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Strike Force Omega - Urban Chaos (Amiga - WIP)

Strike Force Omega is a fast, top‑down arcade shooter for AGA Amigas, inspired by iconic 80s and 90s titles like Commando, Mercs, Ikari Warriors, Chaos Engine and Smash TV. As an elite Omega operative, you fight through a city overrun by terroristic organization, clearing streets, breaking enemy lines, and surviving relentless waves of gunfire. Powered by the Scorpion engine, the game delivers handcrafted pixel art, original music, and intense firefights designed to push AGA machines while staying true to the spirit of the era.

Features:

  • Dynamic shooter in urban environment,
  • New approach to top-down shooter with active strafing,
  • 128 color graphics.
  • 3 great tracks by community legend - Simone "JMD" Bernacchia,
  • 3 levels full of actions (more to come with full release).

Minimal requirements:

  • AGA Amiga,
  • 2 MB of free Chip RAM,
  • 1 MB of free Fast RAM,
  • Optional accelerator.

Controls:

  • Joystick directions - move,
  • "Fire 1" - shoot :),
  • "Fire 2" - strafe, 
  • "Space" - grenades,
  • "P" - pause,
  • "ESC" - quit.

Credits:

  • Idea and Design: Marcin "Reborn" Rygulski and Giovanni Fiscarelli
  • Code:  Marcin "Reborn" Rygulski
  • Music: Simone "JMD" Bernacchia
  • Engine: "Scorpion" by Erik Hogan
  • Tiles: "Malibudary"

Work in progress as tons of optimalizations and improvements is planned.

Strike Force Omega - Urban Chaos © Marcin Rygulski, Digital Worlds Studio. All rights reserved. Downloads may not be redistributed in any form without prior explicit permission.

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Click download now to get access to the following files:

StrikeForceOmega0.8.adf 880 kB
StrikeForceOmega0.8.lha 810 kB

Comments

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This is going to be a good new game for the Amiga, a new Commando? The grenades are a bit ineffective though. I added it to my video along with the other games released in February.

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Man i love it! Great job so far. I totaly love the realistic 80th (Rambo, Commando, Dogs of War) Setting. Just two little things that bother me so far a little bit, it is those flashes if u or the enemy got hit... It even works not good for the display on screenshots. Sure its visual feedback to been hit, and the enemy needs more than one bullet. But yeah a lot of flashes. And the other point is the music. The sfx is good but that first music track dont fit for me personaly to the game. But sorry for nutpicking.  Need to playtrough first, all Levels to see/hear the other tracks. The rest is very promising!! Especialy those Mission Briefing and graphics. And keep the blood pressure high :)  I hope u will make an Full Game of it! And a lot of different Levels with different targets. AGA and Scorpio Engine Power! Best regards Stallone

Hi Stallone7!

Great to hear and thanks for all the feedback! That was my intention for the theme with action movies from 80s like exactly: Commando, Rambo, Delta Force, as well as top-down shooters from the era. The briefing get also inspiration from one of Amiga games... with villains taken over legendary place… ;) :D. As for the flashes - thanks for the feedback - I should be able to make it more subtle in the next version. As for music – matter of individual preferences – I personally like the tracks very much, but I still think how to mix them more in the game. I plan still a lot of improvements and gameplay elements for the full game. Cheers and best regards!

Hi Reborn! Your welcome. Thanks for your reply. Awesome to hear some of the backround. And of course your right, especialy when it comes to music, idividual preferences matters. It was just the two little things, that i felt, it can improve. Would be great if the soundtrack would be get even a little more 80th like. Hard to describe. But to be honest. I just have to finish the 3 Levels on weekend. Just had a little time for the first level. But i will love to come back soon. So all the best for u and keep up the good work. Would be awesome if maybe one day there is an full game release even with an great big box physical release :) i will keep my fingers crossed. Best regards Stallone   

Great game, thanks.

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Thanks for the video! :) Still need to work on optimizations in case of rushing through the level ;D ;). Cheers and best regards!

Amiga can handle 3 buttons, 3rd one could be for grenades.

Hi Solo Kazuki,

Thanks! - I will definitely implement that. I am also planning to implement controls for CD32 pad, so that there would be alternative way of strafing. Cheers and best regards!

Killer!!! Keep the AGA power going ;)

Thanks, Kriz! Cheers!

Awesome game!

Thanks for the video! I wonder and would need to analyze where are the glitches coming from in the title screen. Cheers!

Looks great :) How about an ECS version?

Thanks! I will consider that once AGA version is complete. I will see how the game could look like when squeezed into 32 colors (or 64 with EHB)... :D :) Cheers!

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