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ACCURACY OVERFLOW

RPG Maker VX Ace

Allow evasion to subtract from hit, not roll separately

  • Craze
  • 02/17/2026 02:06 PM
  • 49 views
As a plug-and-play script, this simply makes a target's evasion subtract from the user's hit parameter. Normally these are rolled separately, making hit values over 100% pointless. Easy fix!

You can also use the new tag <hit: x%> in order to have skills with accuracy rates greater than 100% -- for example, an aimed shot that overcomes evasive enemies.

Please put this near or at the top of your added scripts! Like, right below "Materials" and "(Insert Here)". This overwrites an important method, so all the other scripts aliasing it need to read this version. Otherwise, it won't do anything. :)
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