Mythscroll wasn’t specifically designed with screen reader support, so I’m not sure how well it works with tools like NVDA. My guess is that it would not work, unfortunately.
Seedborne
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Thank you for the feedback!
Yes, certain city shops only buy certain things, clothes to a seamstress, metal weapons and armor to a blacksmith, bows and staves to a woodcarver, spell scrolls to an alchemist, etc.
If there is a stat check, it will highlight which stat is used. If nothing is highlighted, there’s no stat check for that option, it may only have one possible outcome, or the outcomes might be determined by random chance (which is influenced by luck, but it doesn’t highlight the luck stat because it’s not a direct luck check)
You should only lose karma if attacking or robbing a creature of neutral or good morality (I’ll double check that this is behaving correctly), some bandits are neutral, so if you rob a neutral morality bandit that is a slight hit to your own morality.
Attacking a creature triggers combat to start (unless they flee) while robbing them just tries to take an item or some gold from them without triggering combat, though they may respond by attacking you and triggering combat anyways. Attacking a neutral or good creature is a bigger hit to your morality than robbing them.

Mythscroll is a D&D-inspired CRPG featuring text-driven adventures with skill-based encounters, deep character building, branching outcomes, and turn-based combat against diverse fantasy creatures. The demo is now available to play here on itch, and the full game is scheduled to release on Steam in August.
Game Features
Character Creation - Choose your class, race, age, body type, and traits. Your starting stats, languages, and weapon are all shaped by your choices.
Attributes & Skills - Level up and invest in attributes and skills that open up new ways to explore, battle, solve problems, and handle encounters.
Morality System - Your choices matter. Help someone and raise your morality, or rob a merchant and risk future consequences. Some creatures react differently based on your character’s moral standing.
Open World* - Explore 40+ locations across forests, tundras, volcanoes, oceans, and more. Every region is packed with quests, encounters, and loot.
80+ Creatures - Discover and log everything from goblins and dryads to legendary beings. Learn where they live, how they think, and how to deal with them.
Gear & Spells* - Collect 100+ weapons, armor, and accessories. Learn 50+ spells, from bardic tunes to elemental firestorms.
Turn-Based Combat - Choose how to fight (or don’t). Use spells, block with a shield, or talk your way out. You can even swap gear mid-battle for tactical advantage.
150+ Branching Encounters* - Every region has unique events with meaningful decisions and lasting consequences. Some even affect your morality or unlock new paths.
40+ Quests* - From small favors to epic storylines, your actions can shape the world and how it reacts to you.
Hand Pixeled Backgrounds - The game includes dozens of hand pixeled backgrounds to represent each area in the game. There is an "Immersive Backgrounds" setting option that allows you to toggle between having the full size pixel art backgrounds on, or just having a clean and simple black background.

*Demo version has limited features, see devlog with demo to full game road map for more info
This is so fun! The polish is really impressive, I love the unique mechanics, the aesthetics are super cute. Really awesome game! I did get a bit confused with the gears, it seems like sometimes they are friend, sometimes they are foe, and sometimes they are just background, and it's not always clear which. I also couldn't get 3 keys, I kept falling and having to restart rooms and gave up eventually, but I'm keeping it downloaded and might go back and try again to see the ending.
This is a lot of fun! I love the password to start the game lol. The interface sounds are really satisfying too. I really enjoy games like this, I'm going to have to come back to finish it later. I'll probably use the walkthrough lol. Congrats on your submission, I can tell a lot of work went into it!








