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masstortorogamer

383
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A member registered Feb 11, 2020 · View creator page →

Recent community posts

It has potential but i wish people had a bit more common sense like not leaving your kid in the middle of nowhere to go argue, invisible walls should be a bit more lenient imo but would love to see the full experience. 

It was quite enjoyable, could have used a bit more tensity i think but not bad overall.

I wish the final chapter would allow you to spawn in front of the  ending zone, doing the other endings took a long time filling up all the vials due to the length of the paths. Other than that i was a nice experience, coulda used more jumpscares.

The gameplay was immersive and the sound design was well done, too bad we don't get to know what occurs when we give him a day.

Had a lot of fun with the playtest, must say the demo was even better.

The world artwork is clearly brilliant and the people types vary, curious as to see what kind of creatures we shall see in the future.

Waiting for the full game, love games like this.

Promising concept here, as long as the other games are not too similar to each other this'll be a nice experience. So far, very atmospheric the cinematics are dope and would like to see what you'll come up with.

This was great, i love ghosts in my game, they just scratch an itch for me and this was no exception, would love to see the other chapters when they come out.

Well, here you have it, after 5 hours of torture i have managed to get lucky enough to beat Nightmare mode. You're welcome.

As i typed in the previous comment, i gave it another shot and managed to beat it with Excellent RNG. The code was an interesting world building tool, but i wonder if there is more to what we see in the secret rooms?

Oh that is interesting news, don't make it too easy now, just make it manageable otherwise it won't be a challenge!

I start understanding that there isn't much the player can do in nightmare mode as the best you can do is put a lock on the door and hope he doesn't bang on it immediately, i've had scenarios where i was running between doors for 20 minutes because he wouldn't give me any time to work on opening my door.

Wasting a lot of resources avoiding damage between doors just to see if he has spawned in a door feels frustrating. It could use some sort of grace period where he can't bang on the door or come out of it after the lock is placed, or he needs to make a noise when he spawns to let you know he is in play.

Otherwise i'm afraid 3 doors is way too much work for little reward for an enemy that has no tell to its arrival. 

Just to add to this, maybe it could be a bug as to why he is banging on the lock so frequently? Because even though he isn't right about to leave the door he'd bang on the lock immediately as i place it which makes me believe there is an issue with his pacing through the room.

I have been waiting for an update and it has finally arrived, I have only managed to complete Hard mode as of now, but may be able to tackle the rest of the challenges. I shall see.

It was a solid experience, i'm glad he made us all T-Pose in the end.

It was a bit jank, but it was a short fun experience, did not expect the teddy to pull off the fisticuff combo for sure.

Brilliantly addictive, a chill atmosphere with a hint of dread, makes you almost forget you are in for a dying time. Can't wait to see how many more ingredients, combos and items we will get in the full version.

This was a great experience, the world was real nice and the final escape was extremely tense. Superb, would love to see more.

Definitely needs a lot more work for it to be an effective horror game, the upside down rain overlay on the window really disturbed me, might be the scariest part of the game. 2nd Game.

The artstyle is lovely, the cutscenes really struck the gold for me just like faith, it was great but shame it has no good endings.

A lovely experience of choice making, it was quite worthwhile to find all the endings and see the whole experience, no regrets.

Extra short and definitely shot on accident due to fire button being on E, if only the big oaf could fall to a headshot, but alas. 2nd Game.

Interactables not having a range limit is quite funny, being able to open the door from the other side, on the other hand the sound effects were played well to raise tension, a good practice game you have made.

Thought at first that it was absurd that the textures was quite terrible, but as the story went on, it started to make sense as to why the environment looks like it, enjoyable and a slow burn.

It would seem he disappears after you hide and materializes behind you after some time to force chase, which isn't what i enjoy personally, not having a constant threat roaming around but a meta timer threat makes crouching and peeking almost pointless.

Quite fun, the atmosphere was nice and calming which made scares to be more effective overall, i would definitely enjoy a longer version when it comes out.

Good atmosphere, the creature getting more and more aggressive over time was refreshing and kept it from getting stale, enjoyed it thoroughly.

Solid atmosphere and good jumpscares, walking behind sections were unnerving and were well done. It was cool to see it have so many endings too.

Not bad, the atmosphere were there and the spooky factor was solid, the vent sequence was very janky however camera going through walls was rough.

This was a really nice experience, the atmosphere was solid and the sounds were used effectively along with silence to deliver a fine scare. Would like to see the full version.

An alright experience, didn't have too much of a creepy factor for jumpscares to be effective, but it wasn't bad. Can be improved.

This was a beautiful experience, i love artwork like this and especially point and click games with creepy atmosphere. Loved it, would love to see more.

This was great, i wasn't expecting such quality and length from this game but i was genuinely surprised. Definitely wasn't expecting a boss fight out of it.

Having to tinker with the drill and figuring out what to do was quite fun, it got really tense by the end and the unfortunate twist has cost my life.

Don't get too many games where you are a nun in space, enjoyable gameplay but the faith system may be abused where you could just skip the Stigma stage if you have enough items to boost past it. 

This one was a slow burn, but the concept was done well, i've very much enjoyed this one and would love to see what you'll come up with next.

I like the gameplay loop, the entity just won't let me do my job in peace huh? Would like to see what the full version has to offer.

Good theming and atmosphere, looked a bit jank when we were moving the old woman and i noticed they were walking in air, but not bad for eerie setting.

This was pretty nice, i liked the heavy subject and the atmosphere was decent, it portrayed the unfortunate situation well. 

Definitely inspiration from Slender the eight pages here, and i loved it a lot, the textures made it truly unique even if it did copy a great deal of locations from the game. Never thought i'd see a game alike it in this year.

Good atmosphere, the jumpscare got me good too. But i felt like the weather station i was going to go was going to be bigger lol. Not bad keep it up.

The tasks around the house felt, pointless? But there might have been some sort of story being told that i have missed, not bad though.

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