9WhiteTeeth@lemmy.todayEnglish · 7 hours ago10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.beexternal-linkmessage-square4linkfedilinkarrow-up125arrow-down11
arrow-up124arrow-down1external-link10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.be9WhiteTeeth@lemmy.todayEnglish · 7 hours agomessage-square4linkfedilink
popcar2English · 8 hours agoOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.appexternal-linkmessage-square3linkfedilinkarrow-up145arrow-down10
arrow-up145arrow-down1external-linkOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.apppopcar2English · 8 hours agomessage-square3linkfedilink
cm0002@lemmings.world · 4 days agoVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comexternal-linkmessage-square0linkfedilinkarrow-up115arrow-down10
arrow-up115arrow-down1external-linkVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comcm0002@lemmings.world · 4 days agomessage-square0linkfedilink
H1_To@lemmy.today · 4 days agoCreated a Wordle clone for the my Text based appplus-squaremessage-squaremessage-square0linkfedilinkarrow-up15arrow-down11
arrow-up14arrow-down1message-squareCreated a Wordle clone for the my Text based appplus-squareH1_To@lemmy.today · 4 days agomessage-square0linkfedilink
RougeEric@lemmy.zipEnglish · edit-25 days agoI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipexternal-linkmessage-square7linkfedilinkarrow-up111arrow-down10
arrow-up111arrow-down1external-linkI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipRougeEric@lemmy.zipEnglish · edit-25 days agomessage-square7linkfedilink
CodyITEnglish · 8 days ago15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comexternal-linkmessage-square1linkfedilinkarrow-up125arrow-down10
arrow-up125arrow-down1external-link15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comCodyITEnglish · 8 days agomessage-square1linkfedilink
sbird@sopuli.xyzEnglish · 10 days agoHow to make my battling mechanic fair/unobtrusive while keeping it long and strategic?plus-squaremessage-squaremessage-square2linkfedilinkarrow-up111arrow-down10
arrow-up111arrow-down1message-squareHow to make my battling mechanic fair/unobtrusive while keeping it long and strategic?plus-squaresbird@sopuli.xyzEnglish · 10 days agomessage-square2linkfedilink
LucaTuerk@lemmy.world · 11 days agoGodot Object Compiler: Code Generator for Godot GDExtensionsplus-squaregithub.comexternal-linkmessage-square0linkfedilinkarrow-up110arrow-down11
arrow-up19arrow-down1external-linkGodot Object Compiler: Code Generator for Godot GDExtensionsplus-squaregithub.comLucaTuerk@lemmy.world · 11 days agomessage-square0linkfedilink
kcweller@feddit.nl · edit-213 days agoGame development stack, looking for World Editorplus-squaremessage-squaremessage-square4linkfedilinkarrow-up114arrow-down11
arrow-up113arrow-down1message-squareGame development stack, looking for World Editorplus-squarekcweller@feddit.nl · edit-213 days agomessage-square4linkfedilink
Wawe@lemmy.worldEnglish · 15 days agoExploring MatrixRTC: Real time communication in rooms (Godot & Matrix games)plus-squareelement.ioexternal-linkmessage-square0linkfedilinkarrow-up120arrow-down11
arrow-up119arrow-down1external-linkExploring MatrixRTC: Real time communication in rooms (Godot & Matrix games)plus-squareelement.ioWawe@lemmy.worldEnglish · 15 days agomessage-square0linkfedilink
KissakiEnglish · 16 days agoinputlag.science: latency issues and how to tackle themplus-squareinputlag.scienceexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1external-linkinputlag.science: latency issues and how to tackle themplus-squareinputlag.scienceKissakiEnglish · 16 days agomessage-square0linkfedilink
cm0002@lemy.lol · 16 days agoPyrite64 - N64 Engine & Editorplus-squarewww.youtube.comexternal-linkmessage-square0linkfedilinkarrow-up115arrow-down10
arrow-up115arrow-down1external-linkPyrite64 - N64 Engine & Editorplus-squarewww.youtube.comcm0002@lemy.lol · 16 days agomessage-square0linkfedilink
H1_To@lemmy.today · 20 days agoImplemented room voice chat using WebRTCplus-squaremessage-squaremessage-square0linkfedilinkarrow-up15arrow-down11
arrow-up14arrow-down1message-squareImplemented room voice chat using WebRTCplus-squareH1_To@lemmy.today · 20 days agomessage-square0linkfedilink
KissakiEnglish · 21 days agoI'm quitting my Indie Game after 5 years - Codeer (YouTube)plus-squarewww.youtube.comexternal-linkmessage-square7linkfedilinkarrow-up128arrow-down10
arrow-up128arrow-down1external-linkI'm quitting my Indie Game after 5 years - Codeer (YouTube)plus-squarewww.youtube.comKissakiEnglish · 21 days agomessage-square7linkfedilink
I Cast Fist · 24 days agoGDC's collection of Royalty Free Music and SFXplus-squaresonniss.comexternal-linkmessage-square0linkfedilinkarrow-up128arrow-down10
arrow-up128arrow-down1external-linkGDC's collection of Royalty Free Music and SFXplus-squaresonniss.comI Cast Fist · 24 days agomessage-square0linkfedilink
Electric_Druid@lemmy.world · 27 days agoHow I Designed Slick Movement for my Indie Gameplus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1external-linkHow I Designed Slick Movement for my Indie Gameplus-squareyoutu.beElectric_Druid@lemmy.world · 27 days agomessage-square0linkfedilink
Nick@lemmy.world · 29 days agoSolo indie marketing strategies that actually work?plus-squaremessage-squaremessage-square3linkfedilinkarrow-up120arrow-down10
arrow-up120arrow-down1message-squareSolo indie marketing strategies that actually work?plus-squareNick@lemmy.world · 29 days agomessage-square3linkfedilink
Nick@lemmy.world · edit-21 month agoDeveloping and Testing all quick games took 2 years - a breakdownplus-squaremessage-squaremessage-square1linkfedilinkarrow-up112arrow-down10
arrow-up112arrow-down1message-squareDeveloping and Testing all quick games took 2 years - a breakdownplus-squareNick@lemmy.world · edit-21 month agomessage-square1linkfedilink
cm0002@literature.cafe · 1 month agoToyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dartplus-squarewww.phoronix.comexternal-linkmessage-square25linkfedilinkarrow-up174arrow-down11
arrow-up173arrow-down1external-linkToyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dartplus-squarewww.phoronix.comcm0002@literature.cafe · 1 month agomessage-square25linkfedilink
H1_To@lemmy.today · edit-21 month agoThe Hideout is live (social games, browser-only)plus-squaremessage-squaremessage-square7linkfedilinkarrow-up114arrow-down11
arrow-up113arrow-down1message-squareThe Hideout is live (social games, browser-only)plus-squareH1_To@lemmy.today · edit-21 month agomessage-square7linkfedilink