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SLMB's Games

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A member registered May 22, 2020 · View creator page →

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Cool game where the difficulty is rising as much as your power! Perfectly balanced, I can't wait to see how this game evolve!

I already have 3h of gameplay from trying to win against the boss.

Thanks a lot!

Thanks! :D

Thanks! :)

Thanks a lot :). Yeah I have added it post gamejam and indeed it's so much better!

Thanks :D. May be yeah, but I fell like unreal engine is too heavy for a game-jam mini game. To be honnest the web version of this game seems to have less predictible physics than the .exe version. Thanks again, I will check yours!

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Cool little game :). For futur fix may be, if you drop a bomb and then change screen, the bomb move to the current screen.

Simple yet super effective! Congrats. Just a little frustrating that you got nothing when everything is cleaned, but hey I got a life lesson instead.

Ahah, that's why we love him

Thanks :)! Yeah I need to work on the cozyness that's also why I needed this jam and the future one ^^

Thanks a lot :) I was hard to fine-tune the grabbing mechanic!

Nice concept, good game really complete for a gamejam this short :D! I guessed wrong that M. and Ms Pinguin would prefer two separate bed :(

Thanks! :D

Hey, good one for a first game jam :D

At first I didn't quite saw the plate, but then I had fun! :) Good idea to leave the hole after to make it more difficult. I think I did 6 succesfull hit :)

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Hey thanks for the feedback. Yeah human fall flat feeling was the goal but it was hard to develop from scratch something as stable as them in such a short time. If you hold the click boxes should stay grabbed. And yeah right click push them, but same, you need to hold it a bit.

Reflection theme was not my thing (a bit hard as a non-native english speaker) so I completely ignore it, because it was optionnal. Thanks, I think it will be my go to visual style :)! Next time I will make it cozier.

Everything is well designed, love the sound of it congrats :). But yeah after 4m no need to push it anymore ahah, my little snowball got independant and grew by himself, poetic, if only i could see him one last time :'(

Bravo à toute votre équipe! J'ai eu un super haïku sur des chaussettes trouées mais malheusement quand je cliques sur "Mes haïkus" je n'arrive pas à ravoir mon tout premier.

Mais sinon super réalisation, au début j'étais pas convaincu, et ensuite je me suis vraiment pris au jeu, le mood est vraiment là et le fait de pouvoir jeter le snowflake quand on aime pas la phrase, je trouve que ça donne la création au joueur sans rendre le jeu difficile ou autre. Ca pourrait donner un vrai jeu :) super idée! (j'étais fier de mes haikus)

Hey, thanks for your feedback :D Yeah unfortunatly I did not got the time to add sound effect and a bit more life to the world!

I love the look of your game! :) The puzzle are nice and simple, really intuitive, except may be the second one, where I didn't get the difference between ghost stick and real stick (but that's might be my fault).
Well executed game, congrats.

Very original game, that fit the theme perfectly! Good job :)

Wow, here is the list of my feeling:

  1. Oh cute drawing
  2. I love this sound design
  3. Nice so much variety, but what is the meaning of all of this
  4. Memory last level is hard and a bit long
  5. Oh nice it was to make a snowman!! <3
  6. Best game of this jam for sure, so much variety and the scope of this game is perfect for a gamejam

I've really enjoyed your game, thanks :)!


Damn, this look really good, and I love the sound of the cracking snow you put in there :).

Impossible!

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One of the best free game ! Once I am rich i will pay for it for sure.

Banger! I love how the "garage" work, and how funny the interactions in battle are!

This is banger, thanks !

As everyone said, best puzzle game of the jam.
So simple but yet so interresting. The 2nd puzzle made me see the potential : "WOW".

Really good job, very elegant!

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Cool take on the theme and the character feel really good ! :)

It was a bit hard to understand at first that everything stay where you put them and that you should unzoom to see what brings the next level, i was a bit frustrated to have to go back a level to try to place well my inventory for the next level. May be inventory should carry on i don't know, i think i missed a part.

But overall great idea and creativity  ;). A cool concept to explore more in depth for sure !

PS : i can't watch your youtube video, it's not working for me.

Damn really got onboard in the scenario, but crypto guy was too strong, we killed eachother, i almost got my first shop.

I like the comedy of this game.
Good game and good concept :) !

Cool game :) , i don't imagine how hard it must have been to build the system.

I didn't manage to connect the battery to the wheel how do i do it ? With the plank ?
At one time it seem to be powered but the battery fell off and it kept going ahah, it was funny to see my vehicle be disastrous.

Cool and really creative concept ! It could make a great game with a bit more polish. it's really is hard not to see, may be more audio feedback would have been nice. At the end of my playtest i was stuck in a wall, but all good.

Really good idea for this theme. Thanks for the knowledge shared ;)

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Cool game, the introduction/outro and the athmosphere of the game are really nice to build up the feeling that i'm a malicious virus.
It lack a bit of polishing i will say but the rest is top job, the goal is clear and pixel art on point.

Ps : I found a technique to beat the heart, you just have to stay in the corner and do aimlab against white cells eheh ;).

If you update your game after the jam, please ping me, i will be hype to play it!

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I really like a lot of things about this game but it lacks a bit of content to be less repetitive.

You really nailed the satifying feeling seeing the ennemy go "poof..". The player's feedback on building and killing is really on point. Overall, the polishing is very good.

The gamedesign is super, i could really play this game for long with more content, keep it up :) !

It remind me of my first gamejam, i did a similar game ahah.

I did not understood why sometime the gemstone make my guy x9 and sometimes only x6, and then the other gemstone did nothing more. May be a tutorial would have been cool, that and a few mores effects ;)

Continue on your path to video game developement !

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I really liked your take on the theme, really creative!
And intro/outro/sound design really are funny ahah, i had a good time playing it.

I would have like to see my final art rotate, and compared to the intended final art ;). Also if we could turn the banana it would be easier.

But yeah really fun little game with good humour :) !

Perfect!

This game is a blast, and all those characters have some funny thing.

On execution it's right between Footsies and DBFZ, perfect to play with some casual friend !

Yeah, I agree, the player movement can be frustrating when trying to reach a task.
Thanks a lot for your kind review ! :)

Can i print this and play on a table with my friend ?

I really liked this game.
It was a bit hard to understand the final jump of the level. The boss is really cool, but too hard for me, one pattern was impossible.

I was in love with the music !
Your game was really like undertale, a bit junky but really really charming !
And your level design is on point !

The player is a bit floaty and you don't have acceleration or deceleration so it feel a bit rigid. Also you have no deformation to increase the feeling of movement (may be something to implement for futurs entries)
Appart from that your game have it all. Good job !

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