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Myoukochou

29
Posts
3
Following
A member registered Mar 04, 2018

Creator of

Recent community posts

Thank you so much! Yeah, we wanted to make everything, so we did :D

Mouse capture on the web version doesn't really seem to work properly but it's cuter than it seems.

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Cute! It suffers from the usual game theory issue of Tic-Tac-Toe being a Solved Problem, but the rhythm gimmick is fun. It doesn't seem to really hurt you for not being right on the beat, but the fast pace of the beat means you don't have much time to think (which is a good thing!).

The connection to the theme is a bit tenuous, the time-gating for cases serves no gameplay purpose, the font is very small, and it seems like you can just pick the same argument and win every case. (There's also a typo in your title screen!) The idea could be the foundation of something, but it feels really more of a template.

It doesn't seem to be possible to actually complete the game; the cube stays up even after all monsters including the end boss are defeated. It also was not very clear that you had to wait for the platform, and that you had to just run past the monsters in the start.

I appreciate that you managed to complete something and we got to see it - even if you didn't manage to actually make a game, it's a lot doing everything yourself. Maybe try working together in a team next time!

The writing and the characters are charming, unusual, a little awkward in an amusing way, and funny. I got to attack a RICH GUY with a Chainsaw, and that's always fun. GEEZERBOT is a bad community member! The encounter rate is a bit high but forgiven given the length of the game. I like the interesting twist of the skills of one of the party not going off after one turn, and the bystander calling in reinforcements.

Dear Catherine,

No, I can't write a poem in iambic pentameter, not least because somehow, I've lost my pen and I'm standing on my chair which I've been driving around the room quietly going insane.

I had lots of fun, though.

Didn't work for me, for some reason.

Yeah. Sorry - it just doesn't work :(

Really cool that you did such an experimental idea. It's hard to make webcam tracking work well, however, especially on browser. (I know that only too well as a vtuber...)

The platforming's interesting - reminds me of VVVVVV with the ability to go across the ceiling! The music's a vibe and the graphics are cute too. Wonderful entry. ♥

Thank you so much! ♥

An adorably cute shoot-em-up! Not what i was expecting, but I enjoyed it nonetheless. It's not always obvious when you can hug, and you can actually use Space to jump right through the barriers even when they're closed - but other than that I had fun playing it, particularly when you get the 3-heart powerup. Good job!

Great entry. The lighting really makes the graphics pop. It does have a knockback loop, yes, but this is one of my faves in the jam so far! ♥

Stylish, atmospheric, and a little bit silly. I like it.

A fun little platformer; you did your own music and art which I appreciate, it's quite detailed art, and the platforming mechanics require a bit of puzzle-solving. Really solid.

Thanks! I got a lot further. I do love the sprite running animation and the pixel art overall is fantastic.

It definitely relates to matching the letters and the numbers, but I don't know what the stack of 4 is, or what you're supposed to do when there isn't a direct match.

The art's good, but the overall theming isn't to my taste. That said, there's an entire category in Steam for games very much like this one and those that like this kind of game will probably enjoy it. Technically speaking, the cards are kind of up and down - some are just much better than others and it could've used a balancing pass.

Quite fun finding them around the room! The object interaction is a bit clumsy for putting them in the oven, but it's a fun little object-hunting game.

The platforming mechanics feel a bit clumsy - you clip through platforms, it's very floaty, and you can jump on the sides of platforms like they were the tops of them. It's also not quite clear where to go. Could be good with a bit more work, and a really nice effort for a game jam! ♥

Cute! The art is pretty good. The layering isn't very clean and for some reason the dialogue always repeats for me and doesn't care which screen I'm on - but it's fun!

The art's simple, but expressive. I'm not sure who sent the letter, though!

Simple and straightforward, but the timing of the win and lose conditions isn't as clear as it could be.

The graphics are great. I couldn't really figure out how to fire.

Pretty bizarre, arty and creepy. The music's giving Resident Evil 1. Interesting!

The trouble is, the lack of explanation about what the puzzle is - which I realise is an intentional part of the art - kind of harms the enjoyment of the gameplay. Perhaps a few hints would have helped.

Cute little mini-game. Feels a bit random rather than really skill-based, but fun.

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