A boss, usually four-legged and ferocious, roars and charges at your character, but you can avoid its attack by jumping out of its way and letting it pass you by (saying "¡Olé!" is optional). Unfortunately, it then turns around and charges at you again. And again. And again...
This is a Bullfight Boss. After charging at you, it is usually vulnerable for a few moments before regaining its senses. In addition to a regular running charge, a boss of this sort may shake things up a little by doing a big tackling leap instead. Sometimes, it throws a couple long-range attacks at you before charging again. Sometimes, it tires out after charging several times and is vulnerable, or may have this type of attack in its attack pattern. Sometimes, it has a weak spot on top which you must hit as you are sailing over it. And sometimes, simply dodging the charge isn't enough, the only way to beat it is through Deadly Dodging, baiting the boss into a stage hazard (which may harm it directly or leave it vulnerable). Usually an easy boss to fight. (Usually.) If it's an actual bull, you can probably puzzle out the color of the item needed to provoke it into charging.
Related to the second type of Puzzle Boss. Compare Smash Mook, for enemies that, like the Bullfight Boss, have very simple tactics but hit like trucks.
Examples:
- The Binding of Isaac: A number of bosses have this tendency. Dingle charges you three times in succession and gets pooped (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.
- Boktai: One of the vampires attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.
- Clash at Demonhead: Gazh, one of the first bosses the player is likely to face, attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to shoot out of the way to get another clear shot at him).
- Crossing Souls: General OhRus' Clipped-Wing Angel form makes him charge around wildly, who can be defeated by luring him into the energy rocks around the arena.
- Exit Limbo: Opening: Junkie Ram spends the entire game charging at you with a fierce tackle, which you can't stop by punching or kicking. However, the area you fight him contains a set of spinning gears in the back, hidden behind a set of descending doors, and the entire fight have you lowering the doors to trick Ram into charging into the gears.
- Frogger's Journey: The Forgotten Relic: The Sphinxes in the pyramid charge at Frogger when he's in their line of sight. By combining the Time Stop and Push Blocks abilities from OPART, Frogger can push a block in the arena into their path to trick them into running headfirst into it, damaging them.
- The Legend of Spyro: A New Beginning: Since the Conductor's train is always on the move on the circular tracks of the area it's fought in, you have to trick him into going in the middle tracks and dodge, which can end with him crashing Steam against the walls of the arena, giving you some time to pummel him.
- The Legend of Zelda:
- Zelda II: The Adventure of Link: Rebonack's first phase has a mounted iron knuckle charging Link until Link can do enough damage to the horse to force him to dismount.
- The Legend of Zelda: Link's Awakening: The Moblin leader miniboss attacks with a simple headlong charge, and must be goaded into hitting the room's walls to stun him.
- The Legend of Zelda: Majora's Mask: While the fight against Goht, the Masked Mechanical Bull, is not this, but Chasing Your Tail, the later Garo Master miniboss attacks by charging at Link with his flaming sabers.
- The Legend of Zelda: Oracle of Seasons: Aquamentus attacks by charging Link down across its room.
- The Legend of Zelda: Twilight Princess:
- The two fights on a bridge against the Bulbin King are a jousting-type variant, as you have to hit him at the exact moment he and Link approach each other, or else he'll land his hit instead.
- This also occurs against Ganon's monstrous form: Rather than dodging, you have to meet him head on and wrestle him to the ground before attacking.
- The Legend of Zelda: Skyward Sword: The Moldorms appear to be Chasing Your Tail enemies, but they also charge and will stun themselves if they charge into a wall.
- The Legend of Zelda: A Link Between Worlds: Knucklemaster, the boss of Skull Woods, attacks by closing into a fist and firing itself at Link. The easiest way to dodge is by merging with the wall it runs into.
- LEGO Batman: The DS version has a boss fight against Bane, who isn’t fought in other versions. Bane can only be properly hit after you trick him into charging into a storage crate.
- Mirror's Edge: The "white assassin" is best defeated by evading all attacks and striking from behind.
- Ōkami: Oni (both red and blue) and the appropriately-named Bull Charger. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
- Peter Pan: The Legend of Never Land has Chargy Bargy. As his name implies, he will constantly charge at you during his fight. If he hits a wall, stalactites will fall from the ceiling.
- Shadow of the Colossus: The 11th and 14th Colossi can be for a short while, but you can't damage them that way, and it's very risky, as they will stun-lock you as soon as they get a single hit in.
- BloodRayne 2: Turned are massive, hulking monsters with horns in lieu of eyes who can, if you're far enough from them, charge at you, demolishing anything in their paths. If they hit a wall, they stay down for a few seconds, allowing you to slice them up. One in Xerx's skyscraper can be dispatched easily by tricking him into charging in a window, resulting in a Disney Villain Death.
