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Welcome to Project 64!
The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.
Extensive efforts were made to preserve the contents of the original
document. However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text. Diagrams may have been
eliminated where ASCII-art was not feasible. Program listings may be
missing display codes where substitutions were not possible. Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.
Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.
The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose. This etext is provided "as-is". Please refer to the
warantee of the original document, if any, that may included in this
etext. No other warantees, express or implied, are made to you as to
the etext or any medium it may be on. Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.
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The Project 64 etext of the ~WrestleMania manual~, converted to etext
by Peter Karlsson , formatted by Cris Berneburg
, The Basic Bombardier. Sections may appear in
the wrong order since they were originally transcribed as separate
documents but assembled into one etext here.
WRESTM10.TXT, April 1997, etext #204#
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SCENARIO
The thrills and spills of the World Wrestling Federation brought to
your screen! Test your strength in this musclebound wrestling
extravaganza. Become the undisputed champion as Hulk Hogan, The
Ultimate Warrior or the British Bulldog. Battle for survival against
Sgt. Slaughter, the Warlord and a host of other WWF stars. Anything
goes in this all-action event, and only the toughest survives!
LOADING c64 disk
Select 64 mode (if using Commodore 128). Turn on the disk drive,
insert the program into the drive with the label facing upwards.
Type LOAD"*",8,1 (RETURN) the introductory screen will appear and the
program will then load automatically.
STARTING THE GAME
After loading, you will be presented with an opening sequence.
Pressing fire during this sequence will allow you to start the game.
You will now be able to compete for the WrestleMania Belt, or to use
the practice mode.
PRACTICE MODE
The practice mode allows two player to compete in a head to head
contest. Player One can select from any of the three challengers, and
Player Two is always Mr. Perfect. On completion of the practice bout,
you can play it again, or return to the title sequence.
COMPETE OPTION
When you select the compete option, you can choose to play one of the
three challengers. Pressing left or right will move on to another
challenger. Pressing fire will select the currently displayed
challenger. You can choose to compete as one of the following three
wrestlers:
Hulk Hogan -Legdrop of the ropes
Ultimate Warrior-Gorilla press
British Bulldog -Running power slam
In order to win the WrestleMania Belt, you must beat five of the
toughest and meanest wrestlers in the WWF. These opponents each have
their own special moves and their own style of fighting. You will face
these wrestlers in the following order:
Mr. Perfect -Perfect plex
The Warlord -Full Nelson
Million $ Man -Million $ Man Sleeper hold
The Mountie -Drop headlock
Sgt. Slaughter -Camel clutch
At the start of the game you have 4 credits. Every time you lose a
match, or you are forved to end your challenge attempt, an option
screen will appear allowing you to replay the last match by using a
credit. Once all your credits are used, the game will automatically go
back to the opening sequence.
Before the start of each bout, your opponent wrestler will have a
chance to say what he thinks about you. You will then be given the
right to reply. You can select your reply by moving the control left
or right. Once you have chosen your reply, pressing the fire button
will select it. Your opponent will then be allowed to reply to your
comments. Then it's time to go on!
MATCH RULES
Each bout will last a maximum of five minutes. During witch time the
match can be won by pinning the opposing wrestler to the canvas for a
count of three seconds. If there is not an outright victor by the end
of the five minutes, then the match will be declared a draw, and your
challenge for the WrestleMania Belt is over.
If any competitor is forced out of the ring, a twenty second clock is
started. This clock will reset once both wrestlers are back in the
ring. Should any competitor remain out of the ring long enough for the
clock to reach twenty, then the match is declared void, and your
challenge for the WrestleMania Belt is over.
GAME RULES
Each wrestler has a strength indicator on either side of the screen.
This strength level will determine how quickly the wrestler can
recover from being knocked on the floor, or how quickly he can throw
off someone who is pinning him. Your strength is deplented when you
are hit or kicked, or when you are thrown to the ground.
As you can play the game, two different icons will appear on screen,
indicating what action you should take.
FIRE BUTTON ICON:
This icon will appear when your wrestler is on the ground. Pressing
the fire button rapidly will make your wrestler get to his feet, but
if your wrestler is weak this may take a few seconds.
JOYSTICK ICON:
This icon will appear when you are grappling with your opponent.
Moving the joystick rapidly from side to side will build up your
grapple strength. This is shown by a growing bar at the side of the
grapple icon. The first wrestler to make their bar reach maximum
heigth wins the grapple. The winner of the grapple then executes his
special move on the other wrestler.
CONTROLS c64
The wrestlers are controlled by joystick.
JOYSTICK MOVEMENTS
*) When your wrestler is in the ring:
Walking movement -Joystick left, right, up, down and diagonals
Punch -Stand still + press fire
Kick -Move + press fire
Drop kick -Double fire + left or right
Run left -Double left
Run right -Double right
Exit ring -Push against the front ropes
*) When your wrestler is running:
Flying knee -Press fire
Flying kick -Direction + press fire
*) When your opponent is down:
Pin -Move over him and pull down + press fire
Stamp -Mover over him and press fire
Flying head kick -Press fire while on top of post
*) When you are near the post:
Climb post -Push towards post
*) When you are on the post:
Flying drop kick -Press fire
Climb off post -Push down
*) When you are outside the ring:
Enter/exit ring -Push against front ropes
COMMODORE 64 KEYS
Player 1 Joystick 2
Player 2 Joystick 1
Pause/restart -P
Quit -RESTORE
WWF WRESTLEMANIA
Its program code is the copyright of Ocean Software Limited and may
not be reproduced, stored, hired or broadcast in any form whatsoever
without the written permission of Ocean Software Limited. All rights
are reserved.
CREDITS
WrestleMania, WWF, all other distinctive titles, names and character
likeness used are trademarks of TitanSports, Inc. (c) 1991 All rights
reserved
Hulk Hogan, Hulkamania and Hulkster are trademarks of Marvel
Entertainment Group, Inc., licensed exclusevily to TitanSports, Inc.
(c) 1991 All rights reserved
Programming, Graphics and Design by Twilight for Ocean Software Ltd.
Music by Sean Conran
Produced and Marketed by Ocean Software Ltd.
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End of the Project 64 etext of the WrestleMania manual.
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