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Orcus on His Throne

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Orcus on His Throne (trope)
"Sorry, Kimmie. The Supreme One always delegates."

Deep in Mordor, at the top of the Evil Tower of Ominousness, the Evil Overlord awaits. He has his Legion of Doom, the Artifact of Doom, and any other Doomy Dooms of Doom you can think of. His power is vast and he is poised to strike and destroy all we hold dear at any moment.

Any moment now.

Aaaaaany moment...

No? Okay, never mind. Looks like we have a case of Orcus on His Throne. A villain with great power and the potential to wipe out the Forces of Good turns out to be an awfully retiring sort. Sure, they're out there somewhere being evil, probably oppressing someone else, but they don't actually seem to do much; they just sit about resting on their laurels or at most maintaining an active training regimen, waiting for the heroes to come and overthrow them. Don't they have an Evil Plan to enact? One wonders how they ever mustered the ambition to climb to their position of power in the first place.

Named for a line in the Third Edition Dungeons & Dragons Manual of the Planes, where it mentioned that Orcus, the lord of the undead, might once more be on his throne, one bony hand clutching his terrible rod. The original justification for this was based on the way D&D works; by not having Orcus (or any other given major villain) actively doing anything, but prepared to strike out against the forces of good, the dungeon masters who were buying the source books and playing the game could have the villains do whatever they wanted or needed them to do for their custom-built campaigns.

Relatedly, this is a very common trope in Video Games, where the villain waits passively in their throne room while the hero is leveling up, killing increasing tiers of their minions, Storming the Castle, occupying each base and methodically foiling their plans. If the Big Bad is coming, why not just wait and prepare yourself? But if the Big Bad is sitting by their Lava Pit of Doom, for whatever reason, just waiting for the Hero to arrive, then of course the Hero has to make their way all the way there.

In the villain's defense, maintaining order in one's domain can be a really time-consuming task, what with all those Rebel Scum, stupid henchmen, backstabbing lieutenants, and the other daily tasks an Evil Overlord has to face. And any tactician will endorse the benefits of a fortified position surrounded by your most powerful servants. Then again, what kind of Evil Overlord doesn't take the time to smell the roses, pillage a village, and give a hero a good Final Boss Preview every once in a while? They deserve a little "me" time, too!

The Big Bad might also be spending all their time offscreen searching for a Plot Coupon (Lost Superweapon, Artifact of Doom, etc.) that would render conventional means of conquest unnecessary. Why waste time and effort commanding the Legion of Doom when you could conquer/corrupt/destroy the kingdom/world/galaxy with the push of a button? Still, it's easier to send their minions out to do this instead, which is probably another reason they never have to leave the castle. In the case of a Non-Action Big Bad, the villain acts like this because personally, they don't have power, or at least not the sort that would be useful in direct combat, and they primarily work through their subordinates. It could also be that the hero is already doing something the villain wants, so why interrupt the enemy when they're making a mistake?

Villainous counterpart to Take Your Time. Compare Not-So-Omniscient Council of Bickering. Contrast Royals Who Actually Do Something and Frontline General. The opposite of this is Risking the King. Not to be confused with — though principally very similar to — Greater-Scope Villain. See also The Pawns Go First for when the Big Bad chooses to let their minions fight a particular battle for a while before intervening, or Villain No Longer Idle for when Orcus gets off his throne. Similar to Offstage Villainy, where we only know the villain is evil because the author says so; with Orcus on His Throne, we only know the villain is dangerous because the author says so. May lead to It's Personal with the Dragon, since if the Big Bad is spending all his time offscreen seemingly doing nothing, then his enforcers who are doing the work may become the target of the hero's ire. Can be justified if it's a Dark Lord on Life Support. Lazy Dragon is sister trope unique to literal dragons. Can also overlap with Unknown Rival if the villain simply isn't aware of the heroes for some reason.

For narrative purposes, an author may deliberately write his archvillain in this way. A Big Bad that is defeated by the heroes in every episode will lose its dramatic effectiveness.

This is not to be confused with Sealed Evil in a Can, where an abomination, demon king, or other powerful villain is not interfering because it has been sealed away (or "mostly" sealed away).

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    Asian Animation 
  • Bima-S: Infernus in the first season is largely inactive, and he chooses to send his minions and the right-hand general Masked Warrior to stop Bima-S.
    • As of the second season, Infernus becomes more active in his role.
  • In Happy Friends, the Commander of Planet Gray gives Big M. and Little M. their orders through their television (or other device) from the comfort of his chair and is never seen getting off of the chair to do much else.

    Comic Books 
  • The Avengers: During The Korvac Saga, the titular villain does not take an active role during the story outside of killing the Collector; he mostly stays at his luxury house and uses his omnipotent powers to avoid detection.
  • Fables: Mr. Dark originally comes to Earth to wreak revenge on the Fables who he thinks have abused his power. But after he discovers they have fled their New York place of residence, he decides to build his domain there and wait for the Fables to come looking for him. However, this trope is subverted in issue #100. After Frau Totenkinder has learned how to Box him, she comes to New York to face Mr. Dark and almost defeats him — but not quite. This near-defeat makes Mr. Dark finally abandon his throne and come after the Fables, who are forced to flee Earth altogether.
  • Green Lantern: During the Sinestro Corps War, Superboy-Prime sits on the Moon watching Earth for much of the conflict. When he finally gets involved, he does whatever he wants including punking his own teammates. The only reason Sinestro picked Superboy-Prime as a teammate, plus two other Omnicidal Maniacs, at all, was that he knew they'd eventually try to kill each other but not before advancing their own plans by hurting their mutual enemies.
  • Hellboy: Subverted. The Osiris Club is a fraternal order that is supposedly "waiting for the right moment" to seize control of the Oghru Jahad and rule the world... but they've done nothing of importance for so long that most of the other players in the occult underworld consider them a Brotherhood of Funny Hats. They were literally waiting for the right moment - the minute the Apocalypse begins, they reveal they actually have a working ritual to bind the Oghru Jahad. The only thing stopping them from conquering the planet is that they didn't plan far enough ahead to stop the heroes from undermining said ritual.
  • Judge Dredd: Judge Death in The Fall of Deadworld storyline. Whenever he shows up elsewhere, he's always The Brute since he likes to "dispense justice" personally, but in Fall he has an army to command and doesn't leave his HQ.
  • Loki: The Big Bad of Loki: Agent of Asgard, Old!Loki, has Story-Breaker Power, and the benefits of foreknowledge, but no real inclination to use it for anything more than trolling. For a long time, they were quite content to kick back in their cell. The explanation for this is that Old Loki is a time traveller and when they actually mess with the present they could very well derail it into something else or even better.
  • New Gods: Darkseid from The DCU, despite being a major Big Bad who ruled an entire planet with an iron fist, had access to incredibly advanced technology, and possessed divine powers that could smite just about anything in the universe, didn't get around to committing much actual villainy (outside of the original New Gods series anyway). Justified by his obsession with the "Anti-life Equation", a formula that removes the free will of anyone that hears it. In Final Crisis, when he finally has a chance to use the Equation, he immediately enslaves the population of Earth, has his son Orion killed, launches a campaign to subdue the Earth's remaining heroes, and nearly conquers the Multiverse.
  • Raptors: Don Miguel Y Certa, the master of the vampire order, doesn't really play an active role in the day-to-day politics of vampirekind and lets the Council of Vampires bother with such things, instead contenting himself with feasting on the food his servants bring him. In total, he makes about three appearances in the entire comic.
  • Spider-Man:
    • The Kingpin is a street-level version of this trope. He can and has fought the likes of Spider-Man, Daredevil, and Captain America but prefers to keep the illusion that he is a legitimate businessman (or at least a fat mob boss) and has his mooks do much of the fighting. When it comes time to throw down, however, it turns out that all that weight is pure muscle and despite his size, he is a skilled and even agile martial artist.
    • In The Clone Saga, Norman Osborn was introduced very late in the game. He doesn't even enter the picture until all of his subordinates have been snuffed out, apart from the Scriers (who later came to his rescue after he was captured by Spider-Man). He explains that he'd been living sumptuously in Europe and rubbing elbows with the Scriers, spending years gradually usurping the organization and converting it into a tool for personal revenge.
    • The Goblin King/Norman Osborn in the Superior Spider-Man (2013) saga is this, acting behind the scenes and building up his army but not actively attacking Spidey in any meaningful way. It isn't until the final arc, "Goblin Nation", that he finally does something. And he does it in a big way.
  • Supergirl: Empress Gandelo spends most of The Killers of Krypton storyline doing nothing but sending her minions after Supergirl and complaining when they are unable to kill her as they were instructed to.
  • The Transformers Megaseries: Nova Prime and the other Dead Universe inhabitants need to eventually kill Optimus Prime for their evil plan to work. However, Nova hangs back and works behind the scenes through agents in Real Space instead of using his immense power to easily do so. This is because Dead Universe inhabitants can only survive for brief periods outside of it, so he doesn't want to risk ruining the plan to take out a single enemy. Except that's just what Nova tells his henchmen to avoid looking weak. In reality, he could easily kill Optimus and be back within the time limit, but he's scared that if he faces the guy directly then the Dead Universe will see Optimus as a better physical avatar and abandon Nova in favor of possessing Prime's body. When the two finally fight by necessity that's exactly what almost happens.
  • Ultimate Marvel: During the Ultimate Galactus Trilogy, Yahn Rgg sends killbots and soldiers to attack, but he does not do much of anything by himself. By the time the heroes get to him, he has locked himself into an escape pod, ready to start the self-destruct behind him.
  • X-Men: Apocalypse. It's sometimes been pointed out that with his massive power, Apocalypse should've been able to take over the world personally long before the modern era (since his powers emerged back in Ancient Egypt). However, he's generally been content with observing and provoking conflict behind the scenes (when he isn't in hibernation). This can be justified by his Social Darwinist worldview.

