
Indie hobby developer & 3D artist.
I create low-poly assets as part of my own game development journey.
Everything you see here comes directly from a real game in progress, shared piece by piece instead of locked behind large packs.
Some assets are free, others paid — not to push sales, but to help sustain development and eventually bring my game (Clog) to Steam.
Built slowly, honestly, and powered by coffee and late nights, and a very determined potato.
Thank you for your support.