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Winter Wolves

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Winter Wolves (Creator)
Winter Wolves is an indie gaming company run by Celso Riva, who also runs Tycoon Games. Most of their games run in the Ren'Py engine. The studio's focus is on visual novels with a romance element, and have created a strong sub-series of interconnected games set in Aravorn, a Fantasy Kitchen Sink setting with on-going continuity between games. Alongside those, they have plenty of sub-series and one-offs with a wide variety of topics and genres, including contemporary fiction, sci-fi, thrillers, comedy, and much more. Their games also tend to combine other game genres into the mix, including RPGs, various sim types, and card battlers.

Loren The Amazon Princess is perhaps their most popular game overall, having helped establish the norms of the Aravorn setting that later games would build on.


Games published include:


Tropes common to Winter Wolves games include:

  • Action Girl: Common among action focused games, particularly the Aravorn games. Also expect some Plucky Girl as well, such as a light sided Amber in Amber's Magic Shop.
  • Aerith and Bob: Common in Aravorn games just due to being fantasy games. Expect to see party members side-by-side with names like "Karen" and "Amukiki." Notable example in Always Remember Me as well, where the love interests have fairly normal names, while main character Amy's name is actually short for "Amarantha." Her family also have interesting names.
  • Animesque: Many artists commissioned for these games draw like this, true, but it also slips in on occasion in text. Just count how many times Althea in Seasons of the Wolf goes "EHHH?!"
  • Barbarian Tribe: A very common fantasy trope for the Aravorn games, usually having at least mention of barbarian tribes, if not having a proper barbarian character present. Krimm in Seasons of the Wolf, Amukiki in Loren The Amazon Princess, ect. Heck, The Beastmaster Princess is a game entirely about barbarians.
  • Blue-and-Orange Morality: A favorite character type or way to create conflict in a lot of their games.
    • Seasons of the Wolf has a DLC story that deals heavily with this as the party have to deal with animal spirit lords that judge everything on the laws of nature. There's also the whole drama with Krimm and her tribe, caused by their odd Honor Before Reason beliefs.
    • Thieves of Dingirra has the party member Halima, who has bizarre understandings of her job as a slave trainer, feeling that her harsh regime is ultimately helping those sent to her. It causes a lot of issues with Labwa and Di'Aab, who she previously trained.
    • Xen in Save The World has a literally alien viewpoint, causing the central conflict Ekiya has to reel in before Xen destroys the world.
  • The Cameo: Expect to see characters from other games pop up, especially in the shared Aravorn series, the two most common there being the wizard Apolimesho and necromancer Mother Morte from Loren The Amazon Princess. A Shout-Out to past games is also common, such as the upcoming Glamour Photographer having a character dress up in a way to resemble Chambara (also from Loren).
  • Character Customization: Has dabbled in this in some games. It usually amounts to having a selection of outfits based on character class and Multiple-Choice Past quizzing. The big exception is Cursed Lands, which has a proper system for customizing a character face, including multiple face options, and a more robust system to decide character personality in dialog.
  • Character Title: A common naming convention for many of these games. Loren The Amazon Princess, Nicole, the Heileen series, Vera Blanc, Amber's Magic Shop, and Christine's Care. House of Chavez uses the last name, and two Under-Realm games use the lead's name in the title, Hazel and Lilith.
  • Dark Is Not Evil: A running theme in the Aravorn set games mixed alongside What Is Evil? questioning. Loren The Amazon Princess had an expansion that focused heavily on this, and the on-going Loren story line is directly about exploring this, particularly with the succubus Jul.
  • Dating Sim: Plenty of these games have romance elements, but others are heavily focused on it and lean more into proper dating sim gameplay, like with Roommates and C14 Dating.
  • Dialogue Tree: Most of their games rely heavily on choosing dialog options. Many games do this with a sort of personality system that changes text from the point of view character based on the type of personality responses you select most, but there's also question answering. On occasion, there's even a proper tree with asking questions to a character before moving on.
  • Fantastic Racism: Common in Aravorn set games as a cause of conflict or something the characters have to deal with. Most notable in Amber's Magic Shop due to the main character being a dark elf, one of the least trusted races in the setting. Of course, games with period or real world settings will deal with actual racism if it comes up.
  • Florence Nightingale Effect: Christine's Care focuses on this, as the titular Christine is a physical therapist and two of the Love Interests are her patients (the professional misconduct involved is addressed in-game).
  • Gay Option: Assuming a game isn't full of bi love interests (ie Cursed Lands), it's likely there's a gay option or two at the least. Riley and Chalassa in Seasons of the Wolf stick out in particular due to that game having no bi love interests. Several games, such as Summer in Trigue and House of Chavez have a lesbian protagonist and thus only gay options.
  • Interface Spoiler: You can look up the in-game achievements list at any time in most games. It is recommended you not do this, because they tend to spoil a lot of major twists and reveals with the used graphic or title, or on occasion, the description.
  • Interspecies Romance: Common in the games set in Avavorn (which has the common fantasy spread of elves, dwarves etc) and also possible in the Planet Stronghold games (which have a few alien romance options and one robot for it's human protagonists). In addition Save the World has another alien romance available.
  • Love Triangle: To be expected in most of these games if you decide to go after more than one potential partner. Sometimes you'll even get unique scenes, like in Loren The Amazon Princess, usually when two characters are around heart four.
  • Multiple-Choice Past: Common in any games with a customizable character. In Loren The Amazon Princess, Saren and Elenor can answer a quiz about various past events in their lives that decide not only starting stats, but their profession, which effects some events. Cursed Lands takes this further with race choices on top of profession.
  • Multiple Endings: Usually to be expected, sometimes with a Golden Ending or True Ending. Loren The Amazon Princess locks the true ending behind the expansion. Other games have multiple versions of an ending type, like Amber's Magic Shop depending on light and dark points and the moral leanings of the romantic interest, or Nicole having variants based on solving the mystery and your relationship with the various guys.
  • Ragtag Bunch of Misfits: Common among any role-playing games. Loren The Amazon Princess and Cursed Lands have some of the biggest head counts, the latter easily having the biggest collection of weirdos, due to the party being made up of strangers the Envoy happened to come across they thought were kind of neat.
  • Raising Sim: Has dabbled in this a few times. Spirited Heart is a full on version of this, and Heileen 3: New Horizons leans into this for career endings.
  • Relationship Values: With as many of these games that have romance routes, you can definitely expect this to pop up as a mechanic. While it's usually affection, some games also add a twist.
    • Amber's Magic Shop mixes this with a morality system, where decisions Amber makes not only affect her light and dark point totals, but how her various love interests lean in terms of their temperment (light or dark as well).
    • At Your Feet and Christine's Care have a system in place that also shows how your choices affect a given romantic interest's Character Development, divided between two different sides of themselves they're trying to decide to focus on most.
  • Rule of Sexy: Expect many a girl or guy to wear revealing clothes. Loren The Amazon Princess leaned heavily into this in particular. The Curse of Mantras also makes full use of its limbo concept to go all out in this department, mixed with often impossible bodies of the various characters.
  • Slave Liberation: A common story topic or detail in Aravorn set games. Seasons of the Wolf and Thieves of Dingirra lean most heavily into this in their stories, the former having the party escape slavery, and the latter having Dwyn free slaves they buys and gives a chance to join their guild.

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