you really gotta explain to me why the steam demo went to use 95% of my cpu and 91% of my gpu which is a brick, while being a low pol game. what are you calculating buddy? mandelbrot sets?
Lightining123
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To be honest this looks great. Good visual disegn. The game could be more optimized though, takes half CPU and GPU of mine. Like, what are you calculating buddy? Prime numbers? I liked how the journal changes content day by day. What I didn't like are the initial dialogues, how they treat it as some great discovery and think of the awards, they seem rather happy and optimistic, naïve even, instead of treating it for what it is, which doesn't really set up the right mood. Also I found avoiding the monster annoying due to the narrow design of the second floor, and I failed to start the snowmobile the first time which was superannoying. Like man, I have done countless quick action events in games and I fail this one? lol
I really, really, really like it so far artistically. What also clicks with me is that the protagonist strongly reminds me of like Q from Star Trek, and gives off traditional games paraphernalia vibes, not sure why, such as french cards, chess, dices et cetera. Also if I may, I wish to ask you never quite give a translation of the text, make it all guessable, but also help one decode it by giving clues in places for us wizards.
I couldn't see with the bag in hands so I just dropped it and it started rolling and it's all dark and the void ate it forever