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lvl 6+ Bugs and Balances


⚔️Bugs combat system & Logic

  • Multiplier Restriction: Global damage multipliers (like Overload, Steel-Bound Fury and Roar) now apply to Direct Basic attacks    
  • Anti-Double-Dipping: Secondary procs (Mana Burn, Chain Lightning, Poison, Bleed) now use their "pure" calculated values. They no longer benefit from your global multipliers, preventing them from dealing 5x-10x their intended damage in high-gear scenarios.
  • Base vs Total: Standardized "Base Damage" calculation to include flat item bonuses (white numbers) so that percentage skills like Chain Lightning scale predictably.

🐛 General Bugs

  • Epic Boots bug: Epic boots were bugged, and not equippable. This bug persist on older boots, but if you get new boots it will generate the fixed boots.

📊 General changes

  • Standardize new resource for building towers: Killing enemies gives you energy to build towers. Synaptic escalation bonuses are now displayed in the character info.
  • Hero skills buffed: Axe and Dagger now deal 25% more damage, great for single target.
  • Towers: Quantum pylon attacks and abilities now deals 25% more damage. Pulsar Dragons buff auras improved slightly.

Comments

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(+1)

Suspected Bug:  Mana Efficiency doesn't appear to do anything currently.

Hey =]! just tested and you are right, I will be fixing it . Appreciate the reports!

(+1)

Looking very cool!!

Thanks, man! happy to hear that =]

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