Oh, okay
Polaris Space
Creator of
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I don’t know hoe to convert screen position to world space but know that’s what I need to do. But also can’t gine tutorials on that. This is where I was getting at.
I’ll read what you gave me and look into the Godot documentation. And honestly didn’t think of Stacl Overflow, I don’t know why.
Thank you for your response,
Based on what I saw from Unity tutorials, those are general steps you have to go through to accomplish user placement. I’m mostly just looking for what tutorials will help me get this done. I looked on YouTube and it’s cluttered with a channel making tutorials with his user placement plugin which you have to pay for, the others don’t help me.
Looked in the Godot forum and the results I get either seem overly complicated or don’t help my specific situation.
Hello, new to game development and wanted to give Godot a try after working with Unity. I’m trying to build a 2D city farm builder with the same mechanics as a city builder.
I know the general process:
- mouse world position to map position
- Store the clicked building in a variable
- Instantiate that prefab when placement is valid
But how would I actually accomplish that? Anyway, I’m trying to find tutorials and the first thing I’ve noticed are there isn’t nearly as many as Unity or you have to look a lot harder to find any that are good. Is there any way I can be directed to find the solution?
Thank you,
No, Stripe and Paypal are the only accepted payment options.
https://itch.io/docs/creators/payments#how-itchio-handles-payments
I might have worded my reply wrong. I got onto itch.io to publish my first games that are being developed with the sole purpose to learn game development. I try to make the user experience good, but they will be considered low quality.
I’ll use the clicker game I’m working on for example. I don’t plan on going anywhere with it, maybe continue to add features occasionally. It’s completely playable and the core features are working correctly, just aesthetics wise it’s considered a low-quality game. I spent four months on it, so I have tried and solved any large bugs.
Low quality, playable games go on this platform. If you mean buggy like it gets hard to play, then no.
Google Play and Steam are where I plan to develop high quality games.
I haven’t received any donations, but I don’t see how you can get scammed by that. For itch.io, there are two options you can do for payout.
If you’re worried about itch.io taking your donations, I don’t think they will. Although if you don’t withdraw your money, they may start charging maintenance fees depending on how much money there.
Itch.io actually uses the open revenue sharing model where you choose what percentage of your revenue goes to itch.io (0%-100%).
What specific concerns did you have with donation scamming?
If you’re familiar with Canvas Scalar and anchor points, you can port the game to fit onto mobile.
I do think you’ll have the best luck taking this to Itch.io support rather than posting a topic, because this is mostly for users to answer questions.
I just got CSS access and I’m pretty excited to add my own styling to my pages. What is the general way custom CSS is added?
When I opened it, I got a blank text box where CSS goes, what I expected to find was an editor that already had content in it. Do you need to explicitly type #wrapper or is your CSS automatically applied there? How do I find what the predefined classes are specifically?
It would also be helpful if someone can post a screenshot of their CSS to use as an example.
Edit: Figured it out
Thank you,

