I'm really glad you find it useful!!
Screaming Brain Studios
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Here it is, the Cubemap Splitter utility! You can use this to split any of the Cloudy Skyboxes or Planet Surface Skyboxes into their 6 individual frames, or convert between Cubemap and Panorama. You can also select and import 6 individual frames again and re-stitch them into a Horizontal Cross Cubemap (4:3) or Equirectangular Panorama (2:1)
Okay, if you bear with me just a little longer, I've put together a small utility for splitting the Cubemaps (or even the Panoramas) into the individual frames. Also managed to get it set up to convert between Cubemap and Panorama, or stitching the 6 individual images back into either persepective. I just have to do a few more tests to make sure everything is working, but it should be ready pretty soon!
Most of the textures in this pack were 'resynthesized' using the Efros&Leung Texture Synthesis algorithm, which seeds using discrete pixels from the source image and samples a series of neighboring pixels in order to create a completely "new," but visually similar restructuring of the original image. The ones that could not be synthesized this way (like tiles or straight lines) were created using patch-based or edge blending after sampling and extracting areas from a larger photograph
All of the 2D versions are available here: https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
I should be able to fix the 10 of Hearts pretty quickly, thank you for catching that!! These have been made using a really old tool that does not support transparency, hence the solid-color backgrounds! They can easily be split using this Ezgif Sprite Cutter tool, though that might also be something I do when I get around to re-working this pack
Like the textures from the texture packs arranged into a tilesheet? I can certainly do tilsheet versions of things, though I'd have to scale everything to the appropriate tile size for RPG Maker (Depending on which version [xp, vx, mv, mz, etc.])
If you're referring to my isometric tilesets, sadly those don't really work so great in RPG Maker's standard map grid.. Since the tiles need to be placed in a staggered isometric grid, they won't properly line up with one another even if they are imported as a tilesheet


































































