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TwoEG

9
Posts
A member registered 42 days ago

Recent community posts

Nice.

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I think, the most glaring issue with this game is that most cards feel like underpowered versions of their Dominion equivalents. Paradoxically, the game requires you to purchase multiple Provinces per turn in the endgame—which would still be a winning move even in Dominion with far more powerful combos.

Currently, only a few overpowered cards, such as Consume, allow you to break through this final threshold. This makes me feel quite impossible to win unless you happen to find those specific cards.

One more thing I want to mention is that the starting pool is guaranteed to lack any of impactful 5-cost cards. Whenever I have 5 golds in my hand in Shudderwood, I just don't feel very happy...

Am I the only one who can't find a viable strategy other than a cantrip-rush using Minecart, Mineshaft, and Ingots?

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Regarding Haggle... As I recall, that was a 5-gold, 1-mana card, right? I don't think this card is functioning as intended in this time-limited format. Since playing it costs 1 Mana, it is strictly worse than a Coin if played alone. The scaling is just too slow: you need at least +1 Buy just to reach Stack efficiency and +2 Buys to catch up to a Purse. By the time you can consistently pull off +2 or more Buys to make Haggle really worth it, your deck must be already strong enough to win with basic economy cards. There is no real incentive to pick Haggle over simpler, more reliable options.

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I managed to secure 2 wins by using 'Consume' to burn Chests to draw 9 cards every turn. However, the game balance feels overly dependent on RNG. The final stage require at least +3 Buys (of course with enough money). If the shop doesn't offer any +1 Buy cards or enough Buy potions, that run is impossible to clear. (Unless you can find your 'single' Errand Boy every turn...) This 'Buy-softlock' happens much more often than it should.

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And what is the reliable way to gain +1 buys for the 48 pointer stage??? Errand Boy is basically a garbage, and all the other +1 purchase cards I've seen are complete garbage too... I know I NEED them, but most of the time I can't afford mana costs for them.

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I wish there was a way to view current deck. I keep using Meditate to remove Mental Scar early on(before affliction happens), but for some reason, it keeps showing up in my hand. 

After trying it a few more times, I finally grasped the concept of momentum pieces(and why it checks for 'future' places). But there's just too much to think about in this place. I'm never going back to this kingdom again :P

By the way, the game freezes with high probability as it progresses into the latter stages.

It's certainly an interesting chess variant, but some rules are unintuitive and downright absurd. Especially in Momentum Kingdom, I just wanted to smash everything. I had to move the king because of the Momentum piece's ‘future check,’ I couldn't help but think “What the heck am I supposed to do?”

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