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Neo-Interactives

a hub for exchanging information and ideas about interactive fiction jams By Manon, Jinx, and Autumn

Neo Interactives!

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The Neo-Interactives is a hub for Interactive Fiction and IF-adjacent jams, moderated by Autumn Chen, Lapin Lunaire Games (Jinx), and Manonamora.

We organise small and unranked game jams throughout the year, each with different constraints, rules, and length!

We welcome any form of IF: from parser, to choice-based, to visual novels, and even kinetic pieces!
We do not restrict creators to any program or format, or language. If your entry is interactive and focuses on the text, come submit it!
We only ask that you include trigger warnings when relevant.

If you have any questions, shoot us an ask!

Join our Discord! - Join the current Jam!

At the end of each jam*, we will create an IFDB page for every entry. The IFDB, or Interactive Fiction Database, is an IF game information catalogue, creating a historical record of the IF landscape.
*Contact the mods for question or if you don’t want to be included.
BOYG is also excluded.

If you share your submission on Tumblr, tag @neointeractives or tag the relevant jam so we can find you!

List of Jams:

Past Events:

Keep reading

Smoochie Jam!

The returning Valentine’s Interactive Fiction Jam!

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For this Valentine’s month, you can help make romance happen with a smooch!

Smoochie Jam is a month-long unranked jam all about kisses, real or imagined, love and romance.  The name and concept of this jam were inspired the original SmoochieComp in 2001, hosted by Emily Short.

Games should be about romance, kissing, or the deliberate subversion thereof. Here is an optional list of story ideas and concepts:

♡ first kiss, last kiss
♡ kissing in the rain
♡ kiss of life (or kiss of death)
♡ sealed with a kiss
♡ kiss with a fist
♡ spaghetti kiss

Constraints and Rules:

  • Your Entry should relate to romance, love, kisses, or the deliberate subversion thereof.
  • The Jam is open to any program/medium, as long as the piece can be considered Interactive Fiction (i.e. the game is interactive, and its focus is on the text).
  • The Jam is open to any language.
  • You can submit up to 3 entries!
  • You should aim for a 15-30min maximum gameplay.
  • Entries can have NSFW content, as long as you indicate it in your submission.
  • Games should not include any generated AI content (incl. cover image/game page). Entries using AI/LLM will be removed.
  • Assets used must be properly credited.
  • Spam or hateful content will not be accepted.

Join the Jam!

We will track entries on Tumblr with #smoochiejam, but you can also tag @neointeractives!

Join the Neo-Interactive Discord

ShuffleComp 2025

ShuffleComp is a musical interactive fiction competition, first ran in 2014, where you make games based on songs chosen by fellow entrants. It has two phases: first, entrants submit a playlist of 8 songs. Then, playlists will be randomly created from the provided songs and sent to the entrants, and you’ll make games based on these playlists.

How it works:

  1. Sign up for the game jam and/or submit a playlist of up to 8 songs here. This is due by December 15, 2025. You can make games without submitting songs, or submit songs without making games, but it is recommended that you do both. Songs from people not making games will only be used if there are not enough songs otherwise.
  2. By December 20, if you indicated that you’re interested in the jam, you’ll receive a list of 8 songs by email, randomly selected from other participants’ submissions. Now, you’ll write a game (or up to 3 games) based on some of these songs. You can submit songs to this jam page.
  3. Games are due by January 19, 2026. After which, you’ll be able to vote for the following two weeks.

Rules for games:

  • Games should be interactive fiction in some way.
  • Games should be based on at least one of the songs you received, but can use any number of songs. You can interpret “based on a song” however you’d like.
  • Games should not include any generated AI content.
  • You can submit up to 3 games, using different songs or the same songs.
  • Voting will be based on the use of songs and the overall game goodness.

Sign-ups and music submissions

Join the Neo-Interactives Discord 

Bare-Bones Jam!