    Fan Works 
  • In The Bridge, Bagan requires vast amounts of energy to leave his realm, though he can influence the outside world in minor ways. In the meantime, his minions gather sources of energy for him to absorb so that he can finally get involved personally.
  • Deku: The Golden Saiyan Hero of Hope: All For One prefers to let others carry out his dirty work for him while remaining hidden in the shadows. After gaining control of the Quirk Enhancer, however, he decides to take matters into his own hands.
  • Dungeon Keeper Ami: Ami muses at one point that she hopes she's not expected to sit on her throne all day, as she'd never get anything done.
  • Having successfully taken over Cybertron in Transformers: MHA, Megatron's currently seen most of the time sitting on his throne while commanding his Decepticon troops as well as keeping track of each of their progress.
  • In Fractured, Samantha Shepard acts like this post-Heroic BSoD. She sits brooding in her base, neither pursuing her former teammates nor her former objective of killing Reapers. Until said ex-teammates come knocking, anyway. Even then, she throws Mooks at them and is somewhat of an Anti-Climax Boss.
  • L.O.V.E vs. H.A.T.E: While Twilight normally gets directly involved in the adventures, Queen Chrysalis prefers to rely upon other villains to take care of things for her.
  • Father Phillips from Megami no Hanabira spends most of his time chilling in the park, giving propaganda-filled sermons to the refugees, while his underlings get themselves killed like sheep fighting the demons. Justified, at least initially, as he's an feeble, arthritic, 90-year-old man who needs a cane to walk around...but then it turns out he's an Evil Sorcerer who can Flash Step around, and he's packing Archangel Michael, who could exterminate any demon effortlessly. Metatron condemns him as a coward for this.
  • Titan from My Brave Pony: Starfleet Magic, befitting of his Generic Doomsday Villain status. The villains of the sequels are no better, hiding out in their lairs and sending one Monster of the Week after the other to try and defeat the heroes, leading to massive Adaptational Wimp for many competent villains such as Queen Chrysalis.
  • Justified in The Night Unfurls. During the centuries-old war before the events of the main plot, Olga, the Dark Queen, did not start off like this — she used to take the field personally and fight Celestine head on. The two stopped doing that since their magics were destroying the lands, and her goal is not "world destruction". The most Olga did was to smote Garan into a Mordor via Black Magic in order to deter enemy armies. Meanwhile, her fortress is well fortified, and she could send raiding parties down the south. There's also how a presumably long time was used to raise Chloe, her surrogate daughter and would-be vassal.
  • No Chance for Fate: Queen Beryl normally remains in her throne room, while her generals are more involved in their various schemes. However, Beryl decides to personally oversee capturing the Silver Crystal, and also leads the charge into Elysion.
  • A Wand for Skitter: It's lampshaded a few times that Voldemort seems to have some kind of aversion to facing Taylor directly himself.
  • The Wheel and the Butterfly Saga: Discord operated this way while he was in control of Equestria, causing chaos from a distance while waiting for ponies to come to his castle and challenge him.
  • Averted in Forget The Rails, I Can't Find The Train!: Once 'Aizen' becomes a threat to Yhwach's plan, he immediately tries to kill him personally.
  • Frost demons in Hermit have this as their Hat. Cooler is mocked for being willing to get his hands dirty and conquer planets himself, despite it being far more effective.
  • Future Tense: For most of the story, Hayate sends her minions after Seikou. When they finally meet, she proceeds to demonstrate just why a new rank was minted just for her.
  • In A Prize for Three Empires, both Deathbird and Ronan the Accuser stand back and order their minions to hunt down Carol Danvers instead of looking for her and fighting her personally.
  • Requiem in Mega Man Dissonance acts like the usual Mega Man antagonist, staying out of harm's way (only initially interacting with Mega Man via an hologram) and letting his followers fight instead. However, he explicitly enjoys seeing Mega Man "running around aimlessly" and trying to defeat his forces, while his fellow Element 5 aren't so idle.
  • Done realistically in Mega Man Recut. The Steel Crescent Syndicate could just hunt down and obliterate Dr. Wily and the Robot Masters if they really wanted to... but that would attract attention from the police and waste resources. Wily is such an Ineffectual Sympathetic Villain that he's not a big enough threat to justify the time and energy it would take to destroy him, so the Syndicate opts to just stand aside and let Mega Man and the RPD fight him for them. That's how most of the Syndicate feels anyway. Centum doesn't really agree, but secretly has a vested interest in keeping Wily alive; he's hoping to get his hands on Proto Man.
  • Justified in Truth and Consequences; Hawkmoth recognizes how dangerous it would be for him to face Ladybug and Chat Noir directly, so he prefers to remain safely hidden in his lair, sending out akumatizing butterflies to do his dirty work for him.
  • The Immortal Game:
    • Titan spends most of his time until the Final Battle in the Dark Heart of Everfree, where he is apparently unraveling the enchantments placed by Celestia and Luna on Equestria so he can impose his brand of order once again. Subverted somewhat in that he is actually fought multiple times, mostly through avatars of himself, but not always.
    • Prince Empyrean walls himself in his palace and not seeming to actually do anything much. It's justified in his case, since he is a Spoiled Brat who, despite wielding the power of Celestia, has none of her skill and experience and is way too scared at the thought of endangering himself.
  • Baron Zeppeli from Tealove's Steamy Adventure. He does directly menace Tealove and Minty in his introductory scene. After this, however, he's content to just sit in his zeppelin, watch Tealove's progress through his crystal ball, and boast that everything is proceeding exactly according to plan. He completely disappears from the story without doing anything more, or even explaining what his plan is.
  • A heroic and justified example in the Triptych Continuum. Celestia and Princess Luna very rarely take care of problems themselves, despite being probably the most powerful beings in Equestria, because they are the only two beings (except the imprisioned Discord) who can interface with SUN and MOON. If they both die, the world dies with them.
  • What Lies Beyond the Walls: Log-a-Log spends most of his time inside his personal hut gaining weight, persuading various factions to go out and kill each other instead. After coming across Krassak, he decides to get off his throne.
  • Rosario Vampire: Brightest Darkness: Throughout Acts III and IV, Hokuto relies on his mooks, Co-Dragons Jovian and Jacqueline, and/or his Unwitting Pawns (i.e. Kuyou) to fight Tsukune's gang for him or carry out Hostage Situations while he either does something to advance his plans along or simply pulls a Villain: Exit, Stage Left; this happens to the extent that Tsukune and co. explicitly call him a Dirty Coward on multiple occasions. He finally fights on his own when Tsukune corners him at Alucard's grave... and even with his Restraining Bolt, he thoroughly spanks Tsukune. When he decides to go One-Winged Angel, he actually manages to kill Tsukune, only for a Superhuman Transfusion from all four Shuzen sisters to revive him as a pureblooded vampire, which directly leads to Hokuto's undoing.
  • Lord Maledict from Sonic X: Dark Chaos is this until Episode 63, when he is so aggravated by Tsali's failures that he shows up personally to challenge Sonic and his friends — and promptly wipes the floor with them. It explicitly justified, as he's both The Chessmaster and trying to run a gigantic universal empire at the same time.
  • Justified in Hellsister Trilogy. Although Darkseid is powerful enough to take any hero out, he keeps sending wave after wave of minions to slow the heroes down as he learns the Anti-Life Equation, which would allow him to win without lifting a finger.
  • In Kara of Rokyn, Lex Luthor stays out of the way for most of the story while his minions fight the heroes for him.
  • Subverted in Shadowchasers: Ascension; Jalie confronts the heroes far earlier than they expected, and mops the floor with two of them, the third almost on the brink of a nervous breakdown before a divine force decides to intervene (given the likely consequences of Jalie's goal). It's even lampshaded:
    Jeb: Jalie Squarefoot!
    Jalie: You expected someone different?
    Ophelia: Well, kind of... We kind of expected to have to fight a whole slew of your henchmen before running into you...
    Jalie: [tired sigh] If I was the stereotypical bad guy, I might do things that way... But such people never become gods... They only become servants of gods, like those two moronic Doom-dreamers.

