Cool game where the difficulty is rising as much as your power! Perfectly balanced, I can't wait to see how this game evolve!
I already have 3h of gameplay from trying to win against the boss.
Hey thanks for the feedback. Yeah human fall flat feeling was the goal but it was hard to develop from scratch something as stable as them in such a short time. If you hold the click boxes should stay grabbed. And yeah right click push them, but same, you need to hold it a bit.
Reflection theme was not my thing (a bit hard as a non-native english speaker) so I completely ignore it, because it was optionnal. Thanks, I think it will be my go to visual style :)! Next time I will make it cozier.
Bravo à toute votre équipe! J'ai eu un super haïku sur des chaussettes trouées mais malheusement quand je cliques sur "Mes haïkus" je n'arrive pas à ravoir mon tout premier.
Mais sinon super réalisation, au début j'étais pas convaincu, et ensuite je me suis vraiment pris au jeu, le mood est vraiment là et le fait de pouvoir jeter le snowflake quand on aime pas la phrase, je trouve que ça donne la création au joueur sans rendre le jeu difficile ou autre. Ca pourrait donner un vrai jeu :) super idée! (j'étais fier de mes haikus)
Wow, here is the list of my feeling:
I've really enjoyed your game, thanks :)!

Cool take on the theme and the character feel really good ! :)
It was a bit hard to understand at first that everything stay where you put them and that you should unzoom to see what brings the next level, i was a bit frustrated to have to go back a level to try to place well my inventory for the next level. May be inventory should carry on i don't know, i think i missed a part.
But overall great idea and creativity ;). A cool concept to explore more in depth for sure !
PS : i can't watch your youtube video, it's not working for me.
Cool game, the introduction/outro and the athmosphere of the game are really nice to build up the feeling that i'm a malicious virus.
It lack a bit of polishing i will say but the rest is top job, the goal is clear and pixel art on point.
Ps : I found a technique to beat the heart, you just have to stay in the corner and do aimlab against white cells eheh ;).
I really like a lot of things about this game but it lacks a bit of content to be less repetitive.
You really nailed the satifying feeling seeing the ennemy go "poof..". The player's feedback on building and killing is really on point. Overall, the polishing is very good.
The gamedesign is super, i could really play this game for long with more content, keep it up :) !
It remind me of my first gamejam, i did a similar game ahah.
I did not understood why sometime the gemstone make my guy x9 and sometimes only x6, and then the other gemstone did nothing more. May be a tutorial would have been cool, that and a few mores effects ;)
Continue on your path to video game developement !
I really liked your take on the theme, really creative!
And intro/outro/sound design really are funny ahah, i had a good time playing it.
I would have like to see my final art rotate, and compared to the intended final art ;). Also if we could turn the banana it would be easier.
But yeah really fun little game with good humour :) !
I really liked this game.
It was a bit hard to understand the final jump of the level. The boss is really cool, but too hard for me, one pattern was impossible.
I was in love with the music !
Your game was really like undertale, a bit junky but really really charming !
And your level design is on point !
The player is a bit floaty and you don't have acceleration or deceleration so it feel a bit rigid. Also you have no deformation to increase the feeling of movement (may be something to implement for futurs entries)
Appart from that your game have it all. Good job !