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Have you ever wanted to create a game, but felt overwhelmed by the visual aspects? Or wished you didn’t need to edit the UI?  This jam is for you!

The Bare-Bones Jam is a month-long game jam (Oct 1st - 31st) for text-based games where you cannot change the formatting of the chosen program. Not only are graphics prohibited, but so is changing the interface or presentation in any way from the engine defaults.

During the jam, the focus is on the text only. After the jam, you can do whatever you like with your game.

This jam was inspired by the Naked Twine Jam from 2014, but it is not restricted to Twine.

Constraints and Rules:

  • You cannot make changes to the visual of the game, and must keep the basic UI and formatting of the chosen program. [This rule doesn’t apply to basic text formatting (italics, bold, underline, etc…), lists and tables.]
  • Games should not include assets, like images or sound - the focus should be on the text.
  • Games should not include any generated AI content (incl. Cover Image/Game Page). Entries using AI/LLM will be removed.
  • The Jam is open to any program/medium, as long as the piece can be considered Interactive Fiction (i.e. the game is interactive, and its focus is on the text).
  • The Jam is open to any language.
  • The Jam is open to NSFW content, as long as you indicate it in your submission (in the Content Warning of the form).
  • Spam or hateful content will be removed!
  • During the duration of the jam and the two weeks following the deadline, the submissions should be free to play.
  • You can submit up to 3 entries!

Join the Jam!

We will track entries on Tumblr with the #barebonesjam, but you can also tag @neointeractives!

Join the Neo-Interactives Discord 

Bring Out Your Ghosts

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Do you have WIPs that you’ve put on indefinite hiatus?Projects you’ve started and then abandoned or forgotten?Then this is the place for you.

The Bring Out Your Ghosts Jam is a place to show off the ghosts of the game development process. Abandoned or forgotten WIPs. Overly ambitious projects that never got off the ground. Notes and ideas for games that never came to be.

The name and timing of the jam is inspired by the Ghost Festival (or Zhongyuanjie) in East Asian tradition, a time when the ghosts of the deceased are said to visit the living. Imagine being visited by the ghosts of dead WIPs. What would they say?

Inspired by the Bring Out Your Dead Jam, hosted by Emily Short.

Rules

  • Incomplete and abandoned games, ideas, notes, etc. are all welcome.
  • Projects updated because of this jam are also okay. If you decide to revisit (or finish!) an old abandoned project because of this jam, that’s great!
  • As with the original Bring Out Your Dead Jam, it would be nice if you include some context in the Author’s Notes when submitting. How did your project come about? Why was it abandoned or forgotten? What lessons can be learned from the process? This is optional but encouraged :)
  • While the creators of this jam come from the interactive fiction community, any games, physical games, text, etc. are allowed.
  • Games should not include any generated AI content (incl. Cover Image/Game Page). Entries using AI/LLM will be removed.
  • Assets used must be listed and credited.
  • No hate speech or spam entries.
  • Limit of 3 submissions per person.
  • The Jam is open to any language.

Join the Neo-interactives discord

The One Choice…

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The Single Choice Jam is now over!

Come see how many choices you have in the submissions:

https://itch.io/jam/single-choice-jam-25/entries

Anonymous said

Could you explain the one choice jam? I m a bit confused

Sure thing! For the Single Choice Jam, the player can only make one choice throughout the entire game.

For choice-based IF where you play by clicking links (like Choicescript or most Twine games), only one page can have multiple options to choose from on it. The rest of the pages must only have text and one playable link (like a continue link).
For example, you could have a story that goes A -> B -> C, and on C, the player can choose between going to D, E, or F. That choice would be the single choice allowed.

For parser IF where you play by typing commands (like Inform/TADS/Adventuron/etc games), only one room can have multiple actions available to the player, and all story verbs count as an action.
For example, you could have one room with exits to the north, east, south, and west. Choosing which direction to go in would be the single choice allowed.

Hope that helps! If not, feel free to send another ask!

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