Asteroid Belt: Expeditions
Asteroid Belt: Expeditions
Fast-paced real-time strategy situated in asteroid belts.
Early Access game.
Do you have a feedback? Leave it here or at Discord.
Quick Guide
Click an asteroid to show asteroid menu. Works on friendly asteroids only.
Drag and drop to set fleet route. Right click or double click to clear route.
One route per asteroid.
SPACE toggles active pause.
The higher the level of defense the faster asteroid fires.
You lose asteroid when defense is zero.
The higher the level of economy the stronger fleets asteroid produces.
The higher the level of economy the more import boosts production.
| Updated | 3 days ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Corvus |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Godot, Real time strategy, Sci-fi, Singleplayer, Space |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Homepage, Discord |
Development log
- Radar and Fog-of-war is here!3 days ago



Comments
Log in with itch.io to leave a comment.
sick art style, feels like c&c in space^^
I assume there is some downside to set all 3 (defense, economy, fleet?) categories to maximum?
But I don't see what that downside is?
Quote from the game "Oxygen Not Included":
"When everything is at max priority, NOTHING is a priority"
(because priority is a DIFFERENCE in important-ness)
You nailed it. What matters is difference. Select your asteroid and look at the bottom bar to find details about how the production is divided between all three areas. Check the gray numbers :)
Great game!! I amhorrible at strategy, so there are probably a lot of things I missed, but it was quick to learn and those visuals are stunning
Thanks a lot :-) Opi helped me to find a good palette :)