- Deadly Creatures: The Gila monster's primarily fights by charging the Scorpion and trying to run it over. The Scorpion's rush ability needs to be used to evade the attack.
- Hotline Miami: Biker isn't exactly an example, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, Biker runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.
- The Lord of the Rings: One game has a boss fight against Lurtz, who is invulnerable until he swings at you and gets his sword stuck in a statue, at which point you can attack him. There's also a later fight against orcs on wargs — you can only do a little bit of damage to them until the wargs rear up to attack you, at which point you can run in and slash at their belly.
- Middle-earth: Shadow of Mordor: A variation occurs with the Great White Graug. You need to stay far from it to force it to charge. While the Graug's charging, you must shoot an arrow at its head to disorient it so that it runs into the wall and gets stunned, allowing you to do a button prompt and deal heavy damage to it.
- Orphen: Scion of Sorcery: One boss literally plays on this trope. It involves a Minotaur-like boss charging at you and knocking you back, eventually knocking you down a hole to your death, which is a Game Over. And unless you have perfect timing to knock him back with a sword, this battle can end very quickly.
- Spider-Man (2000) features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall — giving you a few seconds to hit him from behind — or charge directly into a big power generator. This is the tactic for fighting Rhino in basically any Spider-Man game, mind you.
- Fist of the North Star: Ken's Rage: While not necessary to defeat Shin, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.
- MadWorld: It's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller, who charge like a bull and elephant, respectively. Keep in mind that the former fights with two chainsaws strapped together and the latter fights with a huge drill. Yee Fung is a fat guy that does a charge, spin-dash style. He's pretty quick too.
- River City Girls: In the fight with Misuzu, she will sometimes do a charge attack. If the player is behind a pillar she'll be stunned after hitting the wall, opening her up for attack.
- Teenage Mutant Ninja Turtles: The Arcade Game: The fights against Bebop, Rocksteady, and Bebop and Rocksteady. In the fight against both of them at once, they can be tricked into charging into each other. Which is a Shout-Out to how the Turtles defeated them in for the first time in the 1987 cartoon.
- Ultra Toukon Densetsu has the Red Kings, a trio of bosses who attacks by ramming all over the screen, where once they're charging, can't be stopped - the only way is to dodge them until they tire out, and then land some quick hits before they can recover. Fighting all three at once is suicidal, though players can fight them one or two at a time by staying in the same screen and proceeding to the next after defeating one or two of them.
- Astro Boy: Omega Factor for the GBA: Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to press A in time to parry his charge, with the window (and recovery times) shrinking until it devolved into near Button Mashing. Don't miss.
- Street Fighter IV: El Fuerte can be played this way — he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a Wall Jumper.
- AMC Squad: Mongur the minotaur tends to charge a lot at Merlijn. He'll have to duck behind the wooden pillars in order to stun the beast, then whale on him when the window of opportunity is open.
- Halo: Hunters. They're not four-legged, and they do have a ranged attack, but the primary way of fighting them is matador-style.
- Heretic and Hexen: The Maulotaurs are almost literally bulls that charge at the player. They still have quite a fierce long-range attack, using their fiery hammers.
- Left 4 Dead 2: The Charger. You most definitely do not want to be in his way when he charges towards you.
- Quake: Although not bosses, the Fiends are typically fought in this manner, as their leap attack leaves them immobile and vulnerable for a couple of seconds if they miss. The typical strategy (when not simply mowing them down with the Super Nailgun) is to get far away from the Fiend, sidestep out of the way when it leaps at you, blast it with the Nailgun or Super Shotgun, and then back away to repeat the process.
- Serious Sam: The were-bulls charge at you full speed, but take a while to turn, making it possible to sidestep them to avoid getting hit. In fact, one of the best ways to take them out without using a lot of ammo is to use the chainsaw, sidestep out of the way at the last second, and slash them as they run past. Rinse and repeat. On at least one occasion, you have to use one to bust down a door for you.
- Shadow Warrior (2013): Berserkers. These Elite Mooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.
- Wolfenstein (2009): The Altered is immune to all conventional weaponry, forcing B.J. to get him to run into a series of electrical pillars around the arena. Once they are destroyed, the Black Sun portal he came in through collapses and pulls him back inside, killing him.
- Silent Scope: The second phase of the Highway boss battle. Sniper on foot versus bad guy in hijacked semi truck. The goal is to headshot him through the windscreen before he gets to you, as each near-miss pass costs a life square, but simply rapid-firing as quick as you can go will eventually get him.
- Armored Core: For Answer: AF Stigro. You have to run him into buildings, slowing him down enough to shoot at and therefore destroy. Unfortunately, he's not invincible against laser blades, meaning you can blade him as he charges you at the start. This often makes the mission loading time longer than the mission itself.
