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Devlog
Submission to Portfolio Builders Jam - Week #60
Submission to 5 Year Long Jam
Submission to Portfolio Builders Jam - Week #53
Submission to Game Jam No te hagas rosca
Submission to Portfolio Builders Jam - Week #54
Submission to Portfolio Builders Jam - Week #55
Submission to Portfolio Builders Jam - Week #58
Submission to Portfolio Builders Jam - Week #59
Hexdustry
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Devlog
Online Foundations & Major Fixes
March 04, 2026
by
Teck Tomi
This update focuses on stability, multiplayer foundations, and overall polish. First Steps into Online Play Hexdustry now has its first online implementation . Players can host their games for LAN con...
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Advanced Drones, Missiles & Campaign Expansion
February 19, 2026
by
Teck Tomi
Large Drone Production & Logistics The Large Drone Factory has been added, allowing the production of advanced aerial units. It features a larger footprint and requires Acid to operate. Large Conveyor...
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Enemy Bases & Assault Gameplay
February 01, 2026
by
Teck Tomi
1
Enemy buildings are now a core part of the game. A new enemy state has been added to structures, affecting targeting and interactions. Enemy buildings are fully isolated from player infrastructure and...
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Audio Overhaul & Modules
January 19, 2026
by
Teck Tomi
The game’s music has been fully updated (now significantly less cringe). There are four original tracks , along with improvements to the soundtrack switching system. New sound effects have been intr...
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The Bomber
January 15, 2026
by
Teck Tomi
The ultimate air unit has been introduced: the Bomber . It flies directly over its targets, dropping powerful explosives, features a unique movement pattern, and has a spawn weight of 11 . The Helicop...
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Crossing
January 14, 2026
by
Teck Tomi
A new Conveyor Crossing has been added, allowing conveyor belts to pass through each other without interfering. When dragging a conveyor across an existing one, a crossing is now automatically created...
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UX, Balance & Visual Polish
January 14, 2026
by
Teck Tomi
A new visual effect has been added to the Missile Silo when winning a match. The camera now starts centered on the base, removing the need to manually locate it at the beginning of a game. The Lava Fu...
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Resource Tracking & Atmospheric Extraction
January 13, 2026
by
Teck Tomi
A new “Resources Collected” tab has been added to the end-of-game screen. It provides a detailed breakdown of how much of each resource was delivered to the Core, along with a graph showing when r...
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Preset Maps
January 10, 2026
by
Teck Tomi
New preset maps have been added, including Cave, Plains, Desert, Snow, and Islands. Three preset difficulty modes are now available in addition to the customizable option. Completing a preset map on a...
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Bigger Maps
January 09, 2026
by
Teck Tomi
Increased the map default size from 48 x 96 to 72 x 144 (225%). Added a new mechanic to the Oil Refinery, now you can set the production output with a sliding bar. Fixed and error when you build the L...
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Optimizations
January 08, 2026
by
Teck Tomi
Great code optimization that allows the HTML version to work at 60FPS. Fixed some bug that caused crashes when an enemy died due an explosion. Fixed a bug that caused some building to not be affected...
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Balance and Fixes
January 05, 2026
by
Teck Tomi
Several balance adjustments were made, including a revised production formula for buildings that consume liquids and energy, an increased unit cost for the Tank, and higher base health for the Core. I...
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Desalination
January 05, 2026
by
Teck Tomi
Salt Water and Deep Salt Water have been added to the game. Both can be used to extract Salt Water, while the Evaporation Pump can directly extract Fresh Water. Shallow Salt Water now features wave an...
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Game modes
January 01, 2026
by
Teck Tomi
Added the new 3 game modes Infinite mode: The default game mode, enemies will come and the only way of winning is to build the nuclear missile. Waves mode: There will be a number of waves and you will...
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Mision 5
December 29, 2025
by
Teck Tomi
Tutorial & Combat Tweaks Mission 5 has been added, introducing the Assembler, Oil Refinery, and Chemical Plant mechanics. The objective “kill X enemies” has been reworked into “survive X waves...
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Visuals Improvement
December 28, 2025
by
Teck Tomi
Terrain & UI Improvements This update introduces a major overhaul to the visual presentation of the terrain, significantly reducing visual fatigue during gameplay. Water and deep water textures are pe...
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Versión Web
December 22, 2025
by
Teck Tomi
Added HTML5 support! Now you can test the game on your browser without the need to download it. (But the performance is really low on the web)...
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New industry
December 21, 2025
by
Teck Tomi
This update focused mainly on performance improvements , bug fixes, and expanding several core systems. Connected road textures were added, along with visual fixes when rotating them and general impro...
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Missile Silo
December 12, 2025
by
Teck Tomi
1
Añadido el Silo de Misiles, construcción última para ganar las partidas rápidas. -Requiere varias tecnologías distintas, lo que concluye el árbol tecnológico. -Una vez construido, requiere más...
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Scenarios pre-images
December 10, 2025
by
Teck Tomi
Added scenario pre-images. – When saving a scenario, a thumbnail of the terrain will be created. – When loading a scenario, the terrain thumbnail will be shown to make the task easier for the user...
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