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Polaris Space

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A member registered Aug 21, 2025 · View creator page →

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Oh, okay

Just out of curiosity, why not Unity?

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I don’t know hoe to convert screen position to world space but know that’s what I need to do. But also can’t gine tutorials on that. This is where I was getting at.

I’ll read what you gave me and look into the Godot documentation. And honestly didn’t think of Stacl Overflow, I don’t know why.

Thank you for your response,

Based on what I saw from Unity tutorials, those are general steps you have to go through to accomplish user placement. I’m mostly just looking for what tutorials will help me get this done. I looked on YouTube and it’s cluttered with a channel making tutorials with his user placement plugin which you have to pay for, the others don’t help me.

Looked in the Godot forum and the results I get either seem overly complicated or don’t help my specific situation.

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Hello, new to game development and wanted to give Godot a try after working with Unity. I’m trying to build a 2D city farm builder with the same mechanics as a city builder.

I know the general process:

  • mouse world position to map position
  • Store the clicked building in a variable
  • Instantiate that prefab when placement is valid

But how would I actually accomplish that? Anyway, I’m trying to find tutorials and the first thing I’ve noticed are there isn’t nearly as many as Unity or you have to look a lot harder to find any that are good. Is there any way I can be directed to find the solution?

Thank you,

I would probably be interested in playing it.

Hi, I’m also just starting out releasing my first game next week. Good luck!

Yeah, that’s fine. It was just a suggestion. If I was the creator, I wouldn’t mess with all that if the game was a prototype or I had no plans for continued support.

Only games I would plan on keeping updated would I put in the effort to do that.

I lost, but bought everything in the shop (except for pineapples) like a fatty.

Hi, it’s been a month since this was posted, so I’m not sure if you’re still interested.

I would be into the free option on Twitch, I’m developing my first game that will be released to itch.io February 1 or 2. It’s a a clicker game and sucks, but feedback would help a lot.

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Your profile picture matches very well with this topic. Kind of funny because when you reply or post, it looks like you’re crying.

That’s fine, it’s a pretty simple website which is helpful, thank you.

No, Stripe and Paypal are the only accepted payment options.

https://itch.io/docs/creators/payments#how-itchio-handles-payments

Pretty easy, I learned web development in two weeks.

I might have worded my reply wrong. I got onto itch.io to publish my first games that are being developed with the sole purpose to learn game development. I try to make the user experience good, but they will be considered low quality.

I’ll use the clicker game I’m working on for example. I don’t plan on going anywhere with it, maybe continue to add features occasionally. It’s completely playable and the core features are working correctly, just aesthetics wise it’s considered a low-quality game. I spent four months on it, so I have tried and solved any large bugs.

Low quality, playable games go on this platform. If you mean buggy like it gets hard to play, then no.

Google Play and Steam are where I plan to develop high quality games.

Thank you

For future reference, how did you achieve the editable Wikipedia with the textbox?

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Yes, moderators can absolutely post projects, look at this creator for an example. If you look at their recent posts, you can see they are a moderator.

https://notimetoplay.itch.io/

Wow, didn’t know front end could do animations with this.

How long have you been into web development, because even the websites you worked on for others are amazing.

Thank you!

Wow, it looks so good, how did you do it? This can’t be HTML, CSS, and JavaScript alone. If so, you’re a really good web developer. I really like the timeline idea, it fits nicely.

I actually found it before this post because you’re everywhere, so I was curious. It looks really good though.

Making a game is extremely difficult

Hello,

I’m looking to build a portfolio website, but I’m stuck aesthetics and structure wise. Is anyone willing to link their portfolio websites?

Thank you in advance!

Hi, and welcome! I’ve been into programming for a year now starting with web development. I’ve been learning game development since September.

Then link your Paypal account to itch.io instead of your bank account. You can also withdraw the funds from your itch.io account as soon as you can to avoid any issues if your account is hacked. But I think you’ll be fine if you don’t give any bank details who anyone who asks for it.

I haven’t received any donations, but I don’t see how you can get scammed by that. For itch.io, there are two options you can do for payout.

If you’re worried about itch.io taking your donations, I don’t think they will. Although if you don’t withdraw your money, they may start charging maintenance fees depending on how much money there.

Itch.io actually uses the open revenue sharing model where you choose what percentage of your revenue goes to itch.io (0%-100%).

Read about itch.io payout

What specific concerns did you have with donation scamming?

I know how CSS and developer tools work, I’m familiar with web development. I was just expecting the given CSS editor to already have stuff in there. But I already figured it out, thank you.

Got it, thank you

If you’re familiar with Canvas Scalar and anchor points, you can port the game to fit onto mobile.

Oh, I see. So putting all my shrink rays in top row is not a good idea? Is getting the balls on the bottom how you make money?

I get the idea that you buy weapons and apply those to the balls, but I wasn’t really sure how to make money.

I’m still confused, how do you play and get money? It would be helpful if you put that in the description.

What did you make it with? Is it Unity, or just an HTML engine?

I’m not sure, but I’m not looking to be successful on itch.io. I’m learning game development right now, so I’m just using this platform to develop games that are low quality.

Thank you, also I do plan to make background images for those two games, just haven’t gotten around to it yet.

I do think you’ll have the best luck taking this to Itch.io support rather than posting a topic, because this is mostly for users to answer questions.

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I just got CSS access and I’m pretty excited to add my own styling to my pages. What is the general way custom CSS is added?

When I opened it, I got a blank text box where CSS goes, what I expected to find was an editor that already had content in it. Do you need to explicitly type #wrapper or is your CSS automatically applied there? How do I find what the predefined classes are specifically?

It would also be helpful if someone can post a screenshot of their CSS to use as an example.

Edit: Figured it out

Thank you,

900 points

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