustian Rebellion: Someone who made a Deal with the Devil decides to show the Devil where he can stick it. Forcefully.
  • Faux Adventure Story: A story promises adventure, but doesn't deliver.
  • Fauxtastic Voyage: Characters are promised a trip around the world, but is tricked and doesn't experience a real trip.
  • Favouritism Flip-Flop: Changing your opinion on something just because someone else has a different opinion.
  • "Fawlty Towers" Plot: A lie is told which must be propped up with more lies before everything cannot be sustained and goes crashing down.
  • Fidelity Test: A character tests their spouse's faithfulness to them.
  • Field Trip to the Past: Someone learns history by experiencing it.
  • Fight Clubbing: People meet in secret to beat each other senseless.
  • Fight Dracula: Previously established heroes take on Count Dracula as their latest opponent.
  • Fight to Survive: Characters struggle to survive a perilous situation.
  • Fighting for a Homeland: Group of people fight for ownership of a land to claim as their home.
  • The Final Temptation: A character is given a chance to abandon his difficult life for a better one, complete with imagery for the latter.
  • Find the Cure!: A plot focused on finding a cure for something.
  • Finding Judas: A character willingly betrays the protagonists for benevolent reasons.
  • Firefighting Episode: The characters become firefighters for the duration of one story.
  • Fish out of Temporal Water: Someone is forced to adjust living outside of their original time period.
  • Flatline Plotline: Characters make it so they die for a certain amount of time.
  • Flea Episode: A character has fleas. Itchiness ensues.
  • "Flowers for Algernon" Syndrome: The improvements you obtain will eventually be reverted, sometimes for the best.
  • Flower from the Mountaintop: A rare or precious flower that has to be retrieved through a difficult mountain expedition.
  • A Fool and His New Money Are Soon Parted: A character becomes rich, but then ends up losing their wealth.
  • For Science!: Doing anything, no matter how unethical or bizarre, for the sake of scientific progress.
  • Forced Out of the Closet: People who discover or assume a character is gay and in the closet decide that the best thing to do is to publicly reveal the person's secret against their wishes.
  • Foreign Correspondent
  • Forgiveness Requires Death: In order to be forgiven for their crimes, the character must die.
  • Forgot the Call: A character gets amnesia and forgets that they're an action hero.
  • Forgotten Anniversary: A character forgets the anniversary of their wedding or another significant event.
  • Formula-Breaking Episode: An episode that departs from the work's usual formula.
  • Fourth Wall Shut-In Story: A creator gets trapped within their own creation.
  • "Freaky Friday" Flip: Two people get their brains switched and have to find a way to get their minds restored to the proper bodies.
  • Free the Frogs: Protesting against frogs being dissected in science class.
  • Frequently-Broken Unbreakable Vow: Someone makes The Promise or a Heroic Vow, and is forced by some circumstance or another to break it. Repeatedly.
  • A Friend in Need: A character proves their loyalty and friendship by helping their friend when it would be easier not to and other people would not blame them for not doing so.
  • Friendly Scheming: The protagonist finds out that everything that's been happening was all part of an elaborate scheme set up by their friends.
  • Frivolous Lawsuit: Someone makes a lawsuit over a ridiculously petty slight.
  • From Beyond the Fourth Wall: A character receives help from the author or the viewer.
  • From New York to Nowhere: A character moves from a big city to a small town.
  • From Nobody to Nightmare: An insignificant loser becomes the scariest villain alive.
  • From Zero to Hero: An insignificant person becomes a hero worthy of honor.
  • Fully Absorbed Finale: A show that didn't end with a Grand Finale is given a final episode of sorts by having the story wrapped up in an episode of a spinoff or a show taking place in the same continuity.
  • Fumbling the Gauntlet: A character's action against another character in an unfamiliar culture is construed as a challenge to a duel, lethal or not.
  • The "Fun" in "Funeral": Wacky antics happen during a person's funeral.
  • Fundraiser Carnival: The characters organize a carnival to raise money for a charity or other cause.

    G-I 
  • Gambit Roulette: A convoluted plan that hinges on unpredictable factors actually succeeds.
  • The Game Never Stopped: The protagonists think the fake test has ended. It hasn't.
  • The Game Plays You: A seemingly harmless game haunts or harms the people that play it.
  • Game Show Appearance: Characters appear on a real or fictitious game show.
  • Garage Band: A ragtag group of characters start their own band.
  • Garage Sale: To earn money, the characters sell some of their old junk in a garage sale/yard sale/etc.
