Okay thank you!
I've changed that to "New Game" now to avoid that confusion but there is also a "Continue" option already there.
MidnightForge
Creator of
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Thanks a lot for playing and the feedback, I really appreciate you taking the time to write all of this out.
A lot of this is useful. The text wrapping and note UI are both fair points that I can look into. The oil use is a understandable comment if you have that muscle memory but I dont think I want to add an extra menu or step for the players to have to use a vital action, I can look into making the button press clearer on the UI itself.
The second level key and getting stuck behind rocks are both especially helpful to hear. Its abit out of the way at the end of a tunnel, I can look at making that abit clearer and the rock issue is absolutely the kind of thing I want to catch and fix.
I fully appreciate what you mean regarding the intro potentially giving a rushed impression but see if you feel the same once you've completed the game.
Really glad the atmosphere and note-driven storytelling are working for you overall, and I appreciate you sticking with it. Feedback like this helps a lot.
I can put out an update for this within the next day or two and then let you know so you can continue whenever you'd like to / have time.
Thank you again
Hey everyone! Im Luke and im the solo dev at Midnight Forge.
Im an indie developer from the UK and I love working on all sorts of game, but at the moment, folk horror.
I released a cave horror game on Steam and Itch.io recently and im currently working on my next, a Nordic Detective horror, to be released later this year.
I'd appreciate any and all support I could check and im happy to chat game dev and horror!
Hi everyone,
I’ve released Those Who Dwell, a short psychological folk horror game I developed solo in Unreal Engine 5.
You descend into a cursed cave system with only a lantern to protect you.
As the light fades, the dark begins to respond.
This is a slow-burn game focused on atmosphere, tension, and environmental storytelling rather than combat or constant jumpscares.
What to expect:
- 2–3 hour focused experience (depending how fast you play)
- Light-driven tension mechanics
- Isolation and psychological dread
- No combat
- Multiple Endings
I’m a solo developer and this is my first fully released horror title. I’d genuinely love feedback, what worked, what didn’t, and what could be stronger.
If you enjoy quiet, creeping horror then I hope you’ll give it a look.
Play here:
https://midnightforge.itch.io/those-who-dwell
Thanks for reading and for supporting solo devs.

A new version of Those Who Dwell (which is a bigger, more improved version of Cursed Halls) is now live on Itch.io!
https://midnightforge.itch.io/those-who-dwell