    Multiple Media 
  • Makuta in several arcs of BIONICLE, though it has in-story and meta justification.
    • From a real life perspective, the writers had no concrete idea for what it or he was until the series' third year. Early concepts included Makuta being an idea rather than a person, the Spirit of Destruction. Later, concept creator Christian Faber, who had based Makuta on his personal illness, explained that he was a sort of Gate Guardian who challenged the Toa heroes indirectly, only letting them past his gate once they have become "ready" — symbolizing an infection that strengthened the immune system by first weakening it.
    • In the early comics, the first four novels and the cancelled The Legend of Mata Nui video game, Makuta is represented as a disembodied voice who only takes indirect action via his underlings: the mind-controlled Rahi beasts, the Shadow Toa, and the Bohrok swarms and their Bahrag queens (the latter did not actually serve Makuta, he merely took advantage of them). The 2001 semi-canon Mata Nui Online Game was the first time he took on the Toa in person when they marched into his lair. This confrontation (later explained as merely a test to see if the Toa were ready) solidified Makuta as a true character with a malleable physical form. This lead to his role in the film Mask of Light, where he finally meets Takanuva, the Toa destined to open the gate leading to the abandoned city of Metru Nui, and thus the rest of the Matoran Universe.
    • In-universe, Makuta wasn't merely guarding the gate, he was biding his time and preoccupied with an off-screen war between the Brotherhood of Makuta and the Dark Hunters. Makuta knew the Matoran would have to return to Metru Nui eventually, he just had to wait 1,000 years for it as part of his Evil Plan, as he had unleashed a virus that took nearly that long to achieve its full effect. Had he wanted to wipe out the Toa or enslave the Matoran, he could have done so within minutes — as proven by his clashes with Icarax and Karzahni, both of whom he beat with ease to keep them from hindering his Plan.
    • Makuta's reliance on minions is a plot point in the 2004 Metru Nui prequel arc. Here, he is in a weakened form, masquerading as Metru Nui's leader Turaga Dume. Once he regains his power (by merging with his minions), he doesn't try to hold back.

    Music 

    Mythology & Religion 
  • Egyptian Mythology: Ra of all people. He pretty much sits on his solar barge while every other god does their work against Apep and other demons, and has his enemies slaughtered before his throne.

    Pinball 

    Roleplay 
  • Even though he is the main antagonist in Destroy the Godmodder, the titular Godmodder doesn't actually do stuff that often. Usually he either summons entities or blocks attacks. Averted in 2, where the Godmodder's DPS was often enough to wipe out the entire Anti-Godmodder entity list if the players didn't support them or summon new ones.

