Just Another Idle — v0.36.1: Bug Fixes & Polish
Hey all! This one is a pure bug-fix patch. No new content, just a bunch of things that were quietly broken getting cleaned up. A few of these were player-reported — thanks for the reports!
⏱️ Timer Crash Fix (Critical)
There was a bug where stacking enough speed bonuses — specifically high-tier enchanted gear combined with gem bonuses — could drive an action’s interval all the way to zero or below. When that happened, the action would lock up or behave unpredictably.
Action timers are now clamped to a minimum of 100ms. You can still go extremely fast, but the floor is there to keep things stable.
🏆 Achievement Fixes
Two achievement bugs got fixed:
Enchanted equipment not detected — Achievements that require equipping or owning specific gear (e.g. “Bronze Knight”, “Iron Knight”) were failing to fire when the item was enchanted. Enchanted items use unique IDs internally, and the achievement check wasn’t resolving those back to the base item. That’s fixed now.
Duplicate “Master Smith” cards — Players were seeing the same achievement card appear twice in the Achievements panel. This was caused by two different achievements sharing the same internal ID. The cross-skill variant (Smithing 99 + Mining 99) has been renamed to “Master Smith & Miner”. Existing saves are automatically migrated on load.
🔱 Prestige Tier Regression
Your prestige tier could actually go down under certain conditions — for example, if your first prestige was at Tier 3 and a later prestige only qualified for Tier 1. That made no sense.
Tier now only ever increases. Once you’ve earned a tier, it’s yours permanently, even across weaker subsequent prestiges.
🛒 Prestige Shop Display Fix
The “Next Purchase Bonus” label on Timeless Efficiency (and similar multiplier items) was showing an inflated number that didn’t match what you actually received when you bought it. Each purchase adds a flat bonus — the display now shows the correct flat value.
📊 UI Polish
- The Statistics, Achievements, and Completion Log tabs in the Statistics modal now each have their own contained scroll region. No more double scrollbars.
- The Completion Log no longer shows impossible counts like “208/196” — the displayed number is now capped at the current total.
- The How to Play section now correctly describes prestige tier requirements (3, 6, and 10 skills at 99 — not the old outdated numbers).
What’s Next
Back to content. The backlog has a few directions worth exploring — tool requirements, a new equipment tier, or more late-game actions. No promises on what ships next, but the foundation is solid.
Thanks for the continued bug reports!
Discord
Join the Discord to report bugs or share suggestions!
— VHS

