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This is a really cool package for C# based projects. It gives you attributes that parse the Godot (scene, project etc.) files & auto-generates all the boilerplate for accessing nodes, events when exported variables are changed, etc.
I haven’t played around too much yet, but the
SceneTreeintegration works great (at least with Rider on Aurora), so I’m sure the rest works well too! If you have any experience, please share your thoughts!