    Tabletop Games 
  • CthulhuTech:
    • Hastur. Sure, the Rapine Storm does all of his dirty work, but if a Great Old One — even a weakened one — actually entered the Mêlée à Trois himself, it would be over very quickly. It's implied that he's actually unable to leave his domain on the Plateau of Leng, but he's an Eldritch Abomination, so it's hard to say for certain.
    • Nyarlathotep assumed a human form and runs a MegaCorp which secretly helps almost every cult in the setting. He could probably drive a small country mad all by himself, but for some reason he lets his secret network of cultists do all the heavy lifting.
  • Disney Villains Victorious: With the entire world conquered by evil, Chernabog is content to watch the world burn from Bald Mountain and ignores anyone foolish enough to wander into his desolate lands to be preyed upon by mad beasts and evil spirits. Unless it's Walpurgisnacht, the only thing that will draw his attention is if a new generation of heroes proves itself skilled enough in fighting back the darkness for the Black God to intervene and snuff out their light.
  • Dungeons & Dragons: Happens an awful lot when the writers need to fit in fair challenges for lower-level players that are still suitably epic, need to leave options open for DMs to use the character, or both. Though to be fair, they usually offer some sort of justification or Hand Wave, such as the entity being kept busy by other matters, stuck in a can somewhere, or being on a different plane of existence entirely.
    • Orcus, of course, through most of his history. It's actually a Justified Trope in multiple ways: He's usually stuck in the Abyss and needs to be summoned to the Prime Material, and he's mostly busy either coming up with new ways to kill things and make them extra-awful undead or with the constant Evil Versus Evil war between different Demon Lords and the Devils, so most cults to him are either independently started by necromancers or delegated to his minions and Orcus himself will only care about them if they promise major success. Back in First and Second Edition however he was a real terror; first he died, then he came back from the dead, terrorized the planes, killed a bunch of gods nobody cares about, and died again. He hasn't been the same since his second resurrection. In 4th Edition, Orcus is fully statted out for combat in the Monster Manual. Clearly he's gotten a bit more active if he needs epic-level heroes to face him. What's more, he's not only the most powerful monster in that book, but he got himself put on the cover.
    • Asmodeus' was badly wounded during his fall from heaven, so his avatar can't go far from the hells for long periods of time, and he is enough of a Magnificent Bastard that he doesn't have to leave hell to be the dangerous creature in the multiverse. 4e offers another justification for Asmodeus; Hell is his prison and he can't leave. It's worth noting that he wasn't imprisoned there to protect the mortal world from him, but to protect the other gods from him. He became a god through deicide, and the other gods are scared shitless of him (and potential copycats).
    • Orcus' arch-rival Demogorgon tends to do the same thing. His excuse is that he considers the wars with devils and other demons a necessary annoyance, and his true interest is researching the nature of the Abyss. For the record? Demogorgon is said canonically to be more powerful than Orcus, and at least in some versions, was the demonic equivalent of Asmodeus himself.
    • Many, many Darklords in the Ravenloft setting. The most extreme example is Soth, who spent decades literally just sitting on his throne because he didn't care anymore. It has been theorized that the Dark Powers let him escape Ravenloft because he ceased to be of any interest, in contrast to Darklords like Strahd, Drakov, or Azalin whose existence is a constant cycle of Yank the Dog's Chain. Ironically, the original Ravenloft module completely defied this trope — the vampire lord Strahd has spies looking out for you when you invade his castle, and if he knows where you are and you linger too long in one area, he will attack you and try to kill you rather than wait for you to find him, and on top of that the game randomises where the final battle with him is supposed to take place so rather than finding him on his throne, you have no idea when and where you will run into him. He'll also have multiple social interactions with the party long before then, safe in the knowledge they're no real threat to him.
    • Eberron: Used as a consistent part of the setting. Every major power, good or evil, has some reason not to just send out their strongest people out conquering. The big limiting factor is the Draconic Prophecy, a constantly changing series of Either/Or Prophecies. The demons of the Lords of Dust are all completely immortal and many of them could fight armies by themselves, but they only want to release the Overlords—and the only way to do that is through very specific manipulation of the Prophecy. They can't just start a war to release the Rage of War, they need to start a war in Aundair using a disinherited prince of a dead nation who murders his aunt. That has to be set up very carefully through agents, and stopping it likewise requires mortal agents. This was an intentional design choice, as the point of the setting is "Eberron needs heroes."
    • Forgotten Realms has Larloch, a lich and archmage of unsurpassed power who's spent 2000 years accumulating magical artifacts and undead servants, including dozens of lesser liches. He prefers to spend his time doing research in the depths of Warlock's Crypt, only occasionally acting to secure interesting magic items or information... or to unleash sixty liches on a nearby town to see what happens.
  • Exalted: The Deathlords once unleashed the Great Contagion, a plague that wiped out 90% of all life in Creation. Then they did nothing but plot for millennia. Somewhat justified, in that their Neverborn masters have inadvertently created a lot of Dismotivation in their pawns; not only is 'destroy the entire world and especially yourself' not an especially inviting goal for most people (the book outright says a lot of the Deathlords are in it for side-perks like power, ruling over the devastated ashes of Creation, and not being dead anymore; if creation was fully destroyed they'd stand to lose as much as everyone else), their extremely unforgiving attitude towards failure and expansive definition of failure (First and Forsaken Lion was spot-welded into his armor for the crime of not singlehandedly destroying Creation on the first go) means the Deathlords are more motivated to avoid failure than they are to succeed. Together, these factors mean that most Deathlords prefer sitting on their asses and procrastinating their purpose in favor of ironing out every last kink in their plans, and for this reason the Neverborn have created the Abyssal Exalted in an attempt to make them train their own replacements.
  • Godforsaken: Crumellia Encomium, the immortal necromancer who rules over the deathly lands of Flevame, is a surprisingly passive figure, as she has no particular interest in expansion — she is perfectly content to stay in her palace and experiment with magic, does not particularly desire new lands or more subjects (she can always make more servants if she so wishes), and doesn't really care about the living people who dwell on her land. She would be no real threat except for one thing: she profoundly hates the adventurers who come from Bontherre to steal her treasures, loot her castles and destroy her creations, against whom she sends out waves of minions and assassins even though she herself rarely leaves her court.
  • Magic: The Gathering:
    • Oloro, Ageless Ascetic sits in his chair, in the Command Zone, gaining you life, all game long. Most decks that play Oloro consider casting him very low on their priorities list, especially as it leaves his signature life gain ability more vulnerable to being taken out of play.
    • Nicol Bolas does a lot of prep work but during the War of the Spark itself is so confident in his plan and contemptuous of his opposition that he spends the entire invasion sitting on his throne, occasionally giving an order to a minion, mostly ignoring his enemies and never focusing his immense magical might upon them. Ironically the one time he acts directly before the end, intervening to save Liliana Vess (presumably simply to spare himself the bother of commanding his Eternals personally) it ends up backfiring as Liliana betrays him and uses the Dreadhorde's God-Eternals to strip him of his power. It's especially glaring because in his previous appearance in Hour of Devastation, he had personally handed the Gatewatch a humiliatingly one-sided beatdown even though he was clearly Just Toying with Them purely for the joy of it.
  • In Nomine:
    • God comes across like this. His hand will appear in small ways through Divine Intervention, but He's not taking the field personally till Armageddon — he's only communicated with angels at all twice since the Fall.
    • Lucifer, meanwhile, plays with the trope. He is quite active both in Infernal Interventions and in maintaining Hell's hierarchy, but he doesn't personally involve himself in the fight against Heaven — he spends more time judging his inferiors' success instead. Nonetheless, he can pop up whenever he wants — even if he just happens to wander by and open a stuck door for demons (though this should only happen in a more comedic campaign). He also sometimes speaks to angels and is rarely openly hostile toward them (though that doesn't mean that that angel isn't now in very serious trouble).
    • The Superiors from both sides to varying degrees. Yves, Archangel of Destiny, Kronos, Demon Prince of Fate, or Malphas, Demon Prince of Factions, prefer to work through others.
  • Pathfinder:
    • This tends to happen to liches. Powerful evil spellcasters who have achieved immortality, and thus have all the time in the world to discover even more powerful magic, along with the additional powers their undead state grants? They should be ruling the world, right? While it's true that many start out with Evil Overlord ambitions, as the centuries pass the concerns of the mortal world matter less and less to them. Lacking the need to eat and sleep, they spend all their time on their research, until even that bores them, and a creeping lethargy sets in. Eventually they may cease to function entirely and become barely sapient (though incredibly powerful) demiliches.
    • In the description of Wormsmaw in Undead Unleashed, the legendary undead warlord Erum-Hel is found sitting on his throne in the depths of his fortress, waiting for the intruders to come to him and ignoring their progress through his lair until they do.
    • Kevoth-Kul, the Black Sovereign of Numeria, is a justified example of this trope. He's a powerful and dangerous barbarian king who conquered the throne of Starfall by force, but these days he never leaves his palace because the real power in Starfall, the Technic League, keep him drugged and distracted so they can run the show. The game's second edition reveals that after the Technic League's destruction in Iron Gods, he becomes a much more proactive and effective ruler.
  • Justified for the Dethroned of Princess: The Hopeful. Despite being the most powerful of the Darkness's servants, Dethroned are so consumed by their own despair and self-loathing that, left to themselves, they simply remain in the Dark World, endlessly reliving the events that stripped them of their Belief. And since any lesser creature of Darkness who gets too close to a Dethroned risks being subsumed into the Dethroned's self-flagellation, Darkspawn rarely seek to awaken a Dethroned save in extreme circumstances.
  • Rifts
    • Emperor Karl Prosek, leader of the Coalition States, spends most of his time in his capitol of Chi-Town, sending his legions of Dead Boy soldiers to conquer North America. Justified, as without his massive war machine, he's a normal middle aged human with no special powers or training.
    • Alaistar Dunscon, leader of the "True" Federation of Magic, is a powerful wizard who traveled the Megaverse gaining power before coming back to Rifts Earth. No one knows the full extent of his power, such as why he looks like he's in his 30s, despite being over 110 years old. Despite this, he almost never takes an active hand in his machinations. He's content to spend his days plotting, scheming, and perfecting his Evil Laugh.
  • Warhammer 40,000:
    • Of the daemon Primarchs only a handful have left their daemonworlds and attacked the Imperium on a regular basis. Mostly because they don't actually give a crap about the Imperium anymore; they have godlike powers and rule entire worlds that are shaped according to their whims, so they have very little reason to leave their homes and go kick some mortals around. Angron, the most active, is a bit different as he exists to kill things, and mortals are more fun to kill than demons (as demons can't truly die). And it takes an enormous amount of energy to actually summon them to the physical world... and every time poor Magnus the Red ventures out, the Space Wolves stab him in the eye. This goes double Lorgar and Fulgrim. Every other daemon-primarch assaulted the Imperium at least once. Lorgar has spent the last ten thousand years meditating on the nature of Chaos, while the Word Bearers are ruled by his lieutenants. Fulgrim left his legion shortly after Horus Heresy and even the Emperor's Children can't find him. The Emperor's Children no longer have any kind of unified command structure after that incident with World Eaters, Kharn and a flamethrower.
    • Thanks to Twin Switch antics, it's ambiguous as to whether Alpharius is alive, whether his twin brother Omegon is alive, or whether they're both alive. Whatever the answer is, they haven't been heard of in ten thousand years.
    • The Emperor is effectively sustained by life support on his throne and has been for ten millennia. He's less of a villain, but this is WH40K we're talking about.
    • The Chaos Gods, when they aren't stuck in their literally eternal Enemy Civil War, rely on their daemons and mortal followers to cause havoc in the Materium. In their case, they're just so powerful that they physically can't manifest in or influence the Materium in any way. Their ultimate goal is to permanently merge the Materium and Immaterium, which would give them free rein over everything.
    • Fanon interpretations strike Khorne particularly hard with this trope, referring to him as a particularly lazy slob who won't simply stand up and start spilling some blood himself. This is partly due to the "SKULLS FOR THE SKULL THRONE" part of the infamous warcry, which leads to interpreting him as really loving that throne too much to leave it, and because every other god seems to be doing something in their wait: Tzeentch keeps weaving plan after plan, Slaanesh spends time murderfucking Eldar souls for eternity, and Nurgle continually brews new plagues, and even if he were fully idle at least his domain justifies it. Khorne, whose domain would expect more activity than any of the other three, does nothing of the sort, and apparently all he does is watch his servants fight everyone forever, with only the occasional gift to a powerful warrior. Thus, as impressive as his servants are, the God himself ends up coming off as less of an unstoppable force of violence and more of a "paraplegic sociopath".
    • Asdrubael Vect, ruler of the Dark Eldar, is an in-game example. His model is a floating open-topped tank, which he's had a throne installed on, and while there are rules for him leaving the vehicle he's very expensive, so doesn't get to go out in person much. In the lore, he's The Chessmaster and Evil Overlord, so it's justified that he doesn't get stuck in all that often.

