Cyberpunk 2077 Five Years On
Over five years after one of gaming’s most notorious launches, it’s worth taking a new look at Cyberpunk 2077. CD Projekt RED turned one of the industry’s biggest disasters into something genuinely worth RPGamer’s time.
Over five years after one of gaming’s most notorious launches, it’s worth taking a new look at Cyberpunk 2077. CD Projekt RED turned one of the industry’s biggest disasters into something genuinely worth RPGamer’s time.
Winter has fully embraced all of RPGamer, luckily we have Steam Next Fest offerings to keep us warm. Come take a look at Part 2 of the batch of demos that range from exciting to needing some more development time.
With the release of World of Warcraft: Midnight, the MMORPG has finally received full player housing. It’s worth looking back at everything that led up to this moment for the game.
Winter is a perfect time to cozy up with something new, Steam Next Fest provides that opportunity with demos for hundreds of upcoming titles. RPGamer gathers to take a look at a few of them that vary between interesting ideas and some immediate wishlists.
The Pokémon series has turned 30! Many of us at RPGamer are delighted to share our Pokémon journeys, including the wonderful Pokémon friendships we made along the way.
The Pokémon franchise has come a long way since its inception 30 years ago. How have battle systems and combat mechanics evolved over the years, and what direction are the games heading in?
No series features adults with big feelings quite like Yakuza. Joseph Tingle originally came to the games for the digital tourism, but stayed around for the nearly limitless heart-wrenching (and equally heartwarming) melodrama.
Certain games have an extra spark to their worlds that makes inhabiting them all the more special. Here are some of the things that help make a game feel like a living place.
It’s time again for us at RPGamer to celebrate the previous year’s standout releases. After taking our usual time to digest the past year, RPGamer is proud to present our Best of 2025 awards.
As we work our way through January, we bring back our regular awards prelude. Once again, some of staff members picked out their personal top threes of the last year.
Sandfall Interactive’s debut title Clair Obscur: Expedition 33 has had a meteoric rise in its young life. It’s worth examining why it gained so much hype, and if it’s worthy of it.
It’s time to wrap up the last chunk of games Sam played for Backloggin’ the Year. Check out if she completed her personal challenges and which games for the Fall months were her favourites.
As we approach the end of 2025, it’s time for RPGamer to look ahead at what awaits us in the next year. Our team has picked out nearly thirty titles that are on the horizon.
With the Legend of Zelda series covering nearly forty years of games, it was prudent to split our latest Where to Start? feature into a couple of parts. In this second part, we take at look at the series’ entries released since 2006.
The Legend of Zelda series has been thriving since 1986, and RPGamer is here to help digest the full set of titles across almost forty years of history in our next Where to Start? feature. The first part covers games from 1986 to 2006.
Wuchang: Fallen Feathers’ post-launch updates make widespread changes to its story and gameplay. What ramifications does that hold for the permanence of games and our experiences in an increasingly digital landscape?
With the holiday season upon us, the RPGamer staff decided to share some of their favourite budget RPGs. We’re here to share some of my favourites that won’t break your bank account!
Developer Tactical Adventures is building upon its previous title for Solasta II. RPGamer was able to ask some questions about the upcoming cRPG ahead of its planned Early Access release next year.
Brace Yourself Games is bringing a version 2.0 overhaul to Phantom Brigade next month. RPGamer was able to chat with Aaron Gordon and Dakota Bosman-Kennedy about the free update to the mech tactics game.
Character creation is an opportunity for players to project themselves on to the playable character, but can the opposite occur? The Proteus Effect explains how physical features of a character can drastically change the attitude and behaviour of the player.
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