- Zone of the Enders: The 2nd Runner: Viola AI is much like this. The first couple of times are just pretty much an all-out brawl, but when fighting when there are barriers that deal collision damage, the general tactic is to lurk next to the wall, and have her smash right into them when she charges. A variant is her other fights, where you have to have her smash into an object you're holding — generally other enemies or an oddly placed steel plate.
- Hollow Knight:
- The Vengefly King alternates between flying charges across the screen to hit the Knight and roaring to summon smaller Vengeflies. The one fought in the Trial of the Warrior lacks the roar attack, so it just flies back and forth across the arena for its entire fight. Since it hovers too far away to hit easily in its neutral state, the main strategy against it is to jump above its charge and swipe down at its back as it passes under the Knight.
- The Massive Moss Charger's main attacks are to charge headlong at the Knight across the floor of its arena and to jump across it in one leap. At the start of the game the first attack is best jumped around, but, by the time Godhome is reached, Quick Slash, Heavy Blow, and/or the reach-extending Mark of Pride allow for a strategy of simply knocking the boss back repeatedly until it goes down before finishing a single charge.
- Originally, Nosk only had two attacks — a roar followed by swift charge from the center of the arena to its edge and back, and a leap across about half of the floor at a time. Due to being fought late in the game, this made it a relatively simple boss to fight despite it much faster and taller than earlier "bullfight" bosses, as the same basic pattern of "jump above it and slash at its back" could be used to beat it. The Hidden Dreams DLC gave it two more attacks — rearing up in the center of the arena and spraying Infection liquid everywhere and jumping up to the ceiling and scurrying around out of reach while dropping more liquid across the floor. While it still uses its charge and leap as its primary attacks, this combination of intermittent Bullet Hell and temporary floor hazards make its battle much more complex.
- Hollow Knight: Silksong:
- Moss Mother attacks by charging at Hornet stinger first. It can be jumped or pogoed over.
- The Bell Beast, the game's first boss after the "training" battle with the Moss Mother, attacks mainly with a running charge across the floor of its arena, telegraphed by it taking a moment to wind up first, and with a leap from one end to the other done immediately after burrowing out of the ground, intermixed occasionally by throwing bells around. The first attack has to be leapt above while taking a slash at its back, while the second can simply be stood under before swiping at its tail when it becomes briefly stuck in the ground at the end.
- Skull Tyrant, besides rock falls, can leap and rush Hornet, latter even signified by taking a step back. Unlike previous examples, pogoing over it won't damage it thanks to the thick skull headgear.
- Savage Beastfly can either charge at Hornet horizontally when it lines up with her or do a vertical ram chain that follows her.
- Metroid:
- Metroid Fusion: Several of the boss fights, especially the first, easily degenerate into bullfights, most notably the golden space pirates and SA-X.
- Metroid Prime: The Plated Beetle mini-boss/enemy, and the second half of the Ridley boss fight.
- Metroid Prime 2: Echoes: You'll be doing a lot of bullfighting in the Torvus Bog section. Both the grenchler and Baby Sheegoth enemies, as well as the Grapple Guardian, keep their vulnerable backs to you unless you goad them into charging (or grabbing electrified pillars, in the Guardian's case). The Alpha Blogg also reveals its weak point while charging, with a twist: it's on the front, and it opens about halfway through the charge (which hurts a lot, so it can be a hard battle before you get the timing right).
- Metroid Prime 3: Corruption: Mogenar, the Bryyo Seed boss (and first Leviathan Guardian) also does this, as does Helios (the Elysia Seed boss and second Leviathan Guardian) in one of his forms, and hunter Ghor. The Final Boss (AU 313) starts doing this in the final phase.
- Ori and the Will of the Wisps: The Horn Beetle, like its mook cousins, is only vulnerable to attacks from behind, and has a habit of stunning itself by smacking into the walls, but makes the additional tactical error of jumping mid-charge, allowing Ori to dash underneath.
- World of Warcraft: Icehowl the Yeti does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses, he crashes into the wall and becomes more vulnerable. Especially in the heroic mode, this pretty much decides the battle.
- Mario Party: Island Tour: Chain Chomp, the second boss fought in Bowser's Tower, will frequently charge at the player's character. At one point, it'll perform a big leap to try to land onto the character to harm it. The character can trick it into hitting one of the four chainlink-made tiles of the floor, making it so it touches part of the lava when it completes its Ground Pound (as the battlefield will briefly sink at that moment). This tactic has to be repeated until the Chomp's HP depletes in full, though when it goes under half it'll charge faster at the character and the ground pound will be so strong that lava will splash upward from all chainlink-made tiles, potentially hurting the player's character if they aren't careful.
- 102 Dalmatians: Puppies to the Rescue: There are a couple of toys like this — some clowns that roll at you and penguins that slide at you. The penguins are much faster than the clowns and attack from further away, so they're harder to kill.
- Afterimage: Given that it's a creature resembling a bull, Lava Horns has an attack where it charges straight towards Renee's direction.
- Ape Escape 2 has a T. rex that does this. You have to make him crash into the wall to damage him. You also fight bull-shaped mechs piloted by Pipo-Monkies in at least two missions. You can either make them get tired (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.
- Asterix & Obelix has the eponymous two fight against an actual aurochs combining it with Deadly Dodging similarly to how Asterix had to deal with one at the end of the respective comic Asterix in Spain. Which was nearly his end as he had no potion at the moment.
- Banjo-Kazooie has this for the first stage of the Final Boss fight against Gruntilda.
- Bug featured a bullfight mook in the first stage, a beetle of sorts. Not particularly dangerous, one hit stripped it down to its boxer shorts and made it useless. Other than that, the yeti boss qualifies in three of its attack patterns.
- Conker's Bad Fur Day has a Mini-Boss fight with a bull early on (Bugger Lugs), complete with stereotypical Spanish music and inexplicable crowd cheers. You have to lead him into ramming targets, one of which he gets stuck on so you can hop on and ride him by the horns.
- Cuphead: The Delicious Last Course: One of the bosses in the King's Leap, the Knight, has his sole weak spot (his mane) in an awkward place that can't easily reached. However, when he charges across the screen, he collapses to catch his breath, putting it in an easier spot for Cuphead or Mugman to hit (Ms. Chalice, on the other hand, can dash into it after every attack due to how her parry works).
- Donkey Kong:
- Donkey Kong 64: During Chunky's turn in the final boss fight, when the boss charges at Chunky, he has to counter by winding up a Primate Punch so that it hits them right as they're in his face
; this requires good timing, or else the boss will punch him instead.
- In Donkey Kong Country Returns, Mugly and Thugly are exactly this, and they're defeated by hitting them from above each time you jump to evade their charge.
- Lord Fredrik in Donkey Kong Country: Tropical Freeze does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slightly faster, making it harder to land on him.
- Donkey Kong 64: During Chunky's turn in the final boss fight, when the boss charges at Chunky, he has to counter by winding up a Primate Punch so that it hits them right as they're in his face
- Grapple Force Rena: General Hurgh mounts a spiked vehicle and uses it to charge at you repeatedly. If you don't lure him all the way to the wall, he'll flip the spiked hood around and charge at you again.
- Jak II: Renegade has three miniboss Metal-Head creatures, the rhino like ram-heads located in the Mountain Temple level. To defeat them, you need to shoot their unarmored underbelly, which is only exposed when they rear up on their hind legs after you dodge them charging you down.
- Looney Tunes games:
- Bugs Bunny: Lost in Time, Bugs Bunny: Rabbit Rampage, and Bugs Bunny in Double Trouble — surprise, it's a battle with Toro the Bull from "Bully for Bugs". Double Trouble, however, is a downplayed example and makes it more of a bull-trap boss. You actually need to use Toro as a trampoline to reach the floating dynamite sticks above the arena, which you need to blow up the holes and search underground in order to find trap parts to defeat Toro himself. The Game Gear version has Toro replaced with a lion instead.
- Taz in Escape from Mars also features a literal bullfight boss against Toro the Bull from Bully for Bugs, but otherwise requires a different strategy.
- Looney Tunes: Acme Arsenal: As expected, one of the boss fights features a clash against Toro the Bull in a hellish landscape, where he's being maneuvered by a hyde version of Porky Pig. He constantly charges at either Bugs or Taz (the latter character exclusive to co-op mode) and the player must hit Hyde Porky once Toro goes down for a bit.
- Mega Man:
- Mega Man 2 has Heat Man and his stupid, stupid shield.
- Mega Man X3: Many of the Mavericks use this fighting style. Blizzard Buffalo has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.
- Mega Man 4 has Dive Man who can often stop his charges early, as well as Hard Man and Concrete Man from Mega Man 3 and 9, being vertical bullfight bosses. Then there's Charge Man from Mega Man 5 who uses this as his primary means of offense, only occasionally pausing to launch some coal chunks.
- Ninja Senki: The bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict Collision Damage if he gets you. The first time, it's possible to let him fall off into the Bottomless Pit, but he has to be shot the second time.
- Psychonauts:
- El Odio is a literal bullfight boss; you even have to stab him with banderillas. But then subverted halfway through the fight, when the real boss, the matador, appears, forcing you to fight him while protecting the bull.
- The Brain Tank has the habit of charging the player. Unfortunately, it also has a confusion attack, which messes with the controls so that you dodge into the path of the tank.
- Skylanders: SWAP Force: The first fight is a bullfight boss where, in order to damage the boss, you must make it charge at you, only to get out of the way and make it charge a wall (thus lowering its defenses and letting you damage it). The boss is simple; wait in its sights until it Turns Red, and then it charges. If you're using Stealth Elf or Stink Bomb and have them turn invisible, then the boss won't follow you around — because he can't see you.
- Sonic the Hedgehog 2 (8-bit): One of the bosses is a robo-warthog that can only be damaged after it charges into the wall.
- Spyro the Dragon (1998): The charging bulls. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.
- Super Catboy has a literal example with the valley's boss, an andromorphic bull who tries trampling you on sight. The bull is invincible when charging, and you lure it to tackle one of the two walls on either side of the arena so it will be Left Stuck After Attack thanks to it's horns. You then land a few hits as the bull struggles to release itself, rinse and repeat.
- Super Mario Bros.:
- Super Mario Bros. 3: Bowser is a vertical bullfight boss, continually crashing into the floor until he breaks through. The Bowser fights in Super Mario Galaxy and Super Mario Galaxy 2 are similar, the first case being tricking him into smashing the glass covering the core of his generators, and the second being getting his fist stuck in the planet before smashing a meteor into him.
- Super Mario 64: The Big Bully and the Chill Bully. All they do is charge, and are Made of Iron, so dodging and punching them from behind is how you win. This also applies for Prince Bully in Super Mario 3D World, only now you're pushing him into clear pipes to shrink him and then hit him.
- Super Mario Galaxy: Topmaniac, although only if you defeat the Topmen it summons; you can ignore them and push the boss to the electric fence right away.
- Super Mario Galaxy 2: Rollodillo will try to steamroll you, but leaves himself open from dizziness after you dodge it, allowing you to get a hit in on his butt.
- Super Treadmill by Nitrome: Rhe final level is a boss fight with Uncle Rico, whose attack pattern is strictly this. Since the main goal of the game is to not get too close to either side of the screen, it's best to avoid him. Stomps on his head is the weak point.
- Tomb Raider: This turns up a couple of times in various games:
- Tomb Raider: The Last Revelation: In the level "Guardian of Semerkhet", Lara must outmaneuver a gigantic black bull (the titular guardian) and lure it into ramming and breaking three blocks of stone. Just to make it difficult, the bull is immune to every weapon Lara has.
- Tomb Raider: Anniversary: The Tyrannosaurus rex attacks this way
and is killed with Deadly Dodging. Also, because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the Adrenaline Dodge feature, it turned EVERY monster fight - be it bosses or regular animals - into a Bullfight Boss.
- Ty the Tasmanian Tiger: "Bull" the razorback boar is fought this way, coupled with Deadly Dodging. Considering he's the size of a small house, you really don't have much choice. He's also smart enough to skid to a halt if the player moves out of the way too soon.
- Viewtiful Joe: This is the easiest way to defeat Hulk Davidson (although not the fastest). Dodge three axe swings. Jump onto a platform once he begins his charge animation. Jump down and hit him until he recovers from his daze. Lead him closer to the center to make the dodging easier (optional), and repeat.
- Wario Land: Several bosses in the first two games. The final boss of Wario Land: Shake It! for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.
- Bendy and the Ink Machine: The last boss fight of Chapter 4 starts with a phase where the boss, Boris, charging at Henry. After he charges, he stands still for a moment as thick ink spurts out of his open ribcage, which Henry can use to make himself a weapon.
- Dawn of War: Retribution has Daisy, Ork battlewagon. It has ridiculous amounts of HP and tends to become invulnerable during the fight, so massed lascanons won't do much. Constant and quite numerous Ork reinforcements also don't help. Luckily, while its charge attack can easily wipe squads, it allows you to lead the vehicle into explosive barrels that will take down 90% of its HP. Several bosses of the first mission also have charge attacks. Seeing as you only have the very basic (and incredibly squishy) troops and level one heroes, dodging them is highly preferable.
- Pikmin:
- Pikmin 2: The segmented crawbster rolls after your captain in order to crush him, and must be goaded into hitting the walls of its cave in order to stun it and make it expose its weak spot. However, this also causes rocks to fall from the ceiling and potentially crush Pikmin.
- Pikmin 4: The Ancient Sirehound fights with headlong charges and leaping bellyflops. Baiting it into ramming the stalactites will temporarily stun it if it runs at you on the ground—it will break through the stalactite if it air-charges—and open a window to attack it.
- Hades: Asterius the minotaur will sometimes begin charging after Zagreus with his horns down, and can be tricked into colliding with a wall or pillar to knock him out of it. Asterius is smarter than many bosses that use this tactic, will course-correct, and has a pretty good turning radius, so the player needs to dodge while quite close to whatever they want him to run into.
- Bloodborne: The Maneater Boar often charges toward you, and you guide it into crashing toward a wall and land a visceral attack. However, if you aren't cautious enough, it can land a back kick toward you when you approach its back.
- Crypt of the NecroDancer has a few enemies that fit this category
- The armadillo enemies travel in a straight line towards you until they hit a wall or other obstacle, at which point they lie on their backs for a few beats (during which you can hit them). Hitting them while they move makes them change directions. The lowest level version of these can only go in orthogonal directions, but higher level armadillos can also go diagonally
- The minotaur miniboss has a charging attack and when it hits a wall/obstacle sleeps for a few turns
- With the Dead Ringer Boss, there are 4 bells that you must get it to run into, after which, the battle is over. Of course, you could hit the bells yourself if you want to summon minibosses and make the fight much harder.
- Dark Souls:
- The Fang Boar fought at the entrance to the Undead Parish is covered in armor and only vulnerable on its unarmored backside. It mainly attacks by charging forward, and you have ample space to dodge around it and strike from behind. The two in Duke's Archives fight the same way, but lack the weak point and fight in tight hallways, making them much harder.
- One of the Gaping Dragon's most common attacks is to drop to all six feet and charge at the player, then stopping and leaving itself vulnerable to attack long enough for the player to land a good few hits.
- Dead Island has aptly named Rams, a large type of zombie who attacks with, you guessed it, charges. The only way (or at least most effective way) to defeat it is to dodge its charge at the last minute and attack its back, the only spot which takes more than 1 damage.
- Diablo III: The Butcher, the final boss of Act I. There's even an achievement for finishing him off while he's stunned from the charge.
- Dragalia Lost: While a few dragons employ this kind of attack, the most fitting is the Ox Dragon, Gozu Tenno. His shikigami replica in Cursed Connections makes use of this and it must be dodged... preferably by guiding him into the sealing stones at the edge of the arena. Said stones provide a permanent 20% Defense buff to the shikigami per stone, giving another incentive to having them destroyed.
- Dragon Age II: The Final Boss of Mark of the Assassin, Duke Monfort on his pet wyvern Leopold, can be made to fall off the arena’s cliff which lets the player damage them without retaliation as they climb back up the edge. This is also how the fight ends, with Hawke luring Leopold into charging off the cliff affter he's too injured to pull himself back up.
- Elden Ring: The Fallingstar beast boss has several attacks where it charges at you, sometimes repeatedly and consecutively, and you have to dodge to the sides and wait for it to finish to attack when it's vulnerable. Bonus points for looking vaguely like a bull and being normally fought in a circular crater that serves as a sort of bullring.
- E.V.O.: Search for Eden: Nearly every boss is fought this way, but this may have more to do with the game being Nintendo Hard than this trope, however. The first boss does play this completely straight, however.
- Exile: The crusader boss is ludicrously easy due to a conveniently placed floating platform which means that all one has to do is stab down repeatedly as he charges back and forth under your sword.
- Horizon Zero Dawn: Aloy is pitted against a Corrupted Behemoth with none of her weapons when Helis captures her. In order to get her weapons back and even the odds, she has to lure the raging monster into smashing the pillars holding up the platform where her weapons are kept.
- Kingdom Hearts II features an enemy called a Hotrod. It repeatedly charges at its target several times until it gets tired. It is implemented unusually as it is possible to block its attack if there's only one of them, but the game encourages the player to dodge it.
- Legend of Legaia: Xain is a minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard Bullfight Boss attacks and tactics.
- Mega Man:
- Mega Man Battle Network: DrillMan and ChargeMan are almost constantly trying to ram into you while you fight them, only pausing briefly to perform some of their other attacks. This is made more complicated by the fact that both have other things charging down the rows they aren't on (Drills for the former, train cars for the latter).
- Mega Man Star Force: Taurus Fire, an anthropomorphic bull boss, attacks by charging you. It's an easy attack to avoid due to its rather long start-up as well as the combat design of the series requiring that to not get run over you merely have to press left or right... once. The move's startup animation is very similar to that of an attack that needs to be shielded instead, and the aforementioned move can't be shielded. It's also extremely fast in the final rematches.
- Monster Hunter: The series is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper skills, items, and equipment. Even small monsters like Bullfango and Rhenoplos are known for charging at hunters. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
- Monster Hunter 2 (dos): One early-stage boss monster, the Bulldrome, is the King Mook of the Bullfango and inherits their trait of attacking hunters with a charge attack.
- Monster Hunter Freedom 2 introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it launches boulders with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a spin attack that swats away any Hunters or small monsters it hits. Sidestepping its charges is the key to defeating it, as they wear down its stamina like crazy, causing it to get tired and happily gobble up any Drugged, Tinged or Poisoned Meats you set out for it.
- Monster Hunter 3 (Tri) introduces the Barroth, who doesn't charge straight forward; it will adjust its course during a charge in order to hit you. One also has to be careful of the tail swipe that follows right afterwards.
- Monster Hunter 4 introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a Fusion Dance with the Seltas Queen, upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will eat the Seltas accompanying her.
- Phantasy Star Online 2: The Quartz Dragon spends most of its time trying to ram into you, shooting lasers at you, or swiping at you with its horn (which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above if it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.
- Pokémon Legends: Arceus: Lord Kleavor attacks mainly by charging at you while swinging its axes. Defeating it involves baiting it into charging the walls of its arena, stunning it and giving you the chance to battle it directly.
- Shin Megami Tensei III: Nocturne inverts this with Matador. His schtick is to buff his evasion and aim to max, and if you don't debuff him, you'll suffer misses, which carry Press Turn penalties. In other words, he turns you into a Bullfight Boss.
- Sekiro: Shadows Die Twice: Unsurprisingly, the Blazing Bull and Sakura Bull of the Palace follow this pattern. If you manage to make them charge into a wall, you will fully break their posture and be able to deliver a death blow.
- Stargunner: Several of the bosses fit this trope (as if the game wasn't hard enough already). Unfortunately for you, your ship's weak shields mean that getting hit by one is instant death. Hope you had some lives to spare.
- Touhou Project: Several story mode spellcards from the fighting games are like this:
- Marisa's "Stardust Reverie" and Remilia's "Bad Lady Scramble" in Immaterial and Missing Power; Iku's "Acanthodii of the Thunder Clouds," Remilia's "Bombard Night," and Aya's "Sarutahiko's Guidance" in Scarlet Weather Rhapsody.
- Even the danmaku games do this: Shikigami "Ran Yakumo" has one of the two bosses spinning around the screen, occasionally locking in on your character's position.
- There's also Marisa's Last Word spellcard from Imperishable Night, "Blazing Star," in which she turns herself into a giant laser comet and launches herself at you. Sort of subverted in that you can't hit her, and because it's a Last Word, you can't bomb to escape; your only option is timing it out.
- Double Spoiler gives Reimu "Fantasy Dimensional Rift", Suika "Missing Power", and Koishi "DNA's Flaw". Though that last one only has it as a relatively minor element.
- The second-to-last spellcard of Fairy Wars, "Fairy Overdrive", can work this way if Luna is the lead boss.
- Batman: Arkham Series:
- Batman: Arkham Asylum: Bane and the titan mooks. Unlike many Bullfight Bosses, they're smart enough to pull up before running into the walls, unless you enrage/distract them with a batarang in the face while they're charging.
- Batman: Arkham City has Clayface. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the bombs in the corners of the arena.
- Metal Gear: Almost every game ends with an unarmed one on one duel (there are two in MGS1). Evading and striking at the opponent's back or sides after a miss is the only way to get through these, as they can usually punch out Snake with only two or three good hits. The last boss of Metal Gear Solid 2: Sons of Liberty acts like this for a part of his duel, leaving flame trails with each charge.
- Fatal Frame III: The Stroller Grandma is the hostile ghost of an elderly woman pushing a stroller, which she uses to attack you. She goes down with relatively few hits, but she can One-Hit Kill you. Thankfully, the area where she shows up is optional in the main storynote .
- Gears of War: The Berserker. You actually need to lead her to a door, so she bashes it in with her charge, allowing you to take the fight outside. Where you shoot her with a massive space-laser.
- Heretic II: One of the bosses is the Trial Beast, and its primary attack involves it roaring before charging at you in order to trample you underfoot, but you can run out of the way and cause it to slam into a wall, stunning it briefly (this can also be achieved with a powered-up Phoenix Bow shot). One way this fight varies from the norm for this trope is that it can be damaged at any time by your weapons, not just during the stun period, but this is a fairly lengthy process of killing the Beast, and it chews through your ammo. Fortunately, there's an easier and quicker way: lure it into smashing both of the pillars holding up a bridge overlooking the Trial Pit you fight it in, causing the bridge to fall on it for an instant kill. Just be careful not to get run over while you're doing this.
- Mega Man Legends 2: A few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.
- Oni: Most enemy types have some sort of charging attack which can be anticipated and dodged, leading to an easy counterattack. For the more powerful enemies, these attacks are unblockable and dodging is the only defense.
- Resident Evil 4: The Garradors' only vulnerable spot is on their back, and if they hear you, they'll come charging. If you move in time, they'll end up getting their claws stuck in the wall long enough to shoot them in the back for massive damage. The other option is just to walk, in which case they can't hear you, and you can sneak up on them at your leisure.
- Splatoon 1: The first boss (and the third in Splatoon 2) is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can swim to the top to attack an exposed tentacle. Later fights against this boss add other elements the player needs to consider (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses Dualies, as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.
- The Aether: The Slider attacks by sliding into the player directly axis aligned, then pausing when it passes their last position. It's also only weak to damage from pickaxes, due to being made of stone.
- Bully: Russell is a textbook example. He even paws the ground with his feet before charging. And the Bullworth Bulls mascot also embodies this.
- Terraria: Duke Fishron has the basic pattern of "Charges five times before attacking." Exaggerated when enraged; when taken out of the ocean, Duke charges continuously.
- The Legend of Zelda: Majora's Mask (2001): Goht is, unlike his game counterpart, a straight example. He's introduced knocking Darmani off the mountainside, and Goron Link later has to wrestle him to his Disney Villain Death.
Comic Books:
- Captain America: An early Silver Age story had Cap face a whole small army of goons with one big goon in a primitive non-powered Iron Man suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.
- Madame Mirage manages to defeat the massive elephant-themed supervillian Pachydoom by tricking him into running off a skyscraper in this fashion.
- Robin (1993): The Teen Titans defeat Brutus, a minotaur, by having Dodge teleport out of the way of a charging attack at the last minute leading Brutus to set off an explosion one of his own allies had hidden.
- Shazam!: In Shazam! (1973) issue #15, Billy Batson has been trapped in a water tank with a hammerhead shark. Remembering that hammerhead sharks have been called the bulls of the sea by his friend Tawky Tawny, Billy removes his red sweater and waves it in front of the tank wall. The shark charges the sweater, smashing itself through the glass and releasing Billy.
- Supergirl: In Supergirl (2005) story arc Day of the Dollmaker, Kara dodges Baroness Blitzkrieg's charge, letting the villainess crash into a row of Christmas trees.
- Superman: In Superman Under the Red Sun!, Superman is attacked by a tiger-like monster, which is attracted to bright colors, so he uses his cape as a bull-fighter's capote to lure the beast into charging against a wall.
Fan Works:
- Can You Imagine That?: Calvin uses this to his advantage, hurling insults at Moe so he'll charge at him and clear a path.
- Superwomen of Eva 2: Lone Heir of Krypton: Supergirl and Wonder Girl defeat Parasite using this tactic to cause a Phlebotinum Overload.
Films — Animated:
- BIONICLE 2: Legends of Metru Nui: Nokama baits a squad of Vahki off a cliff.
Films — Live-Action:
- The Absent-Minded Professor: When Professor Brainard is confronted by the two goons guarding his stolen car, he uses this not so much to deal with them as to trick them into busting the door open so he can get the car out of the warehouse. In fact, the fact that it involves them taking blows to the head starts to work against him as they eventually get knocked out before the door is down, and he has to revive them to get them to give it one more go.
- Confessions of a Psycho Cat: After being goaded and wounded, Rocco loses all of his fighting finesse and blindly charges like a bull at Virginia, who is fittingly dressed as a matador. She dances around him like a matador playing with a bull before finishing him off with an espada de matar toros ("sword for killing bulls").
- Man of Steel: Superman was the bull and Faora was the bullfighter. She landed a couple of good ones on him by reading that he'll fly at her and then weaving out of the way before hammering him in the back.
Live-Action TV:
- Doctor Who: In "The Stones of Blood" the Fourth Doctor uses this tactic to lure one of the Ogri over a cliff, waving his coat to lure it to the edge and then sweeping the coat aside with an "¡Olé!", complete with accompanying Spanish background music.
- Mr. Inbetween: Professional Killer Ray finds himself in a fistfight to the death with an attempted assassin: a fat outlaw biker. Ray has faster hands, but the biker uses his size and strength to simply bull forward, tackle Ray, and pound him. Once Ray gets to his feet, he uses lateral movement to side-step the biker's charges and counterpunch.
Tabletop Games:
- Dungeons & Dragons 3.5 Edition has a rare player example with the Dungeoncrasher Fighter variant, which can bullrush an opponent and slam them against a wall, dealing heavy damage.
Web Original:
- Devilman: The Birth: One of the people transforms into a dragon/dinosaur demon with long horns. When he faces off against Akira, who's fused with Amon to become Devilman, he charges at him with his horns trying to impale him. Akira jumps out of the way, grabs his horns, and throws him off the catwalk to his death.
- The Order of the Stick: Roy realises he can't beat the half-orc Thog in full Berserker Rage mode, so he goads him into smashing Roy into the pillars of the arena one-by-one (relying on his own Super-Toughness rather than actually dodging). He finishes the fight by kicking Thog into the wobbliest pillar and running away as the roof collapses on him.
- Zero Punctuation: Yahtzee references this trope in his review of Batman: Arkham Asylum, annoyed at how common the trope is in video games.
Yahtzee: And then there's the fight with the roided-up juggernaut fellow which is repeated something like twelve times, which you win by—and I hope you're wearing a sturdy hat, because this may blow your mind—sidestepping their charge so that they run into a wall, a gameplay mechanic that is only slightly less common than the fucking start button.
- Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point. Unless it's epee, in which case he just awards the point to both.
- In bullfighting: bulls.
- A pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you hit them with your weapons until they surrender.