    Web Animation 
  • Red vs. Blue:
    • The Director of Project Freelancer and the man behind all the atrocities said operation committed, never directly confronts the heroes, even when they storm his hideout, he just lets his army of robot Agent Texas doppelgangers deal with them. Justified, as he is revealed to have become a washed-up shell of his former self by the time the series gets to him, who's ready to kill himself by the time Agent Carolina and Church finale confront him face to face.
    • The Chairman spends almost all three seasons of the Chorus arc sitting in his heavily guarded flagship, far away from the real action and leaves all the dirty work to his Co-Dragons Locus and Felix and their army of Space Pirates. Subverted in the finale of season thirteen, after The Blood Gulch Crew exposes his corruption to The Federation and he has nothing left to lose, The Chairman personally flies his ship to Chorus with an army of Humongous Mecha and the remainder of his infantry, in an attempt to take the BGC and as many of the people on Chorus with him as possible.
  • Overly Sarcastic Productions: Red touches on this trope in her Minions trope talk, noting that having an evil overlord who delegates dealing with the heroes to his minions can be a good thing, as a boss with priorities other than defeating heroes challenges the default assumption that heroes are the center of the universe.
  • RWBY: Salem prefers to work from the shadows and let subordinates act in her stead, as it enables her to turn humanity against itself and leave them pointing fingers at each other instead of her. She directs her forces remotely from the remnants of the Domain of Darkness. After she learns in Volume 6 that her subordinates failed to obtain the Relic of Knowledge, which is being carried to Atlas by a newly reincarnated Ozpin, Salem decides to personally take action, crafting an aerial Grimm army and leading the attack on Atlas. In Volume 8, she is temporarily taken out by a Fantastic Nuke from Oscar, in a one-shot explosion from Ozpin's cane, just long enough for the kingdom's people to be evacuated to Vacuo.
  • Fire-Human, from the Water-Human series, spends the entire series sitting on his throne and playing Nintendo DS games. When The Hero is captured and delivered to his fortress, he just sends the captors away because he's too busy playing, and never realizes whom they brought.