  • Garrulous Growth: A sentient, talking protrusion that usually wants to take over the human body on which it grows.
  • Gender-Invading Sleepovers: Boys try to get in to a girls-only sleepover, or vice-versa.
  • "Gender-Normative Parent" Plot: A boy has an interest in a "girlish" hobby, and his father pushes him to follow a "manly" one.
  • Generational Saga: A tale spanning multiple generations of the same family.
  • Generational Trauma: Conflict arises due to unresolved baggage passed down from generation to generation.
  • Genocide Backfire: An evil tyrant or regime seeks to wipe out a people because they fear they are a threat to their power. Unfortunately for them, someone manages to survive.
  • Get Back to the Future: Someone is sent to the past and has to find their way back.
  • "Getting My Own Room" Plot: A child who has always shared a room with siblings finally gets their own room.
  • "Getting Ready for Bed" Plot: An episode set late at night, where a character readies themselves for sleep... Or the point is getting a restless character to sleep.
  • Getting Sick Deliberately: A character tries to get themselves sick so that they can get out of an obligation.
  • Ghost Ship: Creepy and/or haunted abandoned ships.
  • Ghost Story: Stories about ghosts.
  • Girls Behind Bars: A female character is thrown into a women's prison, which is often played for titillation.
  • Girls vs. Boys Plot: Boys and girls battle for supremacy.
  • Giving Radio to the Romans: Giving modern technology to people in the past.
  • Gladiator Revolt: Gladiators rebel against those that force them to fight.
  • Go Among Mad People: A sane person is committed to a mental institution, and needs to convince the staff that they're not crazy.
  • God and Satan Are Both Jerks: Neither the forces of Hell nor the forces of Heaven have anything good in mind for humanity.
  • God for a Day: Status as a deity proves to be too much responsibility and absolute power corrupts.
  • Going Native: A character adopts the customs and morality of a group which they were originally sent to infiltrate.
  • Going to See the Elephant: A young character travels the world to go see something new and exotic, often learning life lessons along the way.
  • Gold Fever: A group of characters fall prey to greed and turn on each other while on the hunt for gold or some other fabulous treasure.
  • Gondor Calls for Aid: The hero prepares for an epic battle by recruiting every friend, ally, enemy, and so on who is willing to help them in the fight.
  • Gotta Have It, Gonna Steal It: Someone wants something trendy but isn't allowed/can't afford it, so they steal (or attempt to steal) it.
  • Government Conspiracy: A secret project run by a government organization, such as the military or an intelligence agency.
  • Grand Finale: The last episode of the series that serves to bring the show's story to a proper conclusion.
  • Grand Theft Me: Taking control of someone's body to make them do bad things.
  • Grass Is Greener: A character who longs to leave their terrible life behind to go somewhere they think is better.
  • Great Escape: Someone has been thrown in prison, and must now make good their escape.
  • The Great Repair: Characters have to repair a vehicle of some kind in order to escape the place where they're trapped.
  • The Greatest Story Never Told: A character does something heroic or awesome, but nobody hears about it.
  • "Groundhog Day" Loop: Someone ends up trapped in a loop where they experience the same day repeatedly.
  • Guarding the Portal: Heroes guard a dimensional portal to make sure nothing goes in or out.
  • Guess Who I'm Marrying?: A character's single parent has found someone. Unfortunately, that someone is anything but good for the character, and now they need to stop this!
  • Guilty Until Someone Else Is Guilty: A suspect can only be proven innocent by finding the true culprit.
  • Gym Class Rope Climb: An activity in gym class that involves students having to climb up a rope hanging from the ceiling.
  • Halfway Plot Switch: Abandoning one plot in favor of another.
  • Handcuffed Briefcase: A briefcase is holding something so important, the person holding it has it handcuffed to their wrist.
  • Happy-Ending Massage: A massage session turns into something quite a lot steamier than that.
  • Harbinger of Impending Doom: A character tries to warn everyone about something from which they barely escaped, but they just dither until it shows up anyway.
  • Hastily Hidden MacGuffin: A valuable stolen object, hidden to avoid detection by the authorities (or rival thieves, or whichever party is trying to take it), which the thieves then must scramble to get back.
  • Have You Tried Not Being a Monster?: The familial rejection in this one is supposed to be well-meaning (assuming the family loves the queer person), but it carries the implication that the queer person can and should change.
  • He Knows Too Much: Killing someone for getting even a smidgen close to discovering a secret they can't be allowed to know.
  • Headbutting Heroes: Two heroes who are anything but on the best of terms with each other.
  • Hell Invades Heaven: The Legions of Hell invade Heaven itself.
  • Hell on Earth: The Legions of Hell invade the mortal realm.
  • Her Code Name Was "Mary Sue": Someone tells a story about themselves that depicts them as a ludicrously overpowered badass.
  • Hero for a Day: A hero loses their powers, allowing someone else to take their place until their powers return.
  • Hero on Hiatus: The hero is temporarily taken out of action.
  • Heroes Gone Fishing: The good guys take a break from heroics to do the same pastimes and activities normal people do.
  • Heroic Rematch: After being defeated the first time, the hero is ready for Round Two against the villain.
  • Hero's Evil Predecessor: Someone had the hero's mantle or powers before them, but they have since gone evil, and now the hero now has to deal with them.
  • Hero Stage Show: The main character(s) must take younger siblings to a children's stage show.
  • Hiccup Hijinks: An episode centered on trying to get rid of hiccups.
  • Hired to Hunt Yourself: A person sent to hunt down The Mole actually is The Mole.
  • The Hollywood Formula
  • The Homeward Journey: The plot revolves around a character's journey to get back home.
  • Horrible Camping Trip: Someone goes on a camping trip that ends badly.
  • Hourglass Plot: Two characters on opposite ends of the moral or at least conflict spectrum change roles over the course, but are still opposed to each other.
  • House Fire: A plot revolves around a character's house getting damaged/destroyed in a fire and dealing with the aftermath.
  • How Dad Met Mom: The story of how a character's parents met each other and fell in love.
  • Humanity on Trial: An alien or supernatural race decides to put the human race on trial, with our continued existence on the line.
  • Hunting the Rogue: A rogue agent deserts from an organization they served and they're chased as a result.
  • Hurrying Home for the Holidays: A character needs to get somewhere in time to celebrate a holiday.
  • Hybridization Plot: A large portion of the plot, or a character's motivation, focuses around creating a hybrid.
  • Hyperlink Story: Several unconnected and unrelated storylines gradually and slowly merge into a single overarching storyline.
  • Hypno Fool: A person is hypnotized and Hilarity Ensues before it can be undone.
  • I Am Who?: The protagonist discovers their heroic destiny which had been kept secret from them.
  • I Will Find You: A character is searching for a loved one who has been kidnapped or has otherwise gone missing.
  • I Wish It Were Real: Character's favorite toy/video game/show becomes real.
  • Identity Impersonator: A superhero protects their secret identity by appearing in public with someone pretending to be their alter ego.
  • In Another Man's Shoes: Characters are forced to experience life through another's perspective.
  • In Defence of Storytelling: A plot that affirms the importance of storytelling.
  • In Medias Res: The story doesn't start at the beginning; it's either in the middle or at the end.
  • In with the 'In' Crowd: A character is invited into a popular, exclusive crowd - but they have to leave their friends behind.
  • Inadequate Inheritor: The potential heir is seen as unfit for the prospective inheritance.
  • Indy Ploy: Rather than having a plan ready, the hero makes up a scheme as they go along.
  • Inept Aptitude Test: A student takes an aptitude test and doesn't get the result they wanted and/or expected.
  • The Infiltration: A character must get "inside" a bad-guy organization and pass as a bad guy to accomplish a goal.
  • Innocence Lost: An innocent character is exposed to true evil, or the uglier side of the world, for the first time.
  • Innocent Bystander Series: A series that focuses solely on citizens rather than the superheroes or villains.
  • The Inspector Is Coming: A place of business prepares for a visit from an inspector or critic.
  • Inside a Computer System: Characters go inside a virtual world contained within a computer.
  • Instant Book Deal: A character writes a book that immediately becomes published and an overnight success.
  • Intergenerational Friendship: Friendship between two people who have a significant age gap.
  • Internet Safety Aesop: A character does something irresponsible on the internet and has to deal with the repercussions.
  • Interrupted Cooldown Hug: A character who has been given a Cooldown Hug is attacked by a Trigger-Happy Leeroy Jenkins.
  • Intoxication Ensues: An otherwise straitlaced character accidentally ingests a drug, alcohol, or too much of their prescribed medication, and Hilarity Ensues.
  • Intrepid Fictioneer: Characters breach internal fourth walls to go on adventures in books, films, etc.
  • Invented Individual: Somebody makes up an imaginary person and eventually has to give up the made-up person by "killing" them.
  • Invisible Main Character: A story where the main character temporarily becomes invisible.
  • Involuntary Charity Donation: Stealing from a villain and donating it to charity.
  • Irritation Is the Sincerest Form of Flattery: A character starts to imitate someone they admire.
  • It's a Costume Party, I Swear!: A character is tricked into showing up in costume at what they are led to believe is a costume party.
  • It's a Wonderful Plot: Someone is shown what the world would be like if they never existed.
  • It's Personal: Something bad has happened to a loved one, and now the hero wants the villain responsible taken down more than ever!

    J-M 

    N-P 

    Q-S 
  • The Queen Will Be Watching: Somebody very important will be in the audience at the Show Within a Show.
  • The Quest: The character leaves home, voluntarily or not, on a big adventure to recover something or search for someone.
  • Quest for a Wish: The characters go on an adventure to have a single wish granted.
  • Quest for Identity: A character tries to rediscover who they are.
  • Quest for Sex: A whole story focused on a man trying to get laid.
  • Quest for the Rest: A character who is thought to be the Last of His Kind ventures off to search for others like him.
  • Quest to the West: A character's journey is associated with them heading west.
  • Race Against the Clock: The heroes have to do something to stop the countdown, or else the consequences will be catastrophic.
  • Radio Contest: A character tries to win a prize by calling a local radio station that is holding a contest.
  • Radish Cure: Someone wants something forbidden, and then they're granted it in a way that puts them off of it forever.
  • Rage Against the Heavens: A character wants the gods to pay for what they've done.
  • Rage Within the Machine: A character is loyally part of a party or division linked to the government, but begins to doubt if said party/division is right about their beliefs or policies.
  • Rags to Royalty: A character is elevated (or restored) to nobility.
  • Railroad Plot: Something gets in the way of a big construction project, and this something must be destroyed to complete the project.
  • Rampage from a Nail: It turns out the beast was only attacking people because it had something painful stuck in a sensitive part of its body.
  • Random Events Plot: The circumstances that brought on the plot occurred for no reason.
  • Ransacked Room: A room is torn apart after the bad guys search for a MacGuffin.
  • "Rashomon"-Style: Multiple versions of the same story told from the perspective of different characters.
  • Rash Promise: A character swears to do something without much thought and must choose between keeping their word or suffering the consequences of their lack of foresight.
  • Read the Fine Print: A character signs a contract without reading the clauses in the fine print which is designed to screw them over.
  • "Reading Is Cool" Aesop: The story is about someone learning that reading doesn't have to be boring.
  • A Real Man is a Killer: A man discovers that he must kill something in order to prove his worth.
  • Real-World Episode: An episode has the fictional characters end up in real life.
  • Really 17 Years Old: A minor pretends to be an adult.
  • "Rear Window" Investigation: A character suspects another character of a crime and waits for that person to leave their home so they can sneak in and look for clues or evidence.
  • "Rear Window" Witness: A character is caught in a situation where they witness a crime (or what he thinks is a crime) and is powerless to do anything to stop it.
  • Reassignment Backfire: Someone's attempt to send another person somewhere out of the way backfires when they end up back in the way.
  • Rebuilt Pedestal: Someone loses their respect for a hero, but starts liking them again after their idol proves that being more flawed than their fan assumed does not mean they're a bad person.
  • Recap by Audit: The aftermath of an event reveals or sums up what happened.
  • Redemption Quest: The villain goes on a quest to atone for their misdeeds.
  • "Rediscovering Roots" Trip: A Child of Two Worlds returns to the motherland to connect with their roots.
  • Refusal of the Second Call: The hero of the original is available to save the day again in the sequel, but refuses to help.
  • Reluctant Retiree: An elderly character who is perfectly capable, but gets forced to retire against their will anyway.
  • Replacement Pedestal: Someone loses their respect for a hero and finds somebody else to take their place as their role model.
  • Rescue Arc: A story arc centered around saving someone's life.
  • Rescued from the Underworld: Rescuing someone who is trapped in the afterlife.
  • Restart the World: The world is just too far gone, so the only way to save it is to destroy it and start over.
  • Restricted Rescue Operation: Someone is trying to help despite restrictions.
  • Revealing Cover-Up: Someone's attempt to hide something just makes it more obvious.
  • Revenge of the Nerd: A unbelievably hot woman seduces the guy who made fun of her in school as a nerdy wallflower, then rejects and humiliates him.
  • Rightful King Returns: The proper ruler comes back to fix everything after things have gone to hell in their absence.