    Webcomics 
  • In Adventurers!, Khrima is frequently shown waiting like this. Sometimes he gets impatient when Karn's out Level Grinding instead of advancing the plot, and wishes he'd brought a Game Boy or something. He's occasionally shown researching lasers or playing Scrabble or something. Subverting this forms the basis of a short arc: Khrima says he's tired of waiting for the heroes to do stuff, and along with one of his lieutenants, decides to go steal a mini-Cosmic Keystone to use as a water cooler.
  • Emperor Kreedor from Dubious Company. Throughout the story he has personally done NOTHING to carry out his evil plans, instead relying on his elite squad of goons to carry out his goals. In the meantime, the only things Kreedor can be counted on to do are issue orders, yell at his minions, and call out every so often for whatever bit of pampering he wants to undergo next. Even gaining immense, world-threatening godlike powers has done nothing to convince him to actually get off his throne and actually do something.
  • El Goonish Shive has Lord Tedd, an evil alternate-dimensional version of one of the main characters who hasn't made any significant actions since his introduction (although it is later learned that he did create the Goo Monster that the first story arc was centered around).
  • Homestuck:
    • The Black Queen doesn't really do much except sit on her throne and make Jack Noir wear silly outfits. Subverted later on, as Jack completely shakes the game up as soon as he kills her and takes her power and has shown no signs of stopping. It is implied that the Royalty in Sburb are limited in what they can do till certain conditions are met as it is part of a "game". Jack in the B1 universe and DD and the Condesce in the B2 universe demonstrate just how broken the game can be if the royals start acting Genre Savvy.
    • Subverted with Lord English, who doesn't enter the story until fairly late in the comic, but not because he's just sitting around. He has to prepare everything so that he can even enter the universe in the first place and has been manipulating nearly everyone since the very beginning to do so. When he finally does make his presence known he more than makes up for sitting around. It also turns out that he's been part of the story from the very start observing everyone through the eyes of his Soul Jar, Lil' Cal.
  • Kill Six Billion Demons: Despite being both prophesised to be defeated by The Successor, powerful enough to destroy said Successor with a thought early on and aware that Allison has Zoss' Master Key, none of the Seven Black Emperors bother to try and personally hunt down Allison and pre-emptively stop her. This is justified by the fact that only two of the Seven Black Emperors know that Allison is the Successor, the other five believing instead that it is Zaid (who is their prisoner) and the two who know the truth having personal reasons to keep that truth hidden. Finally, the Seven are in a state of cold war and restrained by the Pact of the Seven-Part World: None of them can move openly against the others, lest the other six join forces to destroy the offender. Killing Allison and claiming her Master Key would destroy that balance and lead to open war, which on top of every one of them having plans involving the others and Allison ultimately keeps her safe even after the Seven begin becoming aware of her existence.
    • This gets subverted near the end of Seeker of Thrones when Mottom, still angry at Allison after the events of Wielder of Names, starts actively hunting her. Unfortunately for Mottom she decides to do this by storming into the place she thinks Allison will be, which is the throne room of fellow Demiurge Mammon. This intrusion ends up starting a small-scale war between Mottom and Mammon and Allison is able to escape in the confusion.
    • At the end of King of Swords, it gets subverted again when Jagganoth decides he's had enough preparation for his Omnicide and Allison has already de-railed the timeline enough that he feels it worth the risk to kick-start Armageddon and make a play for the Master Key. Consequently Jagganoth attacks Allison and the other members of the Seven, leading to the events of Breaker of Infinities.
  • Nixvir: Despite being a dangerously powerful hypnotist, Old Harry Flowerpot doesn't do much other than sit in his lair and conduct his usual business of capturing hypnotised maidens and forcing them to be his sex slaves, including cutting out one maiden's tongue and her hands (references to the myths of Philomela and the Girl Without Hands, respectively). This bites him in the arse when Erik manages to reach his lair, Old Harry Flowerpot having done nothing to stop him, and despite Old Harry's best efforts to end his life, stabs him in the underbelly with his sword.
  • The Order of the Stick:
    • When Xykon is first introduced he appears to be this, sitting down in his lair waiting for the heroes to arrive (and watching them on his crystal ball, with picture-in-picture for when the party gets split up). However, after his defeat, he becomes a much more proactive villain. But then he goes back to warming the seat on his throne (in a manner of speaking; he's a bone-cold lich) after conquering Azure City. He explicitly states that even crafting magical items takes up only 8 hours of his day, and, for lack of anything else to do, he has taken to offbeat torture of his prisoner, forcing gladiatorial sport on his slaves, and has developed a liking for Zombie Gladiators. Xykon states in Start of Darkness that, with the immortality of lichdom, time is on his side, and he can afford to dilly-dally as much as he wants.
    • Later subverted when it's revealed that Redcloak manipulated Xykon to spend more time in the city they'd conquered since Redcloak was trying to turn it into a new goblin city-state and needed time to get it to where it could handle Redcloak being gone. Xykon eventually gets sick of waiting after his favorite prisoner to torture is broken out and forces Redcloak to get ready to leave to get going on the rest of their quest for the gates.
    • Subverted again when they arrive at the desert gate. Xykon is furious to see that the heroes beat them there and the gate is destroyed and decides to just kill the whole party then and there. However, The Monster in the Darkness recognizes the party as friends of his friend O'Chul and tricks Xykon into letting them live and hurrying on to the next gate instead.
    • Nale sees his father Tarquin as an example of this and resents him for it. He doesn't understand why his father is content to spend his dwindling days in the lap of luxury when he has the resources and skill to conquer the world and rule it forever. Although from Tarquin's point of view, it's entirely reasonable, as he's a very active Chessmaster who is actually constantly expanding and reinforcing his empire through an elaborate continent-wide campaign of manipulation.
  • Played for Laughs in the The Perry Bible Fellowship comic "Zuthulus [sic] Resurrection".
  • In Sluggy Freelance the Dimension of Pain demons were a recurring threat for several years, had their own B-Side Comics for a while, and became major antagonists during the "That Which Redeems" storyline. Yet the Demon King, the guy who's in charge of the dimension and bosses Horribus around barely appears, and actually seems barely interested in or even aware of the demons' actions. That is until Torg interrupts him on the toilet.
  • Justified in Swords: The demon king fell into depression after being stabbed with the Boredsword, which is still embedded in his chest.
  • In Tower of God, Jahad, the King of the Tower, is gradually revealed to be more and more of an evil ruler, but in the meantime, all he himself does is hibernate or something. You have to look in the background material to know even this, and that there are people called the Three Lords who rule in his stead. Until he becomes aware of the protagonist's existence, and the heroes are suddenly faced with a whole army division sent just to get them.
  • The Witch's Throne: The Witch, even though she has enough powers to destroy all living things, waits atop her throne to fight the four warriors from the prophecy.
  • The Wotch. Melleck Xaos pretty much subscribes to this philosophy. When he does bother doing anything, it's usually to banter with his minions or create some new Fallen. The few times he does get involved in a fight he usually stomps a mudhole in his enemies. Furthermore, it's revealed early in the story that one of Xaos' few limitations is that he can't escape the dimension he rules due to a powerful curse. He spends most of his time either sending his minions to "test" the Wotch or hunting down the artifacts that will allow him to circumvent his imprisonment.

    Web Original 
  • In the Metamor Keep storyverse, Nasoj was responsible for the shared universe's premise (a cursed castle and its transformed inhabitants) but afterwards is quite content to just bide his time instead of making another attempt to destroy the keep and conquer the midlands. However, zig-zagged in that there is one arc dedicated to him assaulting the keep.

    Web Videos 

    Western Animation 
  • Amphibia: For the majority of the series, The Core spends its time hidden beneath Newtopia castle, manipulating things from the shadows while Andrias carries out its will. However, this is justified, since it is connected to many cables that are integrated with the inner chambers of the castle. This ends up working in its favor, as nobody outside of the castle even knows it exists.
  • Avatar: The Last Airbender: Fire Lord Ozai filled out this trope to a tee for two and a half seasons. "You must defeat the Fire Lord before he takes over the world" was the mantra. In the last season, he makes up for it, however. Word of God comments that he was designed this way from the start, saying the first villain they designed for the show was Ozai and that they imagined him "leading from the comfort of his own throne" up until the end.
  • Barbie in a Mermaid Tale 2 has Eris in the finale—though it's justified in that she has to stay on the throne or she won't gain the power to spin merillia.
  • The Bots Master: Corrupt Corporate Executive Leon Lewis Paradim, despite being the Big Bad, has his Co-Dragons Dr. Hiss and Lady Frenzy deal with the heroes rather than doing things himself, to the point where he appears in fewer episodes than they do.
  • In Castlevania (2017), Dracula spends a year gathering forces for the extermination of humanity. But when it comes time to actually execute the war, he seems surprisingly disinterested and just delegates everything to his generals. Even some of those generals begin to question his inaction, seeing him as having become a senile old man who's no longer fit to lead.
  • Darkseid in the DC Animated Universe is a bit more active than his comics counterpart, but he's still pretty passive for an evil alien tyrant. This is justified in that after his first attack on Earth it was under the protection of New Genesis. The final episode of Justice League Unlimited has Darkseid coming back from the dead and so angry that he's decided being passive is for wimps. He immediately decides to invade Earth, and when an aide reminds him that New Genesis will retaliate, Darkseid tells him that's where he's going next after he's done turning Earth into rubble.
  • Zordrak of The Dreamstone is a gargantuan Eldritch Abomination who could probably trample the Land Of Dreams under his foot, let alone with any of his dark spells (such as the power to place his spirit into another being). For some reason however his duties rarely exceed sitting on his throne and chewing out his far less fearsome mooks, the Urpneys, who he instead charges with the duty of stealing the title MacGuffin the large majority of the time. There was at least one case when his throne was equipped with a jet engine; he Curb Stomped the good guys, they Summoned a Bigger Fish — an entire living planet — the two engaged in a Beam-O-War, which Zordak was winning... then the good guys pulled the plug on that engine.
  • Fangbone!: Despite his status as the setting's most powerful and dangerous Evil Sorcerer, Big Bad Venomous Drool pretty much never leaves his fortress and prefers to just send monsters after Fangbone and Bill to get his magic toe back from them. This is more justified than others however as Drool's magical power is severely diminished due to his missing toe, so he actually poses far less of a threat to the heroes than he normally would. Additionally, the finale reveals his powers are linked to Skullbania itself, so if comes to Earth, he becomes completely powerless.
  • The Queen of the Crowns in Galaxy Rangers rarely leaves her well-appointed palaces, instead making use of Slaverlords, paid mercenaries, and Mooks to do much of the heavy lifting. Justified by the fact that she does have an Empire to run and that her palaces have the necessary equipment to mash her enemies down for Life Energy. Why waste time going to them when you can trick your enemies into coming to you?
  • Van Kleiss of Generator Rex, though with good reason: his powers only work if he is in contact with his native soil of Abysus. Most of his plans involve him trying to avert this somehow, with varying degrees of success. As long as his powers are active (or he has some plan in the background that will get his powers active), he's perfectly willing to leave home to fight the good guys directly. After Van Kleiss got a new powerset that doesn't tie him to Abysuss, he became quite the Mobile Menace, helped out by how one of his minions has impressive teleportation powers.
  • The Sorceress from He-Man and the Masters of the Universe (2002) has formidable magic that could help He-Man in his fight against Skeletor. However, she is unable to leave Castle Greyskull without transforming into a hawk.
  • Inspector Gadget (1983)s foe Dr. Claw is the embodiment of this. The closest Gadget ever got to a face-to-face confrontation was the opening sequence of the show (and even then, it was a booby trap left by the villain). Other than that, Claw didn't seem to leave his dark control room or his fancy limousine for even a minute, where he directed the actions of his minions remotely, keeping the good guys — and the viewers — from even seeing his face.
  • In Kim Possible, Shego does this during her stint as The Supreme One during A Sitch in Time.
  • In The Legend of Vox Machina, Thordak remains in his lair after conquering Emon, letting his less powerful dragon subordinates do all the work for him while he waits for his eggs to hatch and assure his legacy as the progenitor of a new line of dragons. The heroes' plan of attack relies on the assumption that he'll continue doing that, and it comes as a nasty shock to them that he was willing to go a short distance from his lair after only some of them had hatched.
  • Mr. Selatcia of Metalocalypse is notorious for always ordering his secret tribunal to wait and observe Dethklok without interfering... despite how the tribunal's stated purpose is to get rid of Dethklok. Eventually this annoys two of his underlings so much that they begin secretly attempting to murder the band. When Selatica finds out, he is VERY unhappy. Selatica's plans require Dethklok to be alive, and the real reason he's leading the tribunal is to prevent them from carrying out their mission.
  • Miraculous Ladybug:
    • Hawk Moth, despite being the Big Bad, never confronts the heroes directly and just stays hidden in his secret lair. This is because he owns the Butterfly Miraculous, which has the power of Super-Empowering, so his strategy is to offer a Deal with the Devil to random civilians in a Moment of Weakness, turning them into Brainwashed and Crazy Akumas with their own superpowers and a drive to wreak havoc and steal Miraculous. Since Hawk Moth can do this from a distance, with no risk to himself, and create Akumas that are often stronger than him personally, there's rarely any concrete benefit to putting himself in the line of fire (which would allow the heroes to potentially steal the Butterfly Brooch from him, ending his supervillain career for good) over just creating ever more Akumas in the hopes that eventually one of them will get lucky or turn out to be smart and/or powerful enough to get their hands on the heroes' Miraculous. Plus, he has a Secret Identity as Adrien's father Gabriel Agreste that he's not keen on blowing.
      • In the second episode of Season 2, through Loophole Abuse he uses his power on himself, to give him another set of powers and costume, goes to cause mayhem, and gets defeated by the heroes with no problem. They were close to finding out his secret identity, so he creates a Second Super-Identity to hide suspicion by pretending he is another victim of Hawk Moth.
      • In the Season 2 finale, Hawk Moth finally leaves his hideout and appears in public, because he managed to boost his own power to make an army of supervillains made from his previous victims, and is an advantage, which was his ultimate plan, even when the whole army is defeated, it's shown that he can fight against the heroes on his own.
      • In Season 3, finally he leaves his hideout in the Hawk Moth costume and without a plan because he needed to save his right-hand woman Mayura from getting defeated and captured by the heroes after she recklessly tried to confront them without talking to him. Not only does he genuinely care for her, but if he didn't save her, he would lose a Miraculous, and Mayura being unmasked would risk his own identity since without costumes, she is his secretary.
      • In Season 5, he briefly goes out on his own again due to having Took a Level in Badass after he gains most of the Miraculous and becomes Monarch. It ends up costing him dearly twice, once when the strain of wielding multiple Miraculous at once allows the heroes to defeat him and reclaim the Rabbit Miraculous, and again when Marinette leads him into a trap which leads to him getting wounded by Cat Noir's Cataclysm. After such disastrous losses, he decides that Ladybug is too clever to be given another chance to corner him, and goes back to the regular supervillain empowering.
  • My Little Pony: Friendship Is Magic's premiere for its third season portrays King Sombra in this way during the flashback to his oppressive rule over the Crystal Empire. This case is more justified than most considering his 0% Approval Rating; all of his subjects are kept enslaved by him and his Black Magic, with no army of mooks to shoulder the grunt work for him.