  • Rip Van Winkle: A character sleeps for several decades.
  • "Rise and Fall" Gangster Arc: A story arc that depicts a gangster rising to, and then falling from, power.
  • Rise of Zitboy: A teenager freaks out over having acne.
  • River of Insanity: Any river voyage or wilderness journey is a doomed expedition in which the characters alternately die, go mad, get lost, go native, or otherwise barely live to tell the tale.
  • Road Trip Plot: Everyone goes on a road trip. Hilarity Ensues.
  • Road Trip Romance: Two characters traveling together eventually fall in love.
  • Roaring Rampage of Rescue: The character stops at nothing to save their loved one, including mowing anyone in their path.
  • Roaring Rampage of Revenge: A character is pushed so far over the edge and goes completely ballistic on those that hurt them.
  • Robbing the Mob Bank: A thief steals from another criminal, who tries to get the thief caught.
  • Robinsonade: The plot is about one or more characters living stranded away from civilization and having to live off the land.
  • Rogue Juror: One juror's opinion goes against the others', and it's up to them to change their minds.
  • Roommate Drama: Characters share a room or house, and things go wrong.
  • Run for the Border: A criminal tries to escape the law by fleeing to another country.
  • Safety Worst: Someone takes safety precautions to such an extent that they're impractical and/or no fun.
  • Satchel Switcheroo: Two characters who own the same kind briefcase or any other container get it mixed up with one another.
  • Save Our Students: A teacher strives to improve the futures of students who attend a horrible school.
  • Save Our Team: A struggling sports team is turned around by a new coach to win a high-stakes grudge match.
  • Save the Princess: An Excuse Plot for rescuing a princess that has been kidnapped.
  • Save Your Deity: Saving a god from danger.
  • Saving Christmas: Someone has to prevent Christmas from being ruined for everyone who celebrates the holiday.
  • Saving the Orphanage: The hero has to stop a heartless business exec who wants to destroy a local Orphanage of Love.
  • Saving the World: The heroes try to save the world's population from the villains evil plan.
  • Scare Dare: A childhood dare consisting of waltzing into spookiness.
  • Scarecrow Solution: When a character can't fight something, they build something to scare it away.
  • Scarpia Ultimatum: Someone is blackmailed into having sex with a person who threatens to hurt someone they care about if they refuse.
  • Scary Surprise Party: Something nasty happens to a character (kidnapped, in danger) but it turns out to be a surprise party.
  • Scavenger Hunt: Characters play a game where they find a list of items before a set deadline.
  • School for Scheming: A school that is used as a cover for an elaborate plot-centric scheme.
  • Schrödinger's Butterfly: Stories where it's never completely clear whether everything is real or not.
  • Science Is Useless: When science isn't bad or wrong, it just simply isn't helpful.
  • "Scooby-Doo" Hoax: A monster is revealed to actually be a disguised criminal pretending to be one.
  • Screw the Rules, I'm Doing What's Right!: Deliberately defying rules because they go against doing what is clearly the right thing.
  • Sea Aping: A child character buying a fictional counterpart of sea-monkeys, expecting the pets to have a civilization like they're advertised to.
  • Seal the Breach: Characters are at or travel to a place that has a breach, whether it is a hole in a dam or a gateway to Hell.
  • Season Finale: The final episode of the show's season.
  • Secret Diary: One character finds another character's secret diary and may be tempted to read it.
  • The Secret Life of Nonhumans: Animals or even inanimate objects are secretly sentient and having their own society and lives unbeknown to humans.
  • Secret Pet Plot: A character adopts a pet and tries to hide it.
  • Secret Relationship: Characters are in a relationship that they don't want their friends and family to know about.
  • Selective Enforcement: A rule is only enforced at random, which can result in people not being punished for breaking it when they really should be and harshly punishing offenders who otherwise didn't do anything wrong.
  • Send in the Search Team: Something has gone wrong at an unknown location, and a seach party is gathered to find out what happened.
  • Separated at Birth: Two normally unrelated characters are revealed to be twin siblings raised apart from each other.
  • Serial Killer: There's a murderer on the loose, and people are dying one by one. Can the heroes stop the killer before they strike again?
  • Settling the Frontier: Standard Western plot involving people establishing a colony or settlement in a previously unknown land.
  • The Seven Western Plots: Westerns often revolve around stories involving railroads, ranches, empire building, cavalry and Indians, revenge, outlaws and lawmen.
  • Sex as Rite-of-Passage: Characters set out to get themselves laid.
  • Sex Equals Love: Characters who are in a sexual relationship but not in love will fall in love eventually.
  • Sex for Services: Trading sexual favors for non-sexual favors.
  • Sexy Man, Instant Harem: A man who is The Casanova will often attract women.
  • "Shaggy Dog" Story: A story's buildup has no payoff.
  • The Show Must Go On: No matter what problems occur during a live performance, the characters do what they can to keep the show going.
  • Show Within a Show: A work of fiction that exists within the work of fiction.
  • Sidekick Glass Ceiling: The sidekick can never permanently become stronger than the hero.
  • The Siege: The good guys must hold off an overwhelming enemy threat against impossible odds.
  • A Simple Plan: The characters come up with an easy straightforward plan, only for it to fall apart.
  • Sink or Swim Fatherhood: A character unexpectedly becomes a parent and must learn on the job.
  • Sinking Ship Scenario: Catastrophic damage to a large vehicle forces the characters to struggle to survive.
  • Skipping School: A student decides not to go to school and goes off to do something else instead.
  • Sleep Learning: Someone tries to learn information in their sleep.
  • Slow and Steady Wins the Race: A character loses a race for most of the story, but wins at the end
  • Slumber Party Ploy: In order to do something or go somewhere they were prohibited from, kids lie to their parents that they are staying over at each others' houses.
  • Snipe Hunt: A character is tricked into searching for a nonexistent thing.
  • Snowballing Threat: Must stop something urgently before it becomes too powerful.
  • Snowed-In: Snow is packed around your building, vehicle, etc., and you are stuck for a while.
  • The So-Called Coward: A character is passive and non-violent, making them branded a coward by everyone, only for something to happen that proves otherwise.
  • So Near, Yet So Far: You're already at your destination, but can't do what you need to.
  • Sorcerer's Apprentice Plot: A young ward's attempts to be like his boss becomes too much for him to handle.
  • Souvenir Land: A disappointing, cheap Theme Parks that tries (and fails) to ride on the coattails of A-list parks like Disneyland.
  • Speed Dating: A character tries speed dating in order to meet someone.
  • Spelling Bee: A competition where the characters try to spell words.
  • Split and Reunion: A Split Personality gets separated. When it reunites, issues are resolved an teamwork has improved.
  • Split Timelines Plot: A story that switches between Alternate Timelines after depicting a single diverging event.
  • Spot the Impostor: One character is seen with their impersonator, resulting in their friends having to figure out which is which.
  • Start My Own: A character is disgruntled with the way a certain group is run, so they decide to start their own.
  • Start of Darkness: The moment in a villain's life where they started to become evil.
  • Stock Evil Overlord Tactics: Common evil plans that villains come up with.
  • Stone Soup: Manipulating others via feigned eccentric behavior.
  • Storm in a Teacup: Desperately trying to get a task done well/in time. Plot Twist: It wasn't necessary.
  • Storybook Episode: The characters are cast as fairy tale archetypes.
  • Stranger in a Strange School: An Ordinary High-School Student who winds up attending an Extranormal Institute.
  • "Strangers on a Train"-Plot Murder: Two people make a deal to commit each other's heinous crime/difficult task.
  • Stumbled Into the Plot: The protagonist is the one who finds the Inciting Incident instead of being chosen or summoned.
  • Stumbling Upon the Lost Wizard: The Protagonist(s) accidentally find a character of great importance when they become lost themselves.
  • Subverted Suspicion Aesop: It looks like the person who assumed the reformed guy hasn't changed was just being paranoid... But it turns out that they were right to question the villain claiming to be good.
  • Succession Crisis: The king dies and no one knows who will succeed him.
  • Sudden Intelligence: A character is abruptly given an IQ boost.
  • Suicide Mission: A mission will almost certainly end in death for whoever accepts it.
  • Summon Everyman Hero: An average person is brought into another for a wacky adventure.
  • Superpowers for a Day: A normal person temporarily gains special powers.
  • Superhero Episode: An episode where everyone becomes superheroes.
  • Superhero Origin: The story of how a superhero gained their powers and decided to fight crime.
  • Suspicion Aesop: The protagonist suspects someone else is up to no good, only to be proven wrong, and learn a lesson about not jumping to conclusions.
  • Swear Word Plot: Characters start swearing excessively and get in trouble for it.

    T-Z 

Series Plots (organize the actions of an entire series):


Alternative Title(s): Plot Tropes, Stock Plots

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