    • This is averted in one of the potential Bad Futures shown in the season five finale, where he personally leads an army of Slave Mooks in a long and brutal war with Equestria. Averted again in the season nine opening two-parter, where the resurrected King Sombra, lacking any army of his own, marches on the Crystal Empire and Equestria himself and starts tearing through everything while brainwashing ponies left and right to serve as his minions.
    • When Grogar shows up in the final season he does nothing but bark orders at his Legion of Doom from their headquarters. Justified as Grogar is actually Discord in disguise pulling a False Flag Operation to trick the villains into attacking Equestria to give Twilight Sparkle a confidence boost.
  • Emperor Belos from The Owl House rarely leaves his palace, partially due to suffering from a rare affliction that he's trying to cure. At least until "Hollow Mind" revealed that the actual reason is that he is a Witch Hunter with a genocidal hatred for witches, thereby indicating that he stays in his castle to have as little interaction with the witches and demons of the Boiling Isles as possible.
  • In Pac-Man and the Ghostly Adventures, Betrayus is this. Losing his body and being reduced to Sealed Evil in a Can seems to have made him really lazy. Despite having powerful Playing with Fire abilities, he just sits on his throne watching his minions on TV. He says it's his job to do so! The fact that he's terrified of the thought of Pac eating him and spitting out his eyeballs helps.
  • Redakai: Despite being a powerful sorcerer who has shown himself to be more than a match for Team Stax the first time they fought, Big Bad Lokar is content sending out his E-Teens rather than taking care of collecting the Kairu energy himself.
  • Samurai Jack:
    • Jack's sword is the only thing that can kill or even hurt Aku, so he mostly hides in his lair and sends minions out to do his dirty work, and he only ever attacks Jack personally if Aku has some advantage he's sure will let him win. By the time of season five, Aku hasn't even been seen outside of his lair in years. He destroyed all the time portals, so there's no reason to confront Jack and risk being killed by his sword (he didn't know that Jack lost the sword during their last confrontation).
    • Even before Jack came back on the scene Aku was having minions created to do work for him, minions just as mortal as he is not. One of them speculates that the work was too slow when he did it on his own. Given the scope of Aku's powers and the total Lack of Empathy he has for his minions, it's also possible he just gets bored of doing all the killing himself.
  • She-Ra and the Princesses of Power:
    • Hordak, who delegates his minions to go conquer the world for him while he rests on his throne... partly because he's spending most of his time building new minions, but mostly because he's Secretly Dying, and needs to stay within easy reach of his laboratory if he's to keep himself alive, and also because he’s working on portal technology that will let him return to the side of his master, Horde Prime. He’s a busy man. He does strap a BFG to his arm and begin leading from the front in Season 4, some time after his armor gets an upgrade to its life support, but this happens mostly off-screen.
    • In season 5, Horde Prime is an interesting subversion. While he really does spend the whole season on the throne of his space station, sending clones, robots, and mind-controlled Etherians to do all his dirty work, his ability to perform a Villain Override on any of his minions allows him to personally menace the heroes anyways. Justified in that he himself seems to have no powers or abilities suitable for combat; he's already in the most useful place he can be.
  • Steven Universe has Yellow Diamond, Blue Diamond, and White Diamond. Yellow and Blue are too caught up mourning the assassination of Pink to lead, and White never leaves her throne room/ship, instead having White Pearl act as her voice in all matters.
  • On Super Robot Monkey Team Hyperforce Go!, Skeleton King spends the entire first season never leaving his throne aboard his fortress/ship, the Citadel of Bone. Justified, as we find out he's linked to the place and literally can't leave. After its destruction at the start of Season 2, however, it's averted, as he's now free to move about and be more active.
  • General Mudula fills this role in Sym-Bionic Titan, sending monsters and mooks after the protagonists but not bothering to go after them personally. However, it's quite justified since he's too busy managing his new empire and crushing rebellions to be bothered to chase after three measly enemies, regardless of how important they are.
  • Teenage Mutant Ninja Turtles (1987): For all his faults, Shredder does not have this problem. Krang, on the other hand, does. While a couple of episodes show he's more than capable of fighting physically, he rarely leaves the control room of the Technodrome, letting Shredder and the "gruesome twosome" do the dirty work. Justified after he loses his android body: Krang is not entirely helpless without it, but he's also not up to taking on the turtles while in what's basically a mobility scooter on legs.
  • Mumm-Ra, in the original ThunderCats (1985), rarely leaves his citadel, except when powered up into Mumm-Ra the Everliving, and even then he can't bear to spend much time away from it. Justified when it turns out that the "Ancient Spirits of Evil" are either bound by unbreakable arcane laws or else major-league jerkasses; they will grant the power that Mumm-Ra uses to become Mumm-Ra the Everliving to anyone who stands in the mystical chamber and invokes them in the proper manner. As proven when Snarf does so and becomes "Snarf-Ra the Everliving". Also, Mumm-Ra cannot survive outside of his coffin for more than 24 hours.
  • Transformers:
    • In The Transformers episode "Triple Takeover", Blitzwing makes a football stadium his new headquarters and has the Constructicons build a giant highway maze around it. He then gets the Autobots' attention by firing into the city. He then waits in the stadium for the Autobots to come to him, occasionally sending the Constructicons into the maze to deal with them. By the time they finally reach him, they're exhausted and injured, and he casually tramples them and makes a throne from their bodies.
    • During the second season of Transformers: Animated, Megatron could have left the underground base of operations he'd set up any time he wanted, and there was no one on Earth who could stand in his way. But Earth didn't interest him, nor did going out of his way to kick around a lowly Autobot repair crew. In fact, Megatron stayed in not because he was taking it easy, but because he had a project in the works that he intended to use to bypass Cybertron's defenses, and it kept him too busy to go out.
  • Villainous: Since he's retired from active villainy, Black Hat is content to just run his business, selling goods and services to other villains or sending his agents to personally provide aid where necessary. Also, because the show follows the exploits of his crew, it's just as likely this trope is in effect to keep Black Hat from resolving every conflict himself, which he can very well do given his immense power.
  • Emperor Zarkon in Voltron: Legendary Defender doesn't bother personally chasing down Team Voltron despite being immensely powerful even without his army backing him up. Justified, as he's managing an empire and doesn't really have time to run off after a single group of enemies. Further he's not exactly worried about being unable to find the heroes, as he used to be the Black Lion's paladin and still has some connection to it, allowing him to figure out where the team is anytime he wants. Further he would actually prefer it if the team did get past his minions and reach him since that would give him a chance to reclaim control of the Black Lion; while he wouldn't be able to form Voltron, neither would the heroes which, combined with the Black Lion's power, would be a pretty good consolation prize.
  • Lord Darkar in Winx Club is initially active, nearly killing Aisha and freeing the Trix, but he then spends the rest of the time scheming in his castle and operating through minions.
  • Prince Phobos of W.I.T.C.H. (2004). This becomes a plot point in the second season finale. The Guardians are trying to lure him to a place that will rob his powers if he enters, but he throws a wrench in that plan by simply being too lazy—or as Raythar puts it, "doesn't want to muss his hair"—to leave his throne room until his forces are victorious.
  • Zak Storm: Big Bad Skullivar never leaves his base rather letting his forces, mainly his second-in-command Golden Bones, do his dirty work. Justified as he is the guardian of one of the Waypoints which needs to be claimed to leave The Bermuda Triangle, a process that would also result in his demise. Thus, he has to guard it at all times.

 
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Alternative Title(s): Orcus On Her Throne

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Sarevok

Once the original Big Bad of Baldur's Gate who sought to bring the eponymous city to ruin in the name of Bhaal only to be defeated by Gorion's Ward, Sarevok Anchev continues to serve the god of murder as the custodian of Bhaal's court of murder while letting Orin, his granddaughter as well as Bhaal's Chosen, carry out his god's unholy